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FFXIV GamesCom Info + Live blog and gameplay!Follow

#52 Aug 19 2009 at 6:04 AM Rating: Decent
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Well as FFXIV is localized on the GamesCom you can only assume what LP, and TP is standing for. As both do exist in the Gameplay Footage, I can tell you either LP AND TP can mean HP. So either LP or TP is meant for something else.

LP = Lebenspunkte = Health Points
TP = Trefferpunkte = Hit Points

Both are valid for the Life Gauge, but I would guess that LP will be the HP and TP is standing for Technique Points or something, like using them for Weapon Skills etc.


I'd Guess LP would be life points and TP would be technique points. TP will prolly be used by all special abilities physical or magical based on other games that followed this trend.
#53 Aug 19 2009 at 6:25 AM Rating: Decent
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Oh, that's not necessarily an AP system. An AP system allows you to customize how you learn abilities, and while it's technically accurate to call a system that only let's you do that much an AP system, a TRUE AP system lets you customize your ability configuration. i.e., Abilities are each worth a certain number of points and you choose the abilities you want without exceeding the total (where the term "ability point system" comes from). People around here usually liken it to the way Blue Mages can set their spells. Meriting in FFXI is a true AP system, though a fairly terrible one.The whole concept is that each ability costs a certain number of points to set, thereby allowing you to choose which you want, but with limitations.

Final Fantasy Tactics, for example, doesn't use a true AP system, but it gets to slide because you actually can customize your abilities, although not with point values. They called it an AP system and a separate element of the game is -like- an AP system. If you weren't able to set a secondary job and other skills though, it wouldn't even count as an AP system.

Point being, AP systems refer to the way you -configure- abilities, not the way you -learn- them.

Leveling up your weapon from killing enemies is just... a skillup system. Not terribly different from in FFXI except for what causes the skill to raise.

I'm still hoping that there's a real AP system, but so far that's not it.


Correct me if I'm wrong, but due to your defintiion of a "True AP System", that would only result in putting limitations to your character. Let's say you want to use AP for special skills you want to have no matter which Job you're currently playing(which is the thing I don't get 100% from your post if you meant it this way, or another) this would result in you having only a set amount of AP to set Abilities. That would mean you have to decide which Abilities you want and which you will leave behind(like in the BLU Ability System)

If it's that what you meant...seriously I don't want an AP System like that, this would limit my character to a degree where it would start to annoy me during later times of the game for sure.

In the end you're more or less deciding which Abilities you want to learn/have by using said equipment corresponding to that Abilities. So instead of gathering the points and THEN decide which skills you will learn with them, you decide BEFORE you start gathering the points that will give you the skills you chose beforehand to learn. Not so much of a difference.

PS: In the end there is no "True" or "Untrue" AP System, AP System is the way the devs decide it to be. Either way it's an AP System no matter what.
#54 Aug 19 2009 at 6:26 AM Rating: Decent
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tonynot wrote:
Today Zyuu from FFXICore.com has the pleasure to be at Gamescom in Cologne, Germany. He's able to play a live version and bring information asap! Please check us out at



http://www.ffxivcore.com/index.php?/topic/424-ffxiv-at-gamescom-updated-all-the-time/



Thanks!


LP: LevePoints?
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#55 Aug 19 2009 at 6:34 AM Rating: Decent
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Hmm...could be although I doubt it^^ I don't think there will be an extra bar shown on the screen all-time thats related to GuildLeves :)
#56 Aug 19 2009 at 7:26 AM Rating: Decent
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I'm probably seeing things but in the Lalafell video it looks like he dashed or something towards the end.
#57 Aug 19 2009 at 7:47 AM Rating: Default
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So Maldavain and I say it looks like FFXI and we get defaulted? I swear, the rating system on this site is so freaking broken. I don't think I've ever seen someone post something new like a video, especially to an upcoming game like XIV get defaulted.
#58 Aug 19 2009 at 8:03 AM Rating: Decent
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Don't even bother, people won't rate you according to your "relevance in posting" but simply by the fact they agree or disagree with you...they don't care if the post itself is well done and valid or not.

I am not your opinion = Rate down
I am your opinion = Rate up
I am not your opinion and your defending your opinion = MAJOR Rate down

xD
#59 Aug 19 2009 at 8:05 AM Rating: Decent
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Never mind, I take it back >.>;. The interface is looking pretty nice....
#60 Aug 19 2009 at 8:07 AM Rating: Excellent
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First rule about the rating system - don't talk about the rating system. ;p
(saying this sentence in and of itself will probably court me a ratedown)

It probably just seems like FFXI because the races are the same and the area itself is just your basic outdoor area with your basic lowbie abilities. While they might have some truly exotic locales and jaw dropping combat animations, it would be kinda' silly to blow their surprise potential in an Alpha.

But, yeah, I think the whole notion of drawing a parallel between XI and XIV maybe wasn't as wise as starting from scratch. For as many this would make comfortable, there are others still whom this makes uncomfortable, myself included in light of the recent PR disaster. I don't even think SE really realizes this, so by extension, don't expect much tolerance from the forum fanboys anytime you mention this connection with a hint of despair.



Edited, Aug 19th 2009 12:11pm by Zemzelette
#61 Aug 19 2009 at 8:14 AM Rating: Decent
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I personally like the fact they draw a line in graphics from FFXI to FFXIV.
In the end it is a totally different world with new background storys, new revelations etc^^

A green meadow in Germany is the same as a green meadow in America. It's a green meadow xD
You can't reinvent things that are as they are :/
Sure you can try to make a difference, but IMO FFXIV does it quite well so far^^
It all seems fresh to me, although its similiar to FFXI :)
#62 Aug 19 2009 at 8:22 AM Rating: Decent
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I noticed he moved a bar of some sort on the lower right side. I wonder if that means we can move all parts of the UI.
So far it's looking good. Nothing in those vids that has me worried.
Hoping for some info when they get to interview them.
#63 Aug 19 2009 at 9:06 AM Rating: Decent
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any way to see something like an equip menu or something like that ?
#64 Aug 19 2009 at 9:30 AM Rating: Decent
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Any way to ask what the computer specs are running the demo?

Thank you for all the information, pics, and videos you have supplied us. Keep up the good work.
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#65 Aug 19 2009 at 9:53 AM Rating: Decent
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In response to a few comments about a confirmed action bar, I think it may be too early to call that control on the lower border of the screen an action bar. Or at least too early to call it a conventional action bar. SE has a long history of taking concepts that work, twisting and contorting them, and ending up with something completely new; sometimes it works, sometimes it doesn't. I will believe that is a WoW/Aion/ect action bar when I play it myself and see how it behaves.

That is not to say that it is not an action bar, but that I am hesitant to just look at it and say "Ah ha, that is an action bar". Personally, I'm inclined to think at the moment that it is closer to a graphical version of the context menu in FFXI. Namely it's a control that gives you options based on what you are currently interacting with (ok ok, so yes, it gives you a bar... that lets you preform actions, but I argue that the context is sufficiently different).

Edited, Aug 19th 2009 1:54pm by Hulan
#66 Aug 19 2009 at 11:24 AM Rating: Excellent
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I have to be honest, I'm disappointed. Now that we've seen the in-game characters as opposed to the website shots, I can't deny they look fantastic. And yet, while the quests will be different, the histories will be different, the fact is that these are the exact same races with the exact same faces and the exact same gender restrictions.

While it certainly looks wonderful and beautiful, it really just looks too much like XI for me to shake off the impression that this isn't FFXI-2. Sure, the systems will be different and the gameplay probably much more interesting and casual, but I still feel like I'm looking at the exact same game I've been playing for six years.
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#67 Aug 19 2009 at 11:31 AM Rating: Decent
Pikko wrote:
I have to be honest, I'm disappointed. Now that we've seen the in-game characters as opposed to the website shots, I can't deny they look fantastic. And yet, while the quests will be different, the histories will be different, the fact is that these are the exact same races with the exact same faces and the exact same gender restrictions.

While it certainly looks wonderful and beautiful, it really just looks too much like XI for me to shake off the impression that this isn't FFXI-2. Sure, the systems will be different and the gameplay probably much more interesting and casual, but I still feel like I'm looking at the exact same game I've been playing for six years.


I agree, it is a little too FFXI-2, but stay hopeful.

I'm really hoping that some new, different races get added. I'm excited, because it looks nice. But I definitely hope there's some major differences from FFXI.
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#68 Aug 19 2009 at 11:35 AM Rating: Good
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I propose that if new races get added, we all make characters exclusively on those races, who says we can't tell SE how we feel even if they don't listen...

I bet they would notice that.
#69 Aug 19 2009 at 11:38 AM Rating: Excellent
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If no new races are revealed I'm going to be extremely, extremely disappointed in SE. Just because you made everyone choose from only five races for XI doesn't mean that it's all we want.
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#70 Aug 19 2009 at 11:54 AM Rating: Decent
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It probably just seems like FFXI because the races are the same and the area itself is just your basic outdoor area with your basic lowbie abilities. While they might have some truly exotic locales and jaw dropping combat animations, it would be kinda' silly to blow their surprise potential in an Alpha.


Did you watch the video I posted?

Looks EXACTLY like FFXI combat with less on screen.
#71 Aug 19 2009 at 11:55 AM Rating: Good
Pikko wrote:
If no new races are revealed I'm going to be extremely, extremely disappointed in SE. Just because you made everyone choose from only five races for XI doesn't mean that it's all we want.

I have a hard time seeing you playing anything other than a Tarutaru/Lalafell, though. Smiley: smile
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#72 Aug 19 2009 at 12:05 PM Rating: Good
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croythegreat wrote:
it also looks far easier to use on mouse/keyboard setup since it seems to have click to move enabled. Hopefully that will be one less thing for people to argue about/demand for in this new game compared to FFXI :P

.


Click to move is horrible. If they want to support PC properly, they need to implement proper mouse look.
#73 Aug 19 2009 at 12:10 PM Rating: Excellent
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Ralrra the Flatulent wrote:
Pikko wrote:
If no new races are revealed I'm going to be extremely, extremely disappointed in SE. Just because you made everyone choose from only five races for XI doesn't mean that it's all we want.

I have a hard time seeing you playing anything other than a Tarutaru/Lalafell, though. Smiley: smile


Well think harder, cause I'm not at all liking the way they run around. It's like someone tied their feet together and they're running around going "MOMMY?! WHERE ARE YOU?" Smiley: oyvey I might look into Hyur or Mi'qote cause Lalafell just looks silly for me. At least I felt like an ADULT taru in XI. Lalafell look like Precious Moments.
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#74 Aug 19 2009 at 12:32 PM Rating: Decent
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Pikko wrote:
Ralrra the Flatulent wrote:
Pikko wrote:
If no new races are revealed I'm going to be extremely, extremely disappointed in SE. Just because you made everyone choose from only five races for XI doesn't mean that it's all we want.

I have a hard time seeing you playing anything other than a Tarutaru/Lalafell, though. Smiley: smile


Well think harder, cause I'm not at all liking the way they run around. It's like someone tied their feet together and they're running around going "MOMMY?! WHERE ARE YOU?" Smiley: oyvey I might look into Hyur or Mi'qote cause Lalafell just looks silly for me. At least I felt like an ADULT taru in XI. Lalafell look like Precious Moments.
I was thinking the exact same thing! The Lalafell, in my opinion, need a drastic redesign if they want to be as loveable, hardcore, and amazing as the Taru.
#75 Aug 19 2009 at 1:22 PM Rating: Excellent
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So you complain about the possibility of this being a FFXI rehash and reusing the FFXI races but then complain when the Tarutaru who aren't really Tarutaru don't move exactly the same as they do in FFXI? People are funny.

Looks pretty nice to me so far.
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#76 Aug 19 2009 at 1:26 PM Rating: Good
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Am I the only one that honestly doesn't care about any new playable races and like the way that Lalafell look?

Edited, Aug 19th 2009 2:26pm by Kirbster
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#77 Aug 19 2009 at 1:28 PM Rating: Excellent
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Filian wrote:
So you complain about the possibility of this being a FFXI rehash and reusing the FFXI races but then complain when the Tarutaru who aren't really Tarutaru don't move exactly the same as they do in FFXI? People are funny.

Looks pretty nice to me so far.


I'm not complaining that they don't look like XI. I'm complaining that they look too childlike angel and that they run funny. You can make a short race look like they're actual people without them looking like children.
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#78 Aug 19 2009 at 1:29 PM Rating: Excellent
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Am I the only one that honestly doesn't care about any new playable races and like the way that Lalafell look?


Nope. I'm waiting to hear more about the gameplay.
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#79 Aug 19 2009 at 1:33 PM Rating: Excellent
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Am I the only one that honestly doesn't care about any new playable races and like the way that Lalafell look?


Nope. I'm waiting to hear more about the gameplay.
Seconded
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#80 Aug 19 2009 at 1:38 PM Rating: Decent
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This has all just made me more excited about the game, and it kinda depresses me to come on these forums and watch it get slated a fair bit over an alpha, but I can't blame people for it. I didnt play FFXI a -lot- and regularly took breaks, and I don't really feel any sense of loyalty to FFXI so to me, it doesnt matter so much when I look at this game and it draws similarities with FFXI. I'm pretty confident we haven't seen all of the races in this one yet, and I don't think it's fair to judge the UI when it's been stated they didn't even expect to have a playable demo at GC and that it's an older version of Rapture (according to the people there).

Of course, i'm not passing judgement on those who don't like what they see so much, each to their own and all that. I will say that please don't see the people jumping on the game and barely controlling it and that means it's slow combat. It means they don't know how to use it yet. Rationally, they'd never make auto-attack have a 6-second+ interval if there wasn't a reason (I.e. lots of other skills to use in between, or a method of actually selecting the types of attacks).
#81 Aug 19 2009 at 1:42 PM Rating: Good
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Dlaqev wrote:
This has all just made me more excited about the game, and it kinda depresses me to come on these forums and watch it get slated a fair bit over an alpha, but I can't blame people for it. I didnt play FFXI a -lot- and regularly took breaks, and I don't really feel any sense of loyalty to FFXI so to me, it doesnt matter so much when I look at this game and it draws similarities with FFXI. I'm pretty confident we haven't seen all of the races in this one yet, and I don't think it's fair to judge the UI when it's been stated they didn't even expect to have a playable demo at GC and that it's an older version of Rapture (according to the people there).

Of course, i'm not passing judgement on those who don't like what they see so much, each to their own and all that. I will say that please don't see the people jumping on the game and barely controlling it and that means it's slow combat. It means they don't know how to use it yet. Rationally, they'd never make auto-attack have a 6-second+ interval if there wasn't a reason (I.e. lots of other skills to use in between, or a method of actually selecting the types of attacks).


Or the fact that you aren't meant to spam your fingers off with abilities ?
I mean how hard is it to grasp that you DON'T need to SPAM abilities ?
You do know that you can make a perfect enjoyable game even though you can only use 1 ability every 10-15 second.
#82 Aug 19 2009 at 1:45 PM Rating: Good
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plus having the bow on your back and the quiver visible is made of so much win.

I liked how the female elvaan moved O_o
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#83 Aug 19 2009 at 1:46 PM Rating: Good
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Maldavian wrote:

Or the fact that you aren't meant to spam your fingers off with abilities ?
I mean how hard is it to grasp that you DON'T need to SPAM abilities ?
You do know that you can make a perfect enjoyable game even though you can only use 1 ability every 10-15 second.


I love FFXI, but more interactivity certainly would have helped the beginning levels, when abilities are so scarce.

What this new system appears to be, (at least from what I've seen), is a constant Skillchain combo system. You use weaponskills to unlock other weaponskills and combo them.

Kinda neat, kinda like how Xenosaga's moves worked.
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#84 Aug 19 2009 at 1:47 PM Rating: Default
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Kirbster wrote:
Maldavian wrote:

Or the fact that you aren't meant to spam your fingers off with abilities ?
I mean how hard is it to grasp that you DON'T need to SPAM abilities ?
You do know that you can make a perfect enjoyable game even though you can only use 1 ability every 10-15 second.


I love FFXI, but more interactivity certainly would have helped the beginning levels, when abilities are so scarce.

What this new system appears to be, (at least from what I've seen), is a constant Skillchain combo system. You use weaponskills to unlock other weaponskills and combo them.

Kinda neat, kinda like how Xenosaga's moves worked.


If this is the case then Aion have exactly the same combat system ;D
#85 Aug 19 2009 at 1:53 PM Rating: Decent
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Maldavian wrote:
Kirbster wrote:
Maldavian wrote:

Or the fact that you aren't meant to spam your fingers off with abilities ?
I mean how hard is it to grasp that you DON'T need to SPAM abilities ?
You do know that you can make a perfect enjoyable game even though you can only use 1 ability every 10-15 second.


I love FFXI, but more interactivity certainly would have helped the beginning levels, when abilities are so scarce.

What this new system appears to be, (at least from what I've seen), is a constant Skillchain combo system. You use weaponskills to unlock other weaponskills and combo them.

Kinda neat, kinda like how Xenosaga's moves worked.


If this is the case then Aion have exactly the same combat system ;D


zomg FFXIV must be ripping off Aion

Although for real, I hope there will be a nice balance.

Hopefully certain jobs/skillsets spam more or less than others.

Mages, I'm assuming, probably won't use that system at all. (Although magic chaining a la Crystal Chronicles would make me so happy ;_;)


Edited, Aug 19th 2009 2:57pm by Kirbster
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#86 Aug 19 2009 at 1:54 PM Rating: Decent
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Well to be honest, whilst I agree spamming abilities is stupid because it removes a lot of the thought eventually, (Whilst it might start of as 'skill', eventually it boils down to "stand here, rotate skills" because devs can't make a game with a lot of crazy *** boss abilities and things that require dodging when you have to be thinking about a big rotation.) I don't think "1 skill every 10-15 seconds" is good either, unless you actually have some other stuff to do in that time. I personally didn't like FFXI's warrior/dragoon/samurai types for this reason, though that's just me and I could easily focus more on mage types in FFXIV as I did in 11 if I wanted. We have options people.
#87 Aug 19 2009 at 1:56 PM Rating: Default
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Kirbster wrote:
Maldavian wrote:
Kirbster wrote:
Maldavian wrote:

Or the fact that you aren't meant to spam your fingers off with abilities ?
I mean how hard is it to grasp that you DON'T need to SPAM abilities ?
You do know that you can make a perfect enjoyable game even though you can only use 1 ability every 10-15 second.


I love FFXI, but more interactivity certainly would have helped the beginning levels, when abilities are so scarce.

What this new system appears to be, (at least from what I've seen), is a constant Skillchain combo system. You use weaponskills to unlock other weaponskills and combo them.

Kinda neat, kinda like how Xenosaga's moves worked.


If this is the case then Aion have exactly the same combat system ;D


zomg FFXIV must be ripping off Aion


And now to my biggest fear... If its indeed similair to Aion then at least I'm ******* I played Aion on chinese server with huge ping of cource and a lot of time my abilities got out of sync due to lag. If this will be the case and SE have decided to put servers in Japan then people in EU and US will be in for a huge dissapointment ;((
#88 Aug 19 2009 at 2:11 PM Rating: Decent
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There was some discussion earlier in the thread about LP and TP and other such abbreviations? I just want to point out that LP (Life Points) are a convention used in SaGa games, just in case anyone can make that connection to see if the systems are similar.
#89 Aug 19 2009 at 3:49 PM Rating: Good
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I was under the impression LP or Life Points is just how its translated in Germany for HP or Hit Points. Thats what someone else said to me recently that came from Germany.

So basically with that in mind... we have TP, HP, and MP back but it seems TP is a completely different system now. We probably won't have a clue how this is going to work out till much later on since its only in alpha state so point values (at least the final ones) are no where close to being finalized. Probably the only interesting thing that has come out of this demo (at least for combat) is weaponskills are tiered and that you open up other skills by utilizing lower tiers. If they than applied this to party play where you opened up new tiers for other players (hypothetically since we can only confirm it for single player), it could make for a very cerebral and strategical party environment. You would design group play around twitch based/on the fly battle changes but yet still have the main flow of the game more turn based/slow like FFXI. Id love something like that and it would also differentiate the system from Aion which just had tiers opening up for your character and not other members.
#90 Aug 19 2009 at 4:12 PM Rating: Excellent
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I thought Lalafell were marginally creepy before.
But now that I've seen them run sans any substantial hip movement and displaying an apparent center of gravity somewhere in the neck, I'm going to have to move that up "definitely creepy".

I'm half expecting to traverse to their little isolated farming town only to end up being offered as a ritual sacrifice to He Who Walks Behind the Rows.


As for races, I think it's only fair to wait until the Tokyo Game Show before getting my grudge on.
They're saving the best for their home turf; if we're still a bit early for Beta and we've already covered the playable demo - I can see the TGS being the "Surprise! Fanservice" portion of the Hype schedule.


Edited, Aug 19th 2009 8:29pm by Zemzelette
#91 Aug 19 2009 at 4:20 PM Rating: Good
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My only real thought at this point:

I sure hope the mouse is optional. I'll take my number pad, thankee.
#92 Aug 19 2009 at 4:28 PM Rating: Decent
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Yeah, people shouldn't judge the game by this event. I'm sure they were just trying to show off how the world looked and the graphics. TGS should bring a lot of good information and hopefully a lot of new info. I believe TGS is the 24th of next month.. still a month away :(.



Edited, Aug 19th 2009 8:36pm by tonynot
#93 Aug 19 2009 at 9:44 PM Rating: Decent
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So far from what has been revealed in the in-game footage, it seems like FF14 is the BIGGEST update we'll ever see for FF11. Seems to me like 14 is just all the problems in 11, but fixed with a few new features; like a ****** Expansion pack that is so big, it became it's own game.

But we have to remember it's only in Alpha stage, not yet ready for Beta. Anything can change from now and the RTM version.

The only real deal breaking, "I'm not going to buy this" element I'm worried about is whether how much of the game's classes will be personalized for each individual player. For me, (I'm going to compare my hope's for 14 to 11) 11 always felt like the player's skill and knowledge were always a little less significant than the actual items each character had. Sure leading Dynamis runs, or running through Limbus required the Leaders of each Linkshell to have consistent knowledge of each map and how they function but overall, it just doesn't take much skill to play a melee class, face it, it's true. I always felt that a person with better gear would have a huge advantage over someone with some standard gear, say Scorpion harness compared to an Usukane body piece. I really hope that 14 kind of balances it out so that the player's action(actual skill/knowledge) makes a bigger impact than pieces of equipment. Gear is important of course, and I know why SE made some hard-to-get pieces extremely great in stats(people who show that incredible amount of devotion should be rewarded nicely, I agree there) but ****, some items are just too **** good, or too difficult to get for most "casual gamers." I feel, as difficult as it may be, there must be a way to balance it. I'm sorry I just can't devote 3 to 4+ hours of repetitive camping and farming for a single item.

Not only are the items, but as well as the job system in 11 was real aching. There wasn't TRUE customization and personalization, in that one couldn't play the style they TRULY wanted. For example, why would anyone invite a Warrior using a Spear over a G/Axe Warrior to a traditional EXP Party(Merits included). What if the Tarutaru, Koosodebooso® wanted to play as a Fighter class specializing in Pole arms? It just didn't fit right in 11. I always wanted to play songs like a Bard to support others and have the ability to attack on the front lines with some usefulness. But most already know that it's near impossible to do much damage as BRD and there is probably no way a player will get any sort of acceptance as a BRD/Melee or Melee/BRD combo.

If the Armoury System is everything I hope it is, a truly "create your own style" sort of game play or something close that allows you to mend two opposite styles into a useful style (within limits), I'm completely in. And I think SE has the ability to implement such a job system; look at FF10, 12, 7, and others in the series, the Materia system was awesome, the Sphere Grid was well done and I enjoyed the Licenses. If they found a way to create a "level up your own way" system fit for a MMORPG, it's going to be dynamite.

With the Armoury System, Guildleves, and a focus on more casual play for all gamers, Final Fantasy 14 may not be the end all be all of MMOs, but it certainly has potential to be a great FF game. Because that's what it is; Final Fantasy comes before the word "Online."

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Note: Sorry it was a huge post, I didn't realize! I never post anyways. :/

Edited, Aug 20th 2009 1:48am by Yll
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