AureliusSir the Irrelevant wrote:
I think that if you cling to the notion that the combat in the final release is going to be that slow and that makes you happy that you're going to wind up disappointed. That was FFXI's combat delay all over again...nothing at all representing the "closer to real time battles like you see in other MMOs."
The "better not be like WoW" fanbois must be sh*tting bricks right now. Kill count quests, action bars, fast travel via teleports...phew. Must be a lot to swallow.
I wonder if they ever get tired of being wrong.
The kill count quests were inevitable since it is a more solo friendly game. And the teleports were already known before this video. As for the action bar, the way it works is still currently unknown and may be completely different to more modern day ones. If you notice that the icons on the bar are the same as the one floating to the right of the character and that changes often, and as a result it may be used differently.
However I don't see the reason you need to point out that " "better not be like WoW" fanbois
" are wrong since the style of the game can be credited to many other games instead. Generic functions does not mean it copies WoW. It would be rather hilarious if the fighting were almost as slow as that video because then YOU would be the one who should be tired of being wrong.
I was more commenting on the vehement opposition of some people to highly functional components of more recent MMOs...an opposition seemingly born entirely out of the fact that they resemble components found in WoW. I haven't said it copies WoW. I also didn't say that the teleport feature was new information released with the videos that prompted this thread.
Since the FFXIV boards here on Alla were created, we've been deluged with all manner of concept opposition that had only the most remote resemblance to reason. Players touting the FFXI UI for it's apparent lack of action bars while simultaneously ignoring the reality that the macro bars in FFXI are no more than action bars that are hidden unless you hold down <ctrl> or <alt>. It didn't seem to matter to the throngs of opponents to a more intuitive UI that more current MMOs than FFXI also included options to hide action bars either outright or conditionally.
Players bemoaning the concept of rapid travel, claiming that it went against the way an MMO "should" be played. In what was not less than a slap in the face to casual players, they decried that their ideas of how an MMO "should" be played were somehow superior and the alternative to those players who would rather not spend half of their limited playtime traveling from point A to point B and back again was to plan to spend several sessions at point B. There was no room in their concept of how an MMO "should" be played to answer such questions as, "What if you decide Tuesday that you didn't really feel like doing what you were doing on Monday and would rather do something else in a different location?" or "What is the benefit in the context of enjoyable gameplay in forcing extended travel times strictly to suit your
notion of what 'should' or 'shouldn't' be?".
I probably wouldn't have cared in the least if there was some actual logic and reason behind the arguments. Instead, it was typically a whole lot of exceptionally poor justifications to put a would-be reasonable spin on the underlying theme of, "too much like WoW." It didn't matter what certain concepts would bring to the gameplay aspect...to include concepts that would handily address the long-standing gripes of FFXI players that have existed since I played that game.
I was more than shocked to see such substantial opposition to the notion of quests that involve <kill x of y> or <gather a of b>...particularly since one of the most celebrated additions to FFXI was based around exactly that: Field of Valor pages operated on that identical mechanic and in my recent time playing the FFXI trial, I noticed it added a significant amount of diversity to the standard xp grind. Instead of just pulling crabs or goblins or whatever, people were actually taking on things they wouldn't normally have volunteered to fight so that they could finish their current page and get the xp/tabs. I've never understood the logic behind opposing features of a game that add a touch of diversity in favor of mindless repetition that...if that's your thing...is still a fully viable option. If you're playing an MMO that has a quest system similar to WoW or FFXI's Field of Valor but you'd rather just go grind for 4 hours on the same mobs, you can do that.
Long story short, I liked what I saw in the videos not because concepts bore a resemblance to other MMOs, but because they bore a resemblance to features that I have encounteedr in games other than FFXI that I found to be intuitive and/or added significantly to the playability of the game. As more information is released that is not only in line with what the devs first announced but demonstrates that SE hasn't decided to cast aside what is working in other games for the sake of saying they did their own thing, the enthusiasm I had for FFXIV that was largely trounced by SE's recent debacles in FFXI slowly returns.