Forum Settings
       
This Forum is Read Only

FFXIV Screenshots and info Follow

#1 Aug 05 2009 at 3:17 PM Rating: Good
38 posts
#2 Aug 05 2009 at 3:26 PM Rating: Decent
**
292 posts
Thanks for the info OP.

But, aren't you sad the classic jobs are going away? I was kind of (REALLY REALLY) looking forward to how they were going to implement summoner. I thought they'd make it a great job this time around...
I'm gonna miss those tradiditonal roles and AF.

Overall, it seems like a breath of fresh air. They definately went casual heavy, too. Each character is every class at once lol. All i can say is... either this game is going to rule or fail.

---------
Side note: No male miqo'te? :( SE didn't learn from last time >_<
____________________________
"Crab, Beetle, Crawler, Crab, Beetle, Crawler, Crab, Crab, Crab, the odd Bat or Worm, Crab. All the time Crab... Thickshell, Steelshell, Snipper, Bigclaw, Rock Crab, Robber Crab. Enough with the **** Crab." -Diamondis

Yay!
#3 Aug 05 2009 at 3:57 PM Rating: Decent
Scholar
*
65 posts
i was hoping to see how they would implement summoner seeing how it and redmage are my fav jobs
with swapping equipment unless there are some restriction then i don't know how they are going to implement summoner

to me what makes final fantasy is the mobs that pop in the game, if you notice some ff never had a job specific charactor. with that said i suppose we have to wait for more info before we start hating

but right now i am not impress with how they set up the jobs(or how they define them)they could have at less use name from final fantasy classes
#4 Aug 05 2009 at 4:01 PM Rating: Excellent
Mistress of Gardening
Avatar
*****
14,661 posts
I doubt this is everything there is to be heard about all the jobs. It's not uncommon for companies to only reveal a few classes at a time. We'll know more on Friday and then at Gamescom!
#5 Aug 05 2009 at 7:00 PM Rating: Default
**
572 posts
Quote:
The level of your equipment is essential in Final Fantasy XIV, its more important than your character's "level" itself. Square Enix mention the freedom of the system yet again and that it becomes a lot more flexible and fun having such a system in place. The team behind FFXIV has deliberately chosen to avoid the usual job classes, instead chosing much more neutral names.


Basically if you dont get hold of that super armor / weapon you can never reach max level ?
#6 Aug 05 2009 at 7:22 PM Rating: Good
***
2,614 posts
Quote:
Basically if you dont get hold of that super armor / weapon you can never reach max level ?

Yeah, but that's not any different than any other game. You can't reach your full potential without the right gear. "Max level" is a term that probably doesn't even apply to this game.

The question is what all this "gear level" business means. How does it work for gear to have levels but characters not to? Can you level up your gear by using it or by doing quests? Can crafters upgrade it? Who knows.
#7 Aug 05 2009 at 7:31 PM Rating: Decent
Scholar
**
977 posts
Eh sounds like a pretty watered down and lame game to me atm, hopefully the finished product will be way better than what I've gethered from the info.
____________________________
A drink. A drink. A drink.
#8 Aug 05 2009 at 8:17 PM Rating: Good
*
77 posts
lacesus wrote:
i was hoping to see how they would implement summoner seeing how it and redmage are my fav jobs
with swapping equipment unless there are some restriction then i don't know how they are going to implement summoner

to me what makes final fantasy is the mobs that pop in the game, if you notice some ff never had a job specific charactor. with that said i suppose we have to wait for more info before we start hating

but right now i am not impress with how they set up the jobs(or how they define them)they could have at less use name from final fantasy classes


Well, remember FFXI in the beginning only had the six jobs... now it has twenty. It's natural to expect that they'll reveal more new jobs over the lifetime of the game. Just remember what previews of FFXI looked like way back when, they were comparably simple to what we're seeing of FFXIV now.

Also, the Final Fantasy series is famous for completely reinventing its job system, or doing away with it altogether... why would this be any different? It doesn't necessarily need to follow in FFXI's footsteps in that regard.
____________________________
Eorzealot: A Memoir of My Life in Eorzea
http://eorzealot.blogspot.com
#9 Aug 06 2009 at 4:53 AM Rating: Decent
**
401 posts
Pikko wrote:
I doubt this is everything there is to be heard about all the jobs. It's not uncommon for companies to only reveal a few classes at a time. We'll know more on Friday and then at Gamescom!


I agree, and I imagine they will have the traditional FF jobs names as well. But is anyone else kind of leery on the "swap jobs on the fly system", I don't think its ALL bad but I just don't see that working to well without some sort of restriction on skills. (perhaps swapping them out at your MH or whatever)

I don't know, no restrictions on swapping out jobs anytime with the full set of skills you have from another job seems pretty unbalanced to me...just guess we'll have to see what else they say.
____________________________
FFXI: Server Ifrit
Licksthekitty - 68THF/41WHM/37NIN/30BLM/20COR Mithra Retired

WoW: Realm Darkspear
Claybosmash - 80 Orc Warrior Retired
Ipwnrice - 70 Undead Rogue Retired


#10 Aug 06 2009 at 5:14 AM Rating: Good
***
1,822 posts
Pikko wrote:
I doubt this is everything there is to be heard about all the jobs. It's not uncommon for companies to only reveal a few classes at a time. We'll know more on Friday and then at Gamescom!


What's happening on Friday...?
____________________________
Long Live Vana Diel.
#11 Aug 06 2009 at 7:49 AM Rating: Good
43 posts

I think what they are coming up with will probably be one of the best job systems ever. Those that have played FFXI (I assume a majority of you) didn't you think it was dumb that you get to lvl 75 PLD start a new job of SAM and very little of the skills and experiences you had were carried over into the new job and your back to flailing pathetically at bunnies in East Ronf.

I like this natural evolution a lot more than having such linear job paths. Also I am suprised that so many of you are so conditioned and feel the need to have everything labeled for it to make sense. I think this is probably going to be one of the most exciting job systems as it will truly allow for each player to be able to customize their characters skill sets so that they are truly unique. As an example of what I mean lets take the jobs from FFXI (yes I know they won't exist in FFXIV but its something we can all relate too). Lets say I start as a RDM but I can lean towards being a melee mage or a healing mage or a debuffing mage.. these were the options I had in FFXI but with FFXIV there is no such thing as a RDM, there is my char and he has a sword a staff and a lot of time to kill. So I decide that I want to be able to thwack things with my sword and decently debuff mobs so thats what I focus on and I pass on the chance to learn any Nuke spells in favour of being more profecient in my specializations. Somewhere later on I have the chance to start learning the mysterious ninja arts or I could start learning how to summon a wyvern all these tyhings I could be doing/learning help with the evolution of my character, yes I may not have the title of RDM, PLD, NIN or DRG, but with my chars evolution I have chosen a path that is uniquely my own..... thats kinda how I see this job system panning out and I for one cannot wait to get out there and forge my own destiny.
#12 Aug 06 2009 at 8:28 AM Rating: Good
**
621 posts
the new famitsu magazine is going on sale friday
____________________________
Kweh?!

...prophesizing the golden patch since october 2010.
#13 Aug 06 2009 at 8:28 AM Rating: Good
18 posts
Quote:
What's happening on Friday...?

We should see the official release of the magazines that have only been "Ninja-scanned" up till now.
#14 Aug 06 2009 at 8:43 AM Rating: Decent
**
516 posts
There going to make galka bigger to compensate for tail lose? <.<;

Also
Quote:
Mithra are in much fewer numbers, They are the minority race


Not for long....
____________________________
http://www.youtube.com/user/loltarupup

My channel with FFXI battle music and hard to find songs that were not even released on Original Soundtracks.

I also plan on uploading FFXIV music when the game is released.
#15 Aug 06 2009 at 8:53 AM Rating: Excellent
Mistress of Gardening
Avatar
*****
14,661 posts
EndlessJourney wrote:
Pikko wrote:
I doubt this is everything there is to be heard about all the jobs. It's not uncommon for companies to only reveal a few classes at a time. We'll know more on Friday and then at Gamescom!


What's happening on Friday...?


Friday is when we do this:

Screenshot
#16 Aug 06 2009 at 9:05 AM Rating: Good
Pikko wrote:
EndlessJourney wrote:
Pikko wrote:
I doubt this is everything there is to be heard about all the jobs. It's not uncommon for companies to only reveal a few classes at a time. We'll know more on Friday and then at Gamescom!


What's happening on Friday...?


Friday is when we do this:

Screenshot

Shouldn't that be shaped like a Tarutaru and/or an Automaton?
____________________________
FFXI-Garuda 2003-2009; Lakshmi 2011-8/20/13 (retired)
FFXIV: ARR - Ghost Bear, Balmung server
#17 Aug 06 2009 at 9:23 AM Rating: Excellent
Mistress of Gardening
Avatar
*****
14,661 posts
Maybe, but my Photoshop skillz in the early morning aren't that good.
#18 Aug 06 2009 at 9:49 AM Rating: Good
3 posts
NuckingFuts wrote:

I think what they are coming up with will probably be one of the best job systems ever. Those that have played FFXI (I assume a majority of you) didn't you think it was dumb that you get to lvl 75 PLD start a new job of SAM and very little of the skills and experiences you had were carried over into the new job and your back to flailing pathetically at bunnies in East Ronf.

I like this natural evolution a lot more than having such linear job paths. Also I am suprised that so many of you are so conditioned and feel the need to have everything labeled for it to make sense. I think this is probably going to be one of the most exciting job systems as it will truly allow for each player to be able to customize their characters skill sets so that they are truly unique. As an example of what I mean lets take the jobs from FFXI (yes I know they won't exist in FFXIV but its something we can all relate too). Lets say I start as a RDM but I can lean towards being a melee mage or a healing mage or a debuffing mage.. these were the options I had in FFXI but with FFXIV there is no such thing as a RDM, there is my char and he has a sword a staff and a lot of time to kill. So I decide that I want to be able to thwack things with my sword and decently debuff mobs so thats what I focus on and I pass on the chance to learn any Nuke spells in favour of being more profecient in my specializations. Somewhere later on I have the chance to start learning the mysterious ninja arts or I could start learning how to summon a wyvern all these tyhings I could be doing/learning help with the evolution of my character, yes I may not have the title of RDM, PLD, NIN or DRG, but with my chars evolution I have chosen a path that is uniquely my own..... thats kinda how I see this job system panning out and I for one cannot wait to get out there and forge my own destiny.


Thank you so much. I think you are one of the few that actually get what SE is trying to do. People are so hung up on jobs that they're not thinking outside the box. Forget branching job systems or the basic > advance job systems. It is your character and what you work to improve on. Nothing else.
____________________________
Asura - Liteguard - Master THF/NIN
#19 Aug 06 2009 at 9:57 AM Rating: Good
***
1,594 posts
It sounds interesting, I look forward to more info^^

The only thing that feels a little weird is 'crafter' as a job class... but then again, even that sounds interesting.

I like that it seems very fluid. I wouldn't like being locked down to one job per character. ^^
____________________________
Aquilla
95blm 95mnk 81nin 87bst
**Balkanska Mafia!**
Lila Aquillina
49thm/blm 41wvr 31brd/arc 36lw
LS: WitchesBrew

GradSchool wrote:
You're a grad student. You should have it read already.
I write things. I has a blog: http://mokostales.livejournal.com/
#20 Aug 06 2009 at 10:06 AM Rating: Excellent
**
897 posts
Okay, despite the fact that I love the classic FF jobs, I also like the sound of a system with more flexibility and room for individual preference.

So far I am not liking how you can switch on the fly because switching requires the gear. Thus, as the article says, inventory space will be even more important than in FFXI. Sounds like a lame sort of micro-management to me.

Of course, this all remains to be seen, but I'm hesitant about that part.
#21 Aug 06 2009 at 10:29 AM Rating: Decent
12 posts
well the way I see it, inventory space will determine the flexibility of your character. A starting character may only have enough armor space for a single role on field, while a veteran with more space could change between multiple roles at will. Sounds good, but dealing with all the armor sets may be annoying. hopefully there will be a game function to organize and store whole armor sets.
#22 Aug 06 2009 at 10:55 AM Rating: Decent
Scholar
17 posts
Hm. Well, from the trailer I was sold on the idea of this new game, even though I've been gone from FFXI for a while now. After I read that article though, I realized that I was hoping for a upgraded FFXI when I first heard of FFXIV. I guess I have to realize that this is a totally new and different game. I'm not sure how all of these new systems will work out, but they do sound unique, and I'm sure we'll be hearing lots more in the weeks and months to come.
____________________________
Thoughts From Eorzea. A FFXIV dedicated Blog.
#23 Aug 06 2009 at 11:36 AM Rating: Decent
Scholar
*
180 posts
EQ2 tried the archtype approach and they eventually scrapped it. It made the game bland in the early stages and in reality, most players would rather pick a job and start as that job. That's my experience with the system, and I can say that I hated it. I'm worried that FFXIV is setting itself up for failure by going with a similar system.

I'm not too keen on the ability to swap jobs on the fly either. I imagine at end game you will have one 'super job' rather than many diversified ones. Also, what need is there to party when any warrior can just macro in a staff and cure themselves? I see this as a system where you start with bland jobs and end with monotony.

Also, no new races at all? I really hope there is more than what they've featured here, because I have to say that I'm a little disappointed with the direction they are taking this game so far.
#24 Aug 06 2009 at 12:48 PM Rating: Decent
Scholar
22 posts
There are some full scans here: http://www.ff14site.com/thread-206-post-1424.html#pid1424

Should be some better ones coming soon, though.
#25 Aug 06 2009 at 1:05 PM Rating: Decent
Scholar
**
737 posts
I really think SE is just hyping FFXIV right now on the major changes taking place. The worry of swapping gear/weapons to switch jobs on the fly is just that. What they haven't mentioned is the limitations of that system.

I'm sure weapons will have to be at certain "level" stats to even have enough accuracy to hit a mob. Same goes with armor to withstand a hit and durability speeding up to fast. And casting so it doesn't take a year just to cast a simple cure 1 which recovers a measly 20hp. If I only was a Mage for 4 kills in my entire FFXIV career but spent being a fighter for 400 kills. It simply doesn't mean I can switch to a mage in a party because my mage stats don't live up to what the party stats are fighting, it would be to inefficient, and likely lead to a quick death. And I'm 99.9% sure there will be a seesaw effect present... SE loves consequences for players actions.

Hyping the changes. Then they will chip away at those with limitations later on.
____________________________
#26 Aug 06 2009 at 1:17 PM Rating: Good
**
897 posts
That's a very good point. Before FFXI came out, it seemed the subjob system would not have the limitations it ended up having. We all know how that turned out from the idea on paper that you could "be a warrior with black magic."
#27 Aug 06 2009 at 1:39 PM Rating: Decent
Scholar
*
210 posts
I really hope they have a sort of FFIX system in place, where equipment will allow you to learn certain skills. It would be an interesting system for character growth in an MMO. If they combine that with stat growth based on your equipped gear, it would lead to a very flexible system.
#28 Aug 06 2009 at 1:46 PM Rating: Decent
Scholar
**
398 posts
Well if they do it right it would be more benifitial to have a group of people specialised in differant things than people with grear for a bunch of differant stuff.
You would probably still want to be able to switch in a pinch but it doesn't sound like you can do the one uber "jack of all trades" type job.
#29 Aug 06 2009 at 2:40 PM Rating: Decent
Scholar
*
180 posts
Displace wrote:
I really think SE is just hyping FFXIV right now on the major changes taking place. The worry of swapping gear/weapons to switch jobs on the fly is just that. What they haven't mentioned is the limitations of that system.

I'm sure weapons will have to be at certain "level" stats to even have enough accuracy to hit a mob. Same goes with armor to withstand a hit and durability speeding up to fast. And casting so it doesn't take a year just to cast a simple cure 1 which recovers a measly 20hp. If I only was a Mage for 4 kills in my entire FFXIV career but spent being a fighter for 400 kills. It simply doesn't mean I can switch to a mage in a party because my mage stats don't live up to what the party stats are fighting, it would be to inefficient, and likely lead to a quick death. And I'm 99.9% sure there will be a seesaw effect present... SE loves consequences for players actions.

Hyping the changes. Then they will chip away at those with limitations later on.


I believe that 'seesaw' effect is the only way they can make this work, if players are going to be able to switch roles on the fly. So, when one gets better at magic casting by wielding a club, their sword skills would decrease (ala ultima online), I hated that system also. I don't like being penalized for trying something new, but we all know that after a few years there will be many players will all skills capped otherwise. After 3-4 years you'll see situations where people will expect you to have everything maxed out to party, instead of just one job and a half leveled sub like you have in ffxi now. If they award us the freedom we had with the subjob system, we'll start with four jobs and end with one super 'jack of all trades' job. I hope that's not the case. It sounds tedious and boring.
#30 Aug 06 2009 at 2:45 PM Rating: Decent
Scholar
****
9,997 posts
Sounds like they're still not sure if they'll do the seesaw thing or not. Considering that people almost unanimously don't like it, hopefully they'll have the sense to not use it.

It really isn't at all necessary. Especially if the idea is to allow players to have a more fluid experience.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#31 Aug 06 2009 at 4:13 PM Rating: Good
**
923 posts
Quote:
Very flexible and easy to change your lifestyle and jobs on the go.

This sounds great!

Quote:
The difference between the races in FFXIV isnt as big as it is in FFXI

Hopefully choose your character for aesthetics without suffering stat-wise

Quote:
Due to how the Armory System will work out, you'll be able to carry around on tons of stuff

Seems like such a simple thing, but hallelujah for not carrying over one of the most annoying aspects of FFXI

Quote:
Square Enix is working on customization so you can arrange your windows exactly the way you want them

I hope this doesn't mean we'll be seeing hotbars and such, but customization is always a good thing.

Quote:
Items will degrade in durability (resistance?) depending on how much they're being used.

This could be bad.....I suppose it all hinges on how easy/costly it is to restore.

Quote:
Cities in Eorzea are not all connected through one landmass. So its quite different than how its in FFXI.

This is the one that alarmed me a bit, maybe reading a bit much into it but I hope it doesn't imply an instance/teleportation system a la Guild Wars. Could also just suggest different means of travel..



#32 Aug 06 2009 at 5:05 PM Rating: Decent
Avatar
*****
12,707 posts
An item degradation system is pretty much like any other MMO's..

To fix it and whatnot will vary in price depending on rarity and use. Like to fix armor will go up the higher grade it is (+1-+7 etc) or to fix the lance of internal rearranging it would require some rare material and a hefty price. I doubt the "basics" will be expensive at all, it's just when you get to the rarer stuff do you start getting the "omg no way" reaction to the price/items needed.

Also since you can switch to a craft class..never know could be free.
____________________________

#33 Aug 06 2009 at 5:48 PM Rating: Decent
*
140 posts
Quote:
Quote:
Items will degrade in durability (resistance?) depending on how much they're being used.

This could be bad.....I suppose it all hinges on how easy/costly it is to restore.


Actually you just made me think of something from that statement. You know, how spears are piercing, swords(slashing), clubs/knuckles(blunt), arrows(piercing)etc..... Maybe *heh-heh*.. when fighting mobs that are weak to each respective weapon no degrade will occur, but when fighting a mob, strong againts slashing, like eg. a snipper, and you are still using that sword. You will degrade a lot faster than someone, say who is using a spear, where they won't experience much wearing,if any, at all.







____________________________
Shaman/Asura (Retired)
75-SAM 40-WAR
37-DRG 31-BLU
30-PLD 18-NIN
37-DNC 15-THF
37-RNG 20-BST
10-WHT



#34 Aug 06 2009 at 6:30 PM Rating: Decent
Scholar
19 posts
I have this sneaking suspicion that the whole carrying stuff around, is what chocobos are for. One probably has a specific amount of inventory space, which would allow you certain job/ability configurations. But it wouldn't make sense for everyone to become a magic burst casting warrior with a bow that can also heal.

A person's specific "job" is probably limited by the amount of equipment he can carry at one time, and in combat you probably only have access to the options that your character can carry.

However, if you and your party run into a gang of melee resistant mobs, maybe then u can swop out your swords and daggers with the staves your chocobos are carrying, effective turn your party into a nuke group. Of course out of combat.

just my 2 gils.

Their armory system does seem a lot like the license system and 12 and also FF Tactics. And maybe others but those are the two that I have played and seem similar.
____________________________

Elezen Archer
#35 Aug 06 2009 at 6:59 PM Rating: Good
**
264 posts
Yea, they need some kind of limitation. Whether that means a seesaw effect, or some kind of ability to set a weapon as your main, and not being able to do this in the field. That 2nd way would allow you to master everything, but you could't be a master of everything all the time. You'd have to choose something before hand, and then all other jobs you had would work something more like a subjob system ver. 2.0. The difference being that you could switch to any of your backup jobs at any time. Just not as powerful as your current main. If something kind of limitation isn't placed on it, then I am afraid it will be as another person said: everyone would be "required" by community standards to have everything mastered. I like a certain degree of specialization. I don't want to get in a party and have everyone tell me All jobs mastered or GTFO. The key here is the freedom to be a jack of all trades, but a master of none. Not a master of all trades.

In addition to some form of elitism forming around being a "Jobs Master", this would also lead to a lack of (for lack of a better word) team spirit. I will quote a player from a game I played, that had abilities that made it where everyone was basically their own army: "Heal yourself noob!". And this was said justifiably so, because if you have the potential to take care of yourself, then you should. So I see where someone with this view would be coming from. All I am saying is I dislike this idea, and do not want it in FFXIV. I want a strong and helping community.

Lets just say everyone can become a master of all jobs. And lets suppose that as soloable as FFXIV is, that some quests, mobs, missions, whatever are hard enough to require a group of "Job Masters". So they will work with eachother to achieve their goals, but not as a team. Because they are each so uber and badass, they do not need eachother's help. So while they are working with eachother, they are not working for eachother. Each is doing his or her own actions. If its magic resistant, everyone will melee. If its melee resistant, everyone will nuke. If everyone takes massive damage, everyone heals themselves. If someone dies, your on your own. I am not saying this is positively the way it is going to be, but FFXI made people dependent on eachother. FFXIV sounds like it is trying to make people so self reliant, that it will be like a lot of other MMORPGs where there is no sense of community or team. And why should they be helpful or have any sort of want to act in favor of the team? They can solo everything, and frankly don't need you. This is all speculation though, we don't know the dynamics of the battle system yet, and they can still put in those limitations.

Also, Cannoneer....... just sayin :)
____________________________
I also want double eyepatches, to increase my pirate bravado.
This forum is read only
This Forum is Read Only!
Recent Visitors: 18 All times are in CST
Anonymous Guests (18)