Maldavian, you were talking about this post?
I think crafting and gathering will be far more complicated and much more advanced in FFXIV that SE labels it as its own class. It will have its own "level up system" with possible limit breakers and "abilities" and also "specialization" in various fields, you might be specialized in making plate armor/leather armor/1 hand sword/dagger.. you get my point. Each specialization in turn might have its specific "abilities" and also you might have a crafting system that is really complex and innovative and will yield a product that have a huge range of quality, depending on your abilities and level and other factors. Maybe the product that you can make has more stages then in FFXI whereas you had only NQ and HQ(+1).
In FFXIV you might have -10 to +10 that’s 20 levels for one item and that requires a very advanced, complex and dedicated crafting system that would need your attention and time, just like a "job" needs a lot of time and effort to max out. I think this is the reason why SE has labeled crafting into "classes". Other MMO’s that have more stages for item quality then the normal 2 in FFXI are for example Vanguard
I already read it. While you make some good points about a more complex crafting system (I was a very serious crafter in XI, even ran my own crafting LS), and I'll be the first to agree that XIV needs a much more complex crafting system than XI had... none of that requires a new class, fresh with a change of clothes and weapon.
So if you're required to change weapon/clothes to craft, or if it's so important that it's basically pointless to craft without doing so, well, I'm not going to be particularly pleased. Let me put it to you this way.
I don't want to be out in the middle of a zone, in my melee gear, and kill a monster. Then switch into my mage gear and heal and buff myself. Then I see a logging point, so I switch into my loggers clothes and chop up some wood real good like. Then I get a kind of lumber I needed so I switch to my woodworking clothes and craft that up. Then it's back to battle so I switch back into my warrior's gear. Changing my clothes five times a minute, basically. Final Fantasy Dressup Party Online.
And then I get invited to a tea party, so I dress up in my Lightsday best, etc...
What I'm saying is that I'd prefer if my clothes were primarily cosmetic in the first **** place, but if they're going to be so functionally important, I'd really rather not be changing them all the time as a part of the game's design. I'd much rather fight, cast, harvest, and craft, all in whatever clothes I want to wear. And any complexity that changing clothes adds, as we've already discussed to death in another topic (the gearswapping topic for anyone interested), is totally unnecessary. At the absolute least they could make it crystals, or materia, or cards, or jewelry... and give those the effects they were going to give to the clothes. And in doing so, all the game mechanics are there, and you aren't left playing dress up, watching people magically change their clothes all the time.
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...
Never confuse your inference as the listener for an implication of the speaker.
Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.