A game needs limitations, but a seesaw mechanic is a poor way to implement limitations. Myself and a lot of other players want to see an Ability Point system where you can choose which abilities you'll have access to.
This is what I would like to see.
I am not really too fond of the idea that now anyone can change jobs just by changing their weapon.
I know a lot of people are totally behind the "more solo play" idea, but I'm really not.
I'm sorry, I know that may draw some criticism, but it's how I feel.
I hear a lot of people voicing their concerns over "It's too hard to find a group in FFXI. It takes too long." (I played a white mage so I never had this problem; I can't understand how hard it must have been for some classes)...but is making more solo play the answer.
Problem: It takes too long to find a group.
Solution: Make finding a group easier.
Wait that's too hard, let's try something else.
Solution 2.0: Make grouping less required.
Solution: Let everyone play every job and let them change at any time they want!
The idea of "you're a fierce warrior and you got hurt badly. No worries, now your a mage and you can heal yourself! But now you'll die if you try to fight that monster. No worries, you're a fierce warrior again!"
This also bothers me for another reason. Is everyone going to be "expected" to have skills unrelated to their class?
For example you want to join a group but you only mastered your magical attack skills. The group finds out you have no healing skills and no swordsman skills...you know "just in case" you might need them.
You get booted from the group so they can find someone who does.
Or, you're a white mage who has no magic attack skills. You're in a party and your group is doing okay and doesn't need healing too much. They decide they would rather have you switch to your black mage class and help kill faster, and then back to white mage (or FFXIV equivalent) to heal every other round.
But oops, you didn't raise your black mage (or whatever) magic skills. So they dump you to find someone who has.
Before you criticize this I just want to say I've played a lot of MMORPGs where people have been dumped from groups for a lot less...always under the claim that they could potentially slow them down.
If it's going to become "generally accepted" that everyone have multiple skills in multiple areas and they should change on the fly I'm going to be bothered.
When I play I want to play a white mage. When I join a group I want to do healing. I don't want to hear "Since our swordsman left can you switch to your non-existant swordsman class for the rest of the group? I have a white mage friend who is coming to join...oh...you don't have a swordsman class. I see...well...good-bye."
THIS is why I support an ability point idea. I don't really like the idea of dropping a stat/skill to raise another, but I like the idea of only putting so many points into your stats.
Maybe SE should just allow us to create a few characters on one account free of charge so we can experience the other classes at their full potential.
That's just how I feel. Edited, Aug 8th 2009 12:05pm by Finaa Edited, Aug 8th 2009 12:07pm by Finaa
EDIT: I think I'm done worrying about what will happen as a result of this job system that, to be honest, I (we) still really don't know much about. Speculating too much on it starts to get me worried when, in fact, I shouldn't be.
*Waits patiently for more information on the Armory* Edited, Aug 8th 2009 12:17pm by Finaa