Others have pretty well summed it up.
Personally, on the top of my list would be a decently optimized game. This is unfortunately not something I am expecting since SE's PC releases are... less than stellar in that department. If they worked on the optimization, I bet they could pull in some extra people who might have cheaper computers.
My one reason to hope things might be different this time around is that this game is being developed in concert for both platforms, whereas with all of SE's past games the PC port has been an afterthought. Except for The Last Remnant, I guess, and that doesn't exactly inspire confidence. Sounds like a lot of the blame there went to the Unreal Engine though...
So who knows, maybe they'll do a good job for once.
I'm hoping that using a mouse isn't a necessity.
I think we can count on this. Since it's built to be controlled by a PS3 controller, obviously a mouse can't be mandatory.
I just hope that doesn't mean they decide not to take advantage of the mouse again. FFXI's mouse was next to useless, and it didn't have to be. It was too inaccurate to be used for targeting, and it could only operate the menu currently in focus even if there were 5 other ones open, which made no sense. Give us a mouse-free control scheme, but make it an option
Can you imagine if a PC player could enable draw distance at twice that of a PS3 player? They'd be able to see mobs seconds before their competitors.
Draw distance can affect the environment but not monsters or NPCs, making it entirely cosmetic. That's how the FFXI windower plugin does it. I think this is an essential feature.
The draw distance we've seen so far looks pretty excellent though
, so it shouldn't be as big a deal this time.
If they were given the freedom to customize their keyboards and use macros on things like a gaming keyboard, while a PS3 player had to use the cumbersome controller, there would be an outrage.
Keyboard is already pretty well mandatory for anyone even remotely serious about playing an MMO. We shouldn't be restricted because of a few lunatics who want to type with the onscreen keyboard.
How about not capping the game at a pathetic 30 frames per second?
I could have lived with 30 fps if the game had actually maintained that speed on a capable computer. Even on a high-end machine you still drop frames when entering a crowded area. Which goes back to the first point about optimization...
But yeah, if it's at all possible, I'll take an uncapped framerate.
I want a game not built around the limitations of the PS3.
Would be nice, but the only way to do it would be to scrap the PS3 version altogether!