Quoted from myself in an earlier thread:
As for supporting the game on Macs, no, it's not going to happen. It's stupid to think that it would be economically feasible to bother porting the game from DirectX to OpenGL for a Mac, there just isn't large enough of an audience.
SE is not going to bother when the majority of mac users, myself included, also make full use of Bootcamp.
Just use bootcamp.
I agree that Square is not going to make a Mac port, but I do strongly disagree that it is not economically feasible to port a game to Mac.
When you release an MMO on Windows, you are competing with how many games? Well if you count F2P and Micro games, there's at least a few hundred other games you are competing with. If you only count P2P games, it's at around fifty competitors.
If you release an MacOS port of an MMO, who are you competing with? Well, there's... World of Warcraft... and... World of Warcraft.
Even though Macs only make up around 10% of computers, you are going to get a much deeper saturation of the MacOS market with a game, than you would among Windows users, due to the lack of competition. In the end, you would be looking at around a 2:1 ratio of Windows Users to mac Users.
Are you saying that it would cost over half already existing development costs to produce a MacOS port and support it? I find that a stretch of the imagination.
Of course, the FFXIV situation is complicated by the fact that they are already spreading their game release between 3 different systems. Because of that, adding MacOS as their 4th platform would not have as large of an impact as if they were going from a Windows exclusive release, to a Windows and Mac release. Edited, Aug 12th 2009 7:07pm by Karelyn