I don't see why gear has to be the entire game like ffxi is
You realize that this is an mmorpg right, and not a mmofps.
Before the ilk of expansions, and new content, and fancy graphics, reaching the highest level was what drove people onward. It's not that it was a particularly superior way of motivating people, it's just that massively anything
was a very new concept. There was only single-player games to go on, and single player games had an end.
That's why it's called End
game, because that used to be it
And that's why Grind and Timesinks were born, because the longer it takes someone to get to the End of the Game, the longer they play.
Everything you've come to define as Hardcore MMOs is only like that because Endgame used to be The Carrot.
The advent of Casual Gaming was a risky commercial venture, removing the previously profitable Grind and Timesinks in order to become accessible to a wider P(l)ayerbase, sacrificing a playerbase of longevity for one of size. For better or worse, that movement killed reaching Endgame as The Carrot. Enter shiny new content, new armor, new weapons, new areas, and the invention of the Expansion Pack. Nowadays, The Carrot is Access, The Carrot is Silly E-***** Prizes, The Carrot is Armor.
Armor used to be how you obtained the Endgame Carrot, now Endgame is now how you obtain the Armor Carrot.
But let's not kid ourselves, The Carrot at it's heart is none of these things, much less Armor so singularly it has to be such a definitive force in the genre. The Carrot at it's heart is and has always been Power and Prestige.
That can take on any form we please. Edited, Aug 16th 2009 10:07pm by Zemzelette