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#152 Aug 19 2009 at 6:46 PM Rating: Decent
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Allegory wrote:

Kirbster wrote:
WoW's UI mods make me vomit as a designer.

Truly? From a game design perspective I see WoW's UI as basically the peak of MMORPG interfaces. This opinion is also strongly backed by the fact that practically every MMORPG since WoW has copied the basic premise of WoW's UI. I don't consider FFXI's default UI minimalist so much as lacking functionality.


I was talking about the multitude of wretched user-created mods, although I find the default UI a bit bloated and cluttered in itself, compositionally. Less is more, in my opinion.

I don't think XI's UI really lacked functionality, considering I could do pretty much everything in a heartbeat without touching the mouse. There were certainly things that could be improved for the sake of efficiency, but I loved it.

Edited, Aug 19th 2009 7:47pm by Kirbster
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#153 Aug 19 2009 at 7:28 PM Rating: Decent
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Kirbster wrote:
I was talking about the multitude of wretched user-created mods,

Come now, surely you can't blame a game for what stupid people do with it? :)
Kirbster wrote:
Less is more, in my opinion.

While I don't like that particular phrasing, I do very much agree with you that minimalism is desirable and interfaces should contain nothing more than is practically required. We seem to disagree on what we believe is required for practical play.

I did not feel the default UI (including minor changes easily made by the user) for WoW was bloated at all. There is nothing contained in it that I believe is impractical or unnecessary. I believe it has cut away most everything impractical, and left behind all that you need and only what you need.

The FFXI UI I felt cut away too much. It has been a long time since I've played, but I do specifically remember being annoyed with the lack of customization for the chat window.
#154 Aug 19 2009 at 8:18 PM Rating: Good
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Was there any screenshots released of new areas? Or was that zone and demo the only stuff shown?
#155 Aug 19 2009 at 8:55 PM Rating: Excellent
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I supose the WoW UI didn't have anything that WoW didn't realy need... the shear number of hotkeys needed to play the game was obscene though, IMO.

What I did like about XI's UI was that you didn't need two rows of action bars across the bottum and side of the screan just so you could have access to all the abilities you will need.

In the end WOW's UI was perfect for WoW and, IMO, they can keep it. The devs said they were looking at previous FF games for inspiration as well as MMOs, I hope that the UI for XIV has more to do with FF than other MMOs.
#156 Aug 19 2009 at 8:58 PM Rating: Excellent
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Heh. Conversation here's already dying down. You know, for having a playable demo, surprisingly little info has managed to emerge from this event.
#157 Aug 19 2009 at 9:33 PM Rating: Decent
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Quote:
Heh. Conversation here's already dying down. You know, for having a playable demo, surprisingly little info has managed to emerge from this event.

I agree. This hella fails. Couldn't they have had the Lalafel cast a spell at least with an animation? I guess the poster on the wall with the 4 different "Jobs" was a little enticing, but come on SE. Give us somethin we can sink our teeth in to. Oh well, better than nothin.

Edited, Aug 19th 2009 10:34pm by GuardianFaith
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#158 Aug 19 2009 at 9:39 PM Rating: Decent
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I'm assuming we'll have a dev actually sit down and walk the media through the game at the Tokyo Game Show.


I'm curious to see how far the alpha has progressed from the version we saw today, considering this build we're seeing was apparently already a bit outdated.
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#159 Aug 19 2009 at 10:03 PM Rating: Decent
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DieselHikari wrote:
I asked about the slow paced gameplay.
He said when you were playing the game did you notice that more skills were opening up once other skills were used.
I said yes, I understand that whole system. What I really wanna kno is why was auto attacking so slow.
He replyed Dont rely on yur auto attacks thats all I can say.


I assume this is going to follow the kind of thing Aion has currently, that is certain attacks open up combos for different attacks to chain on. Would be interesting to me see that the start of battle has only one attack that will eventually link on to any number of other ones, however this makes it seem like a cookie cutter stream of attacks will be used almost every battle.


AureliusSir the Irrelevant wrote:
Long story short, I liked what I saw in the videos not because concepts bore a resemblance to other MMOs, but because they bore a resemblance to features that I have encounteedr in games other than FFXI that I found to be intuitive and/or added significantly to the playability of the game. As more information is released that is not only in line with what the devs first announced but demonstrates that SE hasn't decided to cast aside what is working in other games for the sake of saying they did their own thing, the enthusiasm I had for FFXIV that was largely trounced by SE's recent debacles in FFXI slowly returns.


Haha this is true, and I agree. I would not like the game to be a copy of FFXI but I would not like it to stray too far away from the best parts of it. This video shows that it isn't the same game and isn't WoW (for comparisons sake)
#160 Aug 19 2009 at 10:11 PM Rating: Decent
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AureliusSir the Irrelevant wrote:

The "better not be like WoW" fanbois must be sh*tting bricks right now. Kill count quests, action bars, fast travel via teleports...phew. Must be a lot to swallow.

I wonder if they ever get tired of being wrong.


Please keep your WOW-crap out of this forum.
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#161 Aug 19 2009 at 11:19 PM Rating: Good
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looks like the player is having hard time targetting/attacking stuff :P
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#162 Aug 19 2009 at 11:47 PM Rating: Decent
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I liked it. However, the game needs work, knowing it's in alpha state, it is too soon to judge.

They should make new races, maybe two of them, and add more races per expansion.

BTW, thanks for the filming, if it wasn't for you we would never watched how FFXIV performs.

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#163 Aug 19 2009 at 11:50 PM Rating: Decent
insanekangaroo wrote:
AureliusSir the Irrelevant wrote:

The "better not be like WoW" fanbois must be sh*tting bricks right now. Kill count quests, action bars, fast travel via teleports...phew. Must be a lot to swallow.

I wonder if they ever get tired of being wrong.


Please keep your WOW-crap out of this forum.


I'll talk about whatever game I want in this forum in the context of reference to what I like and don't like about MMOs in general. If you don't like it, PM an admin.
#164 Aug 20 2009 at 1:30 AM Rating: Good
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Most races look ok but wow what did they do to taru? On ffxi they look cute, on there they look nasty... Taru will be the galka of ff14 it seems, the ugly ew race.
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#165 Aug 20 2009 at 2:03 AM Rating: Decent
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Dengeki update warning~

http://news.dengeki.com/elem/000/000/187/187560/

I think the four "class" looking things are HTH warrior, loyal axe retainer, loyal bow retainer, and needleworker? something along those lines. Also looks like an automaton at the bottom!
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#166 Aug 20 2009 at 2:06 AM Rating: Default
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Look at that Cactuar and Malboro

Edit: Spelling

Edited, Aug 20th 2009 10:07am by Feyted
#167 Aug 20 2009 at 2:15 AM Rating: Default
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malboro looks cute
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#168 Aug 20 2009 at 5:42 AM Rating: Decent
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I am REALLY loving the art direction here.

Seriously, a good art style will definitely make me leave FFXI and all my possessions.
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#169 Aug 20 2009 at 6:05 AM Rating: Decent
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Wow, that was all underwhelming...
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#170 Aug 20 2009 at 6:53 AM Rating: Decent
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by looking at those vids the world seems so empty.... (mb bc its alpha) but what happend to the mobs that run around the OP's?

FF14 also seems like it will be heavly based on quests and i mean is "all you will be doing is quests" from start to end. i liked ff11 because if u didn't want to kill monsters u could do something else. to early to tell tho, ill wait for the beta to decide if ill be getting this or not. hopefuly SE makes the quest grind fun or something that way id be hooked like i was in ff11.
#171 Aug 20 2009 at 1:46 PM Rating: Default
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it's called "clipping"

and I still think it's too early to judge. The graphics probably look waaay nicer when not filmed with a handycam.

The character animation video looked amazingly detailed... I hope we can expect that for the mobs as well.
#172 Aug 20 2009 at 2:21 PM Rating: Decent
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Leyego wrote:
i liked ff11 because if u didn't want to kill monsters u could do something else. to early to tell tho, ill wait for the beta to decide if ill be getting this or not. hopefuly SE makes the quest grind fun or something that way id be hooked like i was in ff11.


you probably missed the part where half of the base classes (announced up until now) are not combat based (crafter and gatherer)

You will be doing something else if you want to.
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#173 Aug 20 2009 at 2:29 PM Rating: Good
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Concerning the comments on the text box:

Quote:
Another bit of customization, to which players are responding positively, is the ability to drag-and-drop the various info boxes around the screen. There are default positions for each piece of the UI, such as Action Commands, player status, chat box and party status. These will all be movable, and the chat log will be fully adjustable as well. The camera position will have options as well, although the main position will be an over-the-should third person perspective.
[/quote]

so yes, we'll be able to move it! =D
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#174 Aug 20 2009 at 4:29 PM Rating: Default
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Well I am definitely happy to see some videos of the game out; though the kill counter quest they were doing scares me and I wish the people playing knew what they were doing.
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#175 Aug 20 2009 at 5:14 PM Rating: Good
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The "better not be like WoW" fanbois must be sh*tting bricks right now. Kill count quests, action bars, fast travel via teleports...phew. Must be a lot to swallow.


lololol. Fields of Valor. Warp/Retrace/OutpostWarp/Teleport/etc. Action bars oh noez, who the **** cares about that?

Seems more like ffxvi than wow to me, maybe you should stop comparing everything to WoW only.
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#176 Aug 20 2009 at 7:03 PM Rating: Default
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Did anyone else notice the warrior class guy attempting to cast a spell and get interrupted just like FFXI? I really hope they get rid of that system...if they want a hit to be all or nothing with interrupt fine, just please don't let me sit there casting until 90% just to see the interrupt message. Interrupt me and let's move on.

Unless that was a chargeup animation for a special ability, I don't know but it very clearly seemed like a spell.

P.S. Just realized this was not in the gametrailers vids. It's in this IGN video at 27 seconds:
http://ps3.ign.com/dor/objects/823994/square-enix-ps3-mmorpg-untitled/videos/gcom09_ffxiv_3_081909.html
#177 Aug 20 2009 at 7:19 PM Rating: Good
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Hmmm. ::peers::
Wish I knew how to read that combat log.

Yes, it looks casting-esque, and interrupt-esque, but we also see a reddish/blue swirling effect occur shortly after. There isn't any obvious casting or ability use animations going on with the enemies. It's possible the casting wasn't actually interrupted, but the character's animation reset itself to idle once he got hit. Just one of those Alpha Build things, maybe?
#178 Aug 21 2009 at 12:55 AM Rating: Default
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No no no no no no no no I can't believe it - The graphics are exactly like Nintendo's Crystal Chronicles series - all cutesy, shiny and rich in primary colours with very little 'grit'.

I understand this is an Alpha stage collection of gameplay... but these early vids makes it seem that this game fell out of the virtual ugly tree and hit every digital branch on the way down. If this is where the art style is heading, I think I'm going to vomit rainbows before we hit beta.

Edited, Aug 21st 2009 9:30am by Astarataru
#179 Aug 21 2009 at 2:47 AM Rating: Good
Astarataru wrote:
No no no no no no no no I can't believe it - The graphics are exactly like Nintendo's Crystal Chronicles series - all cutesy, shiny and rich in primary colours with very little 'grit'.

I understand this is an Alpha stage collection of gameplay... but these early vids makes it seem that this game fell out of the virtual ugly tree and hit every digital branch on the way down. If this is where the art style is heading, I think I'm going to vomit rainbows before we hit beta.

Edited, Aug 21st 2009 9:30am by Astarataru


Because reality is brown, amirite?
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#180 Aug 21 2009 at 3:01 AM Rating: Good
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Astarataru wrote:
No no no no no no no no I can't believe it - The graphics are exactly like Nintendo's Crystal Chronicles series - all cutesy, shiny and rich in primary colours with very little 'grit'.

I understand this is an Alpha stage collection of gameplay... but these early vids makes it seem that this game fell out of the virtual ugly tree and hit every digital branch on the way down. If this is where the art style is heading, I think I'm going to vomit rainbows before we hit beta.

Edited, Aug 21st 2009 9:30am by Astarataru



Are you trolling? Artistically speaking, this ****'s beautiful. (And so is the Crystal Chronicle series, at that. Fantastic art direction in it.)

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#181 Aug 21 2009 at 3:19 AM Rating: Default
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Kirbster wrote:
Are you trolling? Artistically speaking, this sh*t's beautiful. (And so is the Crystal Chronicle series, at that. Fantastic art direction in it.)


No, unfortunately I'm not. This is genuine disappointment. Yes I'm most likely overreacting, but often first impressions are everything. I'll be up front, I strongly dislike the FF:CC art styling. I just really wanted to see a greater edge to the character design, with less androgynous male characters and a darker, unique tone to the environments. Supersaturation of colours, and 'adolescent' men with faces of 9 year olds makes me cringe. I was hoping SE was finally moving away from pandering to the super-saccharine DS art styling and create a contemporary and more age:demographic appropriate installment.

I am overwhelmed by the quality of the environmental scenery shown so far - I am strictly referring to the character design.

I loved loved loved FFXI's artistic freedom, and was very grateful that the character models were of a more mature and realistic inclination, and the story immersion was richer for it.

Don't misunderstand, I'm still optimistic SE will surprise me. Time will tell I suppose.

Edited, Aug 21st 2009 11:23am by Astarataru
#182 Aug 21 2009 at 3:56 AM Rating: Good
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[Because reality is brown, amirite?

Yes, and brown is beautiful :D
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#183 Aug 21 2009 at 4:41 AM Rating: Excellent
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Rejoice for I am both bored and german enough to forumpost!
The "cast interrupt" in that IGN video actually isn't an interrupt. Combat log says the character started to cast "Protective Shield" and later reports "Character uses Protective Shield". If you look closely you can make out some reddish/blue circular spell effect go off along the lines of the usual protect spells (although it's a bit more subtle I agree). The lack of a proper cast animation is probably just due to the alpha build but I can see why you'd think that spell got interrupted just by looking at the way the character moves.

Incidentally, and I don't think any other german bothered to point this out yet, the combat log specifically mentions the direction the mobs attack the player from:
Puk uses attack
Puks attack from the front causes 1 damage
Puk uses attack
Puks attack from the left causes 1 damage

The same is true for the players attacks, so there's probably your "position yourself in a circle" combat dynamic.
#184 Aug 21 2009 at 4:46 AM Rating: Decent
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Fiulle wrote:
The combat log specifically mentions the direction the mobs attack the player from:

Puk uses attack
Puks attack from the front causes 1 damage
Puk uses attack
Puks attack from the left causes 1 damage

The same is true for the players attacks, so there's probably your "position yourself in a circle" combat dynamic.

I APPROVE THIS MECHANIC!
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#185 Aug 21 2009 at 6:06 AM Rating: Decent
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There's a new vid at gametrailers, if it wasn't posted..

http://www.gametrailers.com/video/gc-09-final-fantasy/54745

Another- http://www.gametrailers.com/video/gc-09-final-fantasy/54747



Edited, Aug 21st 2009 10:29am by GrandScale
#186 Aug 21 2009 at 6:29 AM Rating: Decent
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They keep stopping the video right before they show how the bow works in combat!!! It's driving me crazy!
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#187 Aug 21 2009 at 6:38 AM Rating: Decent
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Yay! Finally I saw some bow shooting. I think they don't quite have the animation down just yest and the "getting hit" animation overwrites the "shooting bow" animation. I think that is also why it looked like the gladiator's protect spell got interrupted even though he completed the spell.
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#188 Aug 21 2009 at 6:59 AM Rating: Default
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Im getting so excited by all this...

So I bought 3 tickets and im going with 2 friends! lol
#189 Aug 21 2009 at 8:04 AM Rating: Good
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Quote:
Rejoice for I am both bored and german enough to forumpost!
The "cast interrupt" in that IGN video actually isn't an interrupt. Combat log says the character started to cast "Protective Shield" and later reports "Character uses Protective Shield".

Wait a minute, what happened to only being able to cast magic with a staff equipped?
#190 Aug 21 2009 at 8:06 AM Rating: Decent
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Quote:
Rejoice for I am both bored and german enough to forumpost!
The "cast interrupt" in that IGN video actually isn't an interrupt. Combat log says the character started to cast "Protective Shield" and later reports "Character uses Protective Shield".

Wait a minute, what happened to only being able to cast magic with a staff equipped?


That was never something SE said. That's what people here assumed when they took the information SE gave and ran with it.
#191 Aug 21 2009 at 8:15 AM Rating: Decent
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I'm hoping we able able to mix in say a sword in one hand and a wand in the other to make a magic hybrid type character.

My number one wish though is for 2-handed hammers!
#192 Aug 21 2009 at 8:17 AM Rating: Good
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Quote:
That was never something SE said. That's what people here assumed when they took the information SE gave and ran with it.

Well, I don't know if it was just us. Elmer, who's our best source of translated material on this game, said this:

Quote:
Magic will be used the same way - through Action Commands - but will only be available if you are equipped with a weapon that allows their use. Swords give sword-based abilities and staves will give magic-based abilities.
#193 Aug 21 2009 at 10:21 AM Rating: Good
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That's most likely not magic but a special ability you gain from equipping a shield (they already said there's shield abilities and weapon abilities). Incidentally in one of the videos the speaker does mention that the reason the Taru's hanging back is because his magic will get interrupted when he's hit. That's all he says about it so don't ask me how that mechanic works or if he was just guessing cause that's how things worked in ffxi, but since he's the official speaker for the event I would assume he wasn't just talking out of his german behind.
#194 Aug 21 2009 at 10:26 AM Rating: Decent
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Fiulle, you COMPLETELY made my day with that information.

More than likely they may be using placeholder "casting" animation for all special abilities, given how far they went with all JA's and WS having pretty much unique animations I hope for an update in the beta of course.
#195 Aug 21 2009 at 10:47 AM Rating: Decent
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Looking at the Action bar at the bottom of the screen it looks very similar to that of Final Fanatasy : Crisis Core, which is also does not use auto attacks. I wonder if this is any thing like the battle system we will see here.
#196 Aug 21 2009 at 12:07 PM Rating: Good
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Quote:
That's most likely not magic but a special ability you gain from equipping a shield (they already said there's shield abilities and weapon abilities).

Can you confirm what it says in the chat log? Does it use a word like "cast" that's strongly associated with magic, or is it something less specific?
#197 Aug 21 2009 at 2:05 PM Rating: Excellent
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Oh no don't take me too literal when I say cast. If you want a more literal translation it says "You begin to weave Protective Shield". Don't read too much into that weaving business either though. This is german: if something doesn't sound cool enough they'll just slap together 3 nouns to invent a new word or pull an ancient verb out of their 20 volume dictionary. Just take weaving = channeling or something not neccessarily magic related.
#198 Aug 23 2009 at 1:50 AM Rating: Excellent
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Well I went to gamescom yesterday and played the demo twice. Once as the RNG type and once as the Gladiator.

Notable things:

- You can target mobs even when they are dead. (Harvesting Materials???)
- You do not lose enganged status when mob is dead. You just unlock target and switch to one that is alive. This mechanic felt very easy to do. A/W/S/D are Left/Up/Down/Right in addition to the normal move buttons on the right of your keyboard. F is switch into engaged mode and X is lock target. You do not have to use CTRL before it. M opens the map. Pressing 1-9 does your preset actions and again no Ctrl/Alt there.
- Is was very evident it is still in Alpha. Tried alot of known FFXI commands, none of them worked.
The only thing we could do was walk around, view map, use 5-7 abilities, engage and lock target. I did stumble upon a debug button, but was asked not to press it and go out of that menu...

- You can move any of your elements on the screen. (Even half off screen)
- Chatlog was too small, hope they will allow you to expand it in beta~
- You can target other players while engaged. I did some attacks, but they had no effect.
- When scrolling through targets, it was not following a "from left to right" method like FFXI, but it felt like a list it went through.
- The clipping plane was very visible, everything outside of it was very blurry, but inside was breathtakingly beautifull.

Oh... and there was a signing session from the Director of FFXI and FFXIV. He signed my FFXIV mousepad with Name@Server ^^.
#199 Aug 23 2009 at 1:59 AM Rating: Decent
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Quote:
Well I went to gamescom yesterday and played the demo twice. Once as the RNG type and once as the Gladiator.


That's nice info! I have one question though.

How did the combat work exactly? The videos we've all seen show that it's quite slow in pace, is this true? And if you have any info as to how the 'auto-attack' works in the game that would be appreciated.

Edited, Aug 23rd 2009 9:59am by Hyanmen
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#200 Aug 23 2009 at 2:07 AM Rating: Good
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Well, im not sure about how the auto attack worked exactly, because the chatlog was not in my language (im dutch). What I saw were two action bars. When you pressed 1-9 you select an ability and that action bar has that ability set to it. I think one action bar was melee and one was magic. When the action bar was full the action would be carried out. You can only change the action once it had been performed. I am not sure, but I believe when you do not change the action, it will be performed again when the action bar is filled again.

Don't hold it against me if I have it wrong, since this is still Alpha and there was little information on how it exactly worked.

#201 Aug 23 2009 at 2:14 AM Rating: Decent
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How long did it take to fill?
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