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Even if FFXIV is amazing...Follow

#1 Aug 04 2009 at 1:26 PM Rating: Good
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... we'll still have to deal with the crazy antics of Square Enix D;
#2 Aug 04 2009 at 2:34 PM Rating: Decent
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I wonder if it'll just be a nicer looking echo of XI sometimes. We'll start playing, use the wrong rings, use whatever passes for a SC/MB in XIV and then find a better, more efficient way to level. Of course the leveling will be different but you see where I'm going.

Or do you think old-timers in XI will move over to XIV, having learned to use maths to monitor DoT and get rid of big number sydrome, and do things the 'right' way off the bat?
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#3 Aug 05 2009 at 4:05 PM Rating: Good
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I think it will be much like back in '04/'05, we'll all be clueless about the true nature of the damage formulas and how skills affect certain spells etc.

This will last right up until someone makes the first parser for the PC version.

Since we have the concept of the parser now, as well as the die hard min/maxers who will clamor for them, I think we'll have a MUCH shorter window of innocence. What would be nice is an in-game parser so the PS3/360 people have at least some way other then pencil & paper to figure out things.

FFXI has bred a new kind of MMO player. We wont rest until we figure every last formula, drop table and rates, DoT / TP chart, and optimum strategy for each event.
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#4 Aug 05 2009 at 4:24 PM Rating: Decent
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Diamondis wrote:
I wonder if it'll just be a nicer looking echo of XI sometimes. We'll start playing, use the wrong rings, use whatever passes for a SC/MB in XIV and then find a better, more efficient way to level. Of course the leveling will be different but you see where I'm going.

Or do you think old-timers in XI will move over to XIV, having learned to use maths to monitor DoT and get rid of big number sydrome, and do things the 'right' way off the bat?


I imagine it'll take some time before they can work out the core mechanics, so we should have around a year where nobody knows anything, then it'll be another year where some people have researched how best to do everything, and then maybe another year before it becomes common knowledge, and everyone does it.

Then there will be some form of revelation that turns a lot of what we knew on its head, and we'll have to get our head round that way too...
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#5 Aug 05 2009 at 4:47 PM Rating: Good
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Demonye wrote:

FFXI has bred a new kind of MMO player. We wont rest until we figure every last formula, drop table and rates, DoT / TP chart, and optimum strategy for each event.


Not to sound rude, but FFXI is hardly the first game to bring out this type of player. I've seen many in pretty much every online game I've played, MMO or not.
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#6 Aug 05 2009 at 5:05 PM Rating: Decent
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Yeah, it's nothing especially new. It's more a matter of the popularity of the game than anything. The more popular it is, the more likely we'll get players willing to crack the game mechanics.

But it's not as if all strategy games are able to be broken down into idyllic strategies. Even some of the lesser complex strategy games merely develop archtypes wherein certain general strategies are widely employed and pitted against one another.

And what you find in any decent strategy is that there is no always-optimal strategy. What is optimal varies depending on your opponent. So let's hope that we have a diverse array of opponents to deal with such that there is no clearly optimal strategy.
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