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Gear changing animation...Follow

#1 Aug 07 2009 at 5:29 PM Rating: Good
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Well, with all the talk of changing gear to become other jobs, I have become very concerned about the gear changing animation! In FF11 changing gears meant your character completely diseappeared and not only that it was a pretty long load animation to see him again. Actually this one thing really bothered me and made me really dislike changing gear mid battle. It completely takes away from the experience for me, here I am fighting some mob and then I change gear and my character disappears, its disorienting.

Does anyone else have the same concern?

Some possible solutions:

Perhaps some sort of animation during the change, something flashy, so its not just your character vanishing.

All the websites don't mention changing your entire gear but mention just changing the weapon, perhaps there will be an animation to change the weapon that doesnt include the entire character disappearing like most games?

This might seem like a silly pet peeve. But it really does BUG the **** out of me.
#2 Aug 07 2009 at 5:39 PM Rating: Decent
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I assume with the newer game engine, we can expect something other than the characters disappearing. Some sort of flash or quick fade to the other gear would just be fine.

I do not want it so involved that my character pulls out a suitcase unlocks it, pulls out an iron, prepares the shirt, pants, etc, then pulls out a mirror... ya know. :P
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#3 Aug 07 2009 at 5:47 PM Rating: Excellent
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I can't quite remember how I felt about the flickering in FFXI.
I was much too fixated on the fact gear swapping made me lose my healing target. :::shakes a fist in SE's general direction:::

But as a creature of aesthetics, I can easily agree, changing gear animation would be delightful.

I think the Leeroy story section gives some hope to this:
Quote:

The party members go their separate ways following a successful outing, and while following the river back to town Leeroy is suddenly taken by the urge to fish. He secures his staff to his back in a deft practiced motion, and on the recoil pulls out his beloved fishing rod. The gladiator and thaumaturge are gone now, and all that remains is Leeroy the fisherman. Three shining trout! Not a bad haul.


Also, whose to say we switch often? We might be able to switch all the time, might only be able to switch outside of combat, we might be able to switch weapons in combat but armor sets only outside of combat, we might be able to switch weapons freely but only switch our armor when summoning our choco-mule outside of dungeon areas and outside of combat after spinning in place three times while hopping on one foot.

It's really up in the air at this point.
Even if it is a blink, it might not be occurring at an irritating pace.

Edited, Aug 7th 2009 10:34pm by Zemzelette
#4 Aug 07 2009 at 5:56 PM Rating: Decent
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Blinking constantly while playing as a rdm was annoying.

Something like a puff of smoke or flash of light would be nice as long as it's a quick effect and not a long animation. Also if it was something different depending on what job you're changing to would be cool.

Edited, Aug 7th 2009 9:58pm by LeadSalad
#5 Aug 07 2009 at 6:02 PM Rating: Good
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LeadSalad wrote:
Blinking constantly while playing as a rdm was annoying.

Something like a puff of smoke or flash of light would be nice as long as it's a quick effect and not a long animation. Also if it was something different depending on what job you're changing to would be cool.

Edited, Aug 7th 2009 9:58pm by LeadSalad


I really like the idea of a puff of smoke and maybe something different with differnet jobs. I hope SE spends more time on animations in general...alot of them were just too much the same in FF11.
#6 Aug 07 2009 at 6:15 PM Rating: Good
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Quote:
I hope SE spends more time on animations in general...alot of them were just too much the same in FF11.


Genuine PS2 limitations issue. A handful of non-animated emotes were originally supposed to be animated (or actually were for a short period) and were nixed because of complexities on the PS2. In the case of FFXIV, I'm sure that wouldn't be an issue.

As for a changing animation, something subtle where you don't really notice it but the character never actually vanishes from the screen would be great. I'm all for smoke and particles too, but even if changes don't happen frequently, it will get annoying if it's too flashy; especially if a group of griefers stand around in a crowded area and keep changing jobs rapidly to bog down onlookers with weighty changing effects.
#7 Aug 07 2009 at 6:36 PM Rating: Good
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Score: Default


Either we have a warlock here or someone really likes blinking. I can fix this though!

Ah... with such great power comes the great responsibility to use it as willy-nilly as possible.
#8 Aug 07 2009 at 6:42 PM Rating: Good
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Quote:
All the websites don't mention changing your entire gear but mention just changing the weapon, perhaps there will be an animation to change the weapon that doesnt include the entire character disappearing like most games?

Actually, there's a quote on 1up that addresses this.

Quote:
Komoto: "You can carry enough equipment around at any given time to change your style freely, and the system makes this easy by letting you change sets of equipment all at once."

That doesn't make it clear whether your body gear actually affects your abilities, or if you just change gear to support your new "job" after changing weapons. But it's something. And if they've got special features implemented to facilitate changing lots of gear at once, I would bet there'll be a proper animation for it.

My guess: actual movement animations for swapping weapons (kind of important if we'll be doing this a lot) and some fancy lighting/smoke effect for changing other gear.

Edited, Aug 7th 2009 9:42pm by Borkachev
#9 Aug 07 2009 at 6:51 PM Rating: Good
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zuogehaomeng wrote:
Perhaps some sort of animation during the change, something flashy, so its not just your character vanishing.


Kinda like this? >_>;
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#10 Aug 07 2009 at 6:53 PM Rating: Decent
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lmfao I was thinking that ^, but maybe a little shorter ^^;, with cool music too.
#11 Aug 07 2009 at 6:56 PM Rating: Default
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#12 Aug 07 2009 at 7:34 PM Rating: Decent
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I prefer this
#13 Aug 07 2009 at 7:54 PM Rating: Good
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I think the smart money is on something like Dress Spheres. This is a more technologically advanced world. Probably Aetheryte will be used to allow one set of clothes to be teleported off of you as another is teleported on to you. This is the most canonical way I can imagine allowing quick changes of armor.

*For the millionth time, I hope that this is not the kind of thing you'll be doing frequently. Not mid battle, not every few battles... pretty rarely.

Edited, Aug 7th 2009 8:55pm by Kachi
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#14 Aug 07 2009 at 8:06 PM Rating: Excellent
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::nod::

Something like that, but probably not that exactly.

The story of Leeroy didn't mention him trekking back to the teleportation point, and really anchoring this all to a location would undermine the freedom trying to be presented. On the other hand the story of Leeroy also implied he did in fact spend the whole party in the Discipline of Magic.

But there must be some restricting factors to gear swaps in play here, because it makes no sense to categorize things into Disciplines if you could access everything freely.




Edited, Aug 8th 2009 12:13am by Zemzelette
#15 Aug 07 2009 at 8:07 PM Rating: Decent
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Who says there needs to be any animation at all, I mean look at WoW. Changing gear in WoW is completely seamless, you don't disappear and there's no animation, the gear simply changes. Granted FFXIV is obviously on a different engine that doesn't mean SE can't pull off the same effect.

Edited, Aug 8th 2009 12:10am by JPwn
#16 Aug 07 2009 at 8:10 PM Rating: Good
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Kachi wrote:

*For the millionth time, I hope that this is not the kind of thing you'll be doing frequently. Not mid battle, not every few battles... pretty rarely.

I can easily see there being a penalty, most likely a time penalty, for switching gear. Akin to switching gear in Brenner n Ballista, or whatever that PvP stuff was in FFXI (been a long time)
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#17 Aug 07 2009 at 8:15 PM Rating: Good
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That makes me think; should there be a penalty for gear-swapping in FFXIV since equipment will play such a large factor? I'm thinking there will be one to avoid people doing stuff like changing from "Paladin" to "Dark Knight" the instant the monster's attention strays away from you so you can focus on damaging again.
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#18 Aug 07 2009 at 8:29 PM Rating: Decent
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Quote:
Something like that, but probably not that exactly.

The story of Leeroy didn't mention him trekking back to the teleportation point, and really anchoring this all to a location would undermine the freedom trying to be presented. On the other hand the story of Leeroy also implied he did in fact spend the whole party in the Discipline of Magic.


I think you misunderstood me. The teleportation points function on Aetheryte. I'm talking about taking that same type of technology and putting it into a portable device that changes your clothes, not actually using the teleportation points to change clothes. I mean, I guess that's possible too, but that's not where I'm putting my money.

Quote:
But there must be some restricting factors to gear swaps in play here, because it makes no sense to categorize things into Disciplines if you could access everything freely.


It could be that there won't so much be penalties as a lack of benefits. Go back to the AP system (the "BLU system") present in a lot of FF titles and completely separate games where you set abilities that you've learned, but don't have access to all of them. Maybe you'll have to set your abilities, and they'll stay set regardless of switching weapons/armor.

i.e., you've set Cure and Fire, which you previously learned, to your Gladiator. Switching gear to a mage won't actually allow you access to new abilities-- you'll still just have Cure and Fire. Switching will just allow you to work towards unlocking new spells (presumably you can't do it mid battle).

Something like that could conceivably nullify any advantage to changing jobs for combat purposes. Though it would probably be easier just to impose a penalty, which would be fine with me.

As for it making no sense, well, I mostly agree. It allows you fluid access to rigidly defined jobs (like in FFX-2). While that system can make sense, it's kind of silly, and I hope that's not what they're doing.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#19 Aug 07 2009 at 8:38 PM Rating: Excellent
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@ Seitekifu

Oh absolutely.

It'll be Darkfall's Plate-Mages all over again otherwise.

The MMO industry has been down this whole class-less path before. It would be a grave mistake to not impose some kind of limits. Since that's tied to armor, the mid battle strip-tease would have to get the boot.


@ Kachi

I see what you mean, my apologies.
That would be a **** good storyline explanation.

Pity! I was previously pretty fond of the chocobo packmule theory, largely because I want a chocobo.

That works too.
Maybe they are dividing things into Disciplines for frivilous reasons.
That is awful silly, but possible.

Edited, Aug 8th 2009 12:57am by Zemzelette
#20 Aug 07 2009 at 11:02 PM Rating: Default
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I'm betting the switching of disciplines looks like changing Dress Spheres/grids.

This just opens up the possibility of a Barbie MMO.

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#21 Aug 08 2009 at 7:33 AM Rating: Good
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I would like to see the weapon switching animation to be like .hack//G.U.'s animation.

Opening .hack//G.U. Fight Comments contain spoilers.

Essentially when you put away a weapon the character puts it whereever it would normally go (for example a shortsword may be held at the waist, and a greatsword would be kept behind the back) and a flash of light would engulf the weapon as it dissapeared.
The same would go when equipping a new weapon.

The weapon switch could be triggered by:
1.) Equipping a new weapon manually.
2.) Using a skill that needs that weapon to use.

For example, your character is using dual blades, but wants to use a skill that requires a great sword. Luckily for you you have a great sword in your inventory, but it's the middle of battle so you don't want to take the time to equip it manually, so instead you just choose a skill for the great sword and it changes it for you. (Although I'm sure FFXIV will have a way to do this by just pressing a button to change weapons...hotkey.)

So you put your dual blades down by your side and in a flash of light they dissapear. You reach behind your back and in another flash of light you pull out a great sword.

I loved this transition because it was so smooth in battle.
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#23 Aug 08 2009 at 9:27 AM Rating: Excellent
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I will not mind swaps at all as long as it is easy to do and has a flashy animation that doesn't take more than 3-4 seconds. I don't want the mob beating me silly for changing jobs and I surely do not want lengthy animations that happen even when I mistakenly push a button.

Swaps will happen as long as you are able to switch equip in the middle of a fight. Yes, I know it is horrible (I refuse to in FFXI) but really most MMO's do have swappers. If you don't want to, then don't, and if your party can't take the fact that you wont pop in a piece of equipment to make something ever so slightly better then play solo till you find some like minded folks (there are plenty just check the threads) to throw beatings with. People who get hung up on the fact that others don't like swapping are usually the type who think they are, or want to be, the "best at their job" on their server. These are people whose only major skills is playing a game for obscene amounts of time, living as a recluse to society, and "entertaining" themselves to girl gamers or manthras doing the /dance emote innocently in front the AH. Don't be this person. You play game for fun right?

Edited, Aug 8th 2009 12:30pm by waveren
#24 Aug 08 2009 at 1:53 PM Rating: Good
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If gear swapping is gonna be a big part of the game liek it was in FFXI i'd like to see a simple animation either a cascading type sparkle around the piece of gear swapped or a bright glow that fades into the new piece of equipment.

But that being said. I do hope that you only switch gear depending on what job you are playing atm. I don't want to swap a helm for a nuke then swap a dif one for a heal.
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#25 Aug 08 2009 at 2:02 PM Rating: Good
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SevenLittleChipmunks wrote:
I do hope that you only switch gear depending on what job you are playing atm. I don't want to swap a helm for a nuke then swap a dif one for a heal.


This

From the way the system is suppose to work from what we know I hope most people will be against gear swaps for a few points towards a debuff. Sticking to 1 gear set per job is good.
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#26 Aug 08 2009 at 2:04 PM Rating: Decent
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If the purpose of wearing gear is primarily to learn abilities, then I think what gear you're wearing will depend primarily on what it is that you're trying to "level."

But since there will almost certainly be stats on the armor, I'm kind of hoping that you'll be able to customize those stats more or less, like some of the newer gear in XI, but with more flexibility.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#27 Aug 08 2009 at 4:52 PM Rating: Decent
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I really hope the animation is something simple, like .hack or something as simple as how its performed in WoW, on another note I do hope gear switching helps you learn abilities to use with other classes like the FF Tactics franchise.
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#28 Aug 08 2009 at 5:24 PM Rating: Good
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I remember how in offline games armors defense rating was actually just as important as any bonuses it gave you, and not just a /mostly/ inert number, yea.. that was cool, they should bring that back...
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#29 Aug 08 2009 at 9:21 PM Rating: Good
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I was thinking over this gear swapping system and when trying to wrap my head around how this could work I thought of a possible penalty they could do that still goes in line with what they wanted to do but also won't have an animation/gear blink where it would try my patience. What if you could swap your weapon at any time but not your armor? Like you could swap your armor outside of battle but not in mid battle or mid event (can't swap new gear during crafting/gatherering events etc.), but you could change your weapon in mid-battle like they said you could. Thus you could change your job to get a nice cure in or whatever, but your gear would be the limiting factor on the switch. This would eliminate situational (Everytime) armor swapping and the horrible blinking out (and changing armor in mid battle doesn't make sense but weapon swapping might) and than they would just need to animate the sheathing/unsheathing of a new weapon.

That would be the ideal way of doing it. Heightens choice of gear for a given situation, but gives freedom in mid battle to change a discipline on the fly but not neccesarily in optimum condition. Would also solve the blink in issue.
#30 Aug 08 2009 at 10:13 PM Rating: Good
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The blinking effect in FFXI is due to PS2 RAM limitations. That being said, I truly hope FFXIV doesn't aspire to be as macro friendly as FFXI. It's cool and all to bring gear for fishing or some other activity, but forcing players to need windower scripts to do their job is not a good thing. I'm sick of blinking like a Xmas tree. Please SE, let us augment situational stuff to our main gear.
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