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Worry about the Armoury system.Follow

#1 Aug 13 2009 at 8:46 AM Rating: Default
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So from all the info that's been released so far, it seems that when a player swaps weapons, their job will automatically change. That worries me a little.

In FFXI it was generally agreed, with a few exceptions, that most jobs had a "best weapon." But there were a lot of circumstances when you might not want to use that weapon type, RDM with Joyeuse being a prime example. It worries me a little that if changing a weapon automatically changes your job type, it somewhat limits creativity and options.


On the flip side though, you're not going to have crap like sword-goons, so I guess that's a plus.


Otherwise the Armoury system sounds sweet, but this issue makes me wonder a little.
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#2 Aug 13 2009 at 8:56 AM Rating: Decent
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TravestyOfAsura wrote:
It worries me a little that if changing a weapon automatically changes your job type, it somewhat limits creativity and options.

No. This is largely a cosmetic change. Not that they want to, but it's fully possible to recreate FFXI exactly with FFXIV's equipment system. Don't think of a weapon as a weapon, it's just a means for changing jobs, like a moogle. Anything previously done by weapons in FFXI could simply be move to another or a new slot. Instead of having a Joyeuse "sword" you get a Joyeuse "armband" which goes in your new "wrist slot" and exactly duplicates the Joyeuse stats.

The new job system doesn't necessarily impose any additional limitations on creativity or options.

Edited, Aug 13th 2009 11:57am by Allegory
#3 Aug 13 2009 at 9:04 AM Rating: Decent
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I really think you're underestimating the importance of weapons. They've put a pretty heavy emphasis on them in all the interviews. I really don't think they'll be limited to a cosmetic purpose. Is there any info you've seen that would indicate that?
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#4 Aug 13 2009 at 9:56 AM Rating: Decent
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Just speculation of course.

To me it sounds like the system could similar to that of FFXII where just having the weapon would not be enough, you also needed to earned points to open up skills, weapons and armor on a licens bord to use them. So lets say you had open up for a licens node for a fire staff and Joyeuse sword, and you had the weapons in your inventory, you could easily switch between the two.
#5 Aug 13 2009 at 10:10 AM Rating: Good
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I think there will probably be a system similar to that for skills, but I don't see how there could be for weapons given the information they've already told us. If the type of weapon you're holding defines the job you're playing, how could there be options to open up the use of other weapon types within that job?
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#6 Aug 13 2009 at 10:40 AM Rating: Good
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This makes me wonder how they are going to go about giving us new weapons and such as loot and rewards. I don't get the feeling that it could be done in the same way that we are used to in other games were we change our equipment a lot in the leveling process.
#7 Aug 13 2009 at 10:48 AM Rating: Default
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Weapons likely won't dictate what job you are, only whether or not you will be more melee-oriented or mage-oriented. Swords and such will likely boost things like attack HP while staves will likely boost traits like magic damage or cure potency and MP. So we will likely see swords that have a moderate boost to attack and magic potency that WAR types will likely avoid but RDM types will clamor for.

somehting like that I'd prolly expect as at the very least while at most we will see various types of weapons with various types of unique trait modifiers. Like maybe we'll see Pole Arms with moderate damage and magic potency being utilized by a RDM style player who can use jump.

If SE gave players this kind of free-reign "Growth", then FFXIV would be slathering in so much win sauce.

****, came across this thread RIGHT after making this post:

http://ffxi.allakhazam.com/forum.html?game=268&mid=12500404923030622&num=19&page=1

Edited, Aug 13th 2009 2:50pm by baltz
#8 Aug 13 2009 at 11:12 AM Rating: Decent
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It sounded like to me, that you'll have four broad categories of weapons...

Physical weapons
Magic weapons
Crafting tools
Farming tools

And a weapon of one of the four categories would give you access to any of the jobs that are in one of those four categories (assuming there aren't any pre-reqs for a particular job).

Of course, some classes might have abilities that are restricted by weapon type... such as a Dragoon might have an attack that only works if you have a Partisan equipped, or an Archer if you have a bow equipped. But you could still totally be an archer class with a sword if you wanted to.
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#9 Aug 13 2009 at 11:12 AM Rating: Good
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From the official website: "By merely equipping any of a variety of weapons or tools, players can instantly change their active skills thus enabling them to dramatically alter their style of play as well as their character's outward appearance."

This sounds a lot to me like different weapon = different job
#10 Aug 13 2009 at 11:23 AM Rating: Good
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Yeah that's what makes me wonder about how we are going to advance our weapons and such. There are many things besides the usual kill/loot method, like completing quests and such to add enhancements and such to weapons to advance them.
#11 Aug 13 2009 at 12:05 PM Rating: Default
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not to be a pric but how are you worried about something you have more less no info on
and if you say "there is info which came out last week" then you my friend are mistaken
untell you have more than 50% of the game info and system i see no point
but then again who am i to say something just some random post
#12 Aug 13 2009 at 1:27 PM Rating: Good
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lacesus wrote:
not to be a pric but how are you worried about something you have more less no info on
and if you say "there is info which came out last week" then you my friend are mistaken
untell you have more than 50% of the game info and system i see no point
but then again who am i to say something just some random post


We do have a decent amount of info from developer interviews and from content on the official site, and worried would imply that I'm concerned but not yet passing judgment because I have limited facts. I don't know why I need some arbitrary numerical amount of info before I can express concern or speculation over some of the info we've gotten.
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#13 Aug 13 2009 at 2:25 PM Rating: Good
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TravestyOfAsura wrote:
I really think you're underestimating the importance of weapons. They've put a pretty heavy emphasis on them in all the interviews. I really don't think they'll be limited to a cosmetic purpose. Is there any info you've seen that would indicate that?

I don't have a clue what the developers will do, but I do know exactly what they could do, and they could design the game in such a way that your concern does not exist. In addition, I think it is fairly likely that any lack of creativity will not be the result of the job system.

Item stats and slots are entirely arbitrary. Developers can create as many slots as they wish. Any slot can hold an item with any stat attached to it. We have rings that give +50 mp and breastplate that give +50 defense, but we could just as easily have rings that give +50 defense and breastplates that give +50 mp. From this it's easy to say that, if desired, developers could use an item (weapons as in FFXIV) as the method of selecting a job and then create a new slot--say a knee slot for hilarity--and give knee pads that exactly duplicated the stats of what would normally be weapons.

As for the reason I believe it is likely we will not see the issues in your concern, it is specifically because weapons have been said to be so important. They're so important that I believe they won't be like other items. I don't think we'll see axes with +str or +acc like we'd see on a belt, ring, or glove. If anything I think you'd see job specific bonuses. For example if there were cesti (making you a monk), then you wouldn't see stats like +str or +acc on the cesti, rather you see stats like +kick damage or +counter chance. Since no other class has kicks or counter, then there is no reason for them to want this item even if they could wield it.
#14 Aug 13 2009 at 2:48 PM Rating: Excellent
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#15 Aug 13 2009 at 3:38 PM Rating: Good
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Won't someone please think of the dagger wielding white mages?!?
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#16 Aug 13 2009 at 4:01 PM Rating: Default
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According to what SE said, it is one weapon one job. I will miss the versatility and the options. So does that mean that a ranger can only use a ranged weapon?
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#17 Aug 13 2009 at 5:04 PM Rating: Decent
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there will still be versatility and options... if anything there will be more versatility and options because a different weapon will be an entire different job
#18 Aug 13 2009 at 9:50 PM Rating: Good
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That does not necessarily follow. It is still entirely possible that weapons will represent rigid job roles, and that other abilities will not be usable without that weapon. If that's the case, there could be more flexibility within individual jobs (i.e., more flexible than merits), and still less variety overall. Which would really kinda suck.

But the more I think on it, the more I think that it's likely going to go down in that way.

I'm going to just go ahead and make a new thread explaining what I suspect the game will play like.
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#19 Aug 16 2009 at 2:50 AM Rating: Decent
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As far as I understand it the weapon and gear determines who/what your character is, not the other way around. This means you will need to spend time killing and questing and whatnot in the gear you chose to use for the job career you want to head towards. So if you want to be a mage, make sure you work in the gear that is mage oriented. If also want to be a melee, do the same for the melee appropriate gear. This is applicable to the crafting aspects as well in some way - although this is not completely clear as to how that will work (i.e. you are in a group, battle is done, change into craft-mode, complete your craft and back into battle readiness).

It will become clearer as time moves on... I hope.
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#20 Aug 18 2009 at 11:32 AM Rating: Decent
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the armoury system sounds like a really good idea being able to swap jobs on the fly with the switch of a weapon, kinda reminds me of ffx-2 garment grids. i still wonder how there going to do levelling with jobs though cause doing this sort of thing might be difficult and might take some time to do, if they've not already been doing it. still it does sound like a good system.
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