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[Semi-confirmed] Some races revealed + first classes infoFollow

#102 Aug 04 2009 at 7:56 PM Rating: Good
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Borkachev wrote:
[quote]That's what I was thinking too. But in that case, what exactly does a level 75 Gardener (I know there won't be levels, but for the sake of comparison) do in the game? What is "endgame" for a miner? Practically all the content of your typical MMO involves some form of combat. Would there be a completely alternate content path for non-combat jobs? Would there be any crossover between the two paths? I have no idea how something like that would work.

But the alternative suggested, where economic paths unlock other regular jobs, has its own problems.

Pretty soon we should probably split these discussions off into separate threads. There's too much here.


This is pretty much what I was trying to express. Maybe I'm not thinking outside the box enough. I can't see a path that doesn't involve any combat. I mean I guess I could, but how would they make it not boring?
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#103 Aug 04 2009 at 7:56 PM Rating: Decent
The Lalafeels in the first/full body shot are horrifically ugly.

The second of their faces alone are okay :( kind of disappointing, though - I wonder if we have any hope for Gria still? lol
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#104 Aug 04 2009 at 8:01 PM Rating: Decent
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Quote:
The Lalafeels in the first/full body shot are horrifically ugly.

The second of their faces alone are okay :( kind of disappointing, though - I wonder if we have any hope for Gria still? lol


Wow. You think they're horrifically ugly? Do you even know what ugly means or are you just being a dumbass?
They aren't ugly in any sense of the word. Now, you may not LIKE them, but don't bash them under false pretenses.

As for the Gria... SE strictly said they were only stealing/rehashing races from VANADIEL.
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#105 Aug 04 2009 at 8:01 PM Rating: Good
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I don't think the Lalafells look all that bad. They're just as horribly deformed as Tarus were in FFXI so nothing lost, nothing gained. What is horrible is the the race name. In fact I think all the race names of FFXIV are worse than their FFXI counterparts with Lalafell being the worst offender. I wonder how that approval process went down.
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#106 Aug 04 2009 at 8:09 PM Rating: Decent
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HokieTre wrote:
I don't think the Lalafells look all that bad. They're just as horribly deformed as Tarus were in FFXI so nothing lost, nothing gained. What is horrible is the the race name. In fact I think all the race names of FFXIV are worse than their FFXI counterparts with Lalafell being the worst offender. I wonder how that approval process went down.


I think one of the design team members was watching teletubbies and Lala fell >.>
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#107 Aug 04 2009 at 8:12 PM Rating: Good
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So now I can transform from Phailtaru to Lalafail? o.0 Oh yay.
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#108 Aug 04 2009 at 8:13 PM Rating: Decent
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Carbi wrote:

As for the Gria... SE strictly said they were only stealing/rehashing races from VANADIEL.


Actually, they last said they can't comment on whether new races would pop up or not.
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#109 Aug 04 2009 at 8:16 PM Rating: Default
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^Do you honestly think they'll add new races?
I would love it but... honestly? There's no male Miqo'te (ffxi players have wanted this from the start of FFXI) let alone a new race. =/ But i hope i'm terribly wrong.
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#110 Aug 04 2009 at 8:16 PM Rating: Good
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Quote:

This is pretty much what I was trying to express. Maybe I'm not thinking outside the box enough. I can't see a path that doesn't involve any combat. I mean I guess I could, but how would they make it not boring?

Well, I think they could do an all-crafting/collecting path without it being boring. For people into that stuff, it's pretty compelling, and I met a few people even in FFXI who were interested in nothing else.

The question for me is how one of those paths can be considered a full class on its own -- i.e. how someone in that class can possibly participate in the same game everyone else is playing. Maybe a fisherman can get EXP or whatever by fishing and reach the skill/level cap, but what does that even mean? If he can't do any of the things a regular job can do at the cap, how do you meaningfully compare the two? Wouldn't it be just as abstract as comparing a level 100 fisherman in FFXI to a level 75 Warrior?

Or maybe we really will have gardeners on the field hurling petunias at mobs...
#111 Aug 04 2009 at 9:07 PM Rating: Decent
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Borkachev wrote:
The question for me is how one of those paths can be considered a full class on its own -- i.e. how someone in that class can possibly participate in the same game everyone else is playing.

I believe they can be if given enough depth, but I very much doubt we will see that. Crafting could be given enough depth to make it's own class, but most developers choose not to. in MMORPGs crafting is incredibly, extremely shallow compared to combat.

For combat players get a wide selection of gear through all levels. A melee DPS will be forced to choose between stats like str,, accuracy attack, crit chance, and haste.

In crafting you can usually count the pieces of gear for a crafter on a single hand. There is no +stirring speed, +cooking temperature, or +seasoning power, there is just +cooking. Crafting equipment is simple and mindless compared to combat.

For combat players there are usually a variety of abilities they can use in a fight against a mob. DPS need to carefully manage their damage output against their hate. It's some degree of focus and attention.

In crafting you set it and forget. There is only one right combination of ingredients for a recipe, so no decision making is involved. You click "make 100 iron ingots," minimize the game, watch tv for an hour, and then you're down. No thinking necessary.

As long as the difference in depth between combat classes and crafter classes remain, crafters can never truly be standalone classes.
#112 Aug 04 2009 at 9:14 PM Rating: Decent
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I noticed this automatically and thought someone would mention it but it seems nobody has (that I've seen at least...I've been skimming more than reading the posts)...they don't have both male and female versions of galka and mithra. So if this is the real deal it seems there will be no female (and male for that matter) galka or male mithra.
#113 Aug 04 2009 at 9:18 PM Rating: Decent
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#114 Aug 04 2009 at 9:20 PM Rating: Default
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@Yogtheterrible: Am i invisible? :(

Also!
First LALAFELL fanart! Yay!
http://www.neko-sentai.com/imgboard/post/view/14462?search=user_id%3D2
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#115 Aug 04 2009 at 9:21 PM Rating: Good
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Quote:
I believe they can be if given enough depth, but I very much doubt we will see that. Crafting could be given enough depth to make it's own class, but most developers choose not to. in MMORPGs crafting is incredibly, extremely shallow compared to combat.

For combat players get a wide selection of gear through all levels. A melee DPS will be forced to choose between stats like str,, accuracy attack, crit chance, and haste.

In crafting you can usually count the pieces of gear for a crafter on a single hand. There is no +stirring speed, +cooking temperature, or +seasoning power, there is just +cooking. Crafting equipment is simple and mindless compared to combat.

For combat players there are usually a variety of abilities they can use in a fight against a mob. DPS need to carefully manage their damage output against their hate. It's some degree of focus and attention.

In crafting you set it and forget. There is only one right combination of ingredients for a recipe, so no decision making is involved. You click "make 100 iron ingots," minimize the game, watch tv for an hour, and then you're down. No thinking necessary.

As long as the difference in depth between combat classes and crafter classes remain, crafters can never truly be standalone classes.


Most do that like you said, but the one game I keep referencing in this thread (Vanguard) thrived off having tons of gear for crafting, and thats because crafting was both a game and something luck based where decisions while making stuff actually affected the quality of the item and they actually did give gear out with things like "Quality Control +3" or "Action Points penalty reduction +3%" etc. It was very intuitive where gear actually made an outcome change other than than in FFXI where it just increased your skill so you 'might' have a higher chance at success or HQ. It really depends on how intricate the process is for crafting, the more things you need to do during the craftin process, the more potential for gear comes about.
#116 Aug 04 2009 at 9:24 PM Rating: Good
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Awww, I want one ;.;
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#117 Aug 04 2009 at 9:34 PM Rating: Excellent
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I put up an article with most of what I could glean from the pictures. There will be an updated version posted on Friday.

FFXIV Races & Jobs - Teaser Shots
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#118 Aug 04 2009 at 9:43 PM Rating: Good
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Borkachev wrote:
And the Falafels are creeping me the **** out. I can't quite put my finger on why.


Maybe because they remind you of Haley Joel Osment from AI?
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#119mojozk, Posted: Aug 04 2009 at 10:01 PM, Rating: Sub-Default, (Expand Post) i won't lie, my excitement for the game has diminished. not entirely, but by a fair margin.
#120 Aug 04 2009 at 10:16 PM Rating: Decent
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It looks like the Elvaans might actually have some meat on their bones this time. Maybe that will also be up to the player with character customization this time around also. I might be tempted out of my hume-familiarity if they have some good battle/running actions!
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#121 Aug 04 2009 at 10:21 PM Rating: Good
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akirussan wrote:
Borkachev wrote:
And the Falafels are creeping me the **** out. I can't quite put my finger on why.


Maybe because they remind you of Haley Joel Osment from AI?

And maybe I'm picturing them talking like that ******* creepy little girl from the Dune movie.
#122 Aug 04 2009 at 10:54 PM Rating: Default
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I think crafting/gathering will now be a fulltime ”job” because SE didn’t wanted a watered down version like they have in WoW for example. The downside of this decision is that not many people will actually bother with crafting/gathering since it will be pretty “hard” and extremely time consuming to level up to max (I think it will be since it’s labeled as its own “job” and comparable to how long it takes to level up your character to max). That will leave us with people that will concentrate on crafting/farming 24/7.

Personally I think this indicates that the crafting/gathering will be even harder than it was in FFXI.
#123 Aug 04 2009 at 11:25 PM Rating: Good
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I like the new elvaans, definitly going to roll one, warrior type :) (assuming we can still freely choose race/job combination)
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#124 Aug 05 2009 at 12:03 AM Rating: Decent
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Quote:
There is no +stirring speed, +cooking temperature, or +seasoning power, there is just +cooking. Crafting equipment is simple and mindless compared to combat.


Unless crafters can also beat down on a mob with their spoons I don't think that adding such levels of specificity as '+stirring speed' is a good idea. It will only make the majority of players ignore the crafting system entirely.

Unless there is a sudden explosion of MMORPG/'Cooking Mama' gamers of course.

Some niches only exist for a single person.
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#125 Aug 05 2009 at 12:03 AM Rating: Excellent
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We won't know just how much of it is legit till later, but someone on 2ch posted a write up of the FFXIV info in famitsu. Jonnyram over on Neogaf is translating it (yeah that Jonnyram that used to hang out in FFXIonline.com a while back for FFXI).

Anyways the info matches up fairly well with what Elmer already translated, but there is a lot of new info.

http://www.neogaf.com/forum/showthread.php?t=363766&page=56

Races:
Hyuran: 2 clans - midlanders and highlanders
Elezen: the original race of Eorzea, oppose the Hyurans, developed hearing
Roegadyn: more human looking than Galkans, their base is in the north and there are a lot of fishermen
Lalafell: based in the south, agricultural, high intelligence, not many females
Miqo'te: 2 clans - the Sun Seekers who live regular daytime lives and the Moon Keepers who are nocturnal, not a lot of males, not clear if they will speak like cats
More races to come later

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Stages:
Desert City - Uldaha
Forest City - Gridania
Ocean City - Rimsa Rominsa
(the spelling could be way off, just going from the 2ch stuff Munba posted)

Armory System:
- you can change jobs and lifestyles freely
- by changing your weapon, you are essneitally changing jobs, and can do so anywhere
- so if you are invited to a PT and there are a lot of fighters, you can switch to a caster, then when your adventures are over, go fishing or synth some stuff
- weapons and def gear all have their own merit. if you want to hone a particular skill, you can coordinate your equipment in that direction
- rather than character levels and skills, the main thing is the skill of the item you are holding
- you can play on your own and switch between fighter and caster to heal yourself, so soloing is easy
- changing is as simple as changing your weapon, so there's no stress
- typical jobs of the FF series, e.g. warrior and black mage, are being avoided
- you can basically enjoy this world in any way you want. (me: freedom seems to be the main point here)

Guild Leave:
- these are passes of trust you obtain from guilds
- a Leave is not a quest. it's a card.
- you can mix your Leaves with other players' Leaves
- at the Adventurers' Guild, you can get Guild Leaves
- there are Leaves that you can't get when your skill is low
- typically a Leave will take 30 mins to complete, there are some shorter too
- you can set the number of people needed to clear the Leave by yourself (seems to be like a difficulty level)
- if one person is carrying a Leave, other players may join whether they have the same Leave or not
- the contents of the Leave change after a week passes
- you can carry multiple Leaves (they are card form, like invitations)
- Guild Leaves are designed like Tarot cards and are really beautiful

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Ethelite (sp?)
- installations that can warp you to your adventuring spot instantly

Interview
- in Eorzea, the cities are not all on one connecting landmass, like they were in FFXI
- the difference between races is not as big as FFXI
- but their is a difference between male and females, which they are keeping secret
- character creation: face, hair colour, eye colour, skin, etc. etc.
- battles are realtime, but not action based
- targeting an enemy and fighting (like FFXI) is not the main system, there will be a lot that you have to think about besides the target itself.
- because of the armory system, they are going to make it possible to carry lots of stuff
- there will also be stuff included that makes it easy to change gear
- they're considering whether to let you master everything or not - there may be a see-saw like approach (like FFXI)
- the base of the character growth is the weapon. use a weapon and raise your skills.
- they are considering the option to let you arrange your windows how you want
- weapons will degrade with use
- Guild Leaves include monster hunting, expulsion, skilling up, etc etc
- when you go on a Leave run, you can use Ethelite to take you where you need to go instantly
- there are pirates in Rimsa
- Miqo'te are more catlike
- some trumpeting about how it's going to be an awesome game
- right from the start, it'll be exciting and you'll be thinking "orly!?"
- weather changes, day/night too
- 1 game day = 1 earth hour
- people who can only play an hour a day will still be able to enjoy the game
- the monetary system is Gil
- the people living in the cities all have their own backstory
- you'll start the game from your home city (I guess it's based on race, but doesn't say implicitly).

Edited, Aug 5th 2009 4:41am by croythegreat
#126 Aug 05 2009 at 12:34 AM Rating: Decent
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I won't bother everyone with quoting Croy's post since it's so long.

With regards to the rumored translations: I'm a little upset about weapon degradation, but I doubt they will make it much of a problem. The only issue is that it may be so small of a problem that is becomes annoying. The ability to change jobs on the fly is interesting, but the ability to change so quickly that one can solo sounds a little too casual (A ten-minute time recast time would work.). I guess I'm not one to talk though; I'm one of those people who will play for only forty minutes each day during the week. I suppose I do support the idea of a quick change because if someone is willing to put the time into a healer so they can solo a melee, more power to them; it will also help with parties that are frequently without a healer since most will have skilled the job enough to solo their melee.

Leaves sound awesome--'nuff said there.

Yay weather changes, but do we still have seasons?

The combat system: YAY EVEN THOUGH I DON'T KNOW WHAT THEY MEAN EXACTLY

And wtf does this mean: "they're considering whether to let you master everything or not - there may be a see-saw like approach (like FFXI)"

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#127 Aug 05 2009 at 12:42 AM Rating: Good
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If this is accurate information, I am pretty Ok with it for the most part. I mostly love it or like it. There are a few things I just don't care for one way or another.Take em or leave em. However, the biggest 2 things that just make me cringe are this:

typical jobs of the FF series, e.g. warrior and black mage, are being avoided

and


weapons will degrade with use


Not too happy with either of these decisions. If the second one was just as a death penalty.... whatever. But just to have general wear and tear is just annoying. Just have to see........ who knows maybe its not going to be a big issue. I don't mind jobs being a little different or tweaked with, but to have the classic jobs no longer exist? I just want my ninja. I guess they might have something similar, like rogue or assassain, but it won't be the same. And though I am not a BLM fan, I forsee much nashing of teeth and ripping of garments from the blm community. I have mixed feelings about this information. Still gonna play it, though.
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#128 Aug 05 2009 at 12:46 AM Rating: Good
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Quote:
And wtf does this mean: "they're considering whether to let you master everything or not - there may be a see-saw like approach (like FFXI)"


Think they mean like FFXI's job system where you can level any job to max level. And in this case get the skill progression maxed out on any job on any one character. Seesaw approach means something like merit and Crafting, you can dabble in all jobs but than you hit a point where you have a pool of points you must spend wisely and thus you can't technically master every class without sacrificing what you have worked on in other classes, but there will be a cut off point where all jobs can get to a certain point without sacrificing further points (crafting with level 60 being obtainable on all crafts, but you get a max 40 points for any levels above lvl 60 spread out through all crafts. Thus you can only max one craft or dabble mix and match with other crafts etc.)
#129 Aug 05 2009 at 1:12 AM Rating: Decent
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Great post Croy. One item in particular stood out to me.
Quote:
- rather than character levels and skills, the main thing is the skill of the item you are holding

I suspected this might be a possibility, with all the emphasis on weapons we've been hearing. I rather liked the idea in Dark Cloud 2, and wouldn't mind seeing it in FFXIV. I do hope there are still several ways to develop your character itself.
#130 Aug 05 2009 at 1:20 AM Rating: Excellent
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I keep getting the feeling this is gonna be a bit like Oblivion: Online or something of that nature.
#131 Aug 05 2009 at 1:24 AM Rating: Good
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Quote:
I suspected this might be a possibility, with all the emphasis on weapons we've been hearing. I rather liked the idea in Dark Cloud 2, and wouldn't mind seeing it in FFXIV. I do hope there are still several ways to develop your character itself.


I was thinking about this for a sec on how this could possibly work but I neglicted to think of the benefits. It would solve the one issue I have been asking be changed forever since the new MMORPG was announced (before it was FFXIV) and that is making it possible to have actual gear progression without worrying too much of negating old content. This way in order to do endgame events you will actually need to participate in old content and work your way up to new content becaus in order to fight the top level stuff, you need the right equipment to even have a chance at the fight. Just do this over and over again and you can make new gear the new best tier without destroying the value of previous gear completely.

The only bit of info that has me worried is the "change job at the click of button even in combat" info. Im trying to wrap my mind around how they can possibly balance a system like this for party play. Eventually players are going to be **** near omnipotent and people won't even invite others unless they have a certain skill already leveled. I am actually hoping they do a specilization system and make it so that can't be changed at the drop of the hat like you can with a job. That way roles in parties can be defined, but you still have the ability in solo play to change your role to keep yourself alive. Also a possible good detterent is maybe penalize constant job changing by adding it into the weapon degrade system. I just really don't like the idea of playing style change in the middle of a battle. Sounds awesome at first, but I fear for the endgame population if this is how it will work. Elitism will accell to levels well beyond FFXI's gear and leveling system.
#132 Aug 05 2009 at 1:28 AM Rating: Good
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That is an interesting point Allegory. I had first read that part to mean the skill you have with using a particular item. On closer examination, it does appear to say that the skill is in the weapon. Sorta like leveling up your weapons. So if that is the case, does this mean that all skills you will need will be earned through your weapon? Like a tank class would use a weapon to not only raise the power/acc etc of that weapon, but also things like HPs or Defense?
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#133 Aug 05 2009 at 2:00 AM Rating: Good
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they did say that some sort of subjob system will be implemented, maybe you can "carry" 2 jobs with you all the time and switch between them.
setting those 2 jobs will be at the ffxiv mog house equivalent

this could work I think
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#134 Aug 05 2009 at 2:02 AM Rating: Good
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Ocean City - Rimsa Rominsa


So THAT'S why it was code named Rapture!
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#135 Aug 05 2009 at 4:03 AM Rating: Decent
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#136 Aug 05 2009 at 4:08 AM Rating: Good
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This is going to bother me since no one has mentioned it: Roegadyn = Rugadein. The katakana clearly shows the 'Roe' (which will likely become the unofficial abbreviation) is pronounced Ru, not Ro, and the 'dyn' should be pronounced with a long A sound. Ruga Ruga Ruga.

To people worried about how the job change on the fly system would work, yes it sounds scary and godmoddy in the context of FFXI and any traditional Final Fantasy for that matter, but this point really says something about how FFXIV will be different: "- targeting an enemy and fighting (like FFXI) is not the main system, there will be a lot that you have to think about besides the target itself."

While it's obviously impossible to predict how the battle system will actually work, it's fair to assume it will have some major differences from what we're all used to. I wouldn't be surprised if, say, terrain played a factor. Remember that there's going to be a focus on fighting multiple mobs, and being able to switch between casting and melee on the fly could be essential to survivability depending on the situations you throw yourself into.

I also think there will be an emphasis on player assistance without parties; that is, a sort of freeform CFH, or a loose claim system. Maybe not anyone can come and smash the mob(s) you're fighting, but remember that the reason we have a claim system is to determine 1) who gets what experience; 2) to prevent high level players from hand-holding low level players; and 3) to determine who gets loot from the mob. FFXIV is a system without experience, and skill is determined by your weapon. Now it wouldn't really matter if I have a bunch of highly skilled players helping me out or if someone comes and kill steals, because my ability to "level up" is based solely on using my weapon, and that (I assume) would happen dynamically during fights.

I can see an exception being made for Guild Leave targets to have exclusive fighting rights perhaps, but even in the sense of NMs or bosses that drop rare loot, there's no reason the system couldn't be designed to support passersby coming along to join a battle. Think about it; King Behemoth is terrorizing the land, and a brave group of adventurers are going to go take it on. Why shouldn't that inspire a sort of call-to-arms for everyone nearby? Really the only reason is because a group of people want exclusive rights to his loot table, but a system where all participants have a chance at a drop (perhaps with odds varying by how much you contribute) could eliminate that need. Not saying that's how the loot system should work, just saying that it's more than possible for a new, fair system to be designed to support the free-for-all battle scheme. And along with this scheme, the emphasis on rigid party structure is eliminated, and rather than people being godmodders because they're great at everything with minor variation between players, they are instead bringing a vast array of abilities to the table that are only useful if the player him/herself is skilled at using them all; if not, it would be just as simple for them to focus on fitting into a single job for the moment. That would be a truly free system that allows me to contribute to the events going on in Eorzea at large, even if I'm not as skilled as the guy who spends 18 hours a day playing.

I realize that was a little long-winded and mostly speculation and/or wishful thinking, but it seems that many people are making judgments and opinions on all of these tidbits of info based solely on how the mechanics would work in terms of FFXI or other 'traditional' MMOs. With this long passage, I'm trying to get everyone to think outside the box and embrace the possibility that FFXIV can be vastly different from what we're used to yet still good. I'm not saying FFXIV will or should be what I described, I'm saying it could, and we shouldn't ignore or downplay it based on "well that wouldn't work in FFXI" or "MMO X did something like that and it sucked so blah".

EDIT: One last thing I'm surprised hasn't been said. Some people are already complaining about weapon degredation; isn't it obvious that the blacksmith class would be able to do on-field or maybe even mid-battle repairs? Maybe a higher skilled blacksmith is required to fix very advanced weapons. I'll also tempt the possibility of temporary tempering/enchantments/honing/etc. to boost players' weapons (which are our lifeblood in FFXIV, remember), giving the Crafter role a much more important and active place than just sitting and synthing.

Edited, Aug 5th 2009 8:14am by TraumaFox
#137 Aug 05 2009 at 4:40 AM Rating: Decent
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This is just the first batch of information, there will probably be many more classes and perhaps new races announced later. Do you really think SE would announce everything at once?
#138 Aug 05 2009 at 4:43 AM Rating: Decent
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Sorcerer: enchanter, warlock


Seems like the RDM class as both titles fit. Enchanter with en-spells and duelist stance. Warlock could be a duelist fighter with enfeebling magic.
#139 Aug 05 2009 at 5:13 AM Rating: Decent
I don't like the stuff about changing your weapon/job freely or in the wild, and just becoming a healer when you need heals, etc.
I don't think it's true, though lol

I wouldn't be totally opposed to it if it's a game like Mabinogi when it comes to getting whatever skills you want and everyone can choose to get healing/med skills, but then you're kind of destroying the idea of support classes altogether.

Edited, Aug 5th 2009 9:14am by Poubelle
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#140 Aug 05 2009 at 5:30 AM Rating: Good
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All of this sounds incredible. I'm all for weapon degrading, as that will help to keep crafting alive throughout the game, from start to finish. It sounds like Squenix has already addressed a few of the more common complaints about FFXI, namely storage space and travel (though travel has been much improved in the last few years). If this is a credible source and translation, I'm all about it. I'm still going to wait for Friday though before getting too excited. :D
#141 Aug 05 2009 at 5:32 AM Rating: Default
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Poubelle the Meaningless wrote:
I don't like the stuff about changing your weapon/job freely or in the wild, and just becoming a healer when you need heals, etc.
I don't think it's true, though lol

I agree, it should stay like FFXI where you have to go back to down to town to change your job/class. If you are able to do it on the fly that would make the game broken.
#142 Aug 05 2009 at 5:37 AM Rating: Good
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Quote:
I don't like the stuff about changing your weapon/job freely or in the wild, and just becoming a healer when you need heals, etc.
I don't think it's true, though lol

I wouldn't be totally opposed to it if it's a game like Mabinogi when it comes to getting whatever skills you want and everyone can choose to get healing/med skills, but then you're kind of destroying the idea of support classes altogether.


Please read my previous post. This obviously isn't going to be like switching from a full-fledged WAR to a full-fledged WHM and back just because you need an HP boost, the ability to change your role by swapping weapons is going to be integral to how your character works, almost like you're one big meta-class. Your ability to act as a "support class" will likely be determined by what skills you've raised most, with as-of-yet unknown factors like armor and such. To think that FFXIV will have strictly-defined roles goes against what information we have so far, and to think that the absence of strictly-defined roles would be broken and unbalanced is just ignorant. You think SE can't make a system where that sort of setup would work just fine?

Edited, Aug 5th 2009 9:38am by TraumaFox
#143 Aug 05 2009 at 6:01 AM Rating: Decent
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Peh, why does SE not want us to play male kitties so much? :(
#144 Aug 05 2009 at 6:29 AM Rating: Decent
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Peh, why does SE not want us to play male kitties so much? :(


Because we'd touch ourselves to much.
#145 Aug 05 2009 at 6:47 AM Rating: Excellent
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Got back home and updated our ZAM article with new info, made it prettier to look at, etc.

It sounds like there's going to be a huge amount of stuff in that magazine Friday. I can't wait!
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#146 Aug 05 2009 at 7:18 AM Rating: Decent
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Elmer wrote:

It sounds like there's going to be a huge amount of stuff in that magazine Friday. I can't wait!


I believe someone got one already (from the very few that sell it in advance generating those leaks), he confirmed the 9 pages article and said there are some area shots, but didn't have time to translate more for now (it's a pretty reliable source usually).
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#147 Aug 05 2009 at 7:22 AM Rating: Decent
TraumaFox wrote:
Please read my previous post. This obviously isn't going to be like switching from a full-fledged WAR to a full-fledged WHM and back just because you need an HP boost, the ability to change your role by swapping weapons is going to be integral to how your character works, almost like you're one big meta-class. Your ability to act as a "support class" will likely be determined by what skills you've raised most, with as-of-yet unknown factors like armor and such. To think that FFXIV will have strictly-defined roles goes against what information we have so far, and to think that the absence of strictly-defined roles would be broken and unbalanced is just ignorant. You think SE can't make a system where that sort of setup would work just fine?


I understand what you've posted, I just said I didn't like it.
Nothing about it being broken, or anything, so I don't know why you're quoting me lol

I sort of like everyone having their specific, different roles at all times and being a little reliant on eachother.

I guess if we need to get rid of that to make the game more user friendly, though, it's a step in the right direction...

Edited, Aug 5th 2009 11:23am by Poubelle
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#148 Aug 05 2009 at 7:23 AM Rating: Decent
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On a side note.

Screenshot

Artists work quick.

Edited, Aug 5th 2009 8:23am by Theonehio
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#149 Aug 05 2009 at 7:27 AM Rating: Decent
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Reminds me of Monster Hunter, from that translation.
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#150 Aug 05 2009 at 7:28 AM Rating: Decent
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Come on Lalafell bard, come on Lalafell bard.....
#151 Aug 05 2009 at 7:30 AM Rating: Excellent
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Added more to the article about Guild Leave, including the new pictures that have surfaced.
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