What the **** does that even mean that common sense is a part of skill in video game? Is that supposed to be insightful? The fact that common sense applies to virtually everything one does? You hand most people a controller and tell them to play a game, they won't know what to do, regardless of how much common sense they have. It will take time for them to develop the skills. Just because one person was being agreeable with you, don't go getting a big head.
If you don't know what common sense is in a video game, then thats your problem. If you hand a "gamer" any game in 30 mintues or less time, that person would have the game mapped out. Once you get an understanding of the game, any person with common sense are "good players". For example, in RTS games, after the 20 minutes tutorial, I usually go straight online and crushing people. In the 20 minute tutorial you get an understanding of the game, and what each unit in each army can do, then common sense takes over online. Same for madden, if you understand football and how madden plays then with common sense you will be a good gamer. An understanding of football and common sense would tell you to punt on 4th down and 19 and stuff like that, and even what plays to use vs what defense.
This goes for pretty much every game, once you understand how the game plays, all it takes is common sense to be good at it. For example, I'm soloing on blm, of course I want to stand far as possible from the mob before I nuke it. Then, of course I want to sleep it before it reaches me, and repeat. I want to cast buffs before I start fighting, thats all common sense. A person with no common sense would stand right next to the mob right before he nukes it, and just get pounded on. Common sense vs skill is easier to see in real life. In basketball the common sense part is you want to get the ball in the hoop. Now, how you go about doing that is skill. How light to shoot the ball, how hard to shoot the ball, and when to shoot the ball, all falls under skill.
Games doesn't have this amount of depth. Their is some skill involved in games, but a lot of it is common sense and understanding the game. A "gamer" is usually a person that can pick up any game and within a short amount of time be great at it.
Further exemplifying how (to be blunt) stupid you're being, can you not see how I can trust a professor's input on a subject and not ask them explicitly about it? Because if you can't, then I'm sorry, but you really are pants on head retarded. Well let me help you just in case. If a professor teaches me a universal principle, like atoms have mass, do I need to ASK them if a hydrogen atom has mass?
Hundreds/millions =! FFXI
You shouldn't have to ask them anything, common sense should tell you that talking to that amount of people is nowhere valid enough to talk for millions. You don't know how 5% of the playerbase feels, so speaking for 90% is not valid. Then saying it could be 99% is even funnier when you don't know how 5% of the playerbase feels. Just say the people I talk to is 90% to 10%. Don't say that 90% of the "playerbase" thinks a certain way, and think that is anywhere close to a valid number (pulling numbers out of your ***).
And that was the point. I never said my education was relevant to everything said in this thread, just that my observations about player opinions do have generalizable validity, and that I wasn't pulling numbers out of my ***. I have conceded that I don't know about Japanese players' opinions, but then I really doubt their opinions differ so greatly. Game design is a very psychological field, and I don't think the Japanese have an entirely unique psychology.
Well since the japanese has played 2 years before na and is still around I beg to differ. At least on my server they was still their, and killing hnms. I had a few Japanese friends (some in my ls and some not) that could speak english and never heard them complain. This again is not valid enough to talk for the japanese people, as these are just the few I knew and could talk to. I would think the japanese people would way heavier on SE view of the game since SE is a japanese company. The japanese community can also communicate with SE easily, and without a language barrier. Even without knowledge of the japanese playerbase it was still a very inaccurate number.
MMORPG or MMOFPS or not doesn't matter. Ranking system would be a far better dynamic than Gear. Mmorpgs are not RPGs.
Yea it just has rpg in the name. It is a rpg just one that is online and played with millions of people.
IN Rpgs once you reach the end of the game you obtain the best possible gear and its over with. Never will there be a better gear and at some point you can get all the secret gear in decent finite time and finish the game feeling accomplished.
This is not true, even in offline rpgs, most of them have downloadable content. Content usually comes out after the game was released and a lot of it, the only difference is you have to pay for it.
And like someone said in a previous post skill is dexerity and stragedy. Theres nothing else to it. And like someone mentioned about the blackmage sleeping and nuking your right, this isnt skill it is common sense, but who said FFXI required skill to begin with? it doesnt just a never ending time pool. Thats why Im saying FF14 should be more based around skill than gear. The grind should be an enaging gameplay like most other FF games...
So lets see you said skill is only dexterity and strategy and want a game based on skill. In your form of skill, the game would just be based on making a winning strategy and common sense (or mental skill). That is cool but again gear will always be the reward in a RPG, especially a mmorpg.
The grind should be an enaging gameplay like most other FF games
Most other FF games has gear as a major reward, just nobody to show it too. They still required you to have gear, and it was very important. Its a reason why gil is in every FF, and its not to buy skill. Its to buy gear, and their was rare pieces in every FF. Its goes like this, rank is to fps, like gear is to rpg. That doesn't mean their won't be titles and ranks in rpgs, but gear is the real reward. They said PvP will take a similar form so ffxi's PvP, so I doubt that will be the "reward' your looking for. Edited, Aug 18th 2009 10:46am by HocusP