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E3 2009 JP media interview footageFollow

#1 Jul 30 2009 at 11:20 PM Rating: Excellent
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Famitsu Wave just released a DVD that features some footage from E3. In it, Producer Tanaka and Director Komoto answer some questions from the Japanese media.

This is basically just a video of the interview that was paraphrased and recycled across many Japanese sites a while back. There isn't anything new, but if you want to take a look, I got it all subtitled up for you.

Click Here to Watch!

I will be making a formal news article later tonight that will include some bonus material from the pages of the magazine that came with the DVD.
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#2 Jul 31 2009 at 3:06 AM Rating: Good
I know it was info we have already heard, but still nice to see that interview. Thanks for Keeping an eye out for stuff like this. I'm pretty sure Japan will get first dibbs on newer info most of the time, and it's nice that we have you looking out for it.
#3 Aug 01 2009 at 8:57 AM Rating: Decent
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They mentioned a hidden message in the video, anyone have any ideas or insight to what the hidden message is?
#4 Aug 01 2009 at 9:46 AM Rating: Decent
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Their comments on the growth system have me worried again. It reminds me of other various "natural" leveling systems where you do things and get better at them. Everyone of those systems has been quite awful, forcing the player to exploit the system and do things very unnaturally to level up the correct skills. If you're a axe DD character you can't afford to ever tank or pull hate of your healer, because if you accidentally gain 1 point in block skill then that is 1 less point in axe skill, making you a sub par damage dealer.

That's what I fear.
Ruam wrote:
They mentioned a hidden message in the video, anyone have any ideas or insight to what the hidden message is?

MY guess is something so vague and ambiguous that it will be at best apparent only after we've seen the game and at worst apparent only after they tell us what they wanted us to see.
#5 Aug 01 2009 at 10:07 AM Rating: Decent
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Quote:
If you're a axe DD character you can't afford to ever tank or pull hate of your healer, because if you accidentally gain 1 point in block skill then that is 1 less point in axe skill, making you a sub par damage dealer.


Well, it's not really a problem in FFXI when it comes to combat skills, and this system seems to resemble that of FFXI's in a way.

Parrying and Axe skill aren't linked to each other, so I doubt they'd be in this game either (since it'd create the problem you mentioned).
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#6 Aug 01 2009 at 12:37 PM Rating: Decent
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Quote:
If you're a axe DD character you can't afford to ever tank or pull hate of your healer, because if you accidentally gain 1 point in block skill then that is 1 less point in axe skill, making you a sub par damage dealer.


That's a simple kind of fix anyway. You just make it so that the player approves growths in one way or another. Really not much different from the merit system, except that when you're choosing whether to merit, say, STR or VIT, you can only choose ones that you've actually earned.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

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#7 Aug 01 2009 at 12:38 PM Rating: Excellent
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I think your not quite taking it all in context.

They've taken great pains to tell us quests can be a means of character growth. So it can't be a UO skill-via-use system, because it's not tied to combat.

In this interview:
Quote:
"We want to deliver an experience where new players - people who may have never tried an online game before - have the freedom to try many different things and tackle any number of quests and grow naturally from their experiences. Of course, like any final fantasy, there will be cut scenes and a deep story, but we want to go beyond that and deliver a wider variety of stories and quests and give players the freedom to grow naturally through the actions they choose"


Quote:
"Rather than designing the game for solo play specifically, The main idea, as was mentioned before, was to provide freedom of growth through the variety of quests offered."


In a previous one:
Quote:
"Have your character develop through the story, not just battles"

http://ps3.ign.com/dor/objects/823994/square-enix-ps3-mmorpg-untitled/videos/ff14_vdi_060309.html



Edited, Aug 1st 2009 4:55pm by Zemzelette
#8 Aug 01 2009 at 2:38 PM Rating: Good
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Thank you very much for doing this Elmer. Just started watching the interview (I know its the same stuff you did before). One question I have though after watching it is where the **** that music came from, is it generic music done by Famitsu or possibly something from FFXIV itself? The piece at the start seemed very reminiscent of something Nobuo had done before.
#9 Aug 01 2009 at 3:20 PM Rating: Decent
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I'm quite exited about the levelless system personaly, there are very few games I've played that had leveling that felt natural to me (the elder scrolls games and dead rising oddly enough) so it'll be refreshing IMO.

Though I doubt it, the coments about your choices driving character growth make me wonder if we will get to play "evil" characters... obviously we still have to help save the world but that doesn't mean we can't do it for selfish reasons hehe.
It would be more sandboxy to let us do that though, and SE isn't exactly known for sandbox type settings.. still vanguard pulled it off, level system and everything :P well till they screwed the game over so badly.
#10 Aug 01 2009 at 5:11 PM Rating: Decent
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I'm quite exited about the levelless system personaly, there are very few games I've played that had leveling that felt natural to me (the elder scrolls games and dead rising oddly enough) so it'll be refreshing IMO.


Morrowind's leveling system was anything but natural. If you wanted good multipliers on your stats you needed to keep track of skill increases.

And it fell prey to the exact worry that allegory is stating.

Edited, Aug 1st 2009 9:12pm by Pensive
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#11 Aug 01 2009 at 5:28 PM Rating: Excellent
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Quote:
Thank you very much for doing this Elmer. Just started watching the interview (I know its the same stuff you did before). One question I have though after watching it is where the **** that music came from, is it generic music done by Famitsu or possibly something from FFXIV itself? The piece at the start seemed very reminiscent of something Nobuo had done before.


Most likely, anything you hear outside of the trailer at the end was just stuck in by Famitsu.
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#12 Aug 01 2009 at 5:28 PM Rating: Decent
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Hmm I never got far into Morrowind, but I can say that Oblivion felt very smooth leveling.. maybe it's cause I'm not into minmaxing though, I just chose what I thought would be usefull and what I though I should get for what I had been doing.

Still levelless advancment is more interesting to me as a player, I don't feel the compulsion to "ding", the story and RP have always been more important to me.
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