Forum Settings
       
« Previous 1 2
This Forum is Read Only

FFXIV GamesCom Info + Live blog and gameplay!Follow

#1 Aug 19 2009 at 12:35 AM Rating: Good
10 posts
Today Zyuu from FFXICore.com has the pleasure to be at Gamescom in Cologne, Germany. He's able to play a live version and bring information asap! Please check us out at



http://www.ffxivcore.com/index.php?/topic/424-ffxiv-at-gamescom-updated-all-the-time/



Thanks!
#2 Aug 19 2009 at 12:49 AM Rating: Good
10 posts
Sorry about the site being down. It's getting fixed ASAP! Here are some updates.

Update 7: They are going through the game before the first 12 play, I'm after the first 12, 17 if I remember, will update more soon.
Update 6: Im playing soon, so ill have a lot of photos later in a bit. It seems really well-tuned already. Cannot take photos or film close up, its forbidden.
Update #5: The internet here is so slow, I'm trying to upload more photos, but it's not letting me atm. So just stay tuned.
Update #4 : While I wait to play the trial version of the game, I'm preparing photos to upload. Keep refreshing :)
Update #3: I got a ticket to playthe game at 10.30, which is in 25 minutes from now (it's currently10.06 as of this update, photos coming)
Update #2: Taking photos of the dev team right now, stay tuned
Update: There's a trial version available that all can play!
#3 Aug 19 2009 at 12:56 AM Rating: Good
**
572 posts
Site just died ;(
#4 Aug 19 2009 at 12:59 AM Rating: Good
*
132 posts
Ah geez, that's annoying. Well there will be a while for wait when he plays anyway so hopefully we get flooded with info :P

EDIT: Nope still working

Edited, Aug 19th 2009 9:01am by Feyted
#5 Aug 19 2009 at 1:09 AM Rating: Decent
**
572 posts
Here are the pictures for those you can't access the website;

http://www.mypicx.com/08192009/FF14/

Also here;

http://i621.photobucket.com/albums/tt292/maldave/ff14_1.png

http://i621.photobucket.com/albums/tt292/maldave/ff14_2.png

http://i621.photobucket.com/albums/tt292/maldave/ff14_3.png

On screenshot 3 the text on the screen is that german ??


Edited, Aug 19th 2009 5:20am by Maldavian
#6 Aug 19 2009 at 1:46 AM Rating: Good
**
495 posts
He got internet back and is awaiting to update more... stay tuned for the site to shut off again lol.

Edit:
"Update 8: I have internet again, stay tuned for updates. (im in the press area) -- the game is very polished btw."

Thats good to hear :P gives hope for beta fairly quickly after all.

"Update 9: you cant jump yet, but they are thinking of adding it, graphics are like oblivion basically from what I could tell. Images are being processed"

Edited, Aug 19th 2009 5:50am by croythegreat

Edited, Aug 19th 2009 5:51am by croythegreat
#7 Aug 19 2009 at 1:54 AM Rating: Good
Sage
***
1,246 posts
I'm most excited about seeing the UI tbh D:
____________________________
Meowth!
#8 Aug 19 2009 at 2:01 AM Rating: Decent
10 posts
Site should be working now.
#9 Aug 19 2009 at 2:09 AM Rating: Good
**
495 posts
Quote:
Site should be working now.


It was working for me till you said that ; ;

Edit:

First look at the UI :)

Edit2: taking the link down to rehost it, comes from the site and this would only hammer it worse.

http://i144.photobucket.com/albums/r166/Croythegreat/adfhsafnh.jpg

Edited, Aug 19th 2009 6:12am by croythegreat

Edited, Aug 19th 2009 6:14am by croythegreat

Edited, Aug 19th 2009 6:18am by croythegreat
#10 Aug 19 2009 at 2:24 AM Rating: Decent
*
132 posts
At the base of the screens, looks like there is some kind of action bar. Can be seen from distance and also appears game currently runs in windowed mode too.
#11 Aug 19 2009 at 2:26 AM Rating: Decent
Avatar
**
556 posts
It's happening again. This is like a crack junkie being clean for years and taking a hit! I wish I was at Gamescon and I hope they add jumping, Lalafell jumping ftw!
____________________________
Jayy Submor-Hyperion-Slash Flex
#12 Aug 19 2009 at 2:27 AM Rating: Decent
*
89 posts
Maldavian wrote:
Here are the pictures for those you can't access the website;


On screenshot 3 the text on the screen is that german ??


Edited, Aug 19th 2009 5:20am by Maldavian


yeah its german but its too small , i cant read it. i cant @#%^ing wait until friday! :D i will be able to play YAY

can anyone tell me where to find the XIV boot? i want to be able to rush there ASAP when i get there.

Edited, Aug 19th 2009 6:28am by Akkio
____________________________
There is nothing either good or bad.
But thinking makes it so.
William Shakespeare
#13 Aug 19 2009 at 2:31 AM Rating: Decent
18 posts
Whoever is in charge needs to move the chat window into a better position!.
____________________________


#14 Aug 19 2009 at 2:34 AM Rating: Good
**
495 posts
Quote:
yeah its german but its too small , i cant read it. i cant @#%^ing wait until friday! :D i will be able to play YAY

can anyone tell me where to find the XIV boot? i want to be able to rush there ASAP when i get there.


Location: Square Enix stand - Hall 6, booth B54

thats comes from the other gamescon thread, posted it before we knew someone else would be there and I can't varify if its true since it came from another blog, but i see no reason it shouldn't be real.
#15 Aug 19 2009 at 2:37 AM Rating: Decent
*
89 posts
croythegreat wrote:
Location: Square Enix stand - Hall 6, booth B54

thats comes from the other gamescon thread, posted it before we knew someone else would be there and I can't varify if its true since it came from another blog, but i see no reason it shouldn't be real.



Thanks Croy!
____________________________
There is nothing either good or bad.
But thinking makes it so.
William Shakespeare
#16 Aug 19 2009 at 2:39 AM Rating: Default
Scholar
***
1,089 posts
http://gamevideos.1up.com/video/id/25995

Gameplay...looks EXACTLY like XI so far.
#17 Aug 19 2009 at 2:40 AM Rating: Decent
Avatar
12 posts
1up have an off screen Video Up http://gamevideos.1up.com/video/id/25995

Edited, Aug 19th 2009 7:53am by DanteOmen
#18 Aug 19 2009 at 2:44 AM Rating: Default
**
572 posts
mpmaley wrote:
http://gamevideos.1up.com/video/id/25995

Gameplay...looks EXACTLY like XI so far.


mpmaley said exactly as I thought.

LOOKS EXACTLY LIKE FFXI, or at least to 99% lol.
#19 Aug 19 2009 at 2:50 AM Rating: Decent
Scholar
****
9,997 posts
Yeah, looks like there are some WOW-esque hotkeys there for a second, and I see a leve, but otherwise I'm not seeing anything in the gameplay that looks notably different.

Decent look at the graphics and environment, but no new info to be excited about yet x_x
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#20 Aug 19 2009 at 2:54 AM Rating: Decent
*
132 posts
Looks very nice, can't wait till the rest of us can get our hands on it. I for one am glad it isn't overly fast paced like more modern MMORPGs.

Can anyone translate what Roter Lotos and Schwerthieb are. Character seems to change between them and announcer mentions it

EDIT: Also shows Schutzchild

Edited, Aug 19th 2009 10:58am by Feyted
#21 Aug 19 2009 at 2:56 AM Rating: Good
**
495 posts
Looks like a vastly updated UI compared to FFXI. Floating chatwindow and the hotkey area is actually invisible till you hover the mouse around where it should appear. The party members stats can also be seen much easier than FFXI. The Quests update on a place other than the chat window too and it also looks far easier to use on mouse/keyboard setup since it seems to have click to move enabled. Hopefully that will be one less thing for people to argue about/demand for in this new game compared to FFXI :P

Obviously keyboard/pad setup will still be there as an option... it is going to PS3 after all. Also the blog updated and said more pics and even a video would be uploaded soon (different than the current one).
#22 Aug 19 2009 at 3:01 AM Rating: Decent
*
89 posts
Feyted wrote:
Looks very nice, can't wait till the rest of us can get our hands on it. I for one am glad it isn't overly fast paced like more modern MMORPGs.

Can anyone translate what Roter Lotos and Schwerthieb are. Character seems to change between them and announcer mentions it

EDIT: Also shows Schutzchild

Edited, Aug 19th 2009 10:58am by Feyted




roter lotos is red lotus, so we can tell that Weapon skills make a return ??


and i think you mean schwertkampf, which means sword fight.
____________________________
There is nothing either good or bad.
But thinking makes it so.
William Shakespeare
#23 Aug 19 2009 at 3:01 AM Rating: Default
10 posts
No jumping as of right now. Hopefully they add it soon.
#24 Aug 19 2009 at 3:05 AM Rating: Decent
*
89 posts
tonynot wrote:
No jumping as of right now. Hopefully they add it soon.


no thanks. i would hate retarded kids junmping on NPC or AH, really.


ow and sorry feyteb.i see what you mean now. schewerthieb XD it means like sword blow/hit/slash.

and schutzschield is guardschield.

Edited, Aug 19th 2009 7:07am by Akkio
____________________________
There is nothing either good or bad.
But thinking makes it so.
William Shakespeare
#25 Aug 19 2009 at 3:06 AM Rating: Decent
*
132 posts
Akkio wrote:
roter lotos is red lotus, so we can tell that Weapon skills make a return ??


and i think you mean schwertkampf, which means sword fight.


Well those 3 things appear on screen and in the chat log of the player. If you look around the center of the screen it changes every so often near that half black, half red circle thing. I assume he is spamming the attacks that is why it is seen often in chat log.
#26 Aug 19 2009 at 3:06 AM Rating: Decent
Avatar
*****
12,705 posts
Weapon Skills make a return for sure. It's also an AP system like FFIX/Tactics (so far).
____________________________

#27 Aug 19 2009 at 3:12 AM Rating: Decent
*
89 posts
yeah tahts right feyted. he's spamming his attacks.

anyway, one thing that ive seen in the chat filter, is that it tells you everytime a DoDo attacks, if its from behind or from the front. This makes me wonder if they made a system wher eyou can hit a n animal. front, sides, back, tail, head ... etc. So not just only for thief who can backstab.
____________________________
There is nothing either good or bad.
But thinking makes it so.
William Shakespeare
#28 Aug 19 2009 at 3:12 AM Rating: Decent
Scholar
****
9,997 posts
Huh?! Where did someone say it's an AP system?! Don't tease me now.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#29 Aug 19 2009 at 3:16 AM Rating: Decent
*
132 posts
Akkio wrote:
anyway, one thing that ive seen in the chat filter, is that it tells you everytime a DoDo attacks, if its from behind or from the front. This makes me wonder if they made a system wher eyou can hit a n animal. front, sides, back, tail, head ... etc. So not just only for thief who can backstab.


I'd wager it's because you can tell which enemy (if named the same) is doing you most damage and you can change accordingly. May also lead to increasing skills in evasion/block from behind rather than just general. Might be part of new "best for single enemy tank" vs "tank vs many mobs"
#30 Aug 19 2009 at 3:19 AM Rating: Good
**
495 posts
Not sure about AP, but over at BG people are translating the chat log. When mobs are defeated you get "4420 Skill points in swordsmanship" upon its defeat. It later said "So and So's swordsmanship leveled to 21" upon the defeat of another dodo. So there ARE levels in this game, just not the conventional all purpose ones from every other modern RPG under the sun.
#31 Aug 19 2009 at 3:25 AM Rating: Decent
*
132 posts
croythegreat wrote:
Not sure about AP, but over at BG people are translating the chat log. When mobs are defeated you get "4420 Skill points in swordsmanship" upon its defeat. It later said "So and So's swordsmanship leveled to 21" upon the defeat of another dodo. So there ARE levels in this game, just not the conventional all purpose ones from every other modern RPG under the sun.


So more or less it is the skill levels present in FFXI
#32 Aug 19 2009 at 3:26 AM Rating: Decent
Scholar
**
737 posts
I love it! The graphics are amazing. And those Dodo's are hilarious. Yeah a guild leve mission as others pointed out. I'm sure they get more difficult and scale with weapon level.

I could barely sleep last night. Felt like Christmas morning as a child. That hasn't happened in ages.

Thank you all for the updates!
____________________________
#33 Aug 19 2009 at 3:31 AM Rating: Decent
15 posts
Quote:
I could barely sleep last night. Felt like Christmas morning as a child. That hasn't happened in ages.

Thank you all for the updates!


I really could not agree more. This is all so very fresh and exciting. I'm chomping at the bit for more info as well as sharper and longer vids.
#34 Aug 19 2009 at 3:40 AM Rating: Decent
Avatar
*****
12,705 posts
Kachi wrote:
Huh?! Where did someone say it's an AP system?! Don't tease me now.


Upon defeat you gain x amount of skill points which went into the dude's current weapon (swordsmanship), which is basically like AP systems of old.
____________________________

#35 Aug 19 2009 at 3:50 AM Rating: Good
Avatar
12 posts
2nd off screen 1up Video http://gamevideos.1up.com/video/id/25997

Edited, Aug 19th 2009 7:51am by DanteOmen
#36 Aug 19 2009 at 3:53 AM Rating: Good
**
495 posts
Quote:
Upon defeat you gain x amount of skill points which went into the dude's current weapon (swordsmanship), which is basically like AP systems of old.


seems more like FFIIs system where you level up your specific skill and open up potential new abilities. Just another form of leveling, but unlike FFXI your growth is more focused on what you want to do and not linear. However having said that it seems there will be an AP like system for ability assignment. Stuff is placed into "slots". That could just be for the action bar down below since it showed 'potion' being assigned to a slot, but it is part of the system.

Also we now have some new jobs, a RNG type (archer) and a MNK type (Guessing it will be called Martial master or something) and a player with a greataxe of some kind and what I can only guess is another gathering job since it has the same beret with the feather style that was with the previous gathering class.
#37 Aug 19 2009 at 4:16 AM Rating: Good
*
89 posts
http://www.gametrailers.com/video/gc-09-final-fantasy/54449
____________________________
There is nothing either good or bad.
But thinking makes it so.
William Shakespeare
#38 Aug 19 2009 at 4:24 AM Rating: Decent
Scholar
*
80 posts


Rate up for this link!

The running animation of that Lalafell looks brilliant and really natural.
____________________________
Harutoshih, Fairy Server.
72BRD, 66PUP, 70DNC.
#39 Aug 19 2009 at 4:34 AM Rating: Good
Avatar
*****
12,705 posts
I love when people say it looks bad for a next gen game and will only play if its free.

____________________________

#40 Aug 19 2009 at 4:44 AM Rating: Decent
**
821 posts
It is an AP based skill system.

There are screenshots where you can see how 2 different skills get AP, for one and the same mob that got killed.

God, I can't wait for GC to open up for the public tomorrow!

Friend of mine and me are driving there at 4AM this night, as it takes around 4 hours to get there for us.
If the forum is not overcrowded with "Experience and Impression" Topics I will post a Full Topic with all information on friday of what I am able to gather when I play it tomorrow^^

Seriously the first time the GC ever has something really interesting to show before any other country gets to see it O.o

God, I can't wait to play >.< I won't watch Gameplay videos...that would ruin the feeling to see it in action first when playing myself :D
#41zuogehaomeng, Posted: Aug 19 2009 at 5:02 AM, Rating: Sub-Default, (Expand Post) YES an action bar. My dreams have came true. Looks like WoW won this battle guys. :p
#42 Aug 19 2009 at 5:04 AM Rating: Excellent
Avatar
*****
12,705 posts
zuogehaomeng wrote:
YES an action bar. My dreams have came true. Looks like WoW won this battle guys. :p


Too bad WoW didn't invent a **** thing in the MMO genre. Smiley: sly
____________________________

#43zuogehaomeng, Posted: Aug 19 2009 at 5:07 AM, Rating: Sub-Default, (Expand Post) Never said they invented it. But they did make it popular.
#44 Aug 19 2009 at 5:24 AM Rating: Good
Scholar
Avatar
****
4,148 posts
the gameplay footage looks gorgeous, I can't wait!

(I have the same monitor they're using :D Samsung ToC)
____________________________
Mishana: DRG | THF | RDM | NIN
#45 Aug 19 2009 at 5:27 AM Rating: Decent
*
89 posts
i would like to know what hardware they are using, if they are using a PC.
____________________________
There is nothing either good or bad.
But thinking makes it so.
William Shakespeare
#46 Aug 19 2009 at 5:28 AM Rating: Decent
**
821 posts
As the controls must be "playable" with a Controller only due to PS3, I guess there is either no mandatory to use that action bar, or a second variation thats easy usable with the controler(like macros in FFXI, but more organized I hope)

^^

PS: I need to play it >.< Don't want to wait 19hours til it opens up for public >.<

PS²: I am curious which new information will be released on saturdays presentation :D(maybe Beta start date??)
#47 Aug 19 2009 at 5:34 AM Rating: Decent
Scholar
*
60 posts
I don't like the WoW style (other standard MMO) interface style for the abilities..., it gives off that free mmo spam abilities feeling. :/
#48 Aug 19 2009 at 5:35 AM Rating: Decent
***
1,677 posts
Just watched the vids of play from 1up. They seem to be running around La Thiene v2 using a very similar looking battle system. I spy a TP gauge un the bottom right corner, above that hp/mp and above that mob HP. Looks nice, but yeah... FFXI-2 may have been a more apt name. Too early to tell though, needs moar info!

Just saw that action bar thing... God I hope that's optional. I played WoW for like 2 days on a free trial and I loathed the action bar. I much prefer menu/macro systems.

Edited, Aug 19th 2009 9:39am by Diamondis
____________________________
See You Space Cowboy
#49 Aug 19 2009 at 5:39 AM Rating: Good
**
821 posts
Well as FFXIV is localized on the GamesCom you can only assume what LP, and TP is standing for. As both do exist in the Gameplay Footage, I can tell you either LP AND TP can mean HP. So either LP or TP is meant for something else.

LP = Lebenspunkte = Health Points
TP = Trefferpunkte = Hit Points

Both are valid for the Life Gauge, but I would guess that LP will be the HP and TP is standing for Technique Points or something, like using them for Weapon Skills etc.
#50 Aug 19 2009 at 5:49 AM Rating: Good
Scholar
****
9,997 posts
Quote:
Upon defeat you gain x amount of skill points which went into the dude's current weapon (swordsmanship), which is basically like AP systems of old.


Oh, that's not necessarily an AP system. An AP system allows you to customize how you learn abilities, and while it's technically accurate to call a system that only let's you do that much an AP system, a TRUE AP system lets you customize your ability configuration. i.e., Abilities are each worth a certain number of points and you choose the abilities you want without exceeding the total (where the term "ability point system" comes from). People around here usually liken it to the way Blue Mages can set their spells. Meriting in FFXI is a true AP system, though a fairly terrible one.The whole concept is that each ability costs a certain number of points to set, thereby allowing you to choose which you want, but with limitations.

Final Fantasy Tactics, for example, doesn't use a true AP system, but it gets to slide because you actually can customize your abilities, although not with point values. They called it an AP system and a separate element of the game is -like- an AP system. If you weren't able to set a secondary job and other skills though, it wouldn't even count as an AP system.

Point being, AP systems refer to the way you -configure- abilities, not the way you -learn- them.

Leveling up your weapon from killing enemies is just... a skillup system. Not terribly different from in FFXI except for what causes the skill to raise.

I'm still hoping that there's a real AP system, but so far that's not it.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#51 Aug 19 2009 at 5:51 AM Rating: Default
*
89 posts
Shezard wrote:
PS: I need to play it >.< Don't want to wait 19hours til it opens up for public >.<



i dont know why you keep saying this, but it opened for public today, and not tomorrow. you can go now if you wish. i doubt if hyou will get a seat to play the game now though.


edit' sorry you're right XD its only open for proffesionals today

Edited, Aug 19th 2009 9:55am by Akkio
____________________________
There is nothing either good or bad.
But thinking makes it so.
William Shakespeare
« Previous 1 2
This forum is read only
This Forum is Read Only!
Recent Visitors: 28 All times are in CST
Anonymous Guests (28)