Let's just say I believe everything in those scans.
Isn't it bad enough that we have "Eorzea" to scratch our heads over?
"What race are you in XIV?"
"Oh, I'm a Lalafell and my husband is a Roegadyn!"
What? I mean, come on. Smiley: disappointed
I agree, the names are pretty ridiculous. But you can bet they'll be shortened by the players, just as Tarutaru was. "Lala" and "Roega" seem like good bets.
I love that "Falafel" is already catching on.
I'm not sure I'm a fan of the redesigns either. They're all very conservative... basically everything looks like a human now with an accessory or two slapped on. And the Falafels are creeping me the **** out. I can't quite put my finger on why.
But I'm more interested in speculating than complaining. The appearance of crafting/collecting as main jobs seems like the most significant bit of info to come out of this. I wasn't thrilled with the idea at first, but then I realized that if you can switch classes as easily as in XI, it can't hurt. In fact, it almost certainly means the crafts/HELMING stuff will be much better developed in this game.
Maybe we'll actually get XP for gathering and crafting? Maybe the game is built from the ground up so that combat is only one of the ways to advance. With half the classes being apparent non-combat classes (although I have no doubt they'll still fight) it looks likely that combat will be an option, but not the only way to level.
That's what I was thinking too. But in that case, what exactly does a level 75 Gardener (I know there won't be levels, but for the sake of comparison) do in the game? What is "endgame" for a miner? Practically all the content of your typical MMO involves some form of combat. Would there be a completely alternate content path for non-combat jobs? Would there be any crossover between the two paths? I have no idea how something like that would work.
But the alternative suggested, where economic paths unlock other regular jobs, has its own problems.
Pretty soon we should probably split these discussions off into separate threads. There's too much here.