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Crafting classes and guild levesFollow

#1 Aug 07 2009 at 4:03 PM Rating: Good
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I'm assuming that crafting classes will be able to obtain guild leves like the other classes and would pretty much require them to turn in a crafted item. Wouldn't that create a demand for the materials that would drive the prices extremely high? Or could you just buy the item needed in the AH or would the crafting result be an rare/ex item? There's some factors in this I can't fully wrap my mind around.

It would be cool if you needed to enlist the help of a gatherer of some sort to help you get the materials needed but if you can buy what's needed from the AH that seems really lame.
#2 Aug 07 2009 at 5:48 PM Rating: Good
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I think it mentioned an example that a quest might involve a crafter going out to obtain some materials, but would need to enlist the help of another class. I think it mentioned a melee class.

I would like to think that there would be an incentive for both classes. The crafter gets his material and in return he can craft a certain item that the melee class is looking for.

For example: Bob needs to get some Iron from a mine, but the mine is littered with monsters, so he enlists Jimmy the melee to help rid the cave of the monsters so that Bob the crafter can mine the material. Mission complete. Head back to town and turn in your card, and collect the reward or the skill to make the item.
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#3 Aug 07 2009 at 6:23 PM Rating: Excellent
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Quote:
For example: Bob needs to get some Iron from a mine, but the mine is littered with monsters, so he enlists Jimmy the melee to help rid the cave of the monsters so that Bob the crafter can mine the material. Mission complete. Head back to town and turn in your card, and collect the reward or the skill to make the item.


Alternately, Bob has been working on his swordsmanship and takes care of the monsters himself, only pulling out his pickaxe when the coast is clear. Remember, the capacity to solo is emphasized, and while I'd certainly prefer to take along a friend to protect me, the quest itself can't be so challenging as to force a partner on me.

Perhaps some sort of parameter could be changed to make the quest harder, forcing you to bring a friend or two if you so choose, in return for a higher reward or something. But again, the reward difference can't be too severe, else solo players would quickly complain that party players always get better stuff. Whatever the case may be, I'm sure the devs have already asked these questions of themselves and come up with solutions which we'll discover come beta period.
#4 Aug 07 2009 at 7:01 PM Rating: Decent
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I'm more worried about if the quest has to get a crafter involved. Using a gatherer to mine something isn't too different than a fetch quest and I don't see a problem with that. Getting a crafter involved could bring the economy of the game into play if any materials for a crafted quest item can be sold on the AH. Would all materials for these recipes be ex? Demand for these materials would be high and drive prices up and if some of those materials were used in other useful recipes it could have a significant impact on prices of useful gear.



Edited, Aug 7th 2009 11:03pm by LeadSalad
#5 Aug 07 2009 at 7:12 PM Rating: Decent
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I have no clue to as it's going to work. I'm just hoping to be able to do blacksmithing/goldsmithing and fishing without the 2 groups interfering with each other in some crazy SE fashion. I would like to know some limitations or rules of the systems.

I have a feeling alot of players are going to be deleting their character quite often to succeed in the path they want to go.

I'm blown away by FFXIV already. Crafting is what I did in FFXI 80% of the time. I wish all crafts were under one umbrella. I really don't want to have to level 2 characters because I'm limited by smithing or fishing caps and a seesaw effect between the two.

Wait and see.
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#6 Aug 07 2009 at 8:45 PM Rating: Decent
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Quote:
Alternately, Bob has been working on his swordsmanship and takes care of the monsters himself, only pulling out his pickaxe when the coast is clear. Remember, the capacity to solo is emphasized, and while I'd certainly prefer to take along a friend to protect me, the quest itself can't be so challenging as to force a partner on me.


Not sure where, but I think I recall something alluding to certain Guildleves requiring you to be a certain job, and that would probably not allow you to switch. That may be pure conjecture though.
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