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FFXIV: “Discussions” with Microsoft holding up 360 versiFollow

#1 Aug 22 2009 at 7:15 PM Rating: Excellent
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The official answer for not having a 360 version of FFXIV

http://www.vg247.com/2009/08/20/ffxiv-discussions-with-microsoft-holding-up-360-version/
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#2 Aug 22 2009 at 7:28 PM Rating: Excellent
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Well, at least they're not pulling a Final Fantasy XIII and just delaying it altogether until the 360 version is complete.
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#3 Aug 23 2009 at 6:00 AM Rating: Decent
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Quote:
Well, at least they're not pulling a Final Fantasy XIII and just delaying it altogether until the 360 version is complete.


They might be taking the path that AoC did. They said they were going to put out a Xbox version and then just tabled the whole idea.
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#4 Aug 23 2009 at 3:08 PM Rating: Excellent
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EpedemicOptikz wrote:
Well, at least they're not pulling a Final Fantasy XIII and just delaying it altogether until the 360 version is complete.


There is more to it than that I think.

Microsoft tends to require a legal agreement that mandates their version to look identical to all the other platforms if released simultaneously (Ie. FF13).

Its common in business. Take FF13 for example, if both the XBox360 and PS3 versions were released simultaneously, but the PS3 version had say... the Japanese Language track included and crisper textures, who would get the market edge?

As you mentioned, you also have to wait for one platform to catch up. In FF13's case that means no Demos, no playable version at conventions or anything of the sort in the North American region until the 360 Version is complete. Japan which is not seeing a 360 release has had a demo around for quite some time, you will never see that here.

As someone else mentioned multi-platform MMOs that are slated to be released on the 360 usually never see the light of day. There are a handful of MMOs that never got past the pricing and Live! integration negotiations with Microsoft. The Lord of the Rings, Champions Online, Age of Conan, World of Warcraft even... none of them got past that part.

FFXI being on the XBox is a great success story, it completely revitalized the game. However, considering it was initially designed for the PS2, I don't think it was that difficult of a decision to make.

When you are in the planning phase of making a MMO and your are constrained solely by the capabilities of what technology is available, Microsoft does not seem like a company to involve in your decision making process. They seem more interested in keeping everything within the capabilities of their 5 year old system to the point of involving a lawsuit if you make it better on something else. Who would want one of their attorneys sitting in on a development meeting?

I hope they make the game the best it can be for the PC and PS3, pushing both platforms to their technical limits when brainstorming the development of the game. If Microsoft wants a piece of the pie, then it is just going to have to deal with the idea that it may not look or feel the same as the "other guys".

Microsoft chose not use HDMI 1080P as a standard for their console, they chose to make a dozen variants of it with various different configurations, they chose to make their network API proprietary, extremely restrictive and filled with Licensing issues, then they chose to charge players to use it on a month basis. The also chose to use an archaic media format that considering the new details of US FF13 release, has @#%^ed over everyone. You reap what you sow as far as I am concerned.

Edited, Aug 23rd 2009 6:11pm by patient
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#5 Aug 23 2009 at 3:13 PM Rating: Good
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Microsoft wants to tie the subscription through Xbox Live so it can get a cut of the profits.
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#6 Aug 23 2009 at 4:34 PM Rating: Default
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**** M$
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#7 Aug 23 2009 at 5:13 PM Rating: Excellent
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Like patient said, microsoft's infrastructure and demands make developing a multi-platform game somewhat of a hassle for japanese developers.
If the 360's player base were smaller, you would still see the large difference in exclusives between the ps3 and 360, however many developers have made concessions in order to reach the largest market (Capcom has especially taken this route to ensure high U.S. sales numbers).

With an MMO it's different; yes you still want to reach the largest consumer base possible, but factors such are monthly fees, server structures, and continued development over the course of many years give the developer more power at the negotiating table, which is why we saw FFXI surface on the 360. I think since Sony has a more "Open Source" idea with their internet infrastructure it was a no-brainer to release it on the ps3, and the PC makes the most logical sense because that is where the largest MMO market is, and there are no negotiations with say DELL or HP.

I'm sure they'll work it out and release FFXIV by the time it has its first expansion, and will probably look nearly as good as the other systems, but personally, i kind of hope microsoft misses the boat on this one because I've never liked the idea of paying for internet service AND a subscription to play online. Sure is has a sleeker interface and better party functions than the ps3, but is that worth 50$ a year?
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