You have a broad definition of artist - to include coders and such - to which i will tell you concretely that there are artists then who use others ideas.You do not need to look far in real life to see people taking others ideas. As soon as the patent is up, they take it and run with it. Other things are really the same thing, just with different packaging.
So basically, you cannot have it both ways. You cannot define artist as anyone who creates something as you have with a programmer and then say that artists do not copy ideas.
Look at everquest and ffxi and tell me that SE did not copy things. Sure, they placed a new wrapper over the model, but the model is still the same thing.
Yeah, you're right about that. I guess it comes down to how much they will copy and how much new they'll create instead of copying. In MMO world it's kind of a must to copy at least something, but the more you actually let every other game company do the work, the less respect I have for the devs.
SE is constantly trying new concepts, no expansion is the same. It can be bad or good, but I do have my respect to them for not going the easy route all the time to maximize profits. Some ideas were taken from other games, but just as many features the devs thought themselves.
I really doubt that anyone on the blizzard developement team has nothing but pride in what they do. They make an unheard of amount of money. They are part of a game which is a milestone and redefined the genre.
And again, look at ffxi and other mmo's out there. FFxi is not the glimmer of uniqueness that you would like to belive it is.
Yeah, too bad they, instead of going with the original direction the game was supposed to take, rather went for maximizing profits-route that pleases everyone possible in exchange for their idea of what the game was supposed to be like.
SE is the opposite of this, they created the game exactly as their original direction was- which is often seen as "SE won't do what we players want Q_Q". Even though they adjusted a bit as ToAU came out to shift the game from it's original direction, they still kept going in a direction they wished to take, even if it wasn't as obvious as before. That's the kind of a game I want to play instead of McDonald's-MMO's we have nowadays. If the devs are good everyone will like their game, if the devs are bad no one will play, I think that's fair.
You do realize that they are a business just like SE? A business is not out to do anything but make money. SE may tell you that they want to make a masterpeice of artistic wonder, but the bottom line is that they want to make money off of it and that is how they pitch it to the public.
The business is out there to make money, but the people in the business shouldn't be. It's sad if the company forces the developers to try to create a game that tries to maximize profits (borrow everything from WoW!!1) instead of letting the devs do the thinking (which would in most cases lead to a much better MMO experience- financially as well).
That is your opinion - i do not agree.
If I may ask why? From what it looks like, you think that a great battle system can be made with just numbers and coding- no artistic touch is even needed. Like the damage calculations and enmity factors would be the only thing that makes a battle system?
I do not see how increasing a classes damage makes them artists since all they need to do is tweak the coding that governs the class. Nothing artistic in that to me at all. It is straight math.
How will you tweak the code? Will you nerf an existing ability, or maybe add a new effect to it? Or make a completely new ability instead?
Like the SAM buff, which gave Hasso and Seigan. Those 2 abilities aren't created just by coding, there needs to be an idea, a concept about them too. If the artists suck all they can think of is "Uhh, lets give SAM JA that buffs their attack +25% lol", if the artists are fairly good they can think of something better than that. That's where artistic style comes in- how will they approach at the situation?
Again, we just disagree. To me, you give too broad of a range to the term artist. And likewise, you seem to believe in the typical "if you make money you're a sell out and your work is crap compare to the starving artists".
Well, I don't know what else to call the difference between "Let's make a Dynamis 2! Dynamis 3! Dynamis 4!" and "Let's make Limbus! Salvage! Nyzul Isle! MMM!". The fact that no event is like any other (although they share similarities- kill stuff, get lewt) is what I appreciate about SE, and dislike about Blizzard (although Blizzard at least makes some great boss encounters, I'll give them that). Edited, Aug 3rd 2009 9:38am by Hyanmen