Forum Settings
       
This Forum is Read Only

Weapon and Armor RepairFollow

#1 Aug 20 2009 at 3:20 PM Rating: Decent
Scholar
*
82 posts
Anyone else excited about this? This to me represents a huge step forward, and looks like a solid mechanic for people to invest their time and energy into the crafting portion. I wouldn't be surprised if weapon, armor, and clothing repair and enhancement became the primary reason for advancing skills. Gatherer type jobs would be useful for finding the repair items giving them a decent purpose, and the crafters would need to use these resources to initiate the repair/replacement.

Come to think of it, years back EQ had an Enchanter class. I'd love to see something similar in regards to equipment enhancement in game.
#2 Aug 20 2009 at 3:27 PM Rating: Decent
**
516 posts
"Meh" is what I though when I read weapons would wear out. I'm not against it or for it though it does give a more realistic or reasonable feel.

Though it would be cool if crafters were able to repair armors on there own or even better add more durability.
____________________________
http://www.youtube.com/user/loltarupup

My channel with FFXI battle music and hard to find songs that were not even released on Original Soundtracks.

I also plan on uploading FFXIV music when the game is released.
#3 Aug 20 2009 at 3:29 PM Rating: Decent
Scholar
*
82 posts
If this game is so tied to weapons like it appears, enhancement has to be in. It would make the crafter classes a neccessity.
#4 Aug 20 2009 at 4:00 PM Rating: Excellent
Sage
*
209 posts
I not only think that this is a good thing, but also a necessity.

SE has, on many occasions, stress that weapon use and choice plays a huge role in how the character develops.

I am definitely seeing this as a type of "samurai and his sword" deal. In this game, your weapon is going to define who you are and who you become.

Your weapon determines your discipline and the skills you can use.

In every way I can imagine your weapon is an extension of yourself. It only makes sense that it wears down and that you take the time to take care of it. After all, your weapon is you.

EDIT: As for armor repair, I suppose that is just as necessary because it would be sort of strange for weapons to degrade but armor not to.

Edited, Aug 20th 2009 8:01pm by Finaa
____________________________
Toasting makes me uncomfortable. But toast I love. Never start the day without a good piece of toast. In fact, let's toast to toast.
#5 Aug 20 2009 at 4:21 PM Rating: Default
Scholar
**
334 posts
I have to say, from how they described it, I do not like it. They said you will pay an npc for a fix on items. I feel that is nothing but a gil/time sink.

however if your own personal blacksmith skill can mend your armor, you know what? I'd like that. Especially if skill in mending is something that I will remember and enjoy leveling.

For some reason paying a random npc to make your item durable again.... really lets me feel no connection to the system or armor/weapon. It just really is, Oh hey you have gil? your armor is weakening? give me some of the gil to continue playing up to par!

It doesnt have to be that way though, dont get me wrong. Armor/item fixes can be a fun and enjoyable part of the game experience. In a game called RO a blacksmith could play a dandy role with weapons and it was a player character. So, it really does depend on how the system ends up. If players do the work it could end up becoming a nice small economy too.


EDIT: mistake

Edited, Aug 20th 2009 8:44pm by bleystrife
____________________________
And all this just to say you hate me? Why thank you :)
#6 Aug 20 2009 at 5:38 PM Rating: Good
***
2,084 posts
bleystrife wrote:
I have to say, from how they described it, I do not like it. They said you will pay an npc for a fix on items. I feel that is nothing but a gil/time sink.

however if your own personal blacksmith skill can mend your armor, you know what? I'd like that. Especially if skill in mending is something that I will remember and enjoy leveling.

For some reason paying a random npc to make your item durable again.... really lets me feel no connection to the system or armor/weapon. It just really is, Oh hey you have gil? your armor is weakening? give me some of the gil to continue playing up to par!

It doesnt have to be that way though, dont get me wrong. Armor/item fixes can be a fun and enjoyable part of the game experience. In a game called RO a blacksmith could play a dandy role with weapons and it was a player character. So, it really does depend on how the system ends up. If players do the work it could end up becoming a nice small economy too.
]


SE on the official site concerning the Armory System wrote:
'Upon arriving home, Leeroy puts aside his fishing rod and takes up his trusty hammer, blacksmithery having ever been one of his passions. He knows, as does any adventurer, that preparation is the key to any battle, and so sets to working out the dents in his armor and sharpening the edge of his blade. It's all in a day's work.'


____________________________
What would happen if I hired two private investigators to follow each other?
#7 Aug 20 2009 at 5:57 PM Rating: Decent
Scholar
**
334 posts
Is the Economic situation of FFXIV going to be mainly player based with Auction Houses or non-player based with NPC ran stores?

We can't go into details about this just yet. We're very sorry about that. This question is better suited to be asked in a couple of months time. However, it's going to be not the same as with auctionhouses, but something very interesting.

Also, this time the weapons are going to be worn out, a durability system. So you will have to repair them and it will cost money.



Thats from the interview in FFXIVcore with Tanaka. Like I said, simply costing money worries me. But this could have been a simplistic translation. Money in this case "can" mean effort/materials/skill.
____________________________
And all this just to say you hate me? Why thank you :)
#8 Aug 20 2009 at 6:26 PM Rating: Decent
Scholar
*
82 posts
Bleystrife. I see your point, but I'm willing to bet Square is going to relate weapon repair back to crafting and gathering classes as much as possible. It just makes sense. Hang on....I see the error in my logic lol.

*SE casts "logicbedamned II" on Kennedus*

;)
#9 Aug 20 2009 at 6:40 PM Rating: Decent
Scholar
**
334 posts
Yes Kennedus that is what I am hoping with my whole heart! :) it would be a shame to have this wonderful armory system eclipsed by some simple money gimick. I hope it ends up like on the main website and you take the time to mend your own personal belongings~
____________________________
And all this just to say you hate me? Why thank you :)
#10 Aug 21 2009 at 12:58 AM Rating: Decent
Avatar
*
117 posts
Quote:
Come to think of it, years back EQ had an Enchanter class.


If FFXIV has an enchanter, I would like to see a few possibilities. First, the ability to strengthen weapons and armors against wear-and-tear. Next, any abilities that enhance damage or add an element to the weapon would cause more wear-and-tear on the weapon. I hope that magic is only a temporary fix for weapon repair otherwise crafting could be hurt. But it would be kind of cool if a weapon becomes unusable in the field the enchanter could temporarily make the weapon usuable until the end of the fight.

That brings a question to the surface.

Would you like to see your weapons at full strength until it completly fails? Or would you like to see the weapon become less and less effective as it wears?
#11 Aug 21 2009 at 1:52 AM Rating: Decent
*
129 posts
We use to have a similar system, years and years ago, in Earth and Beyond.

The negative was that for high end equipment, players were afarid to damage their valuable top gear afraid to lose some % of the stats and being very expensive to re-make/repair them.
For some normal experience raids, most of them were running around with gimped set up.

On the positive, high level crafters were high in demand for those kind of top gear repairs.

It all depends how they will implemented, how much damage gears will take, what will take to repair, etc etc.

(imagine needing 4 Oric Ingot, after 60K XP, to bring back your Joytoy to the original "attack twice" stats........)
____________________________
Callistra, Paladin 90
Ranger 90 - Ninja 90 - Thief 90 - Dancer 90
#12 Aug 21 2009 at 1:57 PM Rating: Decent
Scholar
*
82 posts
I'd rather see a gradual change in weapon performance due to wear and tear. With my luck I'll be out hunting and suddenly have to master hand to hand.

I do like the idea of having the ability for mages to temporarily enchant stats of weapons. Defensive mages could enchant armor, offensive mages could enchant weapons. Good possibilities! Kind of like a new spin on a RDM.
#13 Aug 21 2009 at 2:04 PM Rating: Decent
Scholar
Avatar
26 posts
Having weapons and armor wear down over time is an awesome idea.

I only hope that my weapons and or armor don't break apart and fall to a million pieces never to be heard from again.

That would be a pity.
____________________________

~Do not meddle in the affairs of dragons for you are chrunchy and taste good with ketchup.~

~Exploring Vana'Diel Since Oct. 29th 2003~
#14 Aug 21 2009 at 2:16 PM Rating: Good
****
9,043 posts
And this is why, that as soon as the game is released, I'm starting crafting :D
____________________________
Likibiki ~ 75 WHM ~ 75 SAM ~ 75 THF ~ 75 SMN ~ 74 NIN
Pandemonium Server, FFXI. Retired. Gone but not forgotten.
Cailey ~ 90 DNC ~ 90 RDM ~ 90 BLM
Asura Server, FFXI. Adventurer Extraordinaire.
#15 Aug 21 2009 at 2:16 PM Rating: Good
***
2,084 posts
I have a feeling if you let your armor degrade to a certain point, they will break and become useless "Broken Armor" or "Broken Spear" etc. If that's the case I wonder if Crafters would have a more expensive ability to restore these, or if they'd be gone for good.
____________________________
What would happen if I hired two private investigators to follow each other?
#16 Aug 21 2009 at 2:17 PM Rating: Decent
***
1,159 posts
I don't really care one way or another about repairs as long as it isn't too much of a burden on our pockets. WoW uses it as one of the many ways to reclaim NPC generated gold so as to keep inflation down...as such it's high enough to get people to complain about it but never high enough that it means you can't use your gold for things you actually want to spend it on. If it is similar to that I say go for it. Gil was kind of scarce in FFXI though so not a lot of money sinks were needed...if the economy in FFXIV is similar to that of FFXI armor repairs might be too much of a burden on the average player (heck, I had a hard time keeping up with my new armors as I progressed in levels).
#17 Aug 21 2009 at 2:24 PM Rating: Excellent
****
9,043 posts
Kirbster wrote:
I have a feeling if you let your armor degrade to a certain point, they will break and become useless "Broken Armor" or "Broken Spear" etc. If that's the case I wonder if Crafters would have a more expensive ability to restore these, or if they'd be gone for good.


"Broken Excalibur"?

Cost to repair: 250,000,000 gil.
Item required: Barrel of lol
____________________________
Likibiki ~ 75 WHM ~ 75 SAM ~ 75 THF ~ 75 SMN ~ 74 NIN
Pandemonium Server, FFXI. Retired. Gone but not forgotten.
Cailey ~ 90 DNC ~ 90 RDM ~ 90 BLM
Asura Server, FFXI. Adventurer Extraordinaire.
#18 Aug 21 2009 at 4:12 PM Rating: Default
*
174 posts
Quote:
Is the Economic situation of FFXIV going to be mainly player based with Auction Houses or non-player based with NPC ran stores?

We can't go into details about this just yet. We're very sorry about that. This question is better suited to be asked in a couple of months time. However, it's going to be not the same as with auctionhouses, but something very interesting.

Also, this time the weapons are going to be worn out, a durability system. So you will have to repair them and it will cost money.


They don't say how/why it will cost you money...
This forum is read only
This Forum is Read Only!
Recent Visitors: 18 All times are in CST
Anonymous Guests (18)