Jeez! Talk about pessimistic. Yeah, it probably won't have 20 million subscribers right off the bat, and I hope it doesn't either. But it's not even out yet, and square enix is saying they want it to be a ground breaker in both MMORPG and Final Fantasy history.
There's nothing saying it couldn't take us all by surprise, that they might not finally wise up and spend a ton on advertising and marketing, and some time down the road it have millions of players. Dismissing the possibility when something hasn't even hit the shelves is the only lunacy.
Not only that, but the story in FFXI is one of the main things that DID carry and support the game. I want a game with a good story and feel. Not something that is REALLY good at letting me hit a monster over and over and over, and has good mechanics with that. Sure, that is important, but a RPG game without a good story? Lunacy.
Pessimistic, eh? I have all the faith in the world that FFXIV will be a success, both in terms of gameplay as well as financially. I was responding to the quote in the original post, how do you make a mmo that competes with WoW. This would imply that SE is creating the game that is aiming occupy the same space in the MMORPG genre as WoW does, and that would be lunacy and it would also be really disappointing for the fans of FFXI.
I absolutely think FFXIV will have a lot of subscribers. But absolutely not to the point of WoW. Which, like I said in my original post, is probably a good thing. If that makes me pessimistic, then alright, hehe.
And I would agree that the story is *one* thing that made FFXI a fairly unique experience in the MMORPG. But in *no way* would I say it carries the game. The stretches that can go on between story content in the game are simply too big. I think a lot of people didn't even clearly remember just what had happened in the last "story snippet" that took place, just because it can take such a long time between them (whether it be due to needing to level up, finding a party, waiting for linkshell arrangments etc). It destroys the momemntum of the storytelling pace.
If you were to make a story carry the game entirerely, then... well. What am I even playing a game for? It is an interactive medium after all, that is its strength (though I'll say that I definetely find this to be a flaw in most japanese RPGs so many people here would probably disagree with me). If I'm looking for a good story, I'll read a book, which is a medium that is pretty much devoted to the story (artistically speaking). A game should, in my humble opinion, be devoted to gameplay first and foremost. Some of my most favourite RPGs have had very thin stories but good gameplay. ****, when I played pen and paper and/or tabletop wargames (which would have to be considered the "root" of roleplaying games, Final Fantasy took a lot of stuff from there as well), it's not like we were playing for the story.
I also don't think story can be used as something unique for FFXIV as it was for FFXI. I definetely think the trend in gaming is to provide a more storycentric experience overall (note, that doesn't mean the story is actually good), and I believe this will carry over into MMORPG territory as well.
****, Bioware is already hyping the **** out of how the Knights of the Old Republic MMO will be epic and storyfocused etc etc.
Did you play by yourself a lot?
No malice intended, just a question.
I definetely played a lot yes. But on the other hand, I did spend my time fishing/crafting/digging etc when most people I knew in game were very involved in the endgame stuff, which I never particularly got into. But yeah, let's say I don't plan on playing as much when FFXIV gets released, haha. Edited, Aug 17th 2009 12:42pm by LeinadiOdin