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#1 Aug 16 2009 at 11:32 PM Rating: Default
292 posts
Author: Methusaleh

While the receipt of the information that was released over the last few weeks was greatly appreciated by all, the speculation about what it all means is perhaps even more interesting. Methusaleh, one of our community members, has come up with a theory that ties together a lot of otherwise disjointed statements made by Squre Enix since E3. So without further ado… the theory…

We start with Guildleves. According to SE:

Guildleves, also referred to as just “leves,” are small, rectangular plates made of stained crystal set into a frame of precious metal, each depicting a virtuous deed of one of Eorzea’s patron saints, also known as ‘guardians.’

We also know that there are (at least) 8 of these virtues – and each virtue could correspond to an attribute, discipline, or possibly a stat like in FFXI. So for comparison we can take some guesses on new “skills” or mission types, or take some guesses and assign some known attributes from FINAL FANTASY XI – either way the names of the attributes would likely just be the names of the virtues themselves. It doesn’t really matter what these skills or attributes are for right now – but the hypothesis is that these are the virtues you are are “skilling up” or advancing.

Virtue Definition Leve Description Skill Attribute
Candor Quality of being open and honest in expression. Picture of A King meddling with his crown City-state/Political Mission Charisma
Courage Ability to confront fear, pain, risk/danger, uncertainty, or intimidation. Picture of a dragon hovering over battle ready soldiers in a village Protect or Defend Missions Vitality
Diligence A zealous and careful nature in one’s action and work. Decisive work ethic. Picture of person holding 2 rats Farming mission Intelligence
Temperance Moderation or Self-Restraint in action,statement; Self-Control. Picture of a Mithra holding a vase Crafting Mission Agility
Constancy Steadfastness as in purpose or affection; faithfulness. Quality of being constant. Picture of a blacksmith Disciples of the Hand Mission Enmity
Valor Boldness or determination in facing great danger, especially in battle. Picture of Knight slaying a beast Disciples of War Mission Strength
Tenacity A quality of being persistent in maintaining, adhering to, or seeking something. Picture of arrows and satchels Disciples of the Land Mission Dexterity
Devotion Religious Observance or worship. Profound dedication; consecration. Picture of some deity or mythical beast Disciples of Magic Mission Mind

So according to the Guildleves information, we know that the leaves are associated with quests (”When issuing tasks or quests, guilds will often provide adventurers with these plates”). We also know that the leves are provided by the guilds, and that:

[u]pon assessing an adventurer’s skills, a guild master will provide a selection of several different leves, taken from the guild’s stock. After weighing risks against rewards, fame against fortune, adventurers may then select the leves that they feel best suit their needs.

Notably, the Guildleve information was released along with the races and jobs, suggesting that it is a very significant part of the game and gameplay. Speaking of gameplay, we also know that there is no XP system as there is in FINAL FANTASY XI and that SE is trying to make the game more flexible, and appeal to both the solo player and the group player.

So let’s bring this home and put it all together.

A new player (let’s call him Leeroy), approaches a guild (let’s say the Valor-associated guild) and is presented with 3 available leves:

1.Leve One grants +5 Valor for successful completion, and requires slaying of 25 rabbits – which are able to be defeated solo by new players.
2.Leve Two grants +15 Valor for successful completion, and requires slaying of 10 tigers – which are able to be defeated with difficulty by 2-3 players, or more easily with a larger group.
3.Leve Three grants +25 Valor for successful completion, and requires slaying of 1 dragon – which can be defeated with difficulty by a party of 12.
So now Leeroy can choose any of the three depending on play style, time available, etc. And upon completion, he receives the reward, which doubles as attribute advancement, opening up more advanced quests/rewards. So let’s say Leeroy selectes Leve two – he can easily get help since:

Adventurers are free to call on their companions to join them, as only one leve is required to take advantage of the benefits and privileges provided to its bearer.

Now when Leeroy completes Leve Two he will have +15 Valor total. Now, under this theory, he can use the new, slightly stronger, sword that requires +10 Valor to equip.

So we have a leveling system not based on experience, which has maximum flexibility allowing for solo or group play at any point and allowing for players to advance in one (or more) of 8 different virtues/play styles.

Your opinions?
I think it's very viable.

Edited, Aug 17th 2009 3:35am by Carbi

Edited, Aug 17th 2009 3:35am by Carbi
"Crab, Beetle, Crawler, Crab, Beetle, Crawler, Crab, Crab, Crab, the odd Bat or Worm, Crab. All the time Crab... Thickshell, Steelshell, Snipper, Bigclaw, Rock Crab, Robber Crab. Enough with the **** Crab." -Diamondis

#2 Aug 16 2009 at 11:39 PM Rating: Decent
1,457 posts
That makes a lot of sense. Somewhat like Diablo where the player needed a certain amount of stat to equip said weapon. For example, any one could use an axe, but if you decide mage jobs are your style, it would be pointless to build up the req stat for axe when you can build your intellect and use a lighter staff instead. If I'm getting it wrong please let me know, but I think I get the jist of what you're saying. Good idea bro.
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#3 Aug 17 2009 at 5:58 AM Rating: Good
538 posts
It was a joint effort by me and Methusaleh - and you really should provide links to articles you are quoting so that people can view the whole article (pics and charts included). (Link)
#4 Aug 17 2009 at 6:08 AM Rating: Good
9,997 posts
Well, some of the elements speculated about there seem semi-obvious, and some of them seem too speculative to warrant real deliberation.

I think the most notable thing in there is the idea of weapons/equipment being equipable based on the quantity/quality of leves that you've completed. There hasn't been much discussion about the idea, but it's a possibility.
Hyrist wrote:
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#5 Aug 17 2009 at 7:08 AM Rating: Good
43 posts
I like this idea and it sounds like (in theory) it could work, but I do have some questions.

1. When Leeroy gets his 15 Valor points and then ecuips his sword do those 10 points get spent? or do they get added to a running total so after completing 5 Valour Leve's he has 100 points?

2. would doing Leve's be the only way to (for want of a better term) Level up? If so whats the point in having a world filled with mobs if they do nothing for you in terms of progression, and if random fights farming do help in this respect how?

3. How would this system have any length, if you have progession through doing Leve's then either they are going to limit the number of Leve's done in a week in which case players might get frustrated with being handicapped in their progression, or you are going to have players reach endgame very, very quickly if there are no limits?

As I said I really like this idea of yours and its very possible that they will go in this direction (it seems to fit with their stated direction they are taking this game in), but I also feel that for this system to work they will need to finely balance it (very finely balance actually) or it could end up being a mess that frustrates more than innovates.
#6 Aug 17 2009 at 9:33 AM Rating: Good
817 posts
while theory sounds good, there are some points that just don't fit :

1-a little too bland for a "four years to create" system.
2-would make most of the world a giant 'kill x mobs" quest, and having to craft to "level" mage don't seems right either.
3-easy to spam, the "Adventurers are free to call on their companions to join them, as only one leve is required to take advantage of the benefits and privileges provided to its bearer." seems like MMM system to me.
4-"(let’s say the Valor-associated guild)" and "a guild master will provide a selection of several different leves" seems incompatible (but of course we don't know yet what guilds really are).
#7 Aug 17 2009 at 11:31 AM Rating: Default
292 posts
@Gahoo: I didn't know if I was allowed to link to rival sites.
"Crab, Beetle, Crawler, Crab, Beetle, Crawler, Crab, Crab, Crab, the odd Bat or Worm, Crab. All the time Crab... Thickshell, Steelshell, Snipper, Bigclaw, Rock Crab, Robber Crab. Enough with the **** Crab." -Diamondis

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