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Mage's Weapon Skill-Ups? Help me out!Follow

#1 Aug 09 2009 at 5:49 PM Rating: Decent
283 posts
When i first started playing FFXI as a "back-line job" I felt really gimp (even though my level was high) when i went to farm because my weapon skill was so low. Sure I could Firaga my mobs to death but it made me regret leveling a mage job first instead of a melee.

If the Armoury System does promote "levels" through weapon skill, how does a mage advance? How does Leeroy have a "well worn staff" if he's casting spells? I know the rumor is "four person partys" so are we to expect mages to melee or to somehow attack to advance a mage weapon?

Wondering if anyone has any thoughts about this.

#2 Aug 09 2009 at 6:27 PM Rating: Decent
43 posts
I imagine that mages will get Weapon skill ups from Skill ups like they did in FFXI just becase its weapon based advancement rather than job based doesn't mean S.E. will expect mages to commit dumb suicide by getting stuck in to meleeing with a wand or staff.
#3 Aug 09 2009 at 6:38 PM Rating: Good
257 posts
Perhaps if you obtain certain spells by use of a certain staff, the more you use that spell, it'll skill up the staff? Melee with the staff will also skill it up but at a much slower rate so staff skill up isn't much faster over regular weapon skill up. That's one possibility.
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#4 Aug 09 2009 at 6:50 PM Rating: Decent
40 posts
Hopefully mages will have a more of a role in melee than in FFXI during solo but in group you would be like any other mage in party. but i could be wrong. i guess it would be the amount of times you use magic atks or something like that
#5 Aug 09 2009 at 6:54 PM Rating: Decent
169 posts
I'd be more willing to bet that mages will have a more active role in combat this time around. No problems getting weapon skill ups if you're expected to be in melee combat. I could also see spellcasting granting staff/wand/whatever skill ups, but I think that's less likely.
#6 Aug 09 2009 at 7:57 PM Rating: Decent
340 posts
My theory - weapons unlock sets of skills, sets of skills are raised via use. A skill would be Black Magic. Cast a BLM spell, get BLM gains. The weapon doesn't level, the skills do.
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#7 Aug 09 2009 at 8:11 PM Rating: Default
706 posts
I hope they don't expect Mage classes to Melee.

If I wanted to be Melee, I'd choose a Melee spec. If I wanted to be a hybrid, I'd choose the closest to that.
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#8 Aug 09 2009 at 8:34 PM Rating: Good
62 posts
It could be a system like IX were you get some sort of AP after each battle and that would go to the skills your working on with whatever weapon you are using.
#9 Aug 09 2009 at 9:15 PM Rating: Decent
161 posts
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#10 Aug 09 2009 at 9:47 PM Rating: Decent
123 posts
Mages in FFXI always casted using their hands, and in a way it kind of made them less of a "mage" if you catch my drift. I know it's a out there comparison but watch any of the old disney movies or LOTR or Harry Potter. They use their wands/staffs for magic. If you think about, weapons for mages served no purpose besides stat boosts, they weren't allowed to used heavy weapons because that would overpower them greatly. Anybody remember that RNG nerf? They were too effective with a bow and two weapons. Imagine a mage with a great axe, and in between swings is casting Flare, that would be overpowered. Let the magic come from the staff/wand/cudgel this time. My guess is if Leeroy's "well worn staff" is from casting.
#11 Aug 09 2009 at 11:57 PM Rating: Decent
9,997 posts
If melee and mage are actually going to be separated into two totally different classes, it seems more than a little likely that they will operate in some fundamentally different ways. Meaning they will probably grow a little differently than melee.
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