Making cutscenes unskippable would just be making the game even more frustrating for the people that don't want to watch every single cutscene
I think that comes down to a magnitude of frustration there. Does 5 mins of frustration from a cutscene compare to the 1 hour (or more) of frustration from an imposed wait?
The point was movies and books is a bad comparsion because you don't "need" people to proceed.
It was more directed to the "it cheapens the story / lets the story settle" arguement - because really, it does not impact the story in the least.
I think its mostly so they control how fast the story comes out (on new content), and because they want timers.
I think that time sinks were implemented to mask a lack of content (this is a wholely generalized view). Like i said before, you can do immersion without having to keeping the playerbase waiting.
That being said, players have to realize that this is not "their" game and it is not "their" vision for the game
I agree, it is not the players game. But if the developers do not listen to their players, they will lose players.
I know in WoW (sorry to bring WoW up), Blizzard changes a lot and listens to players a lot but this is two different companies and some of the playerbase don't even like that.
I will probably be flamed for saying this, but i have always wanted SE to communicate to their player base like blizzard does to theirs. Love em or hate em, they talk to their players on a regular basis and it is rather effective for informing the playerbase.
Just because you can't do every single thing when you want to do it doesn't make the whole game inaccessible. Go do something else, and get back at it when your wait is over like everyone else.
That is actually the definition of accesiblity - the ability to do what you want, when you want to :P
But, they don't do that, its no difference then timers on getting salvage gear
Gear timers are there for a vastly different mechanic then storyline timers. In general, gear based timers are there so that people cannot chain farm for items. Story base timers are either there for immersion or there to drag out the story.
And as i said before, for immersion it is easy enough to add subplots to the quest line to keep things moving along.
Anyway... you seem to want timers for your own reasons. I don't mind them if done properly (for immersion and with adequate filler content involved). We can just leave it at that.