Forum Settings
       
This Forum is Read Only

gameplay videoFollow

#102 Aug 19 2009 at 12:53 PM Rating: Good
*
121 posts
The one thing I got out of those videos, is that the lalafel's legs move so quickly when moving. Apparently, every lalafel is a power walker.
#103 Aug 19 2009 at 12:55 PM Rating: Excellent
Scholar
*
60 posts
Quote:
Maldavian wrote:
Allegory wrote:
The game looks disturbingly similar to FFXI, which is quite frightening. The combat also appears to be incredibly slow. From the sowrdman's first hit on the chicken he waits 6 seconds before using what seems to be a special skill, then 12 seconds before attack again, and finally another 6 seconds until he hits the mob again.


Im actually extremely glad that SE skipped the fastpaced gamestyle that WoW has.
This due to that lag will destory your gameplay if its to fastpaced since servers are placed in Japan. This kind of combat allows for player to have a smooth gameplay even though your ping might reach 1000ms. In comparison if you ask WoW players they start to complain when their latency reaches over 100ms and start saying that it is affecting their gameplay.

I salute SE for taking the latency issue seriously and made the combat system really slow.


I think that if you cling to the notion that the combat in the final release is going to be that slow and that makes you happy that you're going to wind up disappointed. That was FFXI's combat delay all over again...nothing at all representing the "closer to real time battles like you see in other MMOs."

The "better not be like WoW" fanbois must be sh*tting bricks right now. Kill count quests, action bars, fast travel via teleports...phew. Must be a lot to swallow.

I wonder if they ever get tired of being wrong.



I doubt the game will be like WoW; something different but not like WoW. I just can't imagine the realistic looking chars of FFXIV, moving at a fast pace and jumping around like the cartoony WoW chars(and others). That just won't look right. Something about that slow movement feels solid/realistic, albeit I welcome new stuff.

Edited, Aug 19th 2009 4:59pm by GrandScale
#104 Aug 19 2009 at 12:57 PM Rating: Decent
***
2,084 posts
AureliusSir the Irrelevant wrote:
Maldavian wrote:
Allegory wrote:
The game looks disturbingly similar to FFXI, which is quite frightening. The combat also appears to be incredibly slow. From the sowrdman's first hit on the chicken he waits 6 seconds before using what seems to be a special skill, then 12 seconds before attack again, and finally another 6 seconds until he hits the mob again.


Im actually extremely glad that SE skipped the fastpaced gamestyle that WoW has.
This due to that lag will destory your gameplay if its to fastpaced since servers are placed in Japan. This kind of combat allows for player to have a smooth gameplay even though your ping might reach 1000ms. In comparison if you ask WoW players they start to complain when their latency reaches over 100ms and start saying that it is affecting their gameplay.

I salute SE for taking the latency issue seriously and made the combat system really slow.


I think that if you cling to the notion that the combat in the final release is going to be that slow and that makes you happy that you're going to wind up disappointed. That was FFXI's combat delay all over again...nothing at all representing the "closer to real time battles like you see in other MMOs."

The "better not be like WoW" fanbois must be sh*tting bricks right now. Kill count quests, action bars, fast travel via teleports...phew. Must be a lot to swallow.

I wonder if they ever get tired of being wrong.


Looks closer to XI to me than WoW, honestly. Actually, it doesn't look very much like WoW at all.

Mind, I don't want it to be like WoW, but that doesn't mean it can't use things that WoW (and countless other MMOs) have used.


I just hope the UI remains minimalistic.

WoW's UI mods make me vomit as a designer.

Edited, Aug 19th 2009 2:07pm by Kirbster
____________________________
What would happen if I hired two private investigators to follow each other?
#105 Aug 19 2009 at 1:03 PM Rating: Decent
Scholar
*
60 posts
Regarding the videos, so far the game doesn't look like a WoW type. The closest thing is the interface, I guess, and that's not all that much similar. Many changes could be made though, until the final product...
#106 Aug 19 2009 at 1:04 PM Rating: Excellent
8 posts
I got to play for about 15mins.
In those 15 mins All I did was pretty much talk to a square dude who pretty much didnt kno what he was talking about.

Only thing I got truthful out of him was, The Demo being played Is "NOT" the full alpha.
The only thing he could tell me was that the UI is alot better now due to this build "type" Rapture being outdated.
This build wasnt even ment to be used as a game play demo, Was only for char movement and such.

After being rushed away from the monitor screen I got to talk to 1 more person before I left the blinding white booth.
It was so hard to get a any info out of any of the "workers", Thats what they seemed like to me.
Guys who didnt know a thing about the game or just played it off well.

I asked about the slow paced gameplay.
He said when you were playing the game did you notice that more skills were opening up once other skills were used.
I said yes, I understand that whole system. What I really wanna kno is why was auto attacking so slow.
He replyed Dont rely on yur auto attacks thats all I can say.

So my thoughts are that each class will have enough skills to.. I guess maybe have a faster paced Dps rotation?
#107 Aug 19 2009 at 1:07 PM Rating: Default
Scholar
****
4,209 posts
More proof that people do not like others opinions. God I love these forums.
____________________________
AlatarielRamuh wrote:
Sitting in one spot for hours upon hours totally = skill.
You'll know you have skill when you can't feel your *** anymore.

Show me someone who says mages can not melee and I will show you someone who has not seen the actions of Gandalf The White at the battle of Minis Tirith.
#108 Aug 19 2009 at 1:08 PM Rating: Good
**
495 posts
Quote:
Looks closer to XI to me than WoW, honestly. Actually, it doesn't look very much like WoW at all.

Mind, I don't want it to be like WoW, but that doesn't mean it can't use things that WoW (and countless other MMOs) have used.


I just hope the UI remains minimalistic.

WoW's UI mods make me vomit as a designer.


SE will probably take the same tactic they did with FFXI when it comes to mods anyways (in fact they might actually start penalizing people from the start so people on PC don't even attempt it for too long or risk a ban.) so the issue that WoW has with mods is moot. The pros and cons of having a cross-platform MMO means the UI will be utilized the same by EVERYONE and those that like to mess around and maximize there UI's "potential" are always going to complain for this type of game. Im just glad they are making everything more customized right from the start so those types of people will look even more silly when they start trying to come up with excuses on utilizing a modded UI unlike in FFXI where they actually had a reason to complain initially (No official windower = just begging to be illegally modded by the community.)

Edited, Aug 19th 2009 5:10pm by croythegreat
#109 Aug 19 2009 at 1:10 PM Rating: Decent
**
572 posts
AureliusSir the Irrelevant wrote:
Maldavian wrote:
Allegory wrote:
The game looks disturbingly similar to FFXI, which is quite frightening. The combat also appears to be incredibly slow. From the sowrdman's first hit on the chicken he waits 6 seconds before using what seems to be a special skill, then 12 seconds before attack again, and finally another 6 seconds until he hits the mob again.


Im actually extremely glad that SE skipped the fastpaced gamestyle that WoW has.
This due to that lag will destory your gameplay if its to fastpaced since servers are placed in Japan. This kind of combat allows for player to have a smooth gameplay even though your ping might reach 1000ms. In comparison if you ask WoW players they start to complain when their latency reaches over 100ms and start saying that it is affecting their gameplay.

I salute SE for taking the latency issue seriously and made the combat system really slow.


I think that if you cling to the notion that the combat in the final release is going to be that slow and that makes you happy that you're going to wind up disappointed. That was FFXI's combat delay all over again...nothing at all representing the "closer to real time battles like you see in other MMOs."

The "better not be like WoW" fanbois must be sh*tting bricks right now. Kill count quests, action bars, fast travel via teleports...phew. Must be a lot to swallow.

I wonder if they ever get tired of being wrong.


LOL AureliusSire, you seem to be in a huge denial and won't face even the facts.
From what I see the gameplay was really slow, sure they can change it for the retail, but so far you are on the loosing side and we will see when the beta is out if the combat pace is similair to WoW or FFXI. I'm betting all my money on that will be a lot more closer paced to FFXI then WoW.

And who the @#%^ is sh*tting brick ?.. I think you did watching your dream crumble down in getting a WoW copy.

R.I.P AureliusSir



Edited, Aug 19th 2009 5:11pm by Maldavian
#110 Aug 19 2009 at 1:10 PM Rating: Excellent
Mistress of Gardening
Avatar
*****
14,661 posts
LOL, those things were called Puks. Is this an indication that we'll all be killing crawlers, mandragoras, vultures, rabbits, worms, and crabs in Eorzea?
#111 Aug 19 2009 at 1:13 PM Rating: Decent
***
2,084 posts
Pikko wrote:
LOL, those things were called Puks. Is this an indication that we'll all be killing crawlers, mandragoras, vultures, rabbits, worms, and crabs in Eorzea?



All I know is that if there are Colibri, I hope they are the hardest, non-squishiest mofos in the game.
____________________________
What would happen if I hired two private investigators to follow each other?
#112 Aug 19 2009 at 1:15 PM Rating: Default
**
572 posts
DieselHikari wrote:
I got to play for about 15mins.
In those 15 mins All I did was pretty much talk to a square dude who pretty much didnt kno what he was talking about.

Only thing I got truthful out of him was, The Demo being played Is "NOT" the full alpha.
The only thing he could tell me was that the UI is alot better now due to this build "type" Rapture being outdated.
This build wasnt even ment to be used as a game play demo, Was only for char movement and such.

After being rushed away from the monitor screen I got to talk to 1 more person before I left the blinding white booth.
It was so hard to get a any info out of any of the "workers", Thats what they seemed like to me.
Guys who didnt know a thing about the game or just played it off well.

I asked about the slow paced gameplay.
He said when you were playing the game did you notice that more skills were opening up once other skills were used.
I said yes, I understand that whole system. What I really wanna kno is why was auto attacking so slow.
He replyed Dont rely on yur auto attacks thats all I can say.

So my thoughts are that each class will have enough skills to.. I guess maybe have a faster paced Dps rotation?


Why are you hooked up on fast paced dps rotation ?
I guess you are to much into WoW to see that you can have a _slow_ dps rotation.

Edited, Aug 19th 2009 5:15pm by Maldavian
#113 Aug 19 2009 at 1:19 PM Rating: Excellent
8 posts
Nono,im not.
Was just posting to answer people who asked ;;
#114 Aug 19 2009 at 1:23 PM Rating: Decent
***
2,084 posts
DieselHikari wrote:
Nono,im not.
Was just posting to answer people who asked ;;


Trying to be helpful and answer questions for people, are you!?

WELL.
____________________________
What would happen if I hired two private investigators to follow each other?
#115 Aug 19 2009 at 1:26 PM Rating: Default
**
572 posts
Personally I think SE did the right thing in the end. They basically will have a game very very similair to FFXI but they have tried to fix all the annoying parts of FFXI. I really don't see FFXIV as a "new mmo" rather more like FFXI-2.

Edited, Aug 19th 2009 5:26pm by Maldavian
#116 Aug 19 2009 at 1:26 PM Rating: Excellent
Sage
*
209 posts
From reading this thread and other threads like it I seem to have noticed 3 patterns.

1.) People saying the game is too much like WoW and they won't like it.
2.) People saying the game is too much like FFXI and they won't like it.
3.) People who are just glad to see new videos and hear new information and think they game is going to be great, despite the game looking like whatever the heck they think it looks like.

I haven't played WoW so I can't attest to how similar it is.
However, I did play FFXI and while it appears like a graphically enhanced version of FFXI one could also argue that it looks like almost any MMORPG for any number of reasons.

I've heard the "Oh there is an action bar and the hotkeys and the quests...oh that is so WoW!"

But these things are also in so many other MMORPGs. Maybe not all in the same one, but scattered around they exist. If there was no action bar and no 'kill x monsters' quests someone would be saying "This game looks too much like this other MMORPG I played!"

For everyone who has played FFXI...did you enjoy it? I know I did. When I see this game and it reminds me a little of FFXI I am thrilled!
The game isn't FFXI-2 or FFXI 2.0...it's FFXIV. It is a new game made by the same company that also made FFXI. Of course there are going to be some similarities.

We only managed to see a few videos so far of 'gameplay' in an unfinished alpha-build. We have no idea what else there is!

When someone says "Arrrrgh! This game is just like FFXI" just from seeing these very short videos it makes me think that someone would see a battle video of FFVII and then one of FFVIII and say "What? The battle is almost the same! This is just going to be FFVII 2.0!!"

How different can battle be? How different can the UI be? As far as I'm concerned this UI does not look like a staple cookie-cutter UI from most MMORPGs that I've played or seen. I happen to like what I've seen so far.
In all of the games I've played battle is pretty much the same, with one exception being Mabinogi.

What, exactly, did you expect to see? If you were the developer, what would you have done different? A serious question, but difficult to answer due to the limited information and the pre-alpha stage of the game.

A large majority of the posts I've seen on various forums (Yea, this post is one of them) are "WoW this and FFXI that".
But someone can also say "WoW is just like this other MMORPG I played! What a rip-off! And FFXI was just like this other other one! It had the same battle mechanics and the same UI! That's so boring!"

I think MMORPGs evolve slowly. One single game isn't going to redefine the MMORPG genre. Each brings new things as well as old things. Over time the new things will take the place of the old things.
But to create an MMORPG that uses almost nothing from a conventional MMORPG is just unrealistic.

Of course this game is going to be reminiscent of some other games. Almost every game is reminiscent of some other game.

EDIT: I've also heard some saying they are upset about the races.
Yes, I too was expecting more races. I'm not expecting completely different races altogether, but one or two new ones would be pretty nice, I agree.

But when you think about it, don't most MMORPGs use extremely similar races, even if they have different names?
Pandora Saga for example. Lapin = Taru, Human = Human, Elf = Elf, Enkidu = Galka.
How many games have "elves", "humans", "dwarves", "gnomes", "dark elves", etc?
Some games don't even bother to change the names to anything unique.
At least FFXIV changed the names.

Sure, one could argue that "This is just a smoke-screen to make us think that it's a new game!". Sounds like a conspiracy theory.

It is a new game. The races look similar. The names are different. (Who knows what else is different/similar?) Many MMORPGs have races with same names and look extremely similar. Not even just MMORPGs, but video games in general.

Is Oblivion just a Morrowind rip-off because they contain the same races? They didn't add any new races. Heck, even the names are the same!
But no one is upset.


/rant

Edited for grammer, spelling, and the part about races...

Edited, Aug 19th 2009 5:47pm by Finaa
____________________________
Toasting makes me uncomfortable. But toast I love. Never start the day without a good piece of toast. In fact, let's toast to toast.
#117 Aug 19 2009 at 1:33 PM Rating: Excellent
***
2,614 posts

Did we actually see any magic in that "magic & melee" video? I noticed some sparkly things on the end of the staff a couple of times, but they never seemed to amount to anything.

Quote:
He said when you were playing the game did you notice that more skills were opening up once other skills were used.
I said yes, I understand that whole system. What I really wanna kno is why was auto attacking so slow.
He replyed Dont rely on yur auto attacks thats all I can say.

Hmm, so using skills opens up other skills in battle? Maybe some kind of system of chaining skills for different effects?
#118 Aug 19 2009 at 1:33 PM Rating: Decent
***
2,084 posts
Finaa wrote:

Good stuff


Quickly, somebody sticky that post.

Edited, Aug 19th 2009 2:34pm by Kirbster
____________________________
What would happen if I hired two private investigators to follow each other?
#119 Aug 19 2009 at 1:35 PM Rating: Good
Scholar
***
1,416 posts
Quote:
I asked about the slow paced gameplay.
He said when you were playing the game did you notice that more skills were opening up once other skills were used.
I said yes, I understand that whole system. What I really wanna kno is why was auto attacking so slow.
He replyed Dont rely on yur auto attacks thats all I can say.

So my thoughts are that each class will have enough skills to.. I guess maybe have a faster paced Dps rotation?

This is good news because I thought the game play was slow as well. It doesn't need to be as fast as WoW, but there needs to be more player interaction even if you are only a DD IMO.

A Engage > AFK > Engage > WS > AFK rotation will make the game (or weapon choice) extremely boring to a lot of people fast. If we will have abilities to fill the auto attack gaps (cause they are really huge from this 'pre-alpha' phase), they will probably have shorter cool downs and shorter durations. Taking 6-10 seconds to swing a sword and having 10-20 minute timer abilities no longer sounds appealing to me.

And two hours? LOL I don't see any reason why 2 hour abilities couldn't be reduced to 30 or 60 minute abilities in FFXI and I really hope they don't follow that trend here.
____________________________
Abort, Retry, Fail?
TeamAFK!

/equip Head Knowledge
You gain the latent effect of Power.
#120 Aug 19 2009 at 1:44 PM Rating: Good
**
572 posts
sixgauge wrote:
Quote:
I asked about the slow paced gameplay.
He said when you were playing the game did you notice that more skills were opening up once other skills were used.
I said yes, I understand that whole system. What I really wanna kno is why was auto attacking so slow.
He replyed Dont rely on yur auto attacks thats all I can say.

So my thoughts are that each class will have enough skills to.. I guess maybe have a faster paced Dps rotation?

This is good news because I thought the game play was slow as well. It doesn't need to be as fast as WoW, but there needs to be more player interaction even if you are only a DD IMO.

A Engage > AFK > Engage > WS > AFK rotation will make the game (or weapon choice) extremely boring to a lot of people fast. If we will have abilities to fill the auto attack gaps (cause they are really huge from this 'pre-alpha' phase), they will probably have shorter cool downs and shorter durations. Taking 6-10 seconds to swing a sword and having 10-20 minute timer abilities no longer sounds appealing to me.

And two hours? LOL I don't see any reason why 2 hour abilities couldn't be reduced to 30 or 60 minute abilities in FFXI and I really hope they don't follow that trend here.


Well sure you can use abilites but the question is will it be WoW style every 1 second or FFXI styly every 10-15 second ?

Edited, Aug 19th 2009 5:44pm by Maldavian
#121 Aug 19 2009 at 1:46 PM Rating: Excellent
Mistress of Gardening
Avatar
*****
14,661 posts
I actually think that the game needed to adopt a lot of WoW elements, simply because they made a lot of sense. In regards to my complaint that this game looks so much like XI, it's almost solely a complaint based on the races. I know that everything else will be different, but I still can't shake off disappointment that there has been, as of yet, nothing new in the area of race creativity. I just hope that if this is what they're launching with, they don't write a story that basically makes it almost impossible to add new ones as they did with XI.
#122 Aug 19 2009 at 1:47 PM Rating: Decent
**
432 posts
or something in between, maybe 5 seconds so you have time to think what course of action take next instead of just spamming whatever is active. Or become bored that no abilities come active for so long and you just watch your character swing slowly at the critter.
____________________________
Kyunalesca
Lakshmi

"should you punch a six-year old girl in the face -- or should you punch her in the stomach? Hmm, that's a toughie."

Battlecat:
"I've always felt the best way to respond to someone calmly presenting their point of view is to fly off the handle and insult everyone who doesn't think like exactly like myself as well."
#123 Aug 19 2009 at 1:50 PM Rating: Good
***
2,614 posts
Quote:
If we will have abilities to fill the auto attack gaps (cause they are really huge from this 'pre-alpha' phase), they will probably have shorter cool downs and shorter durations.

Cooldown timers might be a thing of the past. In the first video, it looks like the swordsman's TP gauge drops a bit each time he uses the spinny-attack. It's possible that job abilities will all share a points pool and can be spammed as much as you like until you run out.

But that's a question somebody who has played the demo ought to be able to answer. I'm surprised we haven't heard already.
#124 Aug 19 2009 at 1:53 PM Rating: Good
**
572 posts
Borkachev wrote:
Quote:
If we will have abilities to fill the auto attack gaps (cause they are really huge from this 'pre-alpha' phase), they will probably have shorter cool downs and shorter durations.

Cooldown timers might be a thing of the past. In the first video, it looks like the swordsman's TP gauge drops a bit each time he uses the spinny-attack. It's possible that job abilities will all share a points pool and can be spammed as much as you like until you run out.

But that's a question somebody who has played the demo ought to be able to answer. I'm surprised we haven't heard already.


In the other thread someone mentioned its like the system in Aion, where you lockup skills by using lowertier skills, and I have played Aion and can easily say that if its anywhere close to the Aion system then it will be fast, really fast.
#125 Aug 19 2009 at 1:55 PM Rating: Good
Sage
***
1,246 posts
Is that music coming from FFXIV or is it a booth in the background? cus it sounds awesome
____________________________
Meowth!
#126 Aug 19 2009 at 1:58 PM Rating: Decent
**
456 posts
Quote:
Well sure you can use abilites but the question is will it be WoW style every 1 second or FFXI styly every 10-15 second ?



I'm hoping its more slow paced like I have seen so far. I dont have A.D.D and need to constantly be spamming abilities to have fun with a game. I'm not saying that the people that do like fast paced combat all have A.D.D or anything, and I think its just what you perfer. Its no wrong way, and from what I saw so far it just fits my slower pace mode. I am aware that this could change with the retail product, but I am also aware that its being made by SE. I just perfer a slower more relaxed combat system (similar to ffxi), and I enjoy thinking about the abilities. Rather then spamming abilities left and right because it recharge in seconds. No right or wrong way, it just comes down to what you perfer.
#127 Aug 19 2009 at 2:01 PM Rating: Decent
**
572 posts
HocusP wrote:
Quote:
Well sure you can use abilites but the question is will it be WoW style every 1 second or FFXI styly every 10-15 second ?



I'm hoping its more slow paced like I have seen so far. I dont have A.D.D and need to constantly be spamming abilities to have fun with a game. I'm not saying that the people that do like fast paced combat all have A.D.D or anything, and I think its just what you perfer. Its no wrong way, and from what I saw so far it just fits my slower pace mode. I am aware that this could change with the retail product, but I am also aware that its being made by SE. I just perfer a slower more relaxed combat system (similar to ffxi), and I enjoy thinking about the abilities. Rather then spamming abilities left and right because it recharge in seconds. No right or wrong way, it just comes down to what you perfer.


Also if the combat system is similair to Aion ,you will have problem if servers are allocated in Japan. I played Aion on chinese servers and my experience was really bad due to out of syncing for chainabilities because of lag issues ;(
#128 Aug 19 2009 at 2:21 PM Rating: Decent
Scholar
**
777 posts
JasonWalton wrote:
The one thing I got out of those videos, is that the lalafel's legs move so quickly when moving. Apparently, every lalafel is a power walker.

It was either that, or they would have to have very bouncy feet.
____________________________
KUMQUATS
#129 Aug 19 2009 at 2:29 PM Rating: Good
Scholar
**
253 posts
Das ist gut. (^_^)
____________________________
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
We are the BLU. Lower your shields and power down your weapons. You will be assimilated. We will add your biological and technological distinctiveness to our own. Resistance is futile
#130 Aug 19 2009 at 2:30 PM Rating: Decent
**
432 posts
Quote:
I just perfer a slower more relaxed combat system (similar to ffxi), and I enjoy thinking about the abilities. Rather then spamming abilities left and right because it recharge in seconds. No right or wrong way, it just comes down to what you perfer.


Didn't SE said that the combat would be different from FFXI so that you can play both? If so then I don't think FFXI slowest (is the slowest i've played) combat is making its way into FFXIV.

also perfer = prefer right?
____________________________
Kyunalesca
Lakshmi

"should you punch a six-year old girl in the face -- or should you punch her in the stomach? Hmm, that's a toughie."

Battlecat:
"I've always felt the best way to respond to someone calmly presenting their point of view is to fly off the handle and insult everyone who doesn't think like exactly like myself as well."
#131 Aug 19 2009 at 2:30 PM Rating: Decent
Scholar
**
597 posts
HocusP wrote:
I'm hoping its more slow paced like I have seen so far. I dont have A.D.D and need to constantly be spamming abilities to have fun with a game. I'm not saying that the people that do like fast paced combat all have A.D.D or anything, and I think its just what you perfer. Its no wrong way, and from what I saw so far it just fits my slower pace mode. I am aware that this could change with the retail product, but I am also aware that its being made by SE. I just perfer a slower more relaxed combat system (similar to ffxi), and I enjoy thinking about the abilities. Rather then spamming abilities left and right because it recharge in seconds. No right or wrong way, it just comes down to what you perfer.


You genuinely believe that combat actions, especially in FFXI, require deep, cerebral thinking in order to make the right choice. It boggles the mind. What kind of thought could you possibly be devoting to determine what ability to select at a given moment?
____________________________
WoW - Andorhal
Darkkiwi - 85 Gnome Unholy Death Knight - <Flaming Bunnies>
Lightkiwi - 72 Gnome Disc Priest - <Flaming Bunnies>
Kwanita - 82 Gnome Frost Mage - <Flaming Bunnies>
Maglyn - 81 Gnome Protection Warrior - <Flaming Bunnies>


Don't play that game anymore. :P
#132 Aug 19 2009 at 2:37 PM Rating: Decent
Scholar
**
777 posts
Kirbster wrote:
I just hope the UI remains minimalistic.

WoW's UI mods make me vomit as a designer.

It isn't that WoW's UI system can't make nice UIs... like my own.

It's just that most players do not want a nice attractive UI.

Five examples of other UIs with good design.

On the other hand, you have design-blind people who make stuff like this... *cringe* But if it makes them happy, hey, they can have fun with it.

I blame a large part of it, on the fact that the Blizzard Default UI is wretched to begin with. Not to mention the raid UI... :(

Edited, Aug 19th 2009 6:51pm by Karelyn
____________________________
KUMQUATS
#133 Aug 19 2009 at 2:43 PM Rating: Decent
Scholar
**
597 posts
Karelyn wrote:
Kirbster wrote:
I just hope the UI remains minimalistic.

WoW's UI mods make me vomit as a designer.

It isn't that WoW's UI system can't make nice UIs... like my own.

It's just that most players do not want a nice attractive UI.

Other examples of some other UIs with good design.

On the other hand, you have design-blind people who make stuff like this... *cringe* But if it makes them happy, hey, they can have fun with it.

I blame a large part of it, on the fact that the Blizzard Default UI is wretched to begin with. Not to mention the raid UI... :(


The only problem I can see with the last UI is that she's going to have blind spots in all 4 corners. There could be an enemy player in one of those corners and they'd never realize it. The other two UIs are awesome though. :3
____________________________
WoW - Andorhal
Darkkiwi - 85 Gnome Unholy Death Knight - <Flaming Bunnies>
Lightkiwi - 72 Gnome Disc Priest - <Flaming Bunnies>
Kwanita - 82 Gnome Frost Mage - <Flaming Bunnies>
Maglyn - 81 Gnome Protection Warrior - <Flaming Bunnies>


Don't play that game anymore. :P
#134 Aug 19 2009 at 2:47 PM Rating: Good
**
432 posts
I like WoW's default UI. Maybe I'm in the minority here.
____________________________
Kyunalesca
Lakshmi

"should you punch a six-year old girl in the face -- or should you punch her in the stomach? Hmm, that's a toughie."

Battlecat:
"I've always felt the best way to respond to someone calmly presenting their point of view is to fly off the handle and insult everyone who doesn't think like exactly like myself as well."
#136 Aug 19 2009 at 3:00 PM Rating: Decent
Scholar
*
240 posts
I lol'ed at the dodo mobs
____________________________
Raide < Railock / Hume(M) / "Asura" ***Missing Pandemonium***
80 Dragoon / 80 Black Mage / 80 Blue Mage
#137 Aug 19 2009 at 3:00 PM Rating: Decent
Scholar
Avatar
****
4,148 posts
if you need to know what its like before you buy/subscribe you'll want to wait a few months after release to get firsthand info from players.

if you are banking on it being at the very least decent, then chances are you'll be buying it and trying it yourself for a few months anyway

regarding what we are seeing, its something thats still in the polishing phase there's plenty more work to be done most likely:

after a alpha comes a closed beta (2-3 months at a minimum)
after a closed beta comes a "public beta" (typically another 2-3 months)
after the "public beta" comes launch but this period is typically also a testing stage of a month or two

+

you can't gauge how gameplay is off whats likely the equivalent of FFXI's level 1's running around.
____________________________
Mishana: DRG | THF | RDM | NIN
#138 Aug 19 2009 at 3:37 PM Rating: Good
Sage
*
209 posts
Karelyn wrote:
Kirbster wrote:
I just hope the UI remains minimalistic.

WoW's UI mods make me vomit as a designer.

It isn't that WoW's UI system can't make nice UIs... like my own.

It's just that most players do not want a nice attractive UI.

Five examples of other UIs with good design.

On the other hand, you have design-blind people who make stuff like this... *cringe* But if it makes them happy, hey, they can have fun with it.

I blame a large part of it, on the fact that the Blizzard Default UI is wretched to begin with. Not to mention the raid UI... :(

Edited, Aug 19th 2009 6:51pm by Karelyn


Oh...my...god.

The default UI is hideous in my opinion. And some of the other UIs I've seen make it even worse!

Looks like there are some clean ones though.

But looking at the graphics of WoW I am reminded of why I didn't play it, even though several of my friends tried to get me to. They absolutely do not appeal to me...especially for a game I need to pay to play.

A video game for me is an escape from reality. I like amazing graphics, realistic textures, and so on. I like games that use a lot of antialiasing and anisotropic filtering to give me the most realistic scenery possible.
I like a small user interface, especially when it's transparent, so I can be completely absorbed in the world around me.

Having bulky bars and boxes all over my screen is almost like being stuck at level 1 or stuck forever in the first city you start off in. I just can't enjoy that.

Maybe I'm not a typical player, but I like to just sit around and look at the scenery or walk through fields without getting into fights just to experience it.

When I first played Oblivion I was literally blown away by the trees, grass, and water. The leaves moving in the wind took my breath away (literally). I just liked the scenery.

Each person plays a game for different reasons I guess, but I hope that the UI is customizable enough to cater to those who want 3 chat boxes and multiple hotkey bars spralled out across their screen, and also suitable for people who like to play in 1920 x 1200 resolution and make everything transparent or remove most of it altogether.
____________________________
Toasting makes me uncomfortable. But toast I love. Never start the day without a good piece of toast. In fact, let's toast to toast.
#139 Aug 19 2009 at 3:58 PM Rating: Decent
Scholar
*
123 posts
Wow, this game looks simply incredible. I would love a new battle system, but in all honesty I didn't mind the FFXI fighting system at all. I would've liked the attacks to be faster with a little more life, but honestly we know nothing still. There are tons of games where the fighting seems awful at first but once you unlock more skills it becomes amazing. The graphics are jaw-dropping. One thing that always effects the way graphics look is lighting (just look at how amazing Assassins Creed looks when it's sunny out in-game, and when you're inside a building or under a shade) so when people where complaining about the graphics looking "meh" in the first trailer, I thought it was because it was dark and was waiting for a bright gameplay video. I was not disappointed, they look so amazing.

My friend said AoC's graphics are better than the ones in FFXIV. I've seen videos of AoC, and I was not overly impressed with the graphics, are they really that good?
#140 Aug 19 2009 at 4:07 PM Rating: Decent
Scholar
**
777 posts
Finaa wrote:
But looking at the graphics of WoW I am reminded of why I didn't play it, even though several of my friends tried to get me to. They absolutely do not appeal to me...especially for a game I need to pay to play.

A video game for me is an escape from reality. I like amazing graphics, realistic textures, and so on. I like games that use a lot of antialiasing and anisotropic filtering to give me the most realistic scenery possible.
I like a small user interface, especially when it's transparent, so I can be completely absorbed in the world around me.

Maybe I'm not a typical player, but I like to just sit around and look at the scenery or walk through fields without getting into fights just to experience it.

When I first played Oblivion I was literally blown away by the trees, grass, and water. The leaves moving in the wind took my breath away (literally). I just liked the scenery.

Each person plays a game for different reasons I guess, but I hope that the UI is customizable enough to cater to those who want 3 chat boxes and multiple hotkey bars spralled out across their screen, and also suitable for people who like to play in 1920 x 1200 resolution and make everything transparent or remove most of it altogether.

Trust me, I appreciate the sentiment. There is a reason my UI takes up roughly 2-3% of my screen, the only significantly large part being my chat-frame. And that reason is because like you, I want to see the game world.

There is a lot to appreciate in some of the artwork Blizzard did... and having played both WoW and FFXI, I can comfortably say that Northrend has finally exceeded the environments and scenery than FFXI has. Of course, both are working on very ancient engines. But FFXI is struggling under crappy low resolution texturing for environments since the beginning. The only way to get FFXI's enviroments halfway decent looking nowadays is by reg-editing. Which is disappointing. I'm honestly surprised Square didn't try banning people who reg-edited their game.
____________________________
KUMQUATS
#141 Aug 19 2009 at 4:21 PM Rating: Decent
Repressed Memories
******
20,804 posts
In response to comments about the combat delay, waiting does not equal strategy. Playing tic tac toe by snail mail doesn't make tic tac toe a more strategic game; it just makes the game take longer. Tactics in most MMORPGs, and it was certainly true of FFXI, are very simple and straightforward. During any normal exp session in FFXI I could tell you exactly when and what I would be doing for the next 30 seconds with reactive plans for any accidental deviation from normal partying (i.e. pop or tank losing hate). 10% of the time was required to think and 90% of the time I was simply waiting to execute my actions.

Lag is also not a good reason to slow down combat. First, lag from Japan would be about 350 ms as a worst case scenario; that is .35 seconds. If FFXIV were FPSXIV this might matter, but it isn't. 0.35 seconds is about a 5% fluctuation in reaction time, which is an unreasonable tight control. If abilities were used every 2 seconds you'd be looking at about 18% delay in actions at worst, which is very reasonable. Second, there are several lag compensation techniques that make this even less noticeable. TF2 has a rather excellent system that makes the game fairly playable up to 150 ms (for an fps game). Basically the game adjust hit scan for where a lagger would see the target. If I shoot a a running target directly in front of me I will hit it even if I am lagging, because although my target is no longer directly in front of me the game knows that at the time it looked to me that my target was directly in front of me and so it credits me the hit. Finally, combat delay is a bad decision regardless. If combat was quick you might make the game a bit more difficult for a few player. When combat is slow you make the game unfun for nearly everyone regardless of their connection.
Kirbster wrote:
Looks closer to XI to me than WoW, honestly. Actually, it doesn't look very much like WoW at all.

Strongly agreed. The final game may look very different, but the current alpha looks everything like FFXI and nothing like WoW.
Kirbster wrote:
WoW's UI mods make me vomit as a designer.

Truly? From a game design perspective I see WoW's UI as basically the peak of MMORPG interfaces. This opinion is also strongly backed by the fact that practically every MMORPG since WoW has copied the basic premise of WoW's UI. I don't consider FFXI's default UI minimalist so much as lacking functionality.
#142 Aug 19 2009 at 4:23 PM Rating: Good
Sage
*
209 posts
Karelyn wrote:

Of course, both are working on very ancient engines. But FFXI is struggling under crappy low resolution texturing for environments since the beginning. The only way to get FFXI's enviroments halfway decent looking nowadays is by reg-editing. Which is disappointing. I'm honestly surprised Square didn't try banning people who reg-edited their game.


That's so true, and it's too bad that technology can advance so fast but a lot of games are stuck where they are.
And with games like FFXI it's difficult to let it use some of the features that modern graphics cards support, probably because it would be considered illegal modification. (Although I'm not sure because I've never tried or heard of someone who has.)

Older single games sometimes get third party plugins that allow them to use modern gfx card capabilities. Morrowind is one such example. Although the game was made so many years ago, third party programs allow it to use HDR and Bloom lighting as well as antialiasing and anisotropic filtering...not to mention increasing the draw distance.

But Morrowind is a highly customizable game with user created content. FFXI...not at all.

I'm unaware if there are WoW graphics enhancements, but I wouldn't be surprised if there were.

The improved graphics is possibly the number one reason why I want to play this game. I definitely don't want a user interface covering up all of the work SE did to create the world.

Of course, if I created such a brilliant environment I wouldn't want it cluttered up either. I would cry if I saw someone with 3 million chat windows and bars covering up my hard work.
____________________________
Toasting makes me uncomfortable. But toast I love. Never start the day without a good piece of toast. In fact, let's toast to toast.
#143 Aug 19 2009 at 4:24 PM Rating: Good
Scholar
Avatar
26 posts
Wonderful videos. I'm very excited. The videos give a wonderful look into a very anticipated game. It does look like a beta though. Having the opportunity to beta test FFXI I did notice that there were differences between The beta and the release of the NA version of FFXI. Seeing these videos sent wonderful shivers down my spine. They brought back all the wonderful memories that were created from the FFXI beta and NA release. As stated before, I'm very excited. /joy



Edited, Aug 19th 2009 8:30pm by Avarclon
____________________________

~Do not meddle in the affairs of dragons for you are chrunchy and taste good with ketchup.~

~Exploring Vana'Diel Since Oct. 29th 2003~
#144 Aug 19 2009 at 4:55 PM Rating: Decent
Scholar
**
777 posts
Finaa wrote:
I'm unaware if there are WoW graphics enhancements, but I wouldn't be surprised if there were.

Naw, Blizzard keeps expanding the top end options for graphics in the game, so there isn't really a need for third party modifications, and they generally like to keep the max settings one or two steps beyond what even top end computers can handle. Unfortunately, no amount of graphics enhancements can cure an antiquated engine.

But at least Blizzard is able to improve their graphics with time, even if they can't match new games. At least it's better than what they used to be.

One of the biggest problems with FFXI is that Square couldn't improve graphics because a PS2 will always be a PS2. Oh well, we can probably expect a good 6 or so years of FFXIV's life before the graphics start to look crappy compared to other games.

If there is one thing that I really really trust Square to do well, it's maximize the graphics of a gaming console.

Edited, Aug 19th 2009 8:59pm by Karelyn
____________________________
KUMQUATS
#145 Aug 19 2009 at 5:02 PM Rating: Good
**
610 posts
The battle look to slow but I've played XI obviously so can get use to it if it ends up like that, the back ground and animation already looks so much better then XI and I honestly can't wait to see what is in store in the future.




*Obligation post* I hate how obsessed this board is with WoW. There's other MMO's out there then wow and I swear people hate WoW cause it's popular. WoW wasn't the first successful mmo.
____________________________
Coincidence:
Crashing on the way to the hospital.
Irony:
Crashing into an ambulance on the way to the hospital.
BS:
Ambulance crashes into an hospital.
#146 Aug 19 2009 at 5:09 PM Rating: Default
**
572 posts
Allegory wrote:
In response to comments about the combat delay, waiting does not equal strategy. Playing tic tac toe by snail mail doesn't make tic tac toe a more strategic game; it just makes the game take longer. Tactics in most MMORPGs, and it was certainly true of FFXI, are very simple and straightforward. During any normal exp session in FFXI I could tell you exactly when and what I would be doing for the next 30 seconds with reactive plans for any accidental deviation from normal partying (i.e. pop or tank losing hate). 10% of the time was required to think and 90% of the time I was simply waiting to execute my actions.

Lag is also not a good reason to slow down combat. First, lag from Japan would be about 350 ms as a worst case scenario; that is .35 seconds. If FFXIV were FPSXIV this might matter, but it isn't. 0.35 seconds is about a 5% fluctuation in reaction time, which is an unreasonable tight control. If abilities were used every 2 seconds you'd be looking at about 18% delay in actions at worst, which is very reasonable. Second, there are several lag compensation techniques that make this even less noticeable. TF2 has a rather excellent system that makes the game fairly playable up to 150 ms (for an fps game). Basically the game adjust hit scan for where a lagger would see the target. If I shoot a a running target directly in front of me I will hit it even if I am lagging, because although my target is no longer directly in front of me the game knows that at the time it looked to me that my target was directly in front of me and so it credits me the hit. Finally, combat delay is a bad decision regardless. If combat was quick you might make the game a bit more difficult for a few player. When combat is slow you make the game unfun for nearly everyone regardless of their connection.
Kirbster wrote:
Looks closer to XI to me than WoW, honestly. Actually, it doesn't look very much like WoW at all.

Strongly agreed. The final game may look very different, but the current alpha looks everything like FFXI and nothing like WoW.
Kirbster wrote:
WoW's UI mods make me vomit as a designer.

Truly? From a game design perspective I see WoW's UI as basically the peak of MMORPG interfaces. This opinion is also strongly backed by the fact that practically every MMORPG since WoW has copied the basic premise of WoW's UI. I don't consider FFXI's default UI minimalist so much as lacking functionality.


Unfortantly I don't buy your explanation on that we will easily bypass lag. If we go by a company as huge as NCSoft in the MMO their antilag technology didn't do jack sh*t. FFXI worked becasue in that game even with 1000ms you can play fine. Again I need to remind you, in a fast paced MMO your ping is extremely crucial, just ask any WoW or Aion player and you will imediatly see what I mean.
I really hope SE solves this, the _only_ way I see is that they should have servers for each region if the combat system is anywhere as fast paced as Aion.

Edited, Aug 19th 2009 9:13pm by Maldavian
#147 Aug 19 2009 at 5:31 PM Rating: Good
Sage
*
209 posts
Why are folks so hung up on ping and latency?

When I played FFXI I did not lag. I live in the US on the East coast. I had DSL.
If I did lag it was not noticeable.

Now, I've played MMORPGs and MMOFPS games where, indeed, I did lag. I played both on DSL and on a 56k modem. I can tell the different between having lag time and having virtually none.

I've also played Pandora Saga which has it's servers in Malaysia. I play on a cable modem connection. It is not a very popular game and I would imagine that the people running the servers aren't using the best equipment available (A large company like SE probably will be). The only time I lag in Pandora Saga is when I am downloading something on my PC at the same time. Otherwise my connection is just peachy.

Maybe some people are mistaking server lag with graphics lag. I knew a lot of people who complained about lag in FFXI. I told them to turn of weather effects and whatnot and the problem was insta-fixed.

A lot of folks try to play with the best graphics but their PC only meets the minimum requirements. It creates lag that appears to be server lag.

I once had my graphic card fry and I had to use the onboard graphics chip for a week or so to play my games. I was playing Mabinogi and without my card I lagged absolutely horribly! (Despite the game having graphics that are not resource intensive)

Nevertheless, the difference in server lag between an American client and a Japanese client would be so small that you probably would never notice it while playing.
If you do, it's probably something on your end.

Edited, Aug 19th 2009 9:33pm by Finaa
____________________________
Toasting makes me uncomfortable. But toast I love. Never start the day without a good piece of toast. In fact, let's toast to toast.
#148 Aug 19 2009 at 5:39 PM Rating: Good
Feyted wrote:
AureliusSir the Irrelevant wrote:
I think that if you cling to the notion that the combat in the final release is going to be that slow and that makes you happy that you're going to wind up disappointed. That was FFXI's combat delay all over again...nothing at all representing the "closer to real time battles like you see in other MMOs."

The "better not be like WoW" fanbois must be sh*tting bricks right now. Kill count quests, action bars, fast travel via teleports...phew. Must be a lot to swallow.

I wonder if they ever get tired of being wrong.


The kill count quests were inevitable since it is a more solo friendly game. And the teleports were already known before this video. As for the action bar, the way it works is still currently unknown and may be completely different to more modern day ones. If you notice that the icons on the bar are the same as the one floating to the right of the character and that changes often, and as a result it may be used differently.

However I don't see the reason you need to point out that " "better not be like WoW" fanbois " are wrong since the style of the game can be credited to many other games instead. Generic functions does not mean it copies WoW. It would be rather hilarious if the fighting were almost as slow as that video because then YOU would be the one who should be tired of being wrong.


I was more commenting on the vehement opposition of some people to highly functional components of more recent MMOs...an opposition seemingly born entirely out of the fact that they resemble components found in WoW. I haven't said it copies WoW. I also didn't say that the teleport feature was new information released with the videos that prompted this thread.

Since the FFXIV boards here on Alla were created, we've been deluged with all manner of concept opposition that had only the most remote resemblance to reason. Players touting the FFXI UI for it's apparent lack of action bars while simultaneously ignoring the reality that the macro bars in FFXI are no more than action bars that are hidden unless you hold down <ctrl> or <alt>. It didn't seem to matter to the throngs of opponents to a more intuitive UI that more current MMOs than FFXI also included options to hide action bars either outright or conditionally.

Players bemoaning the concept of rapid travel, claiming that it went against the way an MMO "should" be played. In what was not less than a slap in the face to casual players, they decried that their ideas of how an MMO "should" be played were somehow superior and the alternative to those players who would rather not spend half of their limited playtime traveling from point A to point B and back again was to plan to spend several sessions at point B. There was no room in their concept of how an MMO "should" be played to answer such questions as, "What if you decide Tuesday that you didn't really feel like doing what you were doing on Monday and would rather do something else in a different location?" or "What is the benefit in the context of enjoyable gameplay in forcing extended travel times strictly to suit your notion of what 'should' or 'shouldn't' be?".

I probably wouldn't have cared in the least if there was some actual logic and reason behind the arguments. Instead, it was typically a whole lot of exceptionally poor justifications to put a would-be reasonable spin on the underlying theme of, "too much like WoW." It didn't matter what certain concepts would bring to the gameplay aspect...to include concepts that would handily address the long-standing gripes of FFXI players that have existed since I played that game.

I was more than shocked to see such substantial opposition to the notion of quests that involve <kill x of y> or <gather a of b>...particularly since one of the most celebrated additions to FFXI was based around exactly that: Field of Valor pages operated on that identical mechanic and in my recent time playing the FFXI trial, I noticed it added a significant amount of diversity to the standard xp grind. Instead of just pulling crabs or goblins or whatever, people were actually taking on things they wouldn't normally have volunteered to fight so that they could finish their current page and get the xp/tabs. I've never understood the logic behind opposing features of a game that add a touch of diversity in favor of mindless repetition that...if that's your thing...is still a fully viable option. If you're playing an MMO that has a quest system similar to WoW or FFXI's Field of Valor but you'd rather just go grind for 4 hours on the same mobs, you can do that.

Long story short, I liked what I saw in the videos not because concepts bore a resemblance to other MMOs, but because they bore a resemblance to features that I have encounteedr in games other than FFXI that I found to be intuitive and/or added significantly to the playability of the game. As more information is released that is not only in line with what the devs first announced but demonstrates that SE hasn't decided to cast aside what is working in other games for the sake of saying they did their own thing, the enthusiasm I had for FFXIV that was largely trounced by SE's recent debacles in FFXI slowly returns.
#149 Aug 19 2009 at 5:40 PM Rating: Decent
Repressed Memories
******
20,804 posts
In the future Maldavian, if you are going to respond to an entire poster rather than specific section then it may be a good idea to simply say "In response to you last post Allegory or use
allegory wrote:
stuff
rather than cite the whole post. I know I can be a windbag at times, and that can make full citations impractical.
Maldavian wrote:
Unfortunately I don't buy your explanation on that we will easily bypass lag. If we go by a company as huge as NCSoft in the MMO their antilag technology didn't do jack sh*t.

I don't know anything about NCSoft and their anti-lag technology so I cannot comment on it. However, I do play Team Fortress 2 (an FPS game) quite frequently, and I know that their lag compensation system works very well.
Maldavian wrote:
FFXI worked because in that game even with 1000ms you can play fine. Again I need to remind you, in a fast paced MMO your ping is extremely crucial, just ask any WoW or Aion player and you will immediately see what I mean.

If you're reaching 1000 ms, then that is a player end issue rather than a server issue (those darn torrents!). 350 ms is a reasonable ceiling on the worst lag people could regularly experience.

It does matter in WOW and Aion, but that doesn't necessarily translate to problems for FFXIV. WoW and Aion both have a very strong pvp aspect to them, and reaction time is usually vastly more important in pvp than in pve. I believe it is safe to saay FFXIV will probably be a very pve focused game, where reaction time isn't quite as important. WoW--I don't know enough about Aion to comment--is possibly one of the fastest paced MMORPGs around, with a GCD of about 1.5 seconds and abilities and other ways to bypass that. I don't believe FFXIV should necessarily be as fast as WoW, but I do believe the current game--as it appears--is too slow. I am counting between 6-12 second intervals for what look to be active abilities. In my opinion that is too long. I would feel game play is very sluggish, and I know I could easily handle the game at two to three times that pace without my play suffering. I would prefer to see an interval of around around 2-3 seconds for abilities--with of course the exception for abilities with long cast times. I think 3 seconds is a pace easily manageable by players with a fair amount of lag, and not too long that players like me who crave more active combat would become bored.

Edited, Aug 19th 2009 8:58pm by Allegory
#150 Aug 19 2009 at 5:48 PM Rating: Default
Maldavian wrote:
AureliusSir the Irrelevant wrote:
Maldavian wrote:
Allegory wrote:
The game looks disturbingly similar to FFXI, which is quite frightening. The combat also appears to be incredibly slow. From the sowrdman's first hit on the chicken he waits 6 seconds before using what seems to be a special skill, then 12 seconds before attack again, and finally another 6 seconds until he hits the mob again.


Im actually extremely glad that SE skipped the fastpaced gamestyle that WoW has.
This due to that lag will destory your gameplay if its to fastpaced since servers are placed in Japan. This kind of combat allows for player to have a smooth gameplay even though your ping might reach 1000ms. In comparison if you ask WoW players they start to complain when their latency reaches over 100ms and start saying that it is affecting their gameplay.

I salute SE for taking the latency issue seriously and made the combat system really slow.


I think that if you cling to the notion that the combat in the final release is going to be that slow and that makes you happy that you're going to wind up disappointed. That was FFXI's combat delay all over again...nothing at all representing the "closer to real time battles like you see in other MMOs."

The "better not be like WoW" fanbois must be sh*tting bricks right now. Kill count quests, action bars, fast travel via teleports...phew. Must be a lot to swallow.

I wonder if they ever get tired of being wrong.


LOL AureliusSire, you seem to be in a huge denial and won't face even the facts.
From what I see the gameplay was really slow, sure they can change it for the retail, but so far you are on the loosing side and we will see when the beta is out if the combat pace is similair to WoW or FFXI. I'm betting all my money on that will be a lot more closer paced to FFXI then WoW.

And who the @#%^ is sh*tting brick ?.. I think you did watching your dream crumble down in getting a WoW copy.

R.I.P AureliusSir


Lame troll is lame.

All I saw in those videos is confirmation that SE is on the right track. So much QQ about action bars...and there it is. So much QQ about solo play...and that's all you saw in the videos. So much QQ about rapid travel...and we got to see it in action. So much QQ about the quest system...and oh look! <kiill X of Y> right there in front of you.

And still, despite posts in this thread that suggest very strongly that the pace of combat will be based around special attacks and not long-delay auto-attacks and you're arguing that noooo...nooo...it won't be like that. It'll be slow! You just wait!

So I'll ask it again, only directed at you specifically instead of just generally:

Don't you ever get tired of being wrong?
#151 Aug 19 2009 at 5:53 PM Rating: Good
Sage
*
209 posts
I wish I had played WoW so I could actually comment on it...

But a game I played, Perfect World, had a very large PvP aspect (not even including Territory Wars...the biggest PvP aspect of the game where guilds fight each other to conquer land and make 10 million gold a week) and it was very fast spaced.
If you were one second late to cast that spell your entire party was as good as dead.

And Mabinogi was the same way. It wasn't as fast faced, but instead of being able to take a few hits (like in most MMORPGs, regardless of your class), you would pretty much die if you were hit once or twice.
Some monsters, namely skeletons, could easily kill you if you made a single mistake.

The game uses a rock/paper/scissors type of battle system where you need to read an enemies body language to discover what it's about to do and then counter it by choosing the proper skill. If your skill takes too long or if you read the enemy wrong you're dead.

Games with a high PvP aspect and an almost certain 1 hit = KO are more dependent on a lag free environment, for sure.

I personally won't mind if FFXIV is a little bit slow. I don't really like to be spazzing out hoping and praying that my spell will make it JUST in time.

But that's just me. Even if it is fast paced I will still enjoy it.
____________________________
Toasting makes me uncomfortable. But toast I love. Never start the day without a good piece of toast. In fact, let's toast to toast.
This forum is read only
This Forum is Read Only!
Recent Visitors: 23 All times are in CST
Anonymous Guests (23)