It is just boring when a game is all about watching it play itself. As anyone who has played XII probably knows (I haven't played it).
I'm actually playing FFXII for the second time now and with the gambit system it really is just like watching it play itself.
Heck, you don't even have to select a target! Just set it to attack nearest foe and you can just move forward through every level and let the gambits do the rest.
On a separate note, I was discussing with a co-worker today how the game might work. He was pretty surprised about the no levels and no experience thing.
We were talking about how "strength" would be determined, since in most games, your basic damage comes from 3 things.
1.) Your STR stat
2.) The weapon you are using
3.) A skill you are using (if using one)
With no leveling, how will be improve our strength stats?
(Assuming) If we aren't improving STR stats, how else can basic damage be calculated? Probably by using skills.
I think this game is going to be very heavily based off of skills and proper timing. Didn't they say that by using different skills the player can unleash a variety of techniques?
I'm thinking that the basic and most effective way to fight is going to be frequently using skills. Not just 'slash-slash-slash some more'. What point is an auto-attack if you wouldn't even be really using it? I guess they won't have one because we won't need one.
If two people are using the same weapon then wouldn't they have the same basic attack power? I think most of the damage we're doing to enemies is going to come from what skills we use and when.
Although, of course, there would be a way (and probably a way) that stats will be increased. Maybe from completing Guildleves. Maybe players get permanent stat boosts just from knowing different skills (Mabinogi style). This way, depending on which skills you choose to learn, you gain different stat boosts.
Of course, this is all still speculation, but as I said before, I think they didn't include an auto-attack because we won't be using it and therefore won't need it.