Forum Settings
       
1 2 3 Next »
This Forum is Read Only

Finalfantasyxiv.com got updated - NEW INFO!Follow

#102 Aug 08 2009 at 12:06 PM Rating: Decent
*
172 posts
Did anyone else notice in the Leeroy story, he was fighting rodents and worms? I'm praying that was just a joke.
____________________________
75 BLU | 55 BRD | 47 THF | 44 BLM

SEA: O
SKY: O
PM: Complete
ZM: Complete
ToAU: Complete
#103 Aug 08 2009 at 12:22 PM Rating: Excellent
*
96 posts
I think it is wrong to call it FFXI-2, if you look at it yes it has visulary similarities to FFXI.
But the way your character grow, with the new weapon system, seems vrey new and interesting. Alos the quest system sounds interesting (sounds a little like FFXII where you could go out and kill different marks/mobs to get rewards).
A thing i like about FFXI and FFXIV is it doesn't look like a cartoon, like every other mmorpg to day.
#104 Aug 08 2009 at 12:46 PM Rating: Excellent
*
180 posts
Sloannn wrote:
I couldn't agree more. Honestly, they said the story is going to be entirely different. There is no excuse for not make a new race, and that stupid statement about familiarity is just SE being stubborn and making excuses. If you want familiarity keep the 5 races and add a new one.


Agreed, if you want to leave on the 5 races then go ahead... but then give us something different like new races as well. I know people have been asking for new races for years now.

Sloannn wrote:
Honestly aside from changing weapons on the fly rather than the mog house the armory system isn't entirely different. That Leeroy story on the website would sound the exact same in FFXI, they'd just have to say "he went back into town quickly and changed his job" instead of just switching than and there, big whoop. More convenient? Obviously. Different and new? Nope, sorry. He sees a fish in the water on his way back? Well tons of people in FFXI carried fishing poles around regardless, it's no different. His skill goes up when he fishes. Than he goes into town and crafts. News flash, you can craft anywhere in FFXI. The zones do looks awfully familiar, hopefully they're saving the good ones of beta and TGS and other major sources of advertising where it will hook more people.


Agreed, they are just making it more convenient for us to change jobs. We don't have to go back to a town or city to do it, just do it wherever you want. But... they also mentioned something about having to be careful of your inventory because of this, so they better not skimp on inventory space. Also agree with the fishing and crafting... people who are big on fishing and crafting usually bring their supplies with them or have it in their satchel, unless its a crafting mule.

Sloannn wrote:
I agree on the cities as well, but I think SE has potential to design them very innovative and jaw-dropping, so I can deal with a desert,port and forest city.


Same here, just from the sketches on the page you can see how different and beautiful the cities are. I will admit that, SE does make a pretty zone so no complaints on that. I just hope they give us more than a really pretty FFXI with a different job and quest system. SE can change the stories as much as they want, but if its always looks like a prettier copy of their previous game with a few changes people might get bored.

Like I said, I'm excited... I'm hoping they are going to release information that just makes me giddy with joy. I won't totally judge the game or decided if I want to play it or not until I have all the information on it. Just hope SE gives us something that makes me go 'wow, now that is different' and not a continuation of 'wow, this reminds me of a prettier FFXI'.

Go Go SE, do it!! =D

Edited, Aug 8th 2009 4:49pm by YfandesofBismarck
____________________________
Yfandes of Bismarck
Almandine LS
DNC75(4/12/09)| BRD73 | DRG63 | RDM53 |
#105 Aug 08 2009 at 12:59 PM Rating: Good
***
1,049 posts
Quote:
3 Cities... a Desert, Port and Forest. Yeah seen this, its called Bastok, Windy and Sandy.

You can easily simplify things if you want to. But, really, I bet most people fall into one of those categories. Either, they want to start out in the middle of a forest, or maybe on the oceanside, or they think a desert would be 'new and interesting'. Having it limited to three cities (unless the city in the mountains shows up as a starting location) did give me a similar feeling, and being experienced with FFXI, making the connection was easy. But I think SE is simply striking at what people identify with. The fact that way more people started out in San d'Oria compared with Bastok and Windurst is testament to that. For some reason, people identify with a castle in a forest rather than a 'technological' desert city or a rural tree-based city.

Then, ****, if they had announced a city deep in the canyon, an island city, and a city built on top of a giant tree (see: Cleyra :p), people would still make the connections. "Oh, look, a tree! Well, Windurst had a large tree. That's just a Windurst copycat!" The fact that certain people debate whether Gridania is closer to Sandy or Windy proves this, to a strong degree. Some say Ul'dah is very close to Sandy, when others say because it's in the desert, it must be a 'Bastok-clone'. All cities will have some similarities to each other. But instantly making the connections is crude and premature. Architecture, surroundings, and people / government make a city what it is. Most people consider just a single aspect, and with that, any connection can be made.

Additionally, as some have brought up, having fantastic cities in the beginning just makes expectations all that much higher. Like someone said, "If Bastok were Sea, getting Sky would be far less special." If the beginning cities are this fantastic, having a floating city or something entirely unique later on is almost to be expected.
#106 Aug 08 2009 at 1:27 PM Rating: Good
***
1,218 posts
Evayde wrote:
Did anyone else notice in the Leeroy story, he was fighting rodents and worms? I'm praying that was just a joke.

You expect the starting areas to be populated with dragons?
#107 Aug 08 2009 at 1:40 PM Rating: Excellent
*
180 posts
BlackRagnarok wrote:
Then, ****, if they had announced a city deep in the canyon, an island city, and a city built on top of a giant tree (see: Cleyra :p), people would still make the connections. "Oh, look, a tree! Well, Windurst had a large tree. That's just a Windurst copycat!" The fact that certain people debate whether Gridania is closer to Sandy or Windy proves this, to a strong degree. Some say Ul'dah is very close to Sandy, when others say because it's in the desert, it must be a 'Bastok-clone'. All cities will have some similarities to each other. But instantly making the connections is crude and premature.


I don't think it is crude or premature at all, like you said yourself:

BlackRagnarok wrote:
Having it limited to three cities (unless the city in the mountains shows up as a starting location) did give me a similar feeling, and being experienced with FFXI, making the connection was easy. But I think SE is simply striking at what people identify with.


I never said it was a bad thing that they reminded us of these three cities, I simply said that it bothered me slightly and that I would not judge until more information was given because those sketches do not give us enough information. I saw what you saw, seeing that like you I have played FFXI for a very long time, similarities between what I am used too and what they are showing us of FFXIV. From reading other people's posts, I am not the only person who sees the similarities as well... and even SE said they were keeping the same races to some extent because they wanted people to be comfortable and have something to relate too.

So making the connection isn't crude or premature, actually I would say SE is doing a good job at making people feel comfortable with the game. I've already seen posts of people saying they were going to change races, but then saw the same race they were in FFXI and decided they liked it. Or that 'such and such' a city reminds them of their city in FFXI so they want to go there. All I meant by my post was, I don't mind the familiarity but also give us something different so we have new and different things as well. ^_^
____________________________
Yfandes of Bismarck
Almandine LS
DNC75(4/12/09)| BRD73 | DRG63 | RDM53 |
#108 Aug 08 2009 at 1:50 PM Rating: Good
Scholar
*
123 posts
Quote:
I never said it was a bad thing that they reminded us of these three cities, I simply said that it bothered me slightly and that I would not judge until more information was given because those sketches do not give us enough information. I saw what you saw, seeing that like you I have played FFXI for a very long time, similarities between what I am used too and what they are showing us of FFXIV. From reading other people's posts, I am not the only person who sees the similarities as well... and even SE said they were keeping the same races to some extent because they wanted people to be comfortable and have something to relate too.

So making the connection isn't crude or premature, actually I would say SE is doing a good job at making people feel comfortable with the game. I've already seen posts of people saying they were going to change races, but then saw the same race they were in FFXI and decided they liked it. Or that 'such and such' a city reminds them of their city in FFXI so they want to go there. All I meant by my post was, I don't mind the familiarity but also give us something different so we have new and different things as well. ^_^


Agreed,and the cities are probably the part I'm least worried about, and that's a great way to look at things BlackRagnarok, if these are the starting cities, the Mountain City and the villages scattered around the game (*crosses fingers*) will be spectacular.

I can't say any of this information revealed about the game would disappoint me if SE didn't come out and say specifically that this game will be totally different from FFXI. You just can't back that up with the exact same races having the exact same strengths and weaknesses, and cut the tail of one of the races. Just hoping they are taking the **** and scaring us and will show us that male Mithra/Viera/Gria next months at TGS where EVERYONE will be watching ^^.
#109 Aug 08 2009 at 1:58 PM Rating: Good
**
264 posts
@ KarlHungis

No silly, we expect Crabs!!!!! lol


~Craba Craba Crab-aba, I wanna reach out and Crab ya~

I am so sorry, I appologize everyone, but I couldn't resist.
____________________________
I also want double eyepatches, to increase my pirate bravado.
#110 Aug 08 2009 at 5:20 PM Rating: Decent
*
172 posts
KarlHungis wrote:
Evayde wrote:
Did anyone else notice in the Leeroy story, he was fighting rodents and worms? I'm praying that was just a joke.

You expect the starting areas to be populated with dragons?


No, but i didn't expect the starting areas to be populated with the same mobs as ffxi.

Edited, Aug 8th 2009 6:21pm by Evayde
____________________________
75 BLU | 55 BRD | 47 THF | 44 BLM

SEA: O
SKY: O
PM: Complete
ZM: Complete
ToAU: Complete
#111 Aug 08 2009 at 7:11 PM Rating: Good
***
1,218 posts
Evayde wrote:
KarlHungis wrote:
Evayde wrote:
Did anyone else notice in the Leeroy story, he was fighting rodents and worms? I'm praying that was just a joke.

You expect the starting areas to be populated with dragons?


No, but i didn't expect the starting areas to be populated with the same mobs as ffxi.

Don't be absurd. If it was going to be like FFXI they'd have mentioned how Leeroy took a break from killing crabs to go kill some other crabs.

Edited, Aug 8th 2009 11:12pm by KarlHungis

Beaten to the punch!

Edited, Aug 8th 2009 11:12pm by KarlHungis
#112 Aug 08 2009 at 7:31 PM Rating: Decent
Scholar
**
737 posts
I didn't see Leeroy fighting **** besides air. Where are these worms and rodents?
____________________________
#113 Aug 08 2009 at 8:14 PM Rating: Default
*
90 posts
If they set the Disciplines up FF Tactics style, I could really get excited for this game. I know it's speculation but I can absolutely picture this. The Disciples of the Hand can turn into Chemist, Engineer, etc.. The Disciples of the Land can be Geomancer, Beastmaster, etc.. War can be Knights, Sams, etc.. and Magic can be Blm, Whm, Time Mage etc.. All according to what you want to go for. This would probably sell me and even get me inspired to play another MMO from SE. I'm hoping...but not getting my hopes up
____________________________
Scientists have discovered that saliva actually causes cancer. But only when swallowing small amounts over a long period of time
#114 Aug 08 2009 at 8:23 PM Rating: Decent
Scholar
****
9,997 posts
That seems unlikely to me, but that is an interesting idea.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#115 Aug 08 2009 at 8:35 PM Rating: Good
**
264 posts
@ Displace

The worms and rodents in FFXIV have cloaking technology. They got it from the Klingons.
____________________________
I also want double eyepatches, to increase my pirate bravado.
#116 Aug 08 2009 at 8:43 PM Rating: Decent
*
132 posts
That would be pretty cool. Especially if you could max out a job or 2 in each discipline so you could retain a see-saw style too since other jobs of the discipline may not be able to reach the same efficiency but now you have 4 or 8 maxed out jobs to choose from which can be switched on the field.
1 2 3 Next »
This forum is read only
This Forum is Read Only!
Recent Visitors: 19 All times are in CST
Anonymous Guests (19)