Forgive me if a topic on this has been posted already. I looked, but didn't see one.
Over in the FFXI forums, an occasionally controversial issue is whether armor and weapons should have to be repaired. This topic came up frequently following the 2005 economic crash of Vana'diel, as players debated how to go about jump-starting in-game trade. The concept is simple: armor wear-and-tear either forces more gear to be purchased from other players, or it encourages players to buy consumable ingredients for repairing their gear, or it promotes paying crafters to handle the work. I actually spoke out against this concept at that time, saying it was too late in the life of FFXI to introduce such a new concept.
But here comes FFXIV, and this passage in particular caught my eye -- it's page five from the Armoury section, titled "A Leeroy of All Trades":
Upon arriving home, Leeroy puts aside his fishing rod and takes up his trusty hammer, blacksmithery having ever been one of his passions. He knows, as does any adventurer, that preparation is the key to any battle, and so sets to working the dents out of his armor and sharpening the edge of his blade. It's all in a day's work.
Now, this could just be SE trying to illustrate a story with a colorful example. However, this does seem pretty specific.
I'm willing to bet that item wear-and-tear will be a part of FFXIV. If such a system is integrated from the game's launch, I'm wondering if this would be received better by the playerbase than it would have been in FFXI back in 2005. Although I was against it back then, I'd be in favor of it now. Players who are new to the game would be able to work on their crafting skills from Day 1, giving everyone a fair chance at staking their claim in the economy of refurbishment.
What do others think about this? Do you see this as just a story, or a sign of things to come?