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#52 Aug 19 2009 at 5:46 AM Rating: Default
DieselHikari wrote:
Yes it was stated on the show floor its not the full alpha. Its parts of type 07 Rapture.
Just for showing Gameplay and even an unfinished UI.


So you're there, and can confirm they said that this is a incomplete Alpha, and that the physics will indeed change? If so, you will be my hero.

I mean, I love the way the game looks, but the mechanics and movement seem very clunky in these videos. For a next gen game I wouldn't expect the physics to be worse than FFXI, which is 7 years old.

Edited, Aug 19th 2009 6:47am by EndlessJourney
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#53 Aug 19 2009 at 5:51 AM Rating: Good
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Quote:
DieselHikari wrote:
Yes it was stated on the show floor its not the full alpha. Its parts of type 07 Rapture.
Just for showing Gameplay and even an unfinished UI.


So you're there, and can confirm they said that this is a incomplete Alpha, and that the physics will indeed change? If so, you will be my hero.

I mean, I love the way the game looks, but the mechanics and movement seem very clunky in these video's. For a next gen game I wouldn't expect the physics to be worse than FFXI which is 7 years old.

Edited, Aug 19th 2009 6:47am by EndlessJourney


Yea, true. I personally would like the UI for the abilities fixed up, not that square box ability stuff; they should make something unique.
#54 Aug 19 2009 at 5:52 AM Rating: Decent
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based on the thinking emotes Lalafells don't take as long to grasp the idea like the others lol

Theirs emotes seem to be shorter in length than the others in general.
#55 Aug 19 2009 at 6:01 AM Rating: Decent
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That may be the prettiest alpha version of any program I've ever seen.


But still, obviously incomplete. The GUI is obviously still being worked on, and I noticed missing frames in the animations of the players and monsters. (not the emote animations, those were just wonderful.)


I wish a dev could have played for the sake of the video, though. It looked to me like like the fellow playing wasn't even auto-attacking, just using skills and bumbling around. Nice to have your bow finally show up while you're running around though, eh?


If those towers in the background are the actual draw distance and not a matte or a skybox I will cry with joy.

Something I noticed was the player stopping to use the mouse a lot. I'm hoping alt-tabbing and regular keyboard commands have not changed. Keyboard-only setup is the best setup.



I am excited.



Edited, Aug 19th 2009 7:03am by Kirbster
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#56 Aug 19 2009 at 6:04 AM Rating: Decent
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anyone else liking the new UI? I noticed in a couple of videos here http://www.finalfantasy14-online.com/forum/viewforum.php?f=3 that they've done away with FFXIV ugly UI and adopted a more modular design, looks sweet. Perhaps UI customization will become a reality.
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#57 Aug 19 2009 at 6:06 AM Rating: Default
Kirbster wrote:
Something I noticed was the player stopping to use the mouse a lot. I'm hoping alt-tabbing and regular keyboard commands have not changed. Keyboard-only setup is the best setup.


Agreed, I will be distraught if we have to use the mouse/keyboard combination. It just doesn't feel good, and is too overly complicated. It makes your wrists/hands fatigue faster as well.

Edited, Aug 19th 2009 7:06am by EndlessJourney
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#58 Aug 19 2009 at 6:12 AM Rating: Good
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rickytheraccoon wrote:
Perhaps UI customization will become a reality.


The videos already show the player shifting around the UI with his mouse.

I'm guessing yes. I'll probably just set most of the boxes to where XI had everything though, out of habit.



And I wouldn't mind if the mouse option was there. I mean, with all of the FPS I play, mouse+keyboard is already second nature. But I just really loved the fact that you never even had to touch the mouse in XI.

Edited, Aug 19th 2009 7:15am by Kirbster
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#59 Aug 19 2009 at 6:13 AM Rating: Good
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Ryneguy wrote:
Oh what a nightmare!!! Nothing worse than being at work when gameplay videos come out and our IT dept's filter blocking 1up.com!!! THE HORROR!

I KNOW RITE?!?!?!

AND I CAN'T EVEN USE A PROXY SERVER BECAUSE THEY SOMEHOW BLOCK STREAMING EVEN WHEN I'M GOING THROUGH A PROXY!!!!!

*curls up in a corner in the fetal position crying*
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#60 Aug 19 2009 at 6:17 AM Rating: Decent
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Well we really can't judge a game by a few videos that don't show any menu or real details of what FFXIV is really going to be about.

Basically we've seen a character run around and swing a sword. I did notice in one of the videos that the player was moving around bits of the GUI, but still we don't know if there are option to have the camera following the person, if you have to point and click or just cycle between objects like FFXI, if this is indeed the finish GUI, and so on.

As for missing framerate and issues like that remember we are viewing this on the internet by users with camcorders. so you'll always have some video desegregation.

All in all this about what I'm expecting from FFXIV as far as straight auto-attack battles.
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#61 Aug 19 2009 at 6:21 AM Rating: Excellent
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Since everyone is saying it I am going to say it too... Its in Alpha Stage! lol

Come on people stop comparing it to WoW or XI or Lineage for that matter. I don't see where people say that it looks like any of these games. To me they look amazing. Of course you "nit-pickers" can take any little thing and say "Oh this looks like WoW." Final Fantasy XIV already looks like its on its own. Graphics look amazing. Getting those clips was filling.

I tell you people complain about wanting more info on XIV and when they actually do get it they **** all over it. Honestly how revolutionary do you want SE to make this game with out revolutionizing the whole MMO genre. I am happy with what they gave us and I can only be optimistic that its going to get better. Those complaining, I hope you can see it for what its potential is not for what you think its going to be like.
#62 Aug 19 2009 at 6:30 AM Rating: Default
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Since the Palm Pre hasn't had a Flash Update issued by Adobe yet... (Smiley: motz) ...I'm now forced to wait until I get home from work. Thankfully I'm taking half a day, and I'm out of here in 30 minutes anyways. I'll reserve my comments until I've had a chance to view the videos myself. Smiley: motz
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#63 Aug 19 2009 at 6:36 AM Rating: Decent
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I am more psyched. To be honest, what I really want is an evolution of XI, and that's what this looks like to me. Also, while some people suggest this is a standard MMO interface, I disagree. There are some key differences that will make me happy is they keep. The biggest I noticed the lack of a mini-map, replaced with simply a compass. I hate having a minimap, it just kills immersion for me to think that my character can sense everything in a 1 mile radius around him psychically. No minimap is something XI did, and I am glad to see (in the current build) XIV is also doing. Minor details like that get me excited.

Also, I am shocked that this is an alpha build. Not just an alpha build, but just a polished old build, not the current build. I've played in a number of betas. From what I saw, this ran better then a large number of them. If this is the quality they are working on before declaring a beta build, I can't wait to see the finished product!
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#64 Aug 19 2009 at 7:13 AM Rating: Default
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Granted it might still be in alpha and there is still a lot of time but it looks like SE learned nothing. Still has a single "do everything" chat window.
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#65 Aug 19 2009 at 7:26 AM Rating: Decent
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Alrefie wrote:
Granted it might still be in alpha and there is still a lot of time but it looks like SE learned nothing. Still has a single "do everything" chat window.

The majority of MMOs use one chat window by default, but can be customized. Considering they moved the chat window, I would be surprised if we couldn't create multiple windows for our convenience.
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#66 Aug 19 2009 at 7:28 AM Rating: Good
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Granted it might still be in alpha and there is still a lot of time but it looks like SE learned nothing. Still has a single "do everything" chat window.

I am hoping that status effects will be shown on the character as an icon or other indicator so the use of the chat window will be for chatting/reading damage logs rather than being the focal point of my playing experience. I'd rather see it visually on screen than have to read it in a log.
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#67 Aug 19 2009 at 7:32 AM Rating: Default
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I just hope there is dual wield, and haste gear in XIV
#68 Aug 19 2009 at 7:34 AM Rating: Decent
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kyansaroo wrote:
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Granted it might still be in alpha and there is still a lot of time but it looks like SE learned nothing. Still has a single "do everything" chat window.

I am hoping that status effects will be shown on the character as an icon or other indicator so the use of the chat window will be for chatting/reading damage logs rather than being the focal point of my playing experience. I'd rather see it visually on screen than have to read it in a log.

Scrolling Combat Text instead of Combat Logs as the primary information source is the way of the future.
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#69 Aug 19 2009 at 7:40 AM Rating: Good
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I am in love with the gameplay. I didn't want fast gameplay and here it is. A game where you have to put in some thought instead of mashing buttons. Thank you SE!!
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#70 Aug 19 2009 at 7:43 AM Rating: Decent
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CTmidgar wrote:
I just hope there is dual wield, and haste gear in XIV
I hope there is no ability even remotely close to Utsusemi.

As for the chat window... really? Granted the only other MMO I have any kind of experience with is WoW. Its multi window is fantastic. **** its chat system in its entirety is fantastic.

Edited, Aug 19th 2009 11:44am by Alrefie
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AlatarielRamuh wrote:
Sitting in one spot for hours upon hours totally = skill.
You'll know you have skill when you can't feel your *** anymore.

Show me someone who says mages can not melee and I will show you someone who has not seen the actions of Gandalf The White at the battle of Minis Tirith.
#71 Aug 19 2009 at 7:45 AM Rating: Decent
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Alrefie wrote:
Granted it might still be in alpha and there is still a lot of time but it looks like SE learned nothing. Still has a single "do everything" chat window.


You mean like every mmo? I've yet to see a mmo with mulitple chat windows on one screen..that would be a fantastic mess.

It might just be personal preference but..

Seeing:

Party Display on the Middle Right
Your HP/etc display lower right
Hot Bars lower middle
Statuses Top middle
Map Top Left/Right
Quest info Top Right/Left
Chat Box Middle Left
Battle box Lower left
(Random info) box middle
Then the middle screen for your viewing field and character/equipment box

Yeah it's a fantastic mess, that's the main thing I liked about FFXI's UI even though it's archaic. 1 box with multiple channels (like most MMOs) works well, which is what it looks like FFXIV has.

Edited, Aug 19th 2009 8:55am by Theonehio

Edited, Aug 19th 2009 8:56am by Theonehio
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#72 Aug 19 2009 at 7:55 AM Rating: Good
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Mistress Theonehio wrote:
Alrefie wrote:
Granted it might still be in alpha and there is still a lot of time but it looks like SE learned nothing. Still has a single "do everything" chat window.


You mean like every mmo? I've yet to see a mmo with mulitple chat windows on one screen..that would be a fantastic mess.

I know it is a fairly common UI modification amoung players in World of Warcraft to place the chat log and the combat log in two seperate windows.

... It's also widely consider a poor UI choice. Sometimes people even use three chat windows :(

People need to learn how to do decent design that doesn't block the whole **** screen.
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#73 Aug 19 2009 at 7:57 AM Rating: Good
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Haha yeah, I'd like to see the game I'm playing..if I wanted all that on my screen I'd play MUDs.
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#74 Aug 19 2009 at 8:00 AM Rating: Excellent
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Allegory wrote:
The combat also appears to be incredibly slow. From the sowrdman's first hit on the chicken he waits 6 seconds before using what seems to be a special skill, then 12 seconds before attack again, and finally another 6 seconds until he hits the mob again.

I wouldn't read too much into it at this stage. Someone who speaks German can probably say better, but to me it looks like this guy isn't even using auto-attack. He's just hitting special attacks occasionally as he comes across them.
#75 Aug 19 2009 at 8:01 AM Rating: Excellent
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Mistress Theonehio wrote:
Haha yeah, I'd like to see the game I'm playing..if I wanted all that on my screen I'd play MUDs.

I often theorize that the reason that the average WoW player seems to have an insatiable urge to stand in fire, is not actually because they are stupid, but rather because they can't actually see the fire beneath the wall of addons.

Of course, I suppose if you actually created and use a UI like that, it doesn't say much for your intelligence.

Six or one half-dozen.
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#76 Aug 19 2009 at 8:34 AM Rating: Good
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Is there going to be a developer demonstrating the game at some point? Hands-on stuff is great, but I'd kind of like to see somebody who actually knows what they're doing show how it's supposed to work.
#77 Aug 19 2009 at 8:35 AM Rating: Decent
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his game is looking really good and graphics are amazing cant wait till beta.
#78 Aug 19 2009 at 8:36 AM Rating: Good
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Karelyn wrote:
I know it is a fairly common UI modification amoung players in World of Warcraft to place the chat log and the combat log in two seperate windows.
This is how I played. Had one window that had all the tabs for chat (whisper, guild, general, area chats, ect, ect) and another window for attacks of me and my pet (party members too if I had any).

I guess im being selfish for running things at 1920x1200. I have the screen room to spare for extra chat logs. Having only one in FFXI was one of the things that really erked me. FFXI's horible filter rules only compounded the issue.

And no. When I played WoW I did not have 400 UI mods all over the screen. My sister does that. Can barely see whats going on and made it so that all you had to do was click on the screen to do anything. Saw her in a raid once where all she did was spam click on UI buttons to heal people while standing in the corner facing a wall so there was next to zero lag due to poor framerate.

Edited, Aug 19th 2009 12:39pm by Alrefie
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AlatarielRamuh wrote:
Sitting in one spot for hours upon hours totally = skill.
You'll know you have skill when you can't feel your *** anymore.

Show me someone who says mages can not melee and I will show you someone who has not seen the actions of Gandalf The White at the battle of Minis Tirith.
#79Mithraspike, Posted: Aug 19 2009 at 8:37 AM, Rating: Sub-Default, (Expand Post) Seriously...who is NOT seeing the same sh*t we already have in FFXI and which already is annoying us for years ?
#80 Aug 19 2009 at 8:50 AM Rating: Good
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Mithraspike wrote:
rant about an old alpha build


So yeah, basically it's one window which is already confirmed (for now) to have multiple channels, as in the one in the test was titled 'Common' or 'Basic' ontop of the chat.

In translations I've read, they said "you can't preform that action while the target is KO'd" that's the only "bad" thing people talked about because if you are kind of far away from the monster..how are you going to attack? Even though this is a video game, it's way too unrealistic to attack enemies thats 700 feet ahead of you.

We get some 'console ****' because it's a console game..shocking I know. Did you even play test? Or are you judging from videos of people who are only NOW playing with FFXIV and more than likely didn't do everything possible? I bet you ignored that you can move the UI around which is always a sign of customization.



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#81 Aug 19 2009 at 9:02 AM Rating: Excellent
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Gameplay: They really should've had a Dev play through some to show off new features, deeper gameplay, etc. But it looks "promising". They stated that the combat system is not exactly going to be real-time like it was in FFXI, but more "tactical"...which suggest an ATB system maybe combined with Real Time to some extent. There's really not enough there to tell...a few abilities, so on and so forth. Hopefully another vid or two will come out of Gamecon for people to drool over that shows some more stuff.

Graphics: Beautiful, and I can only wonder how demanding it will be on current-gen PC's. I have two PC's that handle most current games, but the Crystal Tools engine seems to be extremely powerful. Can't wait to see more...but from what's shown, the lighting and landscapes are very, very nice.

UI: Hopefully it'll remain "move only" similar to the LOTRO setup. As I've said before, I author a few addons for WoW and despite that, I pray SE doesn't allow 3rd party AddOns. It ruins game balance.
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#82 Aug 19 2009 at 9:15 AM Rating: Decent
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the emotes are so cliche... especialy for miqo'te... i don't know what "japanese pop idol"(or something like that) they riped it off, but i find it almost painfull to watch :x
#83 Aug 19 2009 at 9:23 AM Rating: Good
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I hope the UI has some customization options. I love the quality even in this Alpha stage, but I'd rather not have a kill message (and possibly others) pop right in the middle of the screen as I'm fighting.

I'll assume at this point that if you equip a certain weapon type, you will only be allowed to wear a certain type of gear (e.g. - Using a bow means you can only wear leather or mail, but no plate). If not, maybe they will encourage gear based off of stats alone (e.g. - you can wear plate as a bow user, but miss out on the ranged stats from leather/mail).

Nevertheless, it looks like a really good game and I'll definitely give it a try.

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#84 Aug 19 2009 at 9:32 AM Rating: Excellent
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Mmmmm. I tend to agree, but, I can understand why. They have to express emotion in a way that's culturally universal, recognizable from a distance, and without any actual characterization per se'. Hard to do that and not be cliche.

The actual animation itself is top quality. Look at sense of weight on the Human on the third full body animation. That secondary animation on the Miqote's ears during the close-up facial animation of excited (hands together). Magnificent.


Also:
Quote:

based on the thinking emotes Lalafells don't take as long to grasp the idea like the others lol

Their emotes seem to be shorter in length than the others in general.


XD



Edited, Aug 19th 2009 1:41pm by Zemzelette
#85 Aug 19 2009 at 9:39 AM Rating: Excellent
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You can see the player in this video:
http://www.gametrailers.com/video/gc-09-final-fantasy/54449

@0:12 - You can see the user move the mouse over the chat log's edge, the cursor changes to the expand cursor. That tells me you can at least re-size the width of it.

@0:41 - You can see the user move over the chat log's top edge, the cursor changes to the expand cursor. So, you can re-size the height as well. You can also briefly see when he moves the cursor away from the top title bar section of the chat log that the cursor changes to the hand grab cursor. So, I wager we can move the chat log box on the screen.

@0:44 - The user is moves the LP/MP/TP status bar.


So, if anything we have ability to customize the layout for various UI elements. That's a **** of a lot more that what we got in FFXI. I for one welcome the new changes. /laughs

Edited, Aug 19th 2009 12:41pm by Errors
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#86 Aug 19 2009 at 9:45 AM Rating: Default
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so no male mithra announcement?

*hides*
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#87 Aug 19 2009 at 10:46 AM Rating: Default
It looks beautiful, but the Lalafell still look God-freakin'-awful, and the UI is really hideous.

I know that this is a very early version of the game, but doesn't that make anyone a little nervous as to how long it will be before we get to play?

Still, aaaaaaaaaaaeeeeeeeeeeeeeeeeeeeeeeeeeee *HYPE*. Smiley: grin

Edit. ^ Don't know what kind of scream that is supposed to be

ALSO, in that last video, and throughout this presentation, are they using PS3 or PC?


Edited, Aug 19th 2009 2:49pm by Poubelle
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#88 Aug 19 2009 at 10:55 AM Rating: Good
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A poster on BlueGartr who is in Germany stated in one of the FFXIV threads that the build being used is a previous build, meaning that there is a newer updated version of the game's software.

Also, in regards to the interface, one of the videos shows that you can click and drag to customize your windows. The player clicked and dragged his hp/mp/tp bar.

The kill x number of mobs is a guildleve mission. One is to chase some squirrels, the other one available on the alpha demo is to kill 6 dodos and 3 puks. The puks don't use the same model as the FFXI version of a puk.
#89 Aug 19 2009 at 10:57 AM Rating: Decent
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Poubelle, Star Breaker wrote:
It looks beautiful, but the Lalafell still look God-freakin'-awful, and the UI is really hideous.

I know that this is a very early version of the game, but doesn't that make anyone a little nervous as to how long it will be before we get to play?

Still, aaaaaaaaaaaeeeeeeeeeeeeeeeeeeeeeeeeeee *HYPE*. Smiley: grin

Edit. ^ Don't know what kind of scream that is supposed to be

ALSO, in that last video, and throughout this presentation, are they using PS3 or PC?


Edited, Aug 19th 2009 2:49pm by Poubelle


PC and the UI they're using is used in about every MMO you can pick up and play atm, especially if made in 1997-2006.
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#90 Aug 19 2009 at 11:11 AM Rating: Good
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I think Japan just broke 1up.com XD

NVM it's alive again

Edited, Aug 19th 2009 3:12pm by OneFromSilverLight
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#91 Aug 19 2009 at 11:13 AM Rating: Good
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The graphics style as well as the movement of characters look alot like FF11, only updated abit. This is not nessacarily a bad thing though, FF11 is a great game. But I'm still abit disapointed.
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#92 Aug 19 2009 at 11:18 AM Rating: Excellent
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I have spotted the first possible confirmation of voiceovers in FFXIV, courtesy of these videos, case in point: this one in particular has the Elzen saying something in battle:

http://www.gametrailers.com/video/gc-09-final-fantasy/54470

[1:21-1:22] The Elzen archer says "Lets go!" in Japanese. (turn up your speakers, the guy is talking over it a bit)

Edited, Aug 19th 2009 2:21pm by SirDayne
#93 Aug 19 2009 at 11:19 AM Rating: Decent
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why do the fat chicks have to die?? :(
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#94 Aug 19 2009 at 11:21 AM Rating: Good
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From what I was able to hear, The Area music and the battle music were the same... Please don't fail nobuo like the people that did the music for FFXII did when it came to battle music ; ;

Also aparently you can draw out your weapon without selecting a target first? Thats pretty cool.
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#95 Aug 19 2009 at 11:27 AM Rating: Excellent
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TheChedster wrote:
it looks very WoWy in the sense that, when the player killed a dodo, it was all "dodo's killed 4/6" i really hope the gameplay isn't based off of "kill x amount of these" quests.


That's already in XI with FoV.
#96 Aug 19 2009 at 11:31 AM Rating: Excellent
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One thing totally absent that I was hoping for is dynamic battle animations, like we see in the original trailer with the Galka on the boat. Obviously these aren't even close to the final animations, since they're not even as good as what's in FFXI, but if a Euphoria-like system was going to be implemented, I'd have guessed it would be very early. Maybe I'm wrong.

Quote:
It looks beautiful, but the Lalafell still look God-freakin'-awful, and the UI is really hideous.

The ****? I can see where there might be some things to complain about in this demo, but what could you possibly have against the interface? It's clean, minimalist, unintrusive, and customizable, yet still seems to offer more features than FFXI did.

#97 Aug 19 2009 at 12:08 PM Rating: Excellent
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For what we could see I like the potential. The animation and clipping issues were very clear, but like others have said this is an alpha build. The whole point of an alpha build is to make what is known as "Content Complete" and when that happens it moves on to beta phase. Issues with bugs that are not game breaking, animation polish and clipping issues tend to get fixed in the beta phase or just before beta phase. MMORPGs are also notorious for changing even the most basic things like animation for characters in the middle of beta as well if people don't like them very much.

The fact that the visuals have this amount of polish in an alpha stage is incredible. Can't wait to see more. having said that there is one thing bothering me. Its a really minor nitpick but I can't stand the run animation for the Taru/lalafell ; ;. In FFXI they had a springy animation that, although cartoony looking, felt natural for the type of character they were. The new Tarus have a weird center of gravity issue. Everytime they run the placement of their hips don't move, its just the legs and arms moving when running. It looks really off, hopefully variance in height while moving for the hips will happen because its distracting... but if they don't oh well its just a nitpick.

Outside of that I have no inherit issues with the animation, in fact a couple of things astounded me in the gameplay. Simple little things that are overlooked in most games but are not in this game. The Hyur have an actual animation for deceleration or abrubt stop while running. The one human jerks forward ever so slightly after coming to a complete stop after running. Hopefully more tiny animation nuances like this show up in the other characters animation.

I also like how superbly the new models have been made. Back when the first trailer came out the models just looked like FFXI models HD, but with the animation videos you can see just how much work was put into them. The heads now all have moving hair, actual mouthes rather than a open and close texture and they even have visible teeth that animates with the jaw and mouth line. That is going to make cut scenes really awesome because of how much more expression characters will beable to give even if they might not speak, although someone mentioned possible voice work too that will make it even better.

UI is just what I wanted it to be as well, floating chatwindow that can be customized, but minimal in its overall appearance so it doesn't take up much room in the game. I also like how the 'hotbar' becomes invisible when the mouse cursor isn't anywhere near it. That small thing is something id love to see in something like WoWs default interface. And like someone else said im glad there is no mini-map. Its just really distracting in other games and breaks the immersion of exploration.

Hopefully more concrete info will come out when someone gets an interview with the SE devs tomm.
#98 Aug 19 2009 at 12:11 PM Rating: Good
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597 posts
Iambon wrote:
I am in love with the gameplay. I didn't want fast gameplay and here it is. A game where you have to put in some thought instead of mashing buttons. Thank you SE!!


You're joking, right? Who mashes buttons in anything? Also, most thought on what skills to use is done before you've even set foot into combat, leaving reactions as the only thing that requires thought, and that tends to go away as you get more experienced with the game's combat system, your abilities, and the enemies you face.

In case nobody can tell, I think the combat looked extremely boring. Yes, it's an alpha version. I can only hope that either things have changed (assuming it is an older version that was showcased), or that the guy who was playing it was as clueless as any first-time player would be. However, that makes me wonder why they didn't have someone who knew what they were doing playing the game instead.

It looks very pretty. And finally, a seamless world! No more loading screens between town and the field, I hope.
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Don't play that game anymore. :P
#99 Aug 19 2009 at 12:36 PM Rating: Decent
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1,188 posts
two new trailers.

http://www.gametrailers.com/video/gc-09-final-fantasy/54470
http://www.gametrailers.com/video/gc-09-final-fantasy/54468
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#100 Aug 19 2009 at 12:38 PM Rating: Decent
Maldavian wrote:
Allegory wrote:
The game looks disturbingly similar to FFXI, which is quite frightening. The combat also appears to be incredibly slow. From the sowrdman's first hit on the chicken he waits 6 seconds before using what seems to be a special skill, then 12 seconds before attack again, and finally another 6 seconds until he hits the mob again.


Im actually extremely glad that SE skipped the fastpaced gamestyle that WoW has.
This due to that lag will destory your gameplay if its to fastpaced since servers are placed in Japan. This kind of combat allows for player to have a smooth gameplay even though your ping might reach 1000ms. In comparison if you ask WoW players they start to complain when their latency reaches over 100ms and start saying that it is affecting their gameplay.

I salute SE for taking the latency issue seriously and made the combat system really slow.


I think that if you cling to the notion that the combat in the final release is going to be that slow and that makes you happy that you're going to wind up disappointed. That was FFXI's combat delay all over again...nothing at all representing the "closer to real time battles like you see in other MMOs."

The "better not be like WoW" fanbois must be ******** bricks right now. Kill count quests, action bars, fast travel via teleports...phew. Must be a lot to swallow.

I wonder if they ever get tired of being wrong.
#101 Aug 19 2009 at 12:51 PM Rating: Decent
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132 posts
AureliusSir the Irrelevant wrote:
I think that if you cling to the notion that the combat in the final release is going to be that slow and that makes you happy that you're going to wind up disappointed. That was FFXI's combat delay all over again...nothing at all representing the "closer to real time battles like you see in other MMOs."

The "better not be like WoW" fanbois must be sh*tting bricks right now. Kill count quests, action bars, fast travel via teleports...phew. Must be a lot to swallow.

I wonder if they ever get tired of being wrong.


The kill count quests were inevitable since it is a more solo friendly game. And the teleports were already known before this video. As for the action bar, the way it works is still currently unknown and may be completely different to more modern day ones. If you notice that the icons on the bar are the same as the one floating to the right of the character and that changes often, and as a result it may be used differently.

However I don't see the reason you need to point out that " "better not be like WoW" fanbois " are wrong since the style of the game can be credited to many other games instead. Generic functions does not mean it copies WoW. It would be rather hilarious if the fighting were almost as slow as that video because then YOU would be the one who should be tired of being wrong.
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