I've been reading a few threads on the "job" (for lack of a better term atm) system, and I agree it should have much more depth. But that's only half of the equation. Mob AI needs a serious buff. You can have a crapload of abilities, but if the mob AI does the same thing over and over, what is really the point?
In FFXI, most fights are planned out well in advance. You do this at 75%, you do this at 50% etc. Boring. Mobs need to be more random and battles more fluid. Be honest, those of you who did/do FFXI endgame, after the first few battles with a new NM, it's basically autopilot from then on. Mobs should be just as deep as PCs with even more abilities. Without cheesiness, how hard is a mob that only has 3-6 abilities? I want to see mobs with tons of different abilities.
Make them smarter, for instance, if they're getting melee zerged down, have them go defensive, buff up, call for help, kite you, and/or start dropping AoEs after they "realize" what's going on. Anything to throw a wrench into your plans. These things are well within the realm of computer science today. **** they were within the realm of computer science when XI came out. I don't want to see anymore super detailed so-called "strategies". There's nothing strategic about a zerg. If you think so, I'd love to play chess against you. I want to see fluid battles, that call for quick thinking, due to unexpected circumstances. Not a script.
Victory should mean something, not be expected. It's silly to "farm" HNMs for gear every week. I'm thinking something along the lines of a FFXI RDM vs 6 ep mobs. In this case tho, the RDM is the HNM and the eps are us. The RDM would use all his tricks to try to survive, not just stand there and get pounded into the ground.
Also, how about a little more dungeon crawling? Nyzul is fun, but too restrictive. FFXI is WAY TOO RESTRICTIVE. You can only do this every 72 hours. You have to pay hundreds of thousands of gil to do this. This only pops once a week (real life time). Just stop it already.
Another flaw of FFXI is the dependence on gil, instead of combat. Of course, currency is needed, but it shouldn't be the main focus of the game. When people have to take weeks and months of farming to afford one piece of gear, that's way too much. And it only opens the door for RMT activity. I'd like it if there were basic gear (NQ AH stuff) that can be upgraded with "battle points". Now instead of spending months farming for that +1, you just go about your business in game advancing your character, and you will eventually get your +1, or +2, or +3 etc. Also for the hardcore players, it's the same thing. They'll just upgrade faster.
Of course they'll still be the rare gear. But even that needs an overhaul. I think getting rare gear should be a testament to your skill, not how many friends you have. I know, someone is gonna chime in with the old "but why play a MMO if you wanna solo". Well, consider life a MMO. You level up in school, (solo) get a job depending on your credentials, (gear and $$$) then contribute to society (join a pt). It's a rough analogy, not to be taken too literally, like most, but I hope I made my point. The main difference is that in the game, you can continue going back to school indefinitely (if only life were like that. I'd love to be a life long student).
I know I'm probably asking a lot, but as much as I love FFXI, I really, really hope this doesn't end up being FFXI+1.