And how will the 'levels' of the mobs work? Does the game have some kinda system in place to adjust mob difficulty based on character stats and current status of party?
Its not going to be changing depending on the players skills. Its fixed. So you get to chose yourself who or what you want to fight.
Hmm, someone wanna explain this ?
This means that the mobs "level" will not change based on the player skills and it stays at a fixed amount. They let the players decide what skills they want to have in thier party. Then they let the players decide what mobs they want to fight, this decision will probally be based on what skills they invited to the party. To make it simple, the mobs do not adjust to fit your party build. You have to pick the right type of mobs to fight based on what skills you invited to your party.
Auto-run/Auto-follow and Macros saved A LOT of time in FFXI. Could we expect these things (or improved/altered versions) in FFXIV?
Yes it will be in the game.
Nice macros are back, and probally had to come back because the game on ps3.
There were many Summons in FFXI, but for an online world, I never felt there were enough. What Summons can we expect to see in FFXIV and will there be more variety than in FFXI?
We can't really mention which summons will be in. But what we can say is that some is going to be really important in the storyline. It's not going to be included in the game like FFXI. At the moment we don't really have a class, a pet class / summoner. Not at the moment at least. So it will be implemented in the game in a different way. Please check back with us in the future.
I kind of figured it would be hard to make a pet job with the system that they was describing. I hope the summons play a big part in the story, if its not a class.
Will there be Samuari's in the game, what about the free roaming? What about the freedom in the world, exploration?
We won't have the samuari as a job, because we don't have a job system. And we don't have a class like the Samuari. But it depends on how you're going to select your skills and developing your character. So when you reach a certain skill and/or gain certain skills, you will have a title for yourself. It may be Samuari or may not be - we cannot tell you that yet. So please look for an announacement in the future.
Its not job specific, you are in a way making your own job. If you want to be a sam, then use great katana and level up sam type skills. They are not calling it a "job" system because a job makes the classes specific and instead they are calling it a class system. This makes the classes more broad, and means its many different ways two people with the same weapon can go.
One thing to note is that FFXI used its own system, this time Final Fantasy XIV is going to be seamless. No zoning! Just like in World of Warcraft.
You'll be able to walk from the city to the battlefield without any zoning
No zoning is cool, but I never had a problem with zoning in the first place. Since their will be no zoning that is perfectly fine also, and a good feature.
Is the characters we played in the alpha version yesterday buffed?
[They all start out and laugh then proceeds to say]: yes, they're very buffed.
I dont know why this was asked (lol), and I can see why they laughed. If the guy is getting hit for 1s and hitting them for 400s +, then by observation, they are probally buffed. I don't think we will start off just wrecking stuff like that. Not to mention their gear looked good, but I guess their is no harm in asking a question and making sure.
Will the Linkshell system still be called "Linkshell"?
We can't go into details on that just yet, but it's not going to be called Linkshell anymore. However, it's going to be something very interesting. You'll be able to join a kind of organization, but we can't say more on that right now, you'll be able to have different aims and focuses. It'll be very interesting
I'm interested in this, and hope it turns out to be as good as they imply.
What measures will be taken to combat RMT and botting?
We're going work hard on it, same as in FFXI with the task force. Also for example, at the moment we're trying to add a filter in FFXI to combat it on the spot, instead of waiting for a patch in order to combat the issues. It will be more flexible.
The task force did a great job, and would have done better if it was implemented at the beginning of ffxi life and not in the middle. This being a new game, it will be implemented since day one and I think it will do great. I am also in favor of banning on the spot and not just on every month basis.
In the alpha I wasn't able to jump, will there be jumping in FFXIV? And swimming? Maybe even climbing?
Its going to be the same as in FFXI. So currently there will be no jumping. If its necessary we might add swimming and climbing in the future.
Finally can we put this to rest (thank god), no jumping will be in the game. I doubt they will just add jump, just to add jump, but they did say climbing and swimming might be added at a later date. Edited, Aug 20th 2009 10:42am by HocusP