Forum Settings
       
This Forum is Read Only

No place for pets?Follow

#1 Aug 08 2009 at 9:40 PM Rating: Excellent
7 posts
I been reading about the new changes for awhile now, and i really see no place or even a way to make pet jobs feasible. And yes i have read speculation about summoner being in the game. But Summoning is more of a magic than a pet job.
With the whole change jobs on the fly how would you even be able to keep a pet switch jobs and not be overpowered. Seeing as i really enjoyed the pet classes in FFXI i would kinda like to see them brought back with some kind of all around play style and not just the solo road.

Edited, Aug 9th 2009 1:45am by Gaspari
#2 Aug 08 2009 at 9:44 PM Rating: Good
Scholar
****
9,997 posts
Someone speculated that a job like Beastmaster could be something that stems from Hunting/gathering jobs. I don't think that's very likely, but an interesting suggestion.

There are too many ways that they could still implement pet jobs for me to bother listing, so don't start to worry about that just yet.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#3 Aug 08 2009 at 9:45 PM Rating: Good
Sage
*
131 posts
We don't know if you will be able to switch jobs during combat and we don't know if switching jobs will stop stats and abilities you could currently have in place. I would say there is still plenty of room for pet classes, just wait it out man and I bet you won't be disappointed.
#4 Aug 08 2009 at 9:51 PM Rating: Decent
Repressed Memories
******
20,814 posts
Gaspari wrote:
I been reading about the new changes for awhile now, and i really see no place or even a way to make pet jobs feasible.

I don't see how they wouldn't be feasible. You equip some "cesti" and become a monk. You equip a "lion tamer's whip" and become a beastmaster. Seems perfectly possible to me.
Gaspari wrote:
But Summoning is more of a magic than a pet job.

Depends on implementation. Classic FF summoners were casters. More modern FF summoner function more like pet jobs.
Gaspari wrote:
With the whole change jobs on the fly how would you even be able to keep a pet switch jobs and not be overpowered.

I don't believe we'd be allowed to change jobs in combat, but I assume pet job changes would be balanced the same way other job changes are balanced. I see no reason why they would require special treatment.
#5 Aug 08 2009 at 10:00 PM Rating: Decent
Scholar
**
737 posts
Limitations have yet to be introduced. SE is just hyping the changes. Stop worrying. I'm sure they have better ideas then us.
____________________________
#6 Aug 08 2009 at 10:21 PM Rating: Default
Avatar
****
4,775 posts
Considering SE still has no clue how to develop pet jobs, I'd say to to leave them out of FFXIV for the time being. Don't get me wrong, I love my BST, but it's just not as useful as my other jobs. There is no pet balance. As for the SMN class, forcing them to main heal to lv70 outside of astral burns is not acceptable either. I sure hope SE learns how to balance all jobs and setups. The tech glitch PUP had at launch was epic fail. You would basically spam your Auto as often as needed, no cooldown. SE gets wind of it and nerfs it shortly after thus killing the job. Now they force you to buy 10 dollar mini expansions for ultra uber 'pet gear' that you cannot find anywhere else.
#7 Aug 08 2009 at 10:27 PM Rating: Good
*
100 posts
I will be really ****** if there are no jobs, much less Summoners. Implementing them would be easy... switching to another job would cause the pet to despawn.
____________________________
WTB Pet class, preferably a magic based one.
#8 Aug 08 2009 at 10:32 PM Rating: Good
7 posts
Indeed i do believe SE is hyping the changes and doing a good job may i add. I am in no way trying to state that pet jobs are dead. But from what i have seen on other sites i question the need for pet jobs at all with the new battle system they are implementing. i also understand the fact that they have not said you could change jobs in the middle of a fight. But they haven't said you couldn't either. So why defend the fact that you cannot do it instead of providing idea of how it can be done.

I know it is still really early to say what will and will not be in the game. My intent here is to create discussion and here out new idea of how things could work or what we as gamers would like to not see in the game.

I will still buy this game as i have done every FF that has been a NA release so no matter if its bad or great it will still make my collection.
#9 Aug 08 2009 at 11:51 PM Rating: Decent
Repressed Memories
******
20,814 posts
Gaspari wrote:
But from what i have seen on other sites i question the need for pet jobs at all with the new battle system they are implementing.

There has been mention of fighting multiple mobs, and an extra meat shield is always useful.
Gaspari wrote:
i also understand the fact that they have not said you could change jobs in the middle of a fight. But they haven't said you couldn't either. So why defend the fact that you cannot do it instead of providing idea of how it can be done.

Because knowing the past history of many other games, probability would appear to be against being able to change jobs in combat.

SE hasn't said they will delete your character once you reach max level/growth, but they haven't said they wouldn't either. So how are we going to solve the problem of SE deleting our characters?
Gaspari wrote:
I know it is still really early to say what will and will not be in the game. My intent here is to create discussion and here out new idea of how things could work or what we as gamers would like to not see in the game.

I honestly believe that if SE chooses to implement pet jobs they will be able to do so in much the same way as they implement any other job. I just can't think of any realistic abuse or problem pet jobs would have that would require marginal effort compared to other jobs.
#10 Aug 09 2009 at 12:01 AM Rating: Decent
*
169 posts
Allegory wrote:
SE ... said they will delete your character once you reach max level/growth.... So how are we going to solve the problem of SE deleting our characters?


Go, go, Gadget rumormill!
#11 Aug 09 2009 at 12:17 AM Rating: Decent
Sage
***
1,675 posts
If there are summons, I'd want them to be huge and come from the top of the sky!

You'd just have to zoom out the "camera" a bit. :)

Honestly, I didn't care for any of the pet classes that much. They could totally revamp them or get rid of them and I wouldn't care.

DRG's wyvern had some decent dot and could heal, but always died in heavy combat, and didn't grow or change.

BST wasn't really useful in parties, partly because no one really know what they did.

PUP same as BST

SMN was ok in groups but didn't really "feel" like a summoner to me. and I guess they're forced to heal in PTs now.

In fact, none of the pet classes seemed like they belonged in FF, but eh, digression.

I'm sure, if included, they'd fit right in to FFXIV. I don't see what would be any different, it's not like SE's all: "Oh no, we changed the job system but we forgot about pets! Oh ****!, good job, Morimoto!"

They'd make it work.
#12 Aug 09 2009 at 12:39 AM Rating: Decent
8 posts
Parade wrote:
We don't know if you will be able to switch jobs during combat and we don't know if switching jobs will stop stats and abilities you could currently have in place. I would say there is still plenty of room for pet classes, just wait it out man and I bet you won't be disappointed.


I really hope that you cannot change classes mid combat. It takes away from the strategy element when engaging in combat. Being able to change before and after would be fine, but mid-combat I think would be unbalanced and break the flow of combat.
____________________________
Brrraaainsss...
#13 Aug 09 2009 at 2:31 AM Rating: Default
**
817 posts
i think changng job in combat isn't an issue, else Leeroy would be able to get a tough mob to 1% hp with his mage then switch to his gladiator for awesome xp, no way SE let that happens.

and i sure hope we'll get pets

if the system goes as i think/hope, you'll unlock the ability with some "skill"(there equivalent to lv.) in the weapon tied, with probable tree to choose in
(for exemple, staff would get you started with black magic/white magic and lv.10 in each unlock smn magic)

ex:
skill 10 axe/whip : charm
skill 20 axe/whip : call beast
skill 20 polearm : call wyvern
skill 10 staff : summon
skill 10 h2h(aka socks puppet) : deployment
#14 Aug 09 2009 at 4:07 AM Rating: Decent
***
2,084 posts
For Beastmaster all you'd need is an equippable line of Bell Weapons. (or whatever.) Anything that might grant charm as an ability.


Summoner I'm honestly wondering if they'll keep it a pet job or have summons work as extremely long-to-cast powerful spells, as in past FFs.


As much as I'd miss Carby, I wouldn't mind seeing 'Summon' pop in that direction as a possible ability to 'equip.'
____________________________
What would happen if I hired two private investigators to follow each other?
#15 Aug 09 2009 at 5:16 PM Rating: Good
**
495 posts
I think we need to wait a bit, im sure pet classes are coming, they would be stupid not to open up that possibility as its a staple playing style in a lot of RPGs including Final Fantasy. Im guessing the 4 'paths' are not final and that there will be more paths. A pet path or discipline is not out of the question if you ask me.
This forum is read only
This Forum is Read Only!
Recent Visitors: 19 All times are in CST
Anonymous Guests (19)