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[Semi-confirmed] Some races revealed + first classes infoFollow

#152 Aug 05 2009 at 7:40 AM Rating: Decent
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croythegreat wrote:
- they are considering the option to let you arrange your windows how you want

If by window they mean the UI, that would be awesome. FFXI UI was one of the biggest problems most people had with FFXI right from the start of the game. More UI options, the better.

Edited, Aug 5th 2009 11:55am by Yazumi
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#153 Aug 05 2009 at 7:56 AM Rating: Decent
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croythegreat wrote:
- weapons and def gear all have their own merit. if you want to hone a particular skill, you can coordinate your equipment in that direction


Sounds like the weapon = main job, armor = subjob (or primary focus) theory might be the case. Won't be a bad system, provided...

croythegreat wrote:
- there will also be stuff included that makes it easy to change gear


...you can't quick-change your whole **** outfit with a single button press. Dropping a sword to whip out a staff in the middle of combat I can see. Stripping down to your skivvies and swapping your whole outfit for every other action is ****ing stupid.

croythegreat wrote:
- they're considering whether to let you master everything or not - there may be a see-saw like approach (like FFXI)


I'd love a "level cap" system similar to the way crafting works in FFXI. Hopefully they'll go with the "or not" on this one.

croythegreat wrote:
- weapons will degrade with use


Given the hints that crafting will share the same system as the combat jobs, this might actually be really cool. You finish up a battle (or series of battles), grab your crafting tools, and repair your gear.
#154 Aug 05 2009 at 8:01 AM Rating: Default
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Poubelle the Meaningless wrote:
TraumaFox wrote:
Please read my previous post. This obviously isn't going to be like switching from a full-fledged WAR to a full-fledged WHM and back just because you need an HP boost, the ability to change your role by swapping weapons is going to be integral to how your character works, almost like you're one big meta-class. Your ability to act as a "support class" will likely be determined by what skills you've raised most, with as-of-yet unknown factors like armor and such. To think that FFXIV will have strictly-defined roles goes against what information we have so far, and to think that the absence of strictly-defined roles would be broken and unbalanced is just ignorant. You think SE can't make a system where that sort of setup would work just fine?


I understand what you've posted, I just said I didn't like it.
Nothing about it being broken, or anything, so I don't know why you're quoting me lol

I sort of like everyone having their specific, different roles at all times and being a little reliant on eachother.

I guess if we need to get rid of that to make the game more user friendly, though, it's a step in the right direction...

Edited, Aug 5th 2009 11:23am by Poubelle

I am on the same boat as you Poubelle, we don't have information to make it "obvious" on what the mechanics will look like. We have a general concern and will have to wait to see what emerges from it.

My main concern is that a player with more time will be able to have more skills at their disposal on the fly while someone who doesn't have the same amount of play time will never be good enough. There has to be some sort of limitation but I trust SE on this. We just don't have the information yet to fully subdue some of our concerns.
#155 Aug 05 2009 at 8:05 AM Rating: Decent
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Quote:
- they're considering whether to let you master everything or not - there may be a see-saw like approach (like FFXI)


I am not sure how I feel about this one. If they make it a see-saw for combat jobs, XIV would lose the appeal of XI's thisismybaby character system, unless they allowed people to place their own caps before leaving town (ex. select Fighter as primary, sorcerer as secondary.). But if they're talking about capping the jobs themselves, that's fine with me as long as it sticks to crafting.
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#156 Aug 05 2009 at 8:07 AM Rating: Decent
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Looks like that concept video made the final cut going by the scans, awesome really, it gives us a real idea of what the ingame graphics will be like
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#157 Aug 05 2009 at 8:24 AM Rating: Decent
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CapnCrass wrote:
Dropping a sword to whip out a staff in the middle of combat I can see. Stripping down to your skivvies and swapping your whole outfit for every other action is ****ing stupid.


completely agree, I hope they do away with the equipment changing in FFXIV. Like in WoW ( I know ) you can't change equipment if you are in combat.

FFXIV Galkas look completely badass, I will probably roll one because they are just so cool looking. (female hume in FFXI)
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#158 Aug 05 2009 at 8:32 AM Rating: Decent
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1up also has an article regarding the new info

http://www.1up.com/do/newsStory?cId=3175435
#159 Aug 05 2009 at 8:41 AM Rating: Good
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Parade wrote:
Poubelle the Meaningless wrote:
I don't like the stuff about changing your weapon/job freely or in the wild, and just becoming a healer when you need heals, etc.
I don't think it's true, though lol

I agree, it should stay like FFXI where you have to go back to down to town to change your job/class. If you are able to do it on the fly that would make the game broken.


Please don't take this the wrong way, but why in the world do you want to play a copy of FFXI?

I'm actually looking forward to the change no matter how small or large, because frankly I'm looking for something fresh. I welcome the familiar elements that FF14 will bring over from FF11, but I don't want to play FF11 with just updated graphics.

Oh and a thank you to all the folks for the translations they've been posting. Nice find.
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#160 Aug 05 2009 at 9:02 AM Rating: Good
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Errors wrote:


Please don't take this the wrong way, but why in the world do you want to play a copy of FFXI?

I'm actually looking forward to the change no matter how small or large, because frankly I'm looking for something fresh. I welcome the familiar elements that FF14 will bring over from FF11, but I don't want to play FF11 with just updated graphics.

Oh and a thank you to all the folks for the translations they've been posting. Nice find.

Never said I wanted to play a copy of FFXI, I am just worried about the limitation of switching on the fly.
#161 Aug 05 2009 at 9:03 AM Rating: Default
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Parade wrote:
Poubelle the Meaningless wrote:
TraumaFox wrote:
Please read my previous post. This obviously isn't going to be like switching from a full-fledged WAR to a full-fledged WHM and back just because you need an HP boost, the ability to change your role by swapping weapons is going to be integral to how your character works, almost like you're one big meta-class. Your ability to act as a "support class" will likely be determined by what skills you've raised most, with as-of-yet unknown factors like armor and such. To think that FFXIV will have strictly-defined roles goes against what information we have so far, and to think that the absence of strictly-defined roles would be broken and unbalanced is just ignorant. You think SE can't make a system where that sort of setup would work just fine?


I understand what you've posted, I just said I didn't like it.
Nothing about it being broken, or anything, so I don't know why you're quoting me lol

I sort of like everyone having their specific, different roles at all times and being a little reliant on eachother.

I guess if we need to get rid of that to make the game more user friendly, though, it's a step in the right direction...

Edited, Aug 5th 2009 11:23am by Poubelle

I am on the same boat as you Poubelle, we don't have information to make it "obvious" on what the mechanics will look like. We have a general concern and will have to wait to see what emerges from it.

My main concern is that a player with more time will be able to have more skills at their disposal on the fly while someone who doesn't have the same amount of play time will never be good enough. There has to be some sort of limitation but I trust SE on this. We just don't have the information yet to fully subdue some of our concerns.


Why would you want to stop people with more time to get more skills ?
It like saying you are only allowed to get xx xp/day or lock your account into only beeing able to play 30min/day max. You can never ever escape the fact that someone who has more playtime then you and is as good as you at the game will gather more skills.

Please get over the mentality that FFXIV is only made from people that can only play very little/day. On the contrary SE has specificly stated that FFXIV is both for people that only can play 30 min/day and people that can play 24/7. Obviously those people that can play 24/7 needs to be able to improve their character if they want to and not be limited.

Edited, Aug 5th 2009 1:17pm by Maldavian
#162 Aug 05 2009 at 9:19 AM Rating: Default
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Maldavian wrote:


Why would you want to stop people with more time to get more skills ?
It like saying you are only allowed to get xx xp/day or lock your account into only beeing able to play 30min/day max. You can never ever escape the fact that someone who has more playtime then you and is as good as you at the game will gather more skills.

Please get over the mentality that FFXIV is only made from people that can only play very little/day. On the contrary SE has specificly stated that FFXIV is both for people that only can only play 30 min/day and people that can play 24/7. Obviously those people that can play 24/7 needs to be able to improve their character if they want to and not be limited.

Edited, Aug 5th 2009 1:11pm by Maldavian

SE wants it everyone to have fun correct? So if their is elistism in the game because a certain person doesn't have the time to level multiple different weapons to get all the spells from the multiple classes how would that make you feel if you fell into that category? I am just wondering what the difference will be if you level strictly archer versus someone who level archer and swordsman.

Like I said I trust SE with what they are doing and believe they will make everything just fine but until they can confirm how everything will work I believe I am allowed to have some concern on the subject.

Edited, Aug 5th 2009 1:21pm by Parade
#163 Aug 05 2009 at 9:23 AM Rating: Default
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Parade wrote:
Maldavian wrote:


Why would you want to stop people with more time to get more skills ?
It like saying you are only allowed to get xx xp/day or lock your account into only beeing able to play 30min/day max. You can never ever escape the fact that someone who has more playtime then you and is as good as you at the game will gather more skills.

Please get over the mentality that FFXIV is only made from people that can only play very little/day. On the contrary SE has specificly stated that FFXIV is both for people that only can only play 30 min/day and people that can play 24/7. Obviously those people that can play 24/7 needs to be able to improve their character if they want to and not be limited.

Edited, Aug 5th 2009 1:11pm by Maldavian

SE wants it everyone to have fun correct? So if their is elistism in the game because a certain person doesn't have the time to level multiple different weapons to get all the spells from the multiple classes how would that make you feel if you fell into that category?

Like I said I trust SE with what they are doing and believe they will make everything just fine but until they can confirm how everything will work I believe I am allowed to have some concern on the subject.


Why do you automatically connect more playtime = elitism?
If I love FF and I have a lot of time on my hand to play the game, am I then automatically an elitism player? Do you brand everyone in FFXIV that play more than XX hours per day to be elitism?
#164 Aug 05 2009 at 9:31 AM Rating: Default
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Maldavian wrote:


Why do you automatically connect more playtime = elitism?
If I love FF and I have a lot of time on my hand to play the game, am I then automatically an elitism player? Do you brand everyone in FFXIV that play more than XX hours per day to be elitism?

Again I DIDN'T SAY playtime = elitism, not accusing anyone of playing more being elitist. However you cannot deny the fact that there are people out there like that. I tend to play FFXI a lot and will have more playtime then many other users so I would fall into the same boat as you.
#165 Aug 05 2009 at 9:39 AM Rating: Decent
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Really its not going to be one extreme or the other.... When I played FFXI I had varying degrees of playtime and whilst I finished my time with that game with 3 lvl 75 jobs I was in a LS that had many members with Maats caps and full range of uber gear for each job. I had the equip I wanted for my 3 jobs and I had all the merits I wanted also so for my 3 jobs I was advanced even though I didn't have as much playtime as some of my linkies.

I am sure FFXIV will be much the same they will put a cap on the number of active abilities you can have at any one time so it definately won't be a case of some players having so many more abilities than the guy/gal next to them because they played 3x as long.... it might be that that hardcore player will have more options as to different job choices, but really thats fine with me :)
#166 Aug 05 2009 at 9:55 AM Rating: Decent
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Quote:
My main concern is that a player with more time will be able to have more skills at their disposal on the fly while someone who doesn't have the same amount of play time will never be good enough. There has to be some sort of limitation but I trust SE on this. We just don't have the information yet to fully subdue some of our concerns.


Are there any games that the less you play the more powerful you become? Why shouldn't someone that plays a lot have more skills and not be better than the person that doesn't play enough?
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#167 Aug 05 2009 at 10:03 AM Rating: Good
kyansaroo wrote:
person that doesn't play enough


lol.
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#168 Aug 05 2009 at 10:10 AM Rating: Good
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when they say they are considering a see-saw effect much like ffxi I take it wholey as a system much like crafting. You can take a craft to 100 or you can take several crafts to equal 100 after breaking the level 60 cap. Or possibly the merit system, how you can only merit so many into combat, and magic, but you have to choose. I think the job system will allow you to excell completely in one or two fields, or you can be good in a few things. Its all speculation but i'm half expecting to see dedicated mages doing some things that people who leveled mage/warrior can't. It'll be interesting nonetheless.
#169 Aug 05 2009 at 10:12 AM Rating: Default
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croythegreat wrote:

- they're considering whether to let you master everything or not - there may be a see-saw like approach (like FFXI)


Are they talking about jobs here ?
#170 Aug 05 2009 at 10:29 AM Rating: Good
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Maldavian wrote:
croythegreat wrote:

- they're considering whether to let you master everything or not - there may be a see-saw like approach (like FFXI)


Are they talking about jobs here ?


I think they are talking about skills.

It seems like anyone can do every job, but they don't know whether a single player will be able to master every skill for every job.

Maybe you get "points" (or what have you) and you can only max out so many skills. Maybe someone can learn several skills for each job, but not all skills for all jobs.

So someone who wanted to focus more on being a healer would be able to learn all of the healing skills, but could only 1/2 of the swordsman skills (should they choose to learn them as well)

I guess that doing something like this would still place characters in certain jobs. For example, you could never be as good of a swordsman as you are a healer, because you chose to put most of your skill points into healing.
And if you did want to do everything, you would be a jack of all trades, but only mediocre in every one of them.

I guess SE is saying they don't know what they'll allow players to do.

But one thing I loved about FFXI was the ability to have a single character be able to do everything.

Now it seems like a player can switch jobs in an instant...anywhere. Very helpful if the main healer of a party leaves but someone else in the party has also raised healing skills. They can just job change right on the spot (it seems).

But will they be able to be as good of a healer?
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#171 Aug 05 2009 at 10:33 AM Rating: Good
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I didn't like the sound of abilities being tied to gear rather than character, but maybe it could work. I assume that you won't be able to just buy some piece of gear off the AH and instantly be able to cast Firaga IV, so there has to be some learning/development aspect. Once you've got that, equipping gear becomes the same as equipping abilities, which is pretty much exactly what I wanted. Imagine the customization possibilities.

But why would they be shunning the classic jobs? Who is that going to please?
#172 Aug 05 2009 at 10:37 AM Rating: Good
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kyansaroo wrote:
Quote:
My main concern is that a player with more time will be able to have more skills at their disposal on the fly while someone who doesn't have the same amount of play time will never be good enough. There has to be some sort of limitation but I trust SE on this. We just don't have the information yet to fully subdue some of our concerns.


Are there any games that the less you play the more powerful you become? Why shouldn't someone that plays a lot have more skills and not be better than the person that doesn't play enough?

Nah that isn't really what I ment by my post, I was at work when posting originally so my mind was in two places at once so lets see if I can better articulate my words to actually make since and not make myself look more like an idiot then I already have.

This argument pertains to switching jobs on the fly so please keep this in mind.

Person A has unlimited time to play while person B has very limited time. After a couple years of playing Person A has maxed out Swordsman, Warlock, and Enchanter while person B has only had time to level swordsman. If you are able to switch jobs on the fly with no limitation which person would you rather have on your team? So when I said "have more skills" I ment having more options available because they had more time to level the different classes up. I would just like to know if there will be a reason from someone to level only one class because you will be more specialized in it then someone who has leveled multiple classes. I would probably go with a answer of yes if FFXI has any indication of what is to come (talking about a level 75 warrior vs a lvl 75 warrior with merits)

I know that there is 90% chance of this not being a problem because SE are smart enough to think about that from day one but it is my concern of switching jobs on the fly and what kind of limitations will be in play. I hope this makes more sense now and makes me sound less idiotic then in my previous posts which I know were not that great.

If I don't make any sense you can ridicule me because I will give up on the discussion and just stick to being a lurker.
#173 Aug 05 2009 at 10:44 AM Rating: Good
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Another thing, this line is causing quite a bit of commotion:

Quote:
- you can play on your own and switch between fighter and caster to heal yourself, so soloing is easy

But I wonder if that came from the translator misinterpreting this line (from the 1up page on the article):

Quote:
"The way I see it, the player can define how his own job works," says Komoto. "For example, if you have the Swordsman skill, that's enough to let you play by yourself, but if you've also raised your Sorcerer skill enough to unlock that skill's healing magic, that'll make solo play a lot easier for you. You can carry enough equipment around at any given time to change your style freely, and the system makes this easy by letting you change sets of equipment all at once."

That seems to be saying something quite different. Maybe you can make limited changes to your style on the field (by changing gear, which changes your abilities) but you can't change, say, from a fighter to a caster. That would make a lot more sense.
#174 Aug 05 2009 at 11:20 AM Rating: Decent
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Borkachev wrote:
Another thing, this line is causing quite a bit of commotion:

Quote:
- you can play on your own and switch between fighter and caster to heal yourself, so soloing is easy

But I wonder if that came from the translator misinterpreting this line (from the 1up page on the article):

Quote:
"The way I see it, the player can define how his own job works," says Komoto. "For example, if you have the Swordsman skill, that's enough to let you play by yourself, but if you've also raised your Sorcerer skill enough to unlock that skill's healing magic, that'll make solo play a lot easier for you. You can carry enough equipment around at any given time to change your style freely, and the system makes this easy by letting you change sets of equipment all at once."

That seems to be saying something quite different. Maybe you can make limited changes to your style on the field (by changing gear, which changes your abilities) but you can't change, say, from a fighter to a caster. That would make a lot more sense.

Both quotes imply that you can swap from fighter to caster without going back to town.

Switch to fighter-> fight mob, loot mob -> switch to caster (by swapping weapon/gear), heal and buff yourself-> switch back to fighter for next mob.

I imagine they'll allow you to define gear sets similar to the way the equipment manager works in WoW. Maybe (probably) you can't swap in combat, but out of combat you can swap relatively freely?

Edit:

I think maybe you're confused by the distinction between changing job and changing gear. From what we've been told, changing gear and changing job are synonymous, although apparently there are degrees to which you can change. So maybe you could hybridize between fighter and caster, like a RDM or BLU.

Edited, Aug 5th 2009 3:23pm by KarlHungis
#175 Aug 05 2009 at 11:21 AM Rating: Good
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Parade wrote:
[/quote]
Never said I wanted to play a copy of FFXI, I am just worried about the limitation of switching on the fly.


Hmmm...perhaps I have a different perspective on this. I would find being able to change on the fly, not so much as a limitation, but rather flexibility.

I'm going to take a wild guess that not everyone will go the path of skill leveling their healing aspects, since it will be unlikely you'll automatically have all the spells/abilities/etc just by changing their job type. It could be that a friend hasn't had the time to yet. So, if you have a party member that does have their skills, they could change, for a lack of better words, their build, and still invite a friend.

I can see FF14's aspect of a paladin being a combination of a fighter setup and swapping to a healing caster setup in mid-fight to cure themselves or perhaps other members, or even an over zealous DD that can cure themselves.

Now, with all that said, more than likely I would suspect there may be some sort of restriction on changing you "build" on the fly? /shrug until they release more information about it, we are all just taking wild swings in the dark, which I suppose none of us should really expect any less when it comes to SE releasing info. ;)

Edited, Aug 5th 2009 2:25pm by Errors
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#176 Aug 05 2009 at 12:00 PM Rating: Excellent
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That's a pretty big axe for a gardener.


Dude, you've seen the sorts of trees that appear in Jugner, if Eorzea's anything like that, I'd be carrying a big axe too!
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#177 Aug 05 2009 at 12:13 PM Rating: Good
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Quote:
Both quotes imply that you can swap from fighter to caster without going back to town.

Switch to fighter-> fight mob, loot mob -> switch to caster (by swapping weapon/gear), heal and buff yourself-> switch back to fighter for next mob.

The second quote is vague enough that it could mean that, but it definitely doesn't suggest anything like it outright.

My hunch that they're both translations of the same statement is based on some similarities between the two: both mention using fighter and healer skills together to make soloing easier, and both mention being able to easily switch styles. But only the first quote says you can switch between fighter and healer -- the second just talks about combining skills from both jobs and mentions changing "styles," which could amount to something similar to changing your subjob via gear. The second quote also doesn't imply that you can make the change on the fly as the first one does, so even if you can change your entire class on the field it might not be so free and easy that you can use it to heal yourself between battles.

We already know that there are some basic classes in the game (Fighter/Caster/Crafter/Gatherer). It doesn't seem unreasonable that you would be able to switch styles within each of those classes on the fly, but not between classes.

Not that there's any evidence to support that theory, either. It's just that this idea of freely switching between warrior and white mage on the fly makes no sense. Why bother with specialties at all then? Why not just let everyone level any skill they want and have them all available at their fingertips? This system would only add the arbitrary extra step of hitting an equipment macro before you could do anything you wanted.
#178 Aug 05 2009 at 12:17 PM Rating: Decent
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If there is weapon/armour degradation, then I guess blacksmith will be who you go to to fix it.
Also, you may be able to adapt/upgrade armour rather than having to buy new and sell obsolete gear.

Great to have something new to dwell on.....bit worried about there not being a defined black mage type job.

I know a lot of people like the races, but I am incredibly disappointed. It's a new game, I was hoping for new/different characters. These seem to be more humanised too.
#179 Aug 05 2009 at 12:20 PM Rating: Decent
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Edit: Might want to ignore this for now. I just realized that there's more info than what I've seen.

Hm, I hate to get all disappointed by what amounts to a teaser, but there's still a lot that hasn't been said that really should be (not even a mention of male "Mithra" let alone whether there will be completely new races), and what new info that's here, at least in the way it's been presented, doesn't excite me.

If gatherer and crafter classes are completely independent classes, and not easily switched to, then what we'll likely end up with is a game full of fighters and mages. People will just make mules for gatherer/crafter classes. Now, I could be ok with this kind of system so long as you actually get to control multiple characters simultaneously... i.e., you can make a fighter and a gatherer, and assign an AI to the one you're not using (not unlike how you control multiple characters in FFXII).

I wouldn't like something like in FFXI, where I'd have to level up a fighter, then go home and switch to a crafter and start from the ground up with it. What I'd prefer to that would be if you pick both a fighter class and a crafter class. Or for that matter, pick one from all four groups of classes, to further customization. The obvious question here is: pick a fighter AND a mage? Well yes, why not. How much you actually train up that aspect would be wholly up to you.

And maybe there will be elements that allow crafters and gatherers to be not only useful, but in high demand in combat situations. That's a completely doable game element, but not a very popular or desired one. What you'll end up with is more people leveling what amounts to a support job for the sake of being useful, even though they don't really like the job.

If it looks as it appears on the surface, as a simple class tree, then boo SE... how lame and unoriginal. I don't want to play another game like this. Still, very little has been said so I'm not making up my mind yet. No point in getting prematurely excited or disappointed when we still know so little.

Edited, Aug 5th 2009 1:25pm by Kachi
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#180 Aug 05 2009 at 12:41 PM Rating: Decent
The taru-races are odd, they are much more realistically proportioned, with a child's dimensions instead of the knee-capless Monchichi we all know and love. there's an article on massively which is here at http://www.massively.com/2009/08/05/final-fantasy-xivs-first-jobs-and-race-names-revealed/ which recaps the information.

It lists the mithra as Miqo'te, which is odd. I'm of two minds, because some of the characters look near exactly the same as FFXI classes, the female elzen pictured is a dead ringer for one of the elvaan faces in FFXI.
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#181 Aug 05 2009 at 1:08 PM Rating: Default
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Quote:
Edit: Might want to ignore this for now. I just realized that there's more info than what I've seen.


Yeah, dummy. Maybe you should get all the facts straight before you open your fat mouth.

Ok, so now being a bit better enlightened... I don't know. It sounds as if you will in fact get to choose four different classes from each of the class groups at once initially, and then alternate between them instantly from anywhere in the world. Not exactly what I was hoping for, but seems like a happy enough medium.

The caveat is having to change not only weapons it seems, but armor as well. As some of you are probably well aware, I'm not a big fan of the whole mid-battle, instant gear swap. Maybe at least this high-tech world will explain it away a bit better than FFXI did (via dress spheres or some other contraption), but it's still never been an appealing premise to me. Weapon swaps are all fine and good. Personally I'd rather be able to learn Cure wearing whatever the **** I want to, and use it without a wand/hammer/staff, even if that means it is notably weaker. At least they seem confident that we'll have plenty of space for all of our equipment.

What remains unclear at this point is how changing "dress spheres" affects changing the skills you have available. For example, if I start as a Swordsman, Enchanter, Cook, Fisherman, and then I become a Samurai, Enchanter, Cook, Fisherman, will I still have access to all of my Swordsman abilities if I switch to the right kind of sword? Or does the instant change-weapon=change-job rule only apply to my currently set classes (Samurai, Enchanter, Cook, Fisherman).

I'm still hopeful that this system will preserve within it the old Ability Point system (or what some people think of as the Blue Mage system). i.e., if I unlock a skill on Swordsman, I can still use it as a Samurai if it set it. Of course there would probably be skills exclusive to certain classes or weapons.

I'm a bit more optimistic about the combat system now, but also a bit more dismayed by the implication that we won't really get any new races.
Quote:
Eorzea is home to five races which, although they have different names, look quite a bit like the races in Final Fantasy XI.


At the very least it seems that 1up was led to believe that these would be the only races. I'm hopeful yet again that they are holding out on us. How much customization they'll provide us won't take much of the sting out of having no new races, and thus far they really haven't elaborated on how the customization will be improved upon from XI (pick your skin color, maybe). It's difficult to believe that they won't drastically improve customization, but the uncertainty was underwhelming.
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Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#182 Aug 05 2009 at 1:16 PM Rating: Good
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there are new pictures up from the areas. I saw them in BG thought you guys could enjoy them.

http://www.bluegartrls.com/forum/79514-ffxi-races-ffxiv-pictures-new-13.html
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#183 Aug 05 2009 at 1:35 PM Rating: Good
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Kachi wrote:

At the very least it seems that 1up was led to believe that these would be the only races. I'm hopeful yet again that they are holding out on us. How much customization they'll provide us won't take much of the sting out of having no new races, and thus far they really haven't elaborated on how the customization will be improved upon from XI (pick your skin color, maybe). It's difficult to believe that they won't drastically improve customization, but the uncertainty was underwhelming.

Didn't they (developer in the E3 interview) say Eorzea isn't the world but merely a continent of the world you will be playing on? Maybe they have only announce the first group of Eorzea because that is the only continent announced? Someone correct if I am wrong.
#184 Aug 05 2009 at 1:38 PM Rating: Decent
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you are right, Eorzea is the continent in a japanese name world which I cannot read (since I don't know japanese) and apparently the places where some of the races come are islands around Eorzea.
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#185 Aug 05 2009 at 1:45 PM Rating: Good
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ashikenshin wrote:
you are right, Eorzea is the continent in a japanese name world which I cannot read (since I don't know japanese) and apparently the places where some of the races come are islands around Eorzea.


The name of the world is Hai-der-in. Eorzea is just a region (not continent) within the world, so there will be plenty of room for expansion in the future.
#186 Aug 05 2009 at 1:55 PM Rating: Decent
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Wow those environment pics are beautiful. I really think I need to custom build my first PC for FFXIV. I hope I'm not to disappointed in the performance of the PS3... ****!
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#187 Aug 05 2009 at 1:56 PM Rating: Decent
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1up wrote:
- Eorzea, the continent where players begin their game, is a small continent with several surrounding islands. Time passes, and weather changes, on a regular basis in this world, with one in-game day currently set to be about an hour of realtime. This exact figure may change, but as Komoto puts it, "it won't be like Eorzea will be night for hours because it's nighttime in reality... I want FFXIV to be enjoyed even by those who can play only a short time out of the day, so I'd like the sort of time schedule such that it's always a different experience timewise when you login to Eorzea."


I thought I saw it somewhere that it said continet. maybe the guys from 1up are wrong. :(
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#188 Aug 05 2009 at 2:32 PM Rating: Decent
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Heh, I wasn't expecting any new info until next month.

I'll probably play a hyuran, maybe a female character this time.

Not sure about job selection. I was expecting some kind of support role... maybe the Crafter/Gatherer might have a bigger use than what I'm seeing.

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#189 Aug 05 2009 at 3:13 PM Rating: Decent
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Quote:
Didn't they (developer in the E3 interview) say Eorzea isn't the world but merely a continent of the world you will be playing on? Maybe they have only announce the first group of Eorzea because that is the only continent announced? Someone correct if I am wrong.


That's true, so that might prove to be some consolation. However, it's also pretty safely speculated that there are three particular starting areas again, and that they are all in Eorzea, which doesn't lend itself to there being other starting races that come from other continents.

There is also mention in the description of the new "Mithra" that males are once again very rare, which doesn't bode well.

On the other hand, a different translation summary of the famitsu scans claims that it says "more races to come." So perhaps there is still ample hope.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#190 Aug 05 2009 at 3:33 PM Rating: Default
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You guys know how the miqo'te are seperated into Sun and Moon?

Do you think that one is female and the others are male? I'm really trying to keep my hopes up anyway I can! I know that i kind of already chose to become a Roegadyn but... I KNOW that mithra in the middle of the concept art is male! >_< I just know it!

I'm also interested in the "More races to come later"... When the **** is LATER?!
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Yay!
#191 Aug 05 2009 at 3:37 PM Rating: Good
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After seeing the higher res pictures of the new environments I have to say they are phenominal. It seems only one of the many shots of the environments is concept art and the rest seems in game (one even has an elvaan or something in that sorcerers gear in the shot so that one should be without a doubt in game). The minute I heard instant teleportation I feared the environments would not be anywhere near as grandiose as FFXI in scale, but those shots quickly quelled those fears. Now here is hoping you can still 'zone' between the different places and don't need to teleport everywhere to get some place. I like the convience but when some games utilize such a device they tend to just make it a crutch and don't even bother to complete the zoning system. Id also love to see them be seemless zones, but those pictures just make me think they may not be. Oh well either way :)
#192 Aug 05 2009 at 4:04 PM Rating: Excellent
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So much for an all new world. Or are those zone captions just the reader's interpretation?
#193 Aug 05 2009 at 4:09 PM Rating: Good
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croythegreat wrote:
Now here is hoping you can still 'zone' between the different places and don't need to teleport everywhere to get some place.


No way. Here's hoping for a seamless world where there are no zone lines except those going into instanced areas. LotRO is like that; you can quite literally run the length and breadth of Middle-earth without encountering a single zone line save the entrance and exit to Moria. That's what I'm hoping for.

EDIT:

Pikko wrote:
So much for an all new world. Or are those zone captions just the reader's interpretation?


It's also possible that Squeenix is releasing reworked FFXI zones to show off how nice the game looks without actually showing us anything from the new setting. I can't believe they'd change the race names but not the placenames.

Edited, Aug 5th 2009 8:14pm by CapnCrass
#194 Aug 05 2009 at 4:41 PM Rating: Decent
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The crafting/gathering classes will probably just be ones you can jump on when you put on certain armor so you can use those particular skills. I doubt they'll be classes you can fight on.
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#195 Aug 05 2009 at 5:06 PM Rating: Excellent
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Pikko wrote:
So much for an all new world. Or are those zone captions just the reader's interpretation?


I would be more than willing to bet my house, cats, and other valuables that the poster over at BG added those captions themselves. I can see where they drew the parallels to XI, but I honestly think that the areas are completely different, new and exciting. I'm loving the color!
#196 Aug 05 2009 at 5:08 PM Rating: Decent
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Quote:
So much for an all new world. Or are those zone captions just the reader's interpretation?


It's actually pretty clear from careful observation of the screenshots that they aren't remakes of the zones. Whether or not they are literal translations from Famitsu, or the translator was giving their impression, they are not the FFXI zones.

Anyway, I do hope they give us custom UI.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#197 Aug 05 2009 at 5:10 PM Rating: Default
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Crafting and HELM as classes?!

Oh god..

I came. /drool

This is gonna be so ******* awesome!
#198 Aug 05 2009 at 5:18 PM Rating: Decent
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Just a little note to add here, as everything has pretty much been covered already.

Under each main class there's a box that says "代表的なクラス" ("representative classes") and then lists the things other people have said, such as swordsman and archer being under fighter. Two things are interesting about this to me.

For one, it says "representative." This means there are other things to do with it, not just the eight things that are listed. It may even be that those specific names aren't handed out in the game, but that's just speculation on my part. By the way, all the main four are in English written in phonetic Japanese, but all the representative classes are written in actual Japanese.

The other is that it uses the term "class." This is very interesting, as it's the first time I've ever seen that written with regard to an FF game. Even in FFXII International the different license boards are called "jobs" despite having different names from traditional job system jobs. This doesn't mean anything really, but I thought it was interesting to point out.
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#199 Aug 05 2009 at 5:20 PM Rating: Decent
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Personally I don't see a lot of appeal in making crafting non-combat classes that you switch to. What's wrong with just doing those things with your character in their normal gear? It seems silly that I might have to actually switch from an Archer to a Blacksmith if I want to craft something. Can I not just craft something as an Archer? I mean is it really that big of a deal that I change my clothes first?
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#200 Aug 05 2009 at 5:30 PM Rating: Good
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ashikenshin wrote:
there are new pictures up from the areas. I saw them in BG thought you guys could enjoy them.

http://www.bluegartrls.com/forum/79514-ffxi-races-ffxiv-pictures-new-13.html


Sweet monkey balls. I hope my PC I built in December is able to run this at a constant 60+ FPS. Most of those look like potential in game shots and if so, I think we'll have our answer to "Will FFXIV surpass Aion in graphics".

I certainly see where the poster was able to draw parallels to FFXI zones, but it would be a little silly to have "HD" versions of the exact same zones.
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#201 Aug 05 2009 at 5:46 PM Rating: Excellent
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Am I going to get tomatoes thrown at me if I ask whether I have to wait 90 days to play the Gardener class? Smiley: lol
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