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Your thoughts on your first profession?Follow

#1 Aug 17 2009 at 1:03 PM Rating: Excellent
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Hey all,

Well, that's another thing I've been curious about with the potential FFXIV community. Assuming that the Armory System allows for complete customization, what are your thoughts on what you will go with? Will you try and recreate a Red Mage? Or perhaps you'll go for a new genre of class of your own creation?

I'd like to hear what your plans are, or even if you have any.
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#2 Aug 17 2009 at 1:13 PM Rating: Good
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I am really hoping they have a re creation of the RDM, it was my first in FFXI but I don't think it will be my first in XIV. I really really love the BLU and it got me away from RDM for the rest of my FFXI career, so I think I will go the BLU route again guaranteed Disciple of Magic. but if it's easier than FFXI I will definitely play each disciple afterward. now to choose a race! :P

Edited, Aug 17th 2009 4:15pm by Averrinicus
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#3 Aug 17 2009 at 1:21 PM Rating: Good
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I'm going for as close as possible to BLM.
That was my only 75 in XI. Unfortunately, I joined the game round about the same time people started xping on the birds that reflect....colibri was it?

New game, all jobs should be fairly well balanced. And incredibly excited to get in at the start this time.
#4 Aug 17 2009 at 1:26 PM Rating: Decent
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I would play white mage if it presented potential fun. For me white mage was ho hum in FFXI. I dreaded leveling the class. haha I got off of it as soon as I could.
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#5 Aug 17 2009 at 1:26 PM Rating: Excellent
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My first "profession" will be something similar to a white mage job. Whatever the FFXIV equivalent of that is.

I've almost exclusively played a healing role in MMORPGs, only really straying from path in games where a healing/support class doesn't exist (Mabinogi for example).

If possible, I'll try to learn some black magic spells as well so I can attack when needed, but I am going to focus mostly on healing. I don't ever want to have to fight with a sword or axe or whatever. I just don't find it enjoyable. I really prefer spells, especially healing.

I am expecting a stat system that has different stats governing different skills and weapons. Such as INT (or FFXIV equivalent) governs magic power and something else governs magic resistance. As long as healing power and magic attack power are the same I'll try to combine both. If not I'll be focusing on healing.

As far as the crafting and gathering disciplines go, I'm not sure which I want to do yet. They both seem interesting. If they have a gardening skill I'd really like to do that.

Whatever the armory system allows in terms of customization I'll be focusing on healing first and buffing second and possible mixing in some black magic.
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#6 Aug 17 2009 at 2:27 PM Rating: Good
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I want to make a Dark Knight that uses a great katana and shuriken as well as dark magic.

wut
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#7 Aug 17 2009 at 2:48 PM Rating: Good
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Hmm I think I'll be something like whitemage or redmage. Hopeing hopeing summoners will be available that would be a fun job to have again as well.
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#8 Aug 17 2009 at 3:31 PM Rating: Excellent
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I'm a healer by habit, but my playtime is limited for life-reasons.

If I could reasonably accomplish something combat related in 40 minutes I'll try to follow in a White Mage's footsteps. If I can't reasonably accomplish something in 40 minutes, Discipline of the Land and Discipline of the Hand might be interesting if they can created an in-depth and entertaining crafting and gathering system. If none of the above, I guess there wouldn't be anything to hook me. But I'd wait to see new information before making that call.

Edited, Aug 17th 2009 7:39pm by Zemzelette
#9 Aug 17 2009 at 3:38 PM Rating: Decent
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I'm hoping for a Ninja-esque class. If not, then I might try out some type of hybrid mage.
#10 Aug 17 2009 at 3:40 PM Rating: Good
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My initial inclination is to go down the 'healer' road, although I can very easily see myself veering off into nuking depending on game mechanics and how much enjoyment I derive from each.

I'm intrigued by this 'enchanter' class that looks to be one of the mage options we're currently aware of. A precursor to something BST-like perhaps?

In any case, I'll probably veer more toward healing and buffing. Maybe I'll take up something a bit more melee oriented later on too.

As far as names go, Xsephirothx or Sephirothhhhh? Which would make me cooler?
#11 Aug 17 2009 at 3:45 PM Rating: Decent
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EbenezerSpooge wrote:
As far as names go, Xsephirothx or Sephirothhhhh? Which would make me cooler?


Hahaha, I bet it's going to be a race to see who can register the closest name to Sephiroth first. I didn't even start to think about just how many names like that will appear.
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#12 Aug 17 2009 at 3:52 PM Rating: Default
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I pretty much started as a RDM in FF XI because they were so good at soloing. This route I'll start as Gladiator or Archer. I found RNG to be the most funnest class in FF XI so I will try to main that if it's possible for me to as my first job.
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#13 Aug 17 2009 at 6:43 PM Rating: Good
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SAM/DNC or Sword+Katana PLD

basically asian weapon + enough healing/def/mit to solo
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#14 Aug 17 2009 at 7:07 PM Rating: Good
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I am gonna focus on offensive magic, whatever profession that may be. I am shocked by how many people said mage as their first job. I was expecting 60% damage dealers and 20% tank like FFXI.
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#15 Aug 17 2009 at 7:40 PM Rating: Decent
Im definately playing the galka looking char if no new races are unveiled.
#16 Aug 17 2009 at 7:42 PM Rating: Decent
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/nin assuming that its still broken in 14. :)
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#17 Aug 17 2009 at 8:12 PM Rating: Good
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I'll be a pure healer before anything else! >:3
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#18 Aug 17 2009 at 8:41 PM Rating: Decent
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Skill (Non Blood) tank.

If they make a class (or resorces) able to KITE as a ranged damage/enfeebler, I'd settle for that until new classes/stuff arrives, but I want to tank for the party without buff DEF/HP. I was thinking it would be kewl if they made a spell-based class (not necessarily with MP) that uses the terrain (GEO?) to keep the enemy away from her, while running away, so the party can kill it in motion. Like,for example a bread and butter set of spells: Upheavel Thingy> causing a large boulder to block a part of the ground, causing the mobs to move around it toward you, Valley Gale> Self Target where it would basically push your character back, physically at a fast pace. Then you could have some vines and other obvious crap to set traps for the mob to slow down/deal DOT. That'd be my dream class, but with those mechanics, I don't know how it could be intergrated well. Might be too OP haha~
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#19 Aug 17 2009 at 9:08 PM Rating: Good
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support/healer hybrid, if it is actually plausible. It should be easy enough, especially with the freedom that the new system is supposed to bring. If not, I'll go pure support.
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#20 Aug 17 2009 at 10:00 PM Rating: Decent
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Definitely bacon mage.
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#21 Aug 17 2009 at 10:34 PM Rating: Good
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I just want to hit stuff. Hard.
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#22 Aug 17 2009 at 10:50 PM Rating: Decent
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Im glad to see a lot of people are looking forward to their own paths or gonna try to make do with what they are given.

I personally have ALWAYS had a flair for jobs that were weird. DRG BLU SCH COR PUP are my tops. They all perform well in various situations. I'm hoping to make something truly weird that works :) !! maybe a job with a pet that has a bit of healing and can also use support spells? But wait it has enough accuracy to get right up there on the mob also! Oh my that just sounds fun~

It may not end up like that but if it did I would be a happy camper.

I would also like to engage in the fishing world they could have setup by now. FFXI's fishing was really captivating. not so much the repetitive part, but legendaries and quests really captivated me.
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#23 Aug 17 2009 at 11:41 PM Rating: Decent
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Quote:

Hahaha, I bet it's going to be a race to see who can register the closest name to Sephiroth first. I didn't even start to think about just how many names like that will appear.


I think on KI some people were saying they were going to snatch names like that for mules asap just so other people wouldn't make them.

They are my heroes.
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Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#24 Aug 18 2009 at 2:15 AM Rating: Good
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I mostly played mage jobs in FFXI, so I am kind of tired off that. I will properly try some kind off DD or ninja profession if possible.
#25 Aug 18 2009 at 4:58 AM Rating: Decent
In FFXI, my 4 75's are RDM, NIN, MNK and BLM. I enjoy having a job for every situation. As far as FFIV goes, I will try to do the same thing. It's just a question, like the OP asked, which will be my first? In XI, I went RDM > BLM > NIN > MNK. So I think I'll start as a tank this time around. RDM was just such an awesome job to have. I rarely needed help for any AF quests or NM's to get the gear for other jobs I needed. Starting with a tank or DD job, I'll have to rely more on other peoples help to finish quests and fight monsters. That is assuming the game is structured like XI at all.

With a new game, I have a feeling everyone is going to be in a race for max level, and it will be very hard to get help. Hopefully some people from my XI linkshell will play IV too, so we dont have to worry about that.
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#26 Aug 18 2009 at 5:14 AM Rating: Decent
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BFM.

Black-F@#king-Mage.

We got the freedom to define ourselves and I feel this freedom is under-utilized in these posts where job-titles are concerned.

Accept for maybe Bacon Mage, that one is on track. BCM.

Edited, Aug 18th 2009 9:19am by baltz
#27 Aug 18 2009 at 6:36 AM Rating: Excellent
My first profession?

Fisherman.

Gonna start on this right away and not slack off like I did on FFXI.
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#28 Aug 18 2009 at 6:40 AM Rating: Decent
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Crafting and hopefully Dancer/Corsair again.
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#29 Aug 18 2009 at 8:02 AM Rating: Decent
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Lieven wrote:
Assuming that the Armory System allows for complete customization

FFXI offered a lot of customization options too. You could be MNK/WHM, or BLM/SAM, or WAR/PLD, or SAM/RDM, or WHM/MNK. I'm afraid that with the Armory System certain specific setups will be undeniably better than others and you must be one of those setups or you're terribly gimp. I hope there truly is more freedom to do what you want while still being a great asset to group efforts. We'll see.

Edited, Aug 18th 2009 12:07pm by TauuOfSiren
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#30 Aug 18 2009 at 9:42 AM Rating: Good
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While that will probably be true, it doesn't necessarily have to be, for reasons I've already pointed out like a billion times.

Just to hammer out one of the main reasons, **** is situational. In FFXI, **** is not that situational. Part of this is because jobs are so rigid and options are really limited among subjobs and merits, to the point where there are clear winners and clear losers.

But the really real reason is that enemies are not that situational. Mobs just aren't that different, don't behave all that differently, and in general do not require widely different abilities. And that is pretty much the key to ensuring diversity and balance... there can be no one best set up when many different setups are ideal in many different situations. You can see this to a small extent even in FFXI, where there are situations where a MNK, or a SAM, or a DRG is better given comparable gear... there isn't always a clear winner.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#31 Aug 18 2009 at 2:26 PM Rating: Decent
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Most likely I'll end up choosing something along the lines of NIN, THF, or DNC. Something that's quick and versatile. I've also always liked DRGs in other FFs aside from XI so if there's something maybe along the lines of a Freya type DRG from IX I might give that a shot as well.

Also going to start on a craft right away as well, but I'll wait to see more about crafts and decide on that later on.
#32 Aug 18 2009 at 4:37 PM Rating: Decent
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What I want to know is *WHEN* you can change jobs/professions? From the little description on their official site, it sounds like the player swapped from fighter to mage. Do you all think you can just swap professions while outside of combat or do you need to run back to town to change?

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#33 Aug 18 2009 at 6:04 PM Rating: Decent
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Dual Swords. Heavy Armor. DoT magic. Run through mobs like a blender... yes thats ticket.
#34 Aug 18 2009 at 6:06 PM Rating: Excellent
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Outside of Towns.
I think the Leeroy story does a good job getting that point across. Maybe not so much the Fighter->Mage transition, but the Mage->Gatherer transition, because he changes while on his way back to town.



Edited, Aug 18th 2009 10:06pm by Zemzelette
#35 Aug 18 2009 at 6:55 PM Rating: Default
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Gonna go Black Mage and take it as high as I can after that if they have something close to Thief I'll give it a try.
#36 Aug 18 2009 at 7:01 PM Rating: Decent
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I've found that i'm very fond of the pure melee class, but I enjoy hybrid jobs a lot. I may go with something like Blu or Sch out of the gate.
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#37 Aug 19 2009 at 6:24 AM Rating: Good
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I'll try to recreate a warrior that sings >.>
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#38 Aug 19 2009 at 7:12 AM Rating: Decent
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not interested in tradeskills at all. playing a black mage or summoner.
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#39 Aug 19 2009 at 8:21 AM Rating: Excellent
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IM GOING TO BE SOME KIND OF GIANT ROBOT THING

Or if that's not available, probably WHM or NIN.
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#40 Aug 19 2009 at 8:41 AM Rating: Decent
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Before I even begin entertaining the thought of leveling one of the more battle ready jobs, I'm going to take the time to feel around the crafting and gathering professions and dedicate myself to those for a while. If Ranger's anything like it was in 11 in regards to cost, then taking the time to invest in crafts and such first will be well worth giving up the first two+ weeks. After that, probably a tank class.

Regarding utsusemi, eh. Kind of became the most efficient form of most strategies after a certain point because most of the time it honestly did just make things easier.

Given what they said about wanting to make fights more skill based, I doubt they'll introduce another ability as broken as it intentionally into XIV.

Keyword: Intentionally
#41 Aug 19 2009 at 8:44 AM Rating: Good
Likibiki wrote:
IM GOING TO BE SOME KIND OF GIANT ROBOT THING

Someone needs to post one of those airship pillar things with LIKIBIKI stenciled down the side of it.
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#42 Aug 19 2009 at 8:45 AM Rating: Decent
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My intentions are to start off and focus on a money making trade? lol I reaaally should've done that on FFXI. Then i'll go the way of the fighter or w/e is available. I was always a mage in FFXI....rdm, whm, blm, smn....i did them all. I want heavy armor....dual wielding (like someone said above) and hopefully some magic too, like RDM in a way but more focused on dealing damaged.
#43 Aug 19 2009 at 9:50 AM Rating: Good
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I'll most likely try to make a tank-like character. When my friends and I play other MMOs, I'm usually the tank in the group. Along with that, I'm going to try to find my niche in the crafting/gathering field. I hope the crafting/gathering system in XIV is awesome. I haven't really enjoyed crafting in an MMO since (old school)Star Wars Galaxies
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#44 Aug 19 2009 at 10:29 AM Rating: Good
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Ralrra the Flatulent wrote:
Likibiki wrote:
IM GOING TO BE SOME KIND OF GIANT ROBOT THING

Someone needs to post one of those airship pillar things with LIKIBIKI stenciled down the side of it.


**** YEAH

IM GOING TO HAVE ROCKETS ON MY ELBOWS AND STUFF

WHO'S WITH ME
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#45 Aug 19 2009 at 10:42 AM Rating: Good
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WHO IS THIS GUY I LIKE HIM HE'S SILLY
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#46 Aug 21 2009 at 1:23 AM Rating: Decent
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Everyone so far seems to assume that the disiplines of War will all be particular weaponmasters. I would like to see something like calvary and boatmen. My Ideal starting profession would involve:

Discipline of Magic- Protection mage (With the bubble shield)

Discipline of war- Strategist
+Ability to create highligted areas for suggested formations.
+Temporary control of player characters or their pets in emergency situations
+Increased Buff yield
+Hp/Mp allocation (Taking hp from one person to give to another)

Discipline of land- Landscaper (with the ability to temp. change the landscape to better help our group fight large hordes of enemies.)

I know I'm kind of crazy. It's a pipedream. But seeing the trailer with 50 squid things coming onto the boat, it seems that you will need to do some crazy party machanics to overcome those sort of odds.
#47 Aug 21 2009 at 1:28 AM Rating: Decent
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Ranger, to be nerfed to **** couple of years later....

Seriously, noticed in the video the bow on the back?
It is visible now, no more guns-pulling-out-the-shirt.....
Very very nice........
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#48 Aug 21 2009 at 5:58 AM Rating: Good
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Fishing/Blacksmithing

Something to do with an axe. Later on 2 axes hopefully.

Dodo Rancher. If all else fails.
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#49 Aug 21 2009 at 6:00 AM Rating: Decent
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class : Thief type(or similar)

Profession: Fishing+ maybe blacksmithing?
#50 Aug 21 2009 at 6:15 AM Rating: Good
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If they have guns, I'll probably be a gun user and some kind of support or DD, I guess like COR. I mostly wanna be an Engineer or a Tinkerer like Cid from FFIV.

Otherwise my weapon of choice will probably be a polearm this time around, but definitely with some healing abilities.
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#51 Aug 21 2009 at 8:22 AM Rating: Decent
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I'm hoping to make something similar to a DRK. Though my biggest wish is for 2-h hammers. I'll be going for whichever melee "class" will have access to life drain abilities.
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