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[Semi-confirmed] Some races revealed + first classes infoFollow

#52 Aug 04 2009 at 1:32 PM Rating: Decent
NuckingFuts wrote:
Its just you


orly?

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vs.

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#53 Aug 04 2009 at 1:33 PM Rating: Good
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Well, at least taru's don't have huge heads anymore.
Until that last CS in ToAU, where my lil taru had his head up quite close to Aphmau, I never realised how huge and disproportinate it was!
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#54 Aug 04 2009 at 1:37 PM Rating: Decent
Blue Gartr has a similar topic, and the word on the race names is that the Mithra = Micott, and the Elvaan are in fact Elzen/Elzan.
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#55 Aug 04 2009 at 1:38 PM Rating: Default
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The ImmortalAlchemist of Doom wrote:
You only get say 1000 skill points total and you train each day to raise those skills which you want (Sword, Archery, Black Magic, etc). Reaching certain levels unlocks spells and abilities etc, so this system will be quite interesting if this is the case.

Edited, Aug 4th 2009 2:32pm by ImmortalAlchemist


If you have a 1000 skill point won't that lock you to some jobs after you start capping some skills ? What will happen if other jobs come out ? You have then already wasted all your skill point. Personally I dont think you will have this kind of cap at all, rather you have the cap on the spesific types of weapons.
#56 Aug 04 2009 at 1:49 PM Rating: Decent
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Crafter: blacksmith, cook
Gatherer: gardener, fisherman
are more of a Crafting Proffession and not really a class because come on who really wants a Blacksmith as a class? lol


I do. I would love to be a blacksmith, fisherman, gardener, seamstress or miner primarily, and a Black Mage or Dragoon on the side. I'm sure I'm not alone in this.
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#57 Aug 04 2009 at 1:51 PM Rating: Decent
Well, I'm calling BS on the elves being called "Quelques", whatever it is.
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Something I found interesting is that--assuming crafter and gatherer aren't actual combat classes--archer was one of the main branches--again assuming that classes will be able to branch out later on. In MMORPG ranged weapons usually play a very minor roll. WoW only has the hunter, Lotro also has a hunter, WAR has squig herder, FFXI had ranger and corsair.

I think it's interesting that possibly 1/4 of the classes in the game could be ranged weapon users. Though I have a suspicion that if the archers does branch out later on that one of the branches will be a ranged ranger and the other branch a melee thief/rogue.

Edited, Aug 4th 2009 5:10pm by Allegory
#59 Aug 04 2009 at 2:23 PM Rating: Good
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Taking a stab @ this:

Fighter:
Swordsman:
1) Warrior
2) Paladin

Archer:
1) Theif / Assassin
2) Ranger

Sorcerer:
Enchanter:
1) White Mage
2) Summoner

Warlock:
1) Red Mage
2) Black Mage

A random guess as to how that side of the spectrum will work.

Edited, Aug 4th 2009 6:31pm by mpmaley
#60 Aug 04 2009 at 2:31 PM Rating: Good
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Quote:
Something I found interesting is that--assuming crafter and gatherer aren't actual combat classes--archer was one of the main branches--again assuming that classes will be able to branch out later on. In MMORPG ranged weapons usually play a very minor roll. WoW only has the hunter, Lotro also has a hunter, WAR has squig herder, FFXI had ranger and corsair.

I think it's interesting that possibly 1/4 of the classes in the game could be ranged weapon users. Though I have a suspicion that if the archers does branch out later on that one of the branches will be a ranged ranger and the other branch a melee thief/rogue.


In WAR every race had 4 archtypes, of which one was always ranged DPS. So it could be said that 1/4 of all the classes in WAR were ranged. If you want to stick to traditional bow and arrow or gun type classes, you forgot Shadow Warrior and Engineer.

That being said, one thing I did enjoy about WAR was the prominence that ranged classes played, so I do agree with you.

Edited, Aug 4th 2009 3:38pm by Filian
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#61 Aug 04 2009 at 2:37 PM Rating: Good
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Actually I think that elvaan looks more like the old Elf in LoTR played by the guy who played Agent Smith in The Matrix.
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#62 Aug 04 2009 at 2:42 PM Rating: Decent
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Filian wrote:
In WAR every race had 4 archtypes, of which one was always ranged DPS. So it could be said that 1/4 of all the classes in WAR were ranged. If you want to stick to traditional bow and arrow or gun type classes, you forgot Shadow Warrior and Engineer.

I had meant nonmagical, but you're right in that I forgot engineer and shadow warrior.
#63 Aug 04 2009 at 2:55 PM Rating: Good
Maldavian wrote:
The ImmortalAlchemist of Doom wrote:
You only get say 1000 skill points total and you train each day to raise those skills which you want (Sword, Archery, Black Magic, etc). Reaching certain levels unlocks spells and abilities etc, so this system will be quite interesting if this is the case.

Edited, Aug 4th 2009 2:32pm by ImmortalAlchemist


If you have a 1000 skill point won't that lock you to some jobs after you start capping some skills ? What will happen if other jobs come out ? You have then already wasted all your skill point. Personally I dont think you will have this kind of cap at all, rather you have the cap on the spesific types of weapons.


Proficiency cap of 100 per skill and the ability to lower certain skills to raise others.

Edited, Aug 4th 2009 4:01pm by ImmortalAlchemist
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#64 Aug 04 2009 at 2:57 PM Rating: Decent
double post

Edited, Aug 4th 2009 4:00pm by ImmortalAlchemist
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Return1 argued with Mellowy and wrote:

Seriously, you won't be @#%^ing happy until SE releases a full sized Bahamut avatar you can @#%^ing ride and use to kill players that annoy you, one shot AV/PW/Shinryuu, and burn the FFXI nations to the @#%^ing ground for fun. All while actually restoring mp used instead of costing any.

#65 Aug 04 2009 at 3:03 PM Rating: Decent
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Nice. Most likely I'm going to go with whatever the new elvaan races name turns out to be. So far the classes shown don't fit my playstyle, but then again I need more info to make a proper assessment of their abilities. That said, I'm loving the new direction the game is taking. Can't wait until the beta starts (whenever that might be).
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#66 Aug 04 2009 at 3:16 PM Rating: Good
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Honestly the system at least to me sounds like a mix of Aions starting system and FFT and instead of levels it will be based on proficiency of use to determine your progress.

In Aion you start out as a basic class from 4 archtypes and than at lvl 9ish you must pick an advanced form to get more skills. Scout = Assasin and Ranger, Warrior = Gladiator and Templar. And how this has to do with FFXIV in comparison is that you will have 2 starting classes you can work on at the start, and when you get some more proficiency in a certain type of style (by using one of the two weapons to start to determine your class) you open up quests or something to gain a new proficiency in a new weapon type or something which basically opens up a new job. You can than choose to work on that current job by using that weapon and go further into proficiency or work on the new one. This way you are not limited by the choices you make on another style and need to scale down. Its just like FFXI, you change your job, it needs to be skilled up again from what is the = to level 1.

And in FFT it was similar to what I mentioned except more jobs would open up for you to choose depending on the combination of your jobs proficiencies. Get lvl 3-4 in Archer (can't remember what the lvl for this one was) and open up THF (in this case a dagger weapon style) and than down the line you had to have combination class like Knight + MNK proficiency = Samurai or something. Just to open it up as an option. But each style would be a literal new job in itself with its own skills to learn etc. To keep abuse from changing jobs in mid battle they could lock weapon styles so you can't change in mid battle, and make it so you can't change style again for 60 minutes unless your in a town or something. I just hope its not like what some of you are suggesting with a capped 100 skill level and you have to actually delvl a skill to get a new one. One of the things I liked about FFXI is whatever progress I made... it stuck unless I killed myself.
#67 Aug 04 2009 at 3:39 PM Rating: Decent
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Finally! New info!

I love the new names, great job. The tarus are super cute now... Wow... The humans are still... humans. The mithra now look like white girls with a headband on. How sad. They took away their tan.

I'm not going to say anything about the lack of classic job names because I don't know anything 'real'.

My only complaint is the fact that it seems SE didn't learn anything about what mithra players want. I really thought Male mithra and female Galka would be depicted in this game. I was really looking forward to it... I'm so sad >_< As far as new races go... who cares? I gave up on that. If they want to stay stagnant then that's their choice, I'll still play. Besides, they lost enough customers from the ban-happy thing.
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Yay!
#68 Aug 04 2009 at 3:53 PM Rating: Decent
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Sweet tits!! Thanks for the info.

So I already know I'm going to be a cooking, gardening enchanter. I'm left wondering about racial strengths. I have a feeling it might not be the same as last time around.

Hopefully, Elvaans (or whatever) will be the MagiMasters this time around. I was Elvaan melee last time around, and I like the race. I'm just not all that into melee any more, so I figured I'd probably just be Hyuran (know what to call it now).

The mage with the beard looked Elvaan (or whatever) to me.
#69 Aug 04 2009 at 4:02 PM Rating: Good
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There's no reason why Crafter and Gather can't be main Jobs and combat focused Jobs in addition to keying into crafting and gathering skills. Maybe...

Gatherer:
- Geomancer
- Beastmaster

Crafter:
- Chemist
- Gunner


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#70 Aug 04 2009 at 4:16 PM Rating: Excellent
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keelut wrote:
There's no reason why Crafter and Gather can't be main Jobs and combat focused Jobs in addition to keying into crafting and gathering skills.

In my opinion it would be imbalanced to give some jobs combat prowess and crafting prowess while others only had combat prowess.

I've never been very found of merchant classes in MMORPGs. I prefer crafting and combat to remain separate spheres of gameplay, with opportunity costs in one sphere not carrying over to the other.
#71 Aug 04 2009 at 4:16 PM Rating: Good
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Diamondis wrote:
Good! Just looked at the pic again and they could be feathers...


If you're talking about the guy with the big axe (supposed gardener) then to me it clearly looks like a feathered hat. Also, it seems pretty clear that figure is a hyuran as evidenced by the lack of long pointy ears. In any case, I'm liking the elzen race. Hopefully, they don't make them run goofy as **** this time around. The blurb about customization didn't really excite me (providing accurate translation). Of course I'll be able to customize my head and hair color, tell me some new exciting crap I'll be able to customize.

I'm interested in where they're going with the "jobs". Fighter and sorcerer are your standard fare. I can see them working the crafter archetype in reasonably. What caught me off guard is gatherer. What role would a gardener fill in a combat situation that wouldn't seem ridiculously silly? If these are really "jobs", I can't wait to see what type of spin SE puts on them.

I like the idea of what you train your skills in determines your job. This is the system that intrigues me the most, especially with the uncovering of this info. I hope whatever mag that is touches on the combat style a little in the article as well.
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#72 Aug 04 2009 at 4:31 PM Rating: Good
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I'm interested in where they're going with the "jobs". Fighter and sorcerer are your standard fare. I can see them working the crafter archetype in reasonably. What caught me off guard is gatherer. What role would a gardener fill in a combat situation that wouldn't seem ridiculously silly? If these are really "jobs", I can't wait to see what type of spin SE puts on them.


It could be like the Vanguard sphere system where you switch into different gear sets to determine your current focus. In that there was 4 spheres of influence; combat (your combat job, pick from a selection of 15 different jobs... you couldn't level a different one though) Crafting, Gathering, and Diplomacy. You leveled them up independantly but each was fleshed out enough where they you could level crafting by your self or just do combat or diplomacy (gathering needed combat skill purely because you were going into the wilderness) and stuff simply bled into each other for the real hardcore players (its like leveling 2 jobs to max lvl in Vanguard if you have both crafting and combat at max).

I agree with what someone else said. Armor = Archtype and Weapon = Job choice within said archtype. Change your armor to crafting and you're setup to do crafting, heavy armor/leather = melee and robe = mage and than crafting and Gathering armor all have there own armor to go into. This also might mean more gear that actually affects crafting maybe :O. The more I think about it, the more I like the possibility of this system. SE could design more gear that actually brings out certain qualities in separate fields of play and not have to worry about armor balancing issues that FFXI had between different jobs (im looking at you mage armor/melee user PUP.

Edited, Aug 4th 2009 8:34pm by croythegreat

Edited, Aug 4th 2009 8:35pm by croythegreat

Edited, Aug 4th 2009 8:37pm by croythegreat
#73 Aug 04 2009 at 5:07 PM Rating: Default
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I'm rather disappointed in how the new Tarutaru look, but perhaps my stance will change after seeing further images and videos. I sure hope it does, anyway.

Thanks for the info!

Though nothing new, an alternative discussion can be found at http://www.ff14site.com/thread-206.html

XD
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#74 Aug 04 2009 at 5:16 PM Rating: Good
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croythegreat wrote:
It could be like the Vanguard sphere system where you switch into different gear sets to determine your current focus. In that there was 4 spheres of influence; combat (your combat job, pick from a selection of 15 different jobs... you couldn't level a different one though) Crafting, Gathering, and Diplomacy. You leveled them up independantly but each was fleshed out enough where they you could level crafting by your self or just do combat or diplomacy (gathering needed combat skill purely because you were going into the wilderness) and stuff simply bled into each other for the real hardcore players (its like leveling 2 jobs to max lvl in Vanguard if you have both crafting and combat at max).

I agree with what someone else said. Armor = Archtype and Weapon = Job choice within said archtype. Change your armor to crafting and you're setup to do crafting, heavy armor/leather = melee and robe = mage and than crafting and Gathering armor all have there own armor to go into. This also might mean more gear that actually affects crafting maybe :O. The more I think about it, the more I like the possibility of this system. SE could design more gear that actually brings out certain qualities in separate fields of play and not have to worry about armor balancing issues that FFXI had between different jobs (im looking at you mage armor/melee user PUP.


That sounds like a pretty interesting system in Vanguard. I'm not too familiar with the game, but how well did that work there?

I like the armor to archetype/weapon to job idea. Having crafter and gatherer as archetypes could certainly put a nice twist on what are usually very boring activities IMO. It would be nice to have a little more interactivity in crafting rather than just selecting items, hit go and pray for success.
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#75 Aug 04 2009 at 5:19 PM Rating: Good
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My theory on class progression, is that you skill/lvl up a combination of weapons to unlock another job on a different branch. So u start playing, you are a swordsman with the basic startup sword. You're slashing away killing things the number/bar raises on the said weapon. You feel like trying out another weapon. You see you can buy another sword from a merchant, you do so. You start the process all over again, while the starter sword still/lvl still retains what you last had it at when you stopped using it. *time passes* So now someone( in game) has finally figured out what is needed to unlock the paladin job.

example:
Justice sword to a certain skill/lvl
Protector's shield to a certain skill/lvl
Brave sword to a certain skill/lvl
Envy sword to a certain skill/lvl
Light staff to a certain skill/lvl

-Paladin Job unlocked (attached to this you might have to do a quest or you will have to fight nm's to access to weapons

This is my speculation for the game. Also I think chocobo's are going to be our new mog house equivalent or they will act like some sort of storage for our weapons.

Edited, Aug 4th 2009 9:24pm by Rustyshield
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#76 Aug 04 2009 at 5:19 PM Rating: Good
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In my opinion it would be imbalanced to give some jobs combat prowess and crafting prowess while others only had combat prowess.[/quote

This would be easy to balance, especially if the game does not solely focus on combat. If the game does focus entirely on combat, then balance would be more difficult.

[quote]What caught me off guard is gatherer. What role would a gardener fill in a combat situation that wouldn't seem ridiculously silly?


Well, Gatherer doesn't have to mean Gardener. Gatherers could focus on stealing items from monsters, harvesting items from their bodies or recruiting monsters, pets and other allies.
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#77 Aug 04 2009 at 6:07 PM Rating: Excellent
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keelut wrote:
Well, Gatherer doesn't have to mean Gardener. Gatherers could focus on stealing items from monsters, harvesting items from their bodies or recruiting monsters, pets and other allies.


In that case you might as well keep the familiar name scheme and call it beastmaster. I only said gardener because that's what the OP said one of the jobs will be under the gatherer type. Also, the prospect of gardener as an actual job seems funny to me. I can see it now:

Gardener: "Alright guys I'm gonna close the skill chain with Swift Spade!"
Rest of group: "lol"
Gardener: "Why you laughin? I'll be able to magic burst with FERTILIZER too"
Rest of group: "OLOLOLOL"
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#78 Aug 04 2009 at 6:09 PM Rating: Good
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Actually I think that elvaan looks more like the old Elf in LoTR played by the guy who played Agent Smith in The Matrix.


Yeah Elron *sp* is who it reminds me of.

*actually have the fellowship playing right now took a break at the disc change to check the webs and glade I did*
#79 Aug 04 2009 at 6:13 PM Rating: Decent
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Well, Gatherer doesn't have to mean Gardener. Gatherers could focus on stealing items from monsters, harvesting items from their bodies or recruiting monsters, pets and other allies.



The crafting and the gardening classes reminded me a lot of Ragnarok Online. There was a merchant type class in there and I remember seeing one with an axe. They had to level up by killing monsters too...just to get more merchanty type skills I think.

I think those two types of classes would work fine if you could grow as a character by just going on quests that didn't involve fighting. Maybe even class specific quests? Blacksmith has to deliver a sword to a knight or cook has to retrieve a special mushroom or something. A gardener going up against Bahamut doesn't sound very fair. And they did say the player should be able to sit down for a few hours and feel like they accomplished something. I would totally be a gardener if I didn't have to fight in a party.
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#80 Aug 04 2009 at 6:14 PM Rating: Good
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Quote:
Quote:
keelut wrote:
Well, Gatherer doesn't have to mean Gardener. Gatherers could focus on stealing items from monsters, harvesting items from their bodies or recruiting monsters, pets and other allies.


In that case you might as well keep the familiar name scheme and call it beastmaster.


Except Beastmaster only does one third of what I'm describing.

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#81 Aug 04 2009 at 6:17 PM Rating: Good
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I think those two types of classes would work fine if you could grow as a character by just going on quests that didn't involve fighting. Maybe even class specific quests? Blacksmith has to deliver a sword to a knight or cook has to retrieve a special mushroom or something. A gardener going up against Bahamut doesn't sound very fair. And they did say the player should be able to sit down for a few hours and feel like they accomplished something. I would totally be a gardener if I didn't have to fight in a party.


Maybe we'll actually get XP for gathering and crafting? Maybe the game is built from the ground up so that combat is only one of the ways to advance. With half the classes being apparent non-combat classes (although I have no doubt they'll still fight) it looks likely that combat will be an option, but not the only way to level.
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#82 Aug 04 2009 at 6:20 PM Rating: Good
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keelut wrote:
Quote:
Quote:
keelut wrote:
Well, Gatherer doesn't have to mean Gardener. Gatherers could focus on stealing items from monsters, harvesting items from their bodies or recruiting monsters, pets and other allies.


In that case you might as well keep the familiar name scheme and call it beastmaster.


Except Beastmaster only does one third of what I'm describing.



Beastmaster only does one third of what you're describing in FFXI.
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#83 Aug 04 2009 at 6:22 PM Rating: Decent
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Hmm...this worries me. I really hope they keep the classic FF jobs. In my opinion you can't really call it FF unless it has those classic jobs.
#84 Aug 04 2009 at 6:27 PM Rating: Excellent
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Let's just say I believe everything in those scans.

Isn't it bad enough that we have "Eorzea" to scratch our heads over?

"What race are you in XIV?"

"Oh, I'm a Lalafell and my husband is a Roegadyn!"

What? I mean, come on. Smiley: disappointed
#85 Aug 04 2009 at 6:35 PM Rating: Default
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I'm gonna so pwn pvp on my gatherer...

On my joint site on finalfantasy14-online.com they have a nice article going on the subject, might want to check it out for updated pictures.
#86 Aug 04 2009 at 6:38 PM Rating: Decent
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Let's just say I believe everything in those scans.

Isn't it bad enough that we have "Eorzea" to scratch our heads over?

"What race are you in XIV?"

"Oh, I'm a Lalafell and my husband is a Roegadyn!"

What? I mean, come on.


I have faith in the playerbase to lazify everything to "Lala," "Roe," etc.
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#87 Aug 04 2009 at 6:44 PM Rating: Excellent
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Sounds like someone took "falafel", dropped it, and picked up the new Tarutaru name. Smiley: bah
#88 Aug 04 2009 at 6:49 PM Rating: Decent
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Pikko wrote:
Let's just say I believe everything in those scans.

Isn't it bad enough that we have "Eorzea" to scratch our heads over?

"What race are you in XIV?"

"Oh, I'm a Lalafell and my husband is a Roegadyn!"

What? I mean, come on. Smiley: disappointed


I will still use the original names...don't care what they change them to.
#89 Aug 04 2009 at 6:52 PM Rating: Decent
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Not a fan of monster hunter, but this seems like it has enough difference/variety to be a cool new take on the idea.

FFXI for me was all about class changing...I joke that I have job A.D.D., and the idea about XIV having a "One day be this, one day be that" philosophy seems awesome.

The races look super cool, I'm really going to have a tough time deciding between Mithra's and Falafels now....
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#90 Aug 04 2009 at 6:55 PM Rating: Good
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Full body shots of elzen and miqo'te (as it seems to be referred to in the scan). Shamelessly stolen from some place.

Elzen
Miqo'te

What's up with the ridiculous boots everyone seems to be wearing?

Edited, Aug 4th 2009 10:58pm by HokieTre
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#91 Aug 04 2009 at 6:58 PM Rating: Decent
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Also, is it just me or does it seem like all of the races have huge hips and weak shoulders?
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Yogtheterrible wrote:
Also, is it just me or does it seem like all of the races have huge hips and weak shoulders?


Don't know about the huge hips save for the mith.. miqo'te, but definitely weak in the shoulders. Although, all this is really just mock ups and not necessarily reflective of what will be seen in game.
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#93 Aug 04 2009 at 7:10 PM Rating: Excellent
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Beastmaster only does one third of what you're describing in FFXI.


Yes, I'm aware of that. My point was that Gatherer could very well mean anything, and that Beastmaster was possinly one of the jobs that could fall under the Gatherer umbrella.
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#94 Aug 04 2009 at 7:14 PM Rating: Good
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That sounds like a pretty interesting system in Vanguard. I'm not too familiar with the game, but how well did that work there?

I like the armor to archetype/weapon to job idea. Having crafter and gatherer as archetypes could certainly put a nice twist on what are usually very boring activities IMO. It would be nice to have a little more interactivity in crafting rather than just selecting items, hit go and pray for success


Its actually really simple, and it never saw fruition the way it was meant to be seen because of some developer hold ups and lay offs of the staff (that game is on life support because of lack of subs). Basically the idea was that there was 3 total 'spheres' of influence and each one was a game in itself. Diplomacy could be leveled to max without even touching the adventuring segment and likewise the same for Crafting. Within each of those things you had the equal to jobs and you got gear to improve your abilities in crafting (Crafting in Vanguard is easily the best I have seen from many MMORPGs, really intuitave). The idea though was for end game and other things, you would need to have both or all 3 maxed out in your group of adventurers to get the most out of endgame but you could approach the progression at any time you wanted. Every sphere inadvertantly had an influence on each other in some way that really made you want to try all of them but it was very hard to do all 3 at the same time (progression wise) because of how much focus you needed to put into it. Really its just a more complex version of WoWs gameplay from a side glance, but each part really shined on its own and wasn't just a side thing you did.

Anyways you had tabs for equipment that you equiped to specialize in something, and you simply pressed a button and you had that equipment on and even had a separate inventory menu and everything, it was like you changed jobs at the click of a button. Which is why the statements so far for FFXIV 'job' system reminded me of that. Very likely to work differently but it did bring that idea stirring in my head. (I so wanted Vanguard to succeed too ; ;)
#95 Aug 04 2009 at 7:16 PM Rating: Good
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HokieTre wrote:

That sounds like a pretty interesting system in Vanguard. I'm not too familiar with the game, but how well did that work there?

I like the armor to archetype/weapon to job idea. Having crafter and gatherer as archetypes could certainly put a nice twist on what are usually very boring activities IMO. It would be nice to have a little more interactivity in crafting rather than just selecting items, hit go and pray for success.


I found the Vanguard implementation to be clunky and not very smooth. Say I'm out running around killing things and I see an ore node that I want to harvest. I click on the node, my clothes change to my harvesting clothes, and then I'm done. I then have to go into my equipment menu and change back into my adventuring outfit. That got old really quick. Hopefully there will be a smoother system in FFXIV if it's anything similar.

As for what progression will be like, I keep reminding myself that Tanaka and Komoto are on record saying that growth will be tied to your "normal activities" and that they are implementing systems that will allow you to progress no matter what you are doing. Beyond that though, it's a crap shoot, and I'm willing to wait a little while longer to find out exactly how things will work.
#96 Aug 04 2009 at 7:21 PM Rating: Default
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Yogtheterrible wrote:
Also, is it just me or does it seem like all of the races have huge hips and weak shoulders?


Screenshot

The signature elvaan female hips are non existent.
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#97 Aug 04 2009 at 7:35 PM Rating: Decent
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The "elvaan's" eyes are waaaay way wayyyy too sunk in for me. They look like the offspring of Frankenstein and a keebler elf.
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#98 Aug 04 2009 at 7:37 PM Rating: Decent
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HokieTre wrote:

What's up with the ridiculous boots everyone seems to be wearing?


Those boots were made for walkin'...
And that's just what they'll do...
One of these days those boots are gonna WALK ALL OVER YOU!
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#99 Aug 04 2009 at 7:38 PM Rating: Good
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keelut wrote:
Yes, I'm aware of that. My point was that Gatherer could very well mean anything, and that Beastmaster was possinly one of the jobs that could fall under the Gatherer umbrella.


I guess I could have been more specific in my original post, but what I meant was that gardener (i.e. not the gatherer archetype, but the gardener job specifically) is strange to me as a job. I've never played an MMO or even an RPG with one of the main jobs being gardener or some other derivation. I was merely commenting how perplexed I am about what role gardener would fulfill in a group.
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#100 Aug 04 2009 at 7:40 PM Rating: Excellent
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Quote:
Let's just say I believe everything in those scans.

Isn't it bad enough that we have "Eorzea" to scratch our heads over?

"What race are you in XIV?"

"Oh, I'm a Lalafell and my husband is a Roegadyn!"

What? I mean, come on. Smiley: disappointed

I agree, the names are pretty ridiculous. But you can bet they'll be shortened by the players, just as Tarutaru was. "Lala" and "Roega" seem like good bets.

I love that "Falafel" is already catching on.

I'm not sure I'm a fan of the redesigns either. They're all very conservative... basically everything looks like a human now with an accessory or two slapped on. And the Falafels are creeping me the **** out. I can't quite put my finger on why.

But I'm more interested in speculating than complaining. The appearance of crafting/collecting as main jobs seems like the most significant bit of info to come out of this. I wasn't thrilled with the idea at first, but then I realized that if you can switch classes as easily as in XI, it can't hurt. In fact, it almost certainly means the crafts/HELMING stuff will be much better developed in this game.

But how?

Quote:
Maybe we'll actually get XP for gathering and crafting? Maybe the game is built from the ground up so that combat is only one of the ways to advance. With half the classes being apparent non-combat classes (although I have no doubt they'll still fight) it looks likely that combat will be an option, but not the only way to level.

That's what I was thinking too. But in that case, what exactly does a level 75 Gardener (I know there won't be levels, but for the sake of comparison) do in the game? What is "endgame" for a miner? Practically all the content of your typical MMO involves some form of combat. Would there be a completely alternate content path for non-combat jobs? Would there be any crossover between the two paths? I have no idea how something like that would work.

But the alternative suggested, where economic paths unlock other regular jobs, has its own problems.

Pretty soon we should probably split these discussions off into separate threads. There's too much here.
#101 Aug 04 2009 at 7:53 PM Rating: Decent
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*sigh*

Looking at all the races again...
I can't help but notice that the supposed 'changes' SE made to the rehased vanadiel races only succeeded in making them look more human. The mithra looks like an anime girl for christ's sake!

I know there's no sense in complaining, but I'm just so disappointed! No new races AND the OLD/NEW/OLD races are plainer than the FFXI ones they were stolen from. x_x It just seems everything has been toned down into total unoriginality.

The tarus are more realistically proportioned.
The galka are proportioned and tailless. (They're really Bara though so that's hot)
The mithra's fur is gone replaced with characteristic white girl from SE, with a cat headband.
The elvaan are.... exactly the same. The females, however, have lost their bodacious charm.

BUT! Whatever! On the bright side... Uhh... I'll just wait till the sun comes up. -_-
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Edit: A Falafel is a fluffy/crunchy snack in the middle east. Cute. Who doesn't want to be fluffy and crunchy? :] Out of all the races, I like them and best. But I was a taru last time so i'll be a galka most likely.

Edited, Aug 4th 2009 11:57pm by Carbi
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