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I Hope SE's Brilliant Idea is Not.....Follow

#1 Aug 10 2009 at 5:29 PM Rating: Decent
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Dress Spheres like in FFX-2. That was just brutal ........

Discuss!
#2 Aug 10 2009 at 5:38 PM Rating: Good
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I think Dress Spheres in FFX-2 were awesome.

Counterpoint.
#3 Aug 10 2009 at 5:40 PM Rating: Decent
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I thought dress sphers were fun and if you turned the animations off it made the battles really interesting.
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Yay!
#4 Aug 10 2009 at 5:42 PM Rating: Good
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I don't think it will be.

SE said they want to make this an extremely popular MMORPG and believe they will do by having examined other successful MMORPGs.

FFX-2 wasn't an extremely popular game and part of that is likely because it was too 'girly', for lack of a better word.

I enjoyed it but not in the same way I enjoyed other FF games.
I also wouldn't really want dramatic cutscenes showing characters (even if it is just your own) switching disciplines.

Wouldn't that interfere with the flow of battle? Assuming of course, that discipline changing can occur while in combat?

I am going to imagine that people will be discipline swapping very often and getting a cutscene, even if it's skippable, every time is going to be annoying.

If they include an option to turn it off I'm sure everyone will do so.
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#5 Aug 10 2009 at 5:55 PM Rating: Decent
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I'm also hoping it's not dress spheres.

Don't get me wrong. It's true that I don't like the dress sphere system for purely cosmetic reasons, but I did enjoy the gameplay of FFX-2. Not enough to play it again for hundreds of hours, though.
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#6 Aug 10 2009 at 6:19 PM Rating: Good
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FFX-2 wasn't a disaster because of it's gameplay or battle features.

FFX-2 was a disaster because it was basically Charlie's Angels with a TERRIBLE plot/storyline and because the "perfect ending" was impossible to get without a guide.
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#7 Aug 10 2009 at 6:21 PM Rating: Default
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I'm pretty sure the consensus is that the battle system of XII was the best part of the game.
#8 Aug 10 2009 at 6:27 PM Rating: Good
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I didn't play FFX-2.. What are dress sphere's?
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#9 Aug 10 2009 at 6:43 PM Rating: Good
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EndlessJourney wrote:
I didn't play FFX-2.. What are dress sphere's?

http://www.ffshrine.org/ffx2/ffx2_dresssphere.php
that can give you the general idea.
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#10 Aug 10 2009 at 6:44 PM Rating: Good
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EndlessJourney wrote:
I didn't play FFX-2.. What are dress sphere's?


A dress sphere was a sphere that contained a job(such as Warrior, Dark Knight, and so on), and by equipping a sphere, you became the job that the sphere contained. You could change dress spheres mid-battle.
#11 Aug 10 2009 at 7:36 PM Rating: Decent
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And they included Sailor-Moon style transformation sequences!

Quote:
I'm pretty sure the consensus is that the battle system of XII was the best part of the game.


XII and X-2 are different games. Which do you mean? Though I guess it's probably true for both games.

Anyway, I don't think the X-2 system would be good for an MMO.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#12 Aug 10 2009 at 10:18 PM Rating: Decent
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But it would satisfy my long held desire for a MMO version of Barbie Horse Adventures!

It's a Brilliant Idea!
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#13 Aug 11 2009 at 4:59 AM Rating: Decent
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i think the armor sets will be quested.
i also think there wont be a weapon/armor shops but u'll get specific weapons and armor sets or something as quest rewards since it seems ff14 will be heavly quest related (ToUG).

is it just me or is a non stop quest grind kinda disappointing? i think there gona pull off something like monster hunter's quest system but a little more advanced.
#14 Aug 14 2009 at 1:12 AM Rating: Decent
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Dress Spheres worked for FFX-2, but I really don't want to see it in any MMO, unless its a class specific a ability, like scholar.
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#15 Aug 14 2009 at 6:09 AM Rating: Decent
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Kachi wrote:
And they included Sailor-Moon style transformation sequences!
Quote:
I'm pretty sure the consensus is that the battle system of XII was the best part of the game.


XII and X-2 are different games. Which do you mean? Though I guess it's probably true for both games.

Anyway, I don't think the X-2 system would be good for an MMO.

Eh, the battle system in XII was... okay.

Problem was, they tuned the entire game ludicrously easy, to an almost nonsensical point, because they were afraid people would freak out over having to move their characters in the field...

Which led the game to be so easy, that your gambit run allies can easily solo anything up to around 10 levels higher than you. And only stuff around 30 levels higher than you was reasonably difficult when you joined the fight.

That's... bad D:

Edited, Aug 14th 2009 10:10am by Karelyn
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#16 Aug 14 2009 at 6:25 AM Rating: Decent
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Karelyn wrote:
Eh, the battle system in XII was... okay.

Problem was, they tuned the entire game ludicrously easy

I think the format for combat was good, but that the game suffered from terrible ability selection, which led to the easiness.

The problem I saw was that all skills and the vast majority of spells were entirely useless. The most effective strategy was just to buff, autoattack, and heal. I literally left the game to watch television during a few major boss battles just to see if I could, and I could.
#17 Aug 14 2009 at 2:19 PM Rating: Good
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FFX-2's actual combat system was fine (alchemist+2xDRK was boss), it's the dialogue/"plot"/quests that were god awful.

FFXII's system was also fun if you controlled your use of gambits. Too many and the game became boring, too few and it got incredibly tedious micromanaging everything.
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#18 Aug 14 2009 at 2:55 PM Rating: Good
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Wow I never thought of it like this. This hot swapping is virtually exactly the same as using dresspheres...

I'm gonna say due to the nature of an MMO we'll be spared watching your char have sexytime with a gun and then shoot out your screen everytime you change jobs.

You've gotta admit though, X-2 had some great mechanics that were put aside due to its story. It had one of the most fast paced ATB systems ever **** it's faster then FFXII's, hot swapping in battles was nowhere near half assed, adding each animation and costume for each character was great imo.

But... Why did Yuna's physicality change THAT much even though her narration seemed like FFX still? The whole blatant ripoff of charlies angels? A story that has nothing whatsoever to do with Yuna, and then magically relating back to Tidus? A bunch of characters literally out of nowhere, never heard of in FFX? 90% of the game being the same old zones, not even rehashed!? Why SE! Why!
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#19 Aug 14 2009 at 6:33 PM Rating: Decent
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Laziness and I didn't care much for the DS'S

Edited, Aug 14th 2009 7:33pm by Ruam
#20 Aug 14 2009 at 7:44 PM Rating: Default
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Why all the hate for FFX-2? I actually kind of liked the game.
#21 Aug 14 2009 at 8:50 PM Rating: Decent
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I didn't get very far in FFX-2, I didn't much care for it. it wasn't bad just didn't keep me attention like XI and XII
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#22 Aug 14 2009 at 9:18 PM Rating: Decent
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Quote:
Eh, the battle system in XII was... okay.

Problem was, they tuned the entire game ludicrously easy, to an almost nonsensical point, because they were afraid people would freak out over having to move their characters in the field...

Which led the game to be so easy, that your gambit run allies can easily solo anything up to around 10 levels higher than you. And only stuff around 30 levels higher than you was reasonably difficult when you joined the fight.

That's... bad D:


Even setting that aside, after four years of FFXI, FFXII played entirely too similarly for me. I felt like I was playing FFXI where I had two NPCs with AI instead of actual players. It actually might have been a lot more fun if you could just play it multiplayer. And it was yet another game where all the characters were generic in gameplay terms (except for oddly, Fran and Balthier apparently had penalties with the bow and gun respectively... wtf?)

One of the problems with it, and I think this is a major problem with FFXI as well, is that after you inevitably get the relatively simple strategies fleshed out, the only thing to really enjoy are the action elements, which are scarce.

I enjoyed X-2. At least I liked it better than XII, not that that's a great compliment.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#23 Aug 15 2009 at 2:50 PM Rating: Decent
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If it would be "Dresspheres" what would be the problem with that, despite it can be something simple and do not have to come with "Sailor Moon ****-transfer-dance moves".

Although it's almost certain now that the whole "Job-Change" will be working mainly through changing weapons and changing armor will benefit towards certain jobs depending on what you wear(Like wear a Sword and you can be a fighter, wear a shield and Heavy Armor and you will lean towards "Paladin").

The X-2 and XII discussion is something I can't really follow. They got totally differnt gameplay settings, totally different chars, totally different story etc(you can guess where I am pointing at...)

I really loved FFXII especially for the fact it reminded me of FFXI. The battle system was fun and actually FFXII was one of the hardest FF's if you didn't start with Sidequests at the end of the game. 70% of all Optional Bosses(especially the Zodiac Bosses) could be attempted in the middle of the game and IF attempted at that time they were really challenging!

FFXII is my favorite FF gameplay-wise. Storywise it's still FFVII and FFVI right after. FFX-2 was not really good either gameplay, or storywise. FFX only had the bonus of the "Next Generation"...the FF itself wasn't that good either. For some reason FFXIII reminds me awfully a lot of FFX...but I got some love for it and hope the best^^ Versus XIII got potential, but could end as useless and unnecesarry as FFX-2^^
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