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ZAM Interviews Hiromichi TanakaFollow

#1 Aug 24 2009 at 8:06 AM Rating: Excellent
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http://ffxiv.zam.com/story.html?story=19384

Confirmation of no male mithra. =\ Another hedging on races though, so I'm taking it as a good sign.
#2 Aug 24 2009 at 8:34 AM Rating: Decent
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please look forward to future announcements

I don't think there can be much doubt about new races at this point.
#3 Aug 24 2009 at 8:34 AM Rating: Good
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I just finished reading this and I can see a lot of things that I like already.

1. The mention of races again. Although no confirmation on new races, the subtle comments "we can't really make any comments at the moment, so please look forward to future announcements" and "Yes, at the moment, for Miqo'Te there's only a female version, and Roegadyn only has a male version - that's their current status."

Look forward to future announcements?
Not just "we may change this later" but actually "look forward" to it.
"at the moment" and "current status"...makes it definitely seem like they are working on it right now, plan to in the very near future, or already have new races/gender choices but haven't announced it yet.

Regardless, it seems we have new details to look forward to in that regard.

2. That races don't seem like they have a predisposition to certain jobs or skills. If I remember correctly, FFXI races were more geared to specific jobs. Mirtha were good at thief and ranger jobs and Tarutaru were good at magic jobs, etc.

I had actually wanted to play a Mirtha but realized I wouldn't be as good too great of a healer. But I didn't want to be a Tarutaru. I ended up being a Hume instead.
This time I'm glad that I'll have the freedom to be whatever race I want without an initial bias toward one specific discipline.

3. He mentions their first target is the FFXI playing community, followed by FF series players but not MMO players, and then everyone else.

I think thats great, but I hope they make it interesting enough and easy enough to learn that non-FF fans and even non-MMORPG players will give it a try and stick with it.
Hopefully they target that second audience successfully. Otherwise FFXIV will likely be made up entirely of FFXI players...retired or not.

4. The talk about linkshells.

This intrigued me the most out of everything in the article, because he makes it seem like Linkshells are going to be far more important than they were in FFXI.
"players will have a purpose to achieve by working together in the same organizations, so please look forward to further announcements."

I certainly hope that linkshells play more of a role than they did in FFXI. I am definitely looking forward to further announcements!
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#4 Aug 24 2009 at 8:37 AM Rating: Good
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Tanaka: It hasn't been confirmed yet, but we would like to give incentives to the players. First of all, FFXI has 32 worlds, and they may have the same name across different worlds, as I'm sure you know. Each name in each world has to be a unique; there can't be conflicts with other players. However, when we have FFXIV, we still don't know how many worlds there's going to be yet, but players might have the same name if they all move to the same world, so there may be conflicts. So, to avoid that, what we're trying to do is add a surname to their name, so players can keep their main name, but they can add something else to their surname - that way players with overlapping names can keep their names from FFXI, but they can add something on to it to make it unique.

-Hmmm, having a surname sounds nice...


Tanaka: With FFXI, there were many PS2 limitations, but this time, we can work with hi-def and the network for PS3s and PCs are almost the same, so there shouldn't be any problem. The one difference between PCs and PS3s could be around the memory management system, so that's something we're really taking care of. Even when we say PC, there are different specs, so the system itself is going to be scalable. One of the settings we have should be the "best" for PS3, so there shouldn't be as many limits as we experienced with FFXI.

-Interesting...



Edited, Aug 24th 2009 12:43pm by GrandScale

Edited, Aug 24th 2009 12:44pm by GrandScale
#5 Aug 24 2009 at 8:43 AM Rating: Good
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"at the moment" and "current status"...makes it definitely seem like they are working on it right now, plan to in the very near future, or already have new races/gender choices but haven't announced it yet.

I decided not to read too much into that. I could be wrong, but that wording seems to be his diplomatic way of saying "No, we're not doing that." I think he said the same thing about stuff like emotes in battle that we can be pretty **** sure won't be added.

Edited, Aug 24th 2009 11:46am by Borkachev
#6 Aug 24 2009 at 8:43 AM Rating: Excellent
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The surname was by far the most appealing detail for me. I've been wanting that for forever in XI. This is mostly because it ****** me off that Galka NPCs have names like Stalking Deer or Elusive Bear, but when player galkas want to do the same they have to make do with Discouraginghippo. Let's not even touch player Elvaans who want to use their middle initial and unpronounceable last name.

Oh, and I totally LOLd here:

Quote:
The main thing we learned from FFXI was that once we launched the game, we communicated with our players to receive feedback and improve the game and improve the game experience. So we really believe that communication with our players is the most important thing, and that is something we would like to continue for FFXIV as well.
#7 Aug 24 2009 at 8:53 AM Rating: Good
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Quote:
The main thing we learned from FFXI was that once we launched the game, we communicated with our players to receive feedback and improve the game and improve the game experience. So we really believe that communication with our players is the most important thing, and that is something we would like to continue for FFXIV as well.


o_O.... lol. Well I guess they're trying, it's not easy to run/make a MMO for the first time.
#8 Aug 24 2009 at 8:57 AM Rating: Good
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Borkachev wrote:
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"at the moment" and "current status"...makes it definitely seem like they are working on it right now, plan to in the very near future, or already have new races/gender choices but haven't announced it yet.

I decided not to read too much into that. I could be wrong, but that wording seems to be his diplomatic way of saying "No, we're not doing that." I think he said the same thing about stuff like emotes in battle that we can be pretty **** sure won't be added.

Edited, Aug 24th 2009 11:46am by Borkachev


Good point.

That's definitely one way of looking at it. I guess I might just be too optimistic.

I guess confirming no new races would result in the game loosing some of it's hype way too soon. Keep us wondering and hooked for as long as they can!

Either way, I think I'm still going to like the game. Too early to tell until I get my hands on it.
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#9 Aug 24 2009 at 9:13 AM Rating: Default
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Ahaha, I had that reaction as well. I think they did say something recently about taking player feedback into account as they developed XIV, rather than relying on making changes during the game's life. So on the one hand it's clear that they've made some improvements from XI, it also makes me worry that they won't really have learned their lesson about responding to upcoming player concerns.

Anyway, I guess it goes without saying that I think the lack of dual-gender races was a bad move "for now." But it does seem to bode well for new races, so that may prove fortuitous. Of course it comes down to how many new options are there, and of what quality. I think Moogles seem like the obvious first choice, but we'll see. Hopefully in light of not filling out the genders, they'll go with at least two new appealing races.

What I really wish someone would ask is what options we'll have as far as customizing our classes. Will everyone with a sword be exactly the same? I hope not, because that would be incredibly weak design for such an aspiring game. I don't think a model that doesn't let you customize your character's ability set is going to hold up for much longer.
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#10 Aug 24 2009 at 9:17 AM Rating: Good
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I think Moogles seem like the obvious first choice, but we'll see.

I never even thought of that. That would be awesome to see a bunch of armored moogles running around haha
#11 Aug 24 2009 at 10:00 AM Rating: Good
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I know a lot of people laugh at them communicating with FFXI players, but I do think they tried. Would you have preferred they did everything the player base said like in WoW and revamp jobs and abilities and stuff every update? I don't think it's very easy to program a game like this. Especially, when you're trying to make everyone happy.
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#12 Aug 24 2009 at 10:15 AM Rating: Default
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There were things that the playerbase clamored for, quite literally for years, before they finally implemented the changes. I don't think there's anything wrong with giving your playerbase what they ask for. I don't know how this is a bad thing for WoW, and most people seem pleased with it. Regardless, the FF fanbase is different and has different wants. Giving them what they ask for will not result in a WoW clone.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#13 Aug 24 2009 at 10:23 AM Rating: Good
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Way to bring up "wow clone" as though I was implying anything like that. The problem with giving the player-base "what they want" is that there's the "vocal minority." Basically people that shout so ******* loud you think everyone wants what they want, when in reality it's fine and they just ***** a lot. You really don't need to give me a history lesson on FFXI, I played it for quite a while.

Many things they've finally implemented in recent years turned me off the game, because they made it way too easy to level.
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I will wake up at six a.m. again.
and I will find my way to the front door
like a soldier crawling through the smoking carnage.
smoldering bodies at my feet,
I'd love to stick around, but I've got someone to meet.
and I will put my best foot forward.
and I'll thank god I made it out of there
on the day when my new friends come.
#14 Aug 24 2009 at 10:41 AM Rating: Decent
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Well, I brought it up because I thought you were. You didn't actually say what the problem was, so I took a swing.

I really don't see that as a problem. It could be? But to me it's a really simple thing to circumvent.

1) Do a lot of people seem to want it, minority or not?
2) Does adding/changing it take anything away from the people who don't want it?
3a) If no, add it.
3b) If yes, take a poll, and weigh the impact according to the proportion of players who want it versus how it will affect those who don't.

Hard stuff.

But "too easy to level?" It just takes less xp, right? To me, that's not a matter of making it easier, but less boring. When you only get a new useful ability every 10 levels or so and it takes a long time between, it's too easy. The people who can't figure out their job are beyond the solution of "more xp time" to figure it out-- they need to do some research, or they're hopelessly stupid. The people who can figure out their job pull it off that same level and then have 9 more levels of redundancy to go.

Sorry, I just can't appreciate the grind anymore. It wears on us all eventually.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#15 Aug 24 2009 at 10:45 AM Rating: Excellent
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I was more laughing at the comment because while I know how hard the community team tries, the fact is they still don't get to post more than once in a blue moon. The "communication" comes through PlayOnline announcements with the usual "We apologize for the inconvenience" tag at the end and I am certainly hoping that this isn't going to continue into their next MMO.

I mean, something big happens and where to people go? They go to fan sites. And who do they take out their anger on? The fan sites. Take for example the bannings. Suddenly it was the fault of ZAM admins for not DOING something. Then when we tried to clean up OUR OWN FORUMS, we were asskissing SE fanbois. I'm rather sick of that. If there's going to be some huge Category 5 storm coming to the community, I want the backup of an official SE rep so that I don't feel like we're always left twisting in the wind.
#16 Aug 24 2009 at 11:01 AM Rating: Decent
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I was more laughing at the comment because while I know how hard the community team tries, the fact is they still don't get to post more than once in a blue moon. The "communication" comes through PlayOnline announcements with the usual "We apologize for the inconvenience" tag at the end and I am certainly hoping that this isn't going to continue into their next MMO.

I mean, something big happens and where to people go? They go to fan sites. And who do they take out their anger on? The fan sites. Take for example the bannings. Suddenly it was the fault of ZAM admins for not DOING something. Then when we tried to clean up OUR OWN FORUMS, we were asskissing SE fanbois. I'm rather sick of that. If there's going to be some huge Category 5 storm coming to the community, I want the backup of an official SE rep so that I don't feel like we're always left twisting in the wind.
Oh yeah, I wish they would've posted here more often. When I was playing, I don't think they ever really posted here. Maybe they occasionally check the FFXI Feedback forum.
____________________________
I will wake up at six a.m. again.
and I will find my way to the front door
like a soldier crawling through the smoking carnage.
smoldering bodies at my feet,
I'd love to stick around, but I've got someone to meet.
and I will put my best foot forward.
and I'll thank god I made it out of there
on the day when my new friends come.
#17 Aug 24 2009 at 11:19 AM Rating: Good
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The surname was by far the most appealing detail for me. I've been wanting that for forever in XI. This is mostly because it ****** me off that Galka NPCs have names like Stalking Deer or Elusive Bear, but when player galkas want to do the same they have to make do with Discouraginghippo.

I don't know if you know this, but there's a Galka on our server with the name Explodingmonkey. I still think that's the best Galka name I've ever seen.

As far as actually having a surname in FFXIV goes, I'm not terribly worried about it. After a quick check of ffxiah.com, I appear to be the only Ralrra on all 32 servers. If that changes in the next game, I've already got a couple last names picked out.
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#18 Aug 24 2009 at 11:38 AM Rating: Good
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Pikko wrote:
Confirmation of no male mithra. =\ Another hedging on races though, so I'm taking it as a good sign.


D'aww. Bit of a shame after all. :/ He did say "at the moment" though, so it's at least on their minds now for future updates.

Wait, no, lemme rig up a more appropriate response: "NOOOOOOOOOOOOOOOOO! Square-Enix hau daer u i refoos to pley ur game no!21!!"

Anyway, will be fairly disappointed if we end up with no new races at all. And is it just me, or is the character creation system already starting to sound a little dodgy? Hair color and facial attributes? Not exactly ground breaking, and faces aren't exactly a huge identifier in online games considering how they rarely get seen up close.

Game looks good so far, though. Maybe too similar to FFXI, but as long as it still improves on some of XI's biggest issues, it should have my seal of approval.
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#19 Aug 24 2009 at 1:10 PM Rating: Good
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PrinnyFlute wrote:
And is it just me, or is the character creation system already starting to sound a little dodgy? Hair color and facial attributes? Not exactly ground breaking, and faces aren't exactly a huge identifier in online games considering how they rarely get seen up close.


How much more can they add to character customization?
The only things I can think of are weight and height...

And I would think that might cause clipping issues.
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#20 Aug 24 2009 at 1:23 PM Rating: Excellent
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I actually can't stand fiddling around deciding how much I want my char's eyebrows arched or how much flab I want around her waist or how perky her boobs should be or whether her cheekbones should point up or down, etc etc. For me, the monotony of how everyone looked the same in XI came a lot from having only five races to pick from. In EQ there really weren't that many faces for each race, but with 12 races, the variety was very obvious.
#21 Aug 24 2009 at 1:32 PM Rating: Good
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In EQ there really weren't that many faces for each race, but with 12 races, the variety was very obvious.


That brings up a very good point. I think i would prefer this approach as well; being able to choose from a large number of races versus a bit more customization on fewer races i think would be better.
#22 Aug 24 2009 at 1:33 PM Rating: Default
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Surnames awesome!

no 2 gendered races: at least the arguments will cease.

Question is, will people still buy the game even if SE didn't please you?
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#23 Aug 24 2009 at 1:36 PM Rating: Good
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Pikko wrote:
I actually can't stand fiddling around deciding how much I want my char's eyebrows arched or how much flab I want around her waist or how perky her boobs should be or whether her cheekbones should point up or down, etc etc. For me, the monotony of how everyone looked the same in XI came a lot from having only five races to pick from. In EQ there really weren't that many faces for each race, but with 12 races, the variety was very obvious.


I think the monotony came from having only 8 options of each race (barring the three different heights, since it didn't really help you stand out when your face is exactly the same). It especially hurt when NPCs could also choose from those same 8 x 5 options, and then more.

But I agree on the whole facial/body customization. Granted, I think the option is fine for those who like it. I used to love the idea, but now I've found it takes waaay too much time, and I'm no artist in the first place so I end up getting proportions wrong anyway. I like to choose a preset face type and then maybe skew it a bit more to my liking if I mess with it at all. But I think hair color, style, eye color, etc. is already a major (arguably necessary) step up in individuality.

*enabling pig mode: attribute - rate down magnet*

As for like boobs, I think that slider should only be allowed to go up >.>

obligatory disclaimer: yea I'm single

*pig mode deactivated*

Also, cheers on Tanaka saying to look for future announcements about race! As I said in another thread, I'm a pessimist, but it seems a new race or two just might be on SE's docket, and maaaybe even to squeeze it in at launch. I would start to bank on a new race being in an expansion somewhere down the line at this point.
#24 Aug 24 2009 at 1:40 PM Rating: Good
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Finaa wrote:
How much more can they add to character customization?
The only things I can think of are weight and height...

And I would think that might cause clipping issues.


Other games have done relatively fine with their armor scaling to fit different body types, so it's not like it's impossible. So changes to body type, even if slight, would be appreciated. Maybe being able to alter hair length? I'd at least like a reassurance that there's going to be a lot of options to choose from. But so far, and what concerns me about it, is that statements to this point seem to fall along the attitude of, "Look! Now you can change your hair color, skin tone, eye color, and facial details! Isn't that AWESOME!?" Which makes me think if they're really rating the things they're talking about as a "high level of customization" then, well. They're not exactly aiming high in that case.

Pikko wrote:
I actually can't stand fiddling around deciding how much I want my char's eyebrows arched or how much flab I want around her waist or how perky her boobs should be or whether her cheekbones should point up or down, etc etc. For me, the monotony of how everyone looked the same in XI came a lot from having only five races to pick from. In EQ there really weren't that many faces for each race, but with 12 races, the variety was very obvious.


I actually kind of agree: sliders for tiny details and every little thing are really a bit ridiculous if you ask me. And I would love more races for the purpose of further customization, especially now that they aren't so gameplay-centric. What I want as far as more customization is a bigger emphasis on the important details that are actually big identifiers during play: hair is arguably the biggest one, differences in body size, clothing/armor (which isn't part of character creation, but a big part of customizaton), and last and least, at-a-glance facial details like attitude. In light of all that, quotes so far are "you can change your hair color and mess with your face!", which I'm taking with a raised eyebrow.

Edited, Aug 24th 2009 4:52pm by PrinnyFlute
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#25 Aug 24 2009 at 1:41 PM Rating: Default
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About your pig mode. When Looking at the screenshots I saw that the females are lacking in that department. I wish the developers would give them just a little bit more so that it is noticeable. Right now they have way too little.

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#26 Aug 24 2009 at 1:54 PM Rating: Decent
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I highly doubt that SE's level of customization will reach that of something like Aion (from what little I've heard of Aion's apparently "amazing" system). I would bet money that we can only customize what SE has specifically mentioned (hair style, color, eye color, and something else, if I recall), and maybe have a height slider if not a choice of some preset height options like in FFXI (if there's to be any height difference at all). SE's design philosophy, particularly in the MMO world in FFXI, has been to strive for parity in content. That is, for better or worse.

In fact, in a way SE might even use it as an excuse to avoid a simple solution if it still takes a little more time or has the chance of ruining polish to a point. And I'm not saying SE makes perfect games that have no blemishes. Far from it. But by judging SE's track record, particularly from playing nearly every FF in some form, they'd rather go with less is more, and try to ensure that less looks really good. For example, X and XII on PS2 looked great, but that's when SE really started the trend of using similar monster models with slightly different changes or different textures. Especially in XII (I haven't played too much of X unfortunately). Same as XI, of course. All the crabs, beastmen, etc.. But for an MMO I think it's generally seen as a little more excusable. That's not something a developer should settle on, but then it's hard to tell what exactly goes on behind the scenes.

And as for pig mode... >.> Dem apples are ample. Ample. But I vote for a melons. Watermelons. A large sackful of watermelons.
#27 Aug 24 2009 at 2:02 PM Rating: Good
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Caes wrote:
they'd rather go with less is more, and try to ensure that less looks really good.


I understand their tendency towards things this way, but the funny thing (if we're bringing Aion into the discussion) is that Aion also had 40+ hairstyles to choose from and they all looked freaking awesome. Compared to a lot of MMOs which will have a few "Well alright" styles and a bunch of "Seriously?"'s. If FFXIV had that many styles with a bunch of colors and simple facial options (and a height slider?) I'd be happy.

Caes wrote:

And as for pig mode... >.> Dem apples are ample. Ample. But I vote for a melons. Watermelons. A large sackful of watermelons.


Women: not people, just eye-candy. /teasingabout"pigmode"
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#28 Aug 24 2009 at 2:20 PM Rating: Good
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PrinnyFlute wrote:
Caes wrote:
they'd rather go with less is more, and try to ensure that less looks really good.


I understand their tendency towards things this way, but the funny thing (if we're bringing Aion into the discussion) is that Aion also had 40+ hairstyles to choose from and they all looked freaking awesome. Compared to a lot of MMOs which will have a few "Well alright" styles and a bunch of "Seriously?"'s. If FFXIV had that many styles with a bunch of colors and simple facial options (and a height slider?) I'd be happy.

Caes wrote:

And as for pig mode... >.> Dem apples are ample. Ample. But I vote for a melons. Watermelons. A large sackful of watermelons.


Women: not people, just eye-candy. /teasingabout"pigmode"


agreed

Yeah, I think it also honestly depends on just how smart a developer is at managing resources, and the talent they have in the team. The Aion team probably has some excellent artists to think up 40+ great hairstyles, and then the modeling team has the talent to implement it in-game with the same kind of vision. I think SE has the talent, but SE might not see it fit to distribute resources like that, or they may not even think about it. I think SE is still learning how drastically different an MMO is from any other type of game.

As an example, take Fallout 3. They had an artist on the team who simply drew a ridiculous amount of beards, and so the team decided to go ahead and implement it. Thus the player has the option for like 30-something facial hair types! But, in my opinion, the actual hair styles were too few, and most of them were not that good. I understand they're going for a certain atmosphere with the post-Apocalyptic setting, but even some of the regular hair styles looked like lumps of malformed clay, especially if you changed the colors too radically. Now, probably within weeks of the game's launch (and due to similarities with Oblivion), you could go online and find a mod boasting around 40 or so absolutely awesome, beautifully-detailed hair styles that worked well in a range of colors. So it's funny how that works.

Even though SE has only mentioned a few features, I am hoping they really give us a wealth of options within those features, like a large number of different hairstyle. I'm just definitely not holding my breath ._.
#29 Aug 24 2009 at 2:31 PM Rating: Excellent
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PrinnyFlute wrote:
I understand their tendency towards things this way, but the funny thing (if we're bringing Aion into the discussion) is that Aion also had 40+ hairstyles to choose from and they all looked freaking awesome. Compared to a lot of MMOs which will have a few "Well alright" styles and a bunch of "Seriously?"'s. If FFXIV had that many styles with a bunch of colors and simple facial options (and a height slider?) I'd be happy.


Smiley: lol I've thought that about so many character creation models.
#30 Aug 24 2009 at 3:03 PM Rating: Good
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Pikko wrote:
PrinnyFlute wrote:
I understand their tendency towards things this way, but the funny thing (if we're bringing Aion into the discussion) is that Aion also had 40+ hairstyles to choose from and they all looked freaking awesome. Compared to a lot of MMOs which will have a few "Well alright" styles and a bunch of "Seriously?"'s. If FFXIV had that many styles with a bunch of colors and simple facial options (and a height slider?) I'd be happy.


I've thought that about so many character creation models.


Reminds me of Perfect World's customization. It had a lot of hairstyles but a lot of them were like "W-T-F?" and you'd only see one or two people that actually used them...and they usually made a ridiculous looking face to go with it.

I was just looking at Aion's character customization and it looks pretty impressive. I would really like to see FFXIV do something like that. I would imagine that most popular modern MMORPGs do allow for extensive creation.

I hate having a twin in an MMORPG...it feels weird.

I really enjoy the idea of sliders.
Give us some preset faces so we can choose something we like and then let us use sliders to better customize it.

I really like to take pride in the way my character looks, so I definitely hope there is a advanced system for creation.
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#31 Aug 24 2009 at 3:13 PM Rating: Good
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Caes wrote:
agreed

That better be sarcasm, soldier. ;P

Caes wrote:
I think SE is still learning how drastically different an MMO is from any other type of game.


This is my main thought on it. I'm worried about how much they recognize certain parts of the game as being highly important because it's an MMO. Like being able to make your character look unique.

Also, yes, Fallout 3. What the heck were they thinking with those? And even though they had so many beards, I only liked a few of them, ha!

Pikko wrote:
lol I've thought that about so many character creation models.


It's ridiculous, right? I'm starting to think most MMO art directors let their artist go crazy for one or two styles and then decides that their target demographic are huge Archie's Comics or Melrose Place fans or something.

Edited, Aug 24th 2009 6:14pm by PrinnyFlute
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#32 Aug 24 2009 at 3:24 PM Rating: Excellent
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Smiley: frown

*hides her gigantic Archie Comics Double Digest collection*
#33 Aug 24 2009 at 3:38 PM Rating: Good
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Pikko wrote:
*hides her gigantic Archie Comics Double Digest collection*


:(

D:

This is all I have to say to you.
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#34 Aug 24 2009 at 3:38 PM Rating: Good
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PrinnyFlute wrote:
Caes wrote:
agreed

That better be sarcasm, soldier. ;P


o.o Y-yes!

And Pikko... That... That's not good. :/ A whole collection of it?

Although, interesting tidbit, I saw on Colbert that Archie's marrying Veronica! =O *gossip*
#35 Aug 24 2009 at 3:42 PM Rating: Excellent
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LOL at that comic!!

And whatever, Betty deserves better anyway.
#36 Aug 24 2009 at 3:55 PM Rating: Good
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Caes wrote:
o.o Y-yes!

<3 You've earned a cookie. :3

Pikko wrote:
LOL at that comic!!


My girlfriend thinks I'm nuts because I just freaking lose it whenever I see that Pikachu/Jughead face. :(
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#37 Aug 24 2009 at 4:00 PM Rating: Excellent
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Well rest easy, cause I found it hysterical.
#38 Aug 24 2009 at 4:12 PM Rating: Good
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<3 I will now reserve my worry for how many Hume haircuts in FFXIV will look like buzzcuts with logos in the side.
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#39 Aug 24 2009 at 4:56 PM Rating: Excellent
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Quote:

How much more can they add to character customization?
The only things I can think of are weight and height...

And I would think that might cause clipping issues.


What you can do is you can make something called a Blendshape/Morphing.
You make the biggest armor you want, and then you shrink that down as small as you want before it starts to look funny, and the program will calculate all the shapes in between these two extremes. This how all that sliding scale stuff on character customization is done, too. So, if the smallest armor fits on the shortest option, and the biggest armor fits on the tallest option, they won't clip anywhere in between. (Although sometimes changing alot of stuff at once can be bad, it's nothing other animator's tricks can't fix.)

There are some things, like height, that can be turned into sliders easily. People have to make the tall and short options anyway, so you can just turn those into two extremes of a morph and reap the PR benefits. Other things are harder, like the size of a person's cheeks. Not only do you not necessarily have two extremes available for that, but you have to be careful that they don't clip into any of the available hairstyle options.

Because I'm such a visual person, I love visual stuff like Aion's facial customization.
But ultimately, you spend so much time looking at your character's back, other people spend so much time viewing everything from a distance, these minute facial customizations kind of get lost in the shuffle. Being able to customize your armor, the thing you can recognize from behind and at a distance would have a far greater impact, I think. If they skimped on the initial character customization, but really shone through on the armor customization, I would be happy.




Edited, Aug 24th 2009 9:02pm by Zemzelette
#40 Aug 24 2009 at 5:37 PM Rating: Good
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Good info in this interview. What stood out to me is
Quote:
PlayStation Blog: You talked about the levelling system not being experienced based, I was just wondering if you were able to tell us exactly what kind of system you're working on, and has it been completely defined?

Tanaka: This time it really depends on the Armoury system. It's going to depend on how much you use your own equipment and weapons. The more you use it, the more the skill will go up of your class, so that's the way you will get to higher levels for the class - the skills. You'll also get abilities. It's not going to be like if you fight more monsters, you'll get more level ups, like similar to the experience system. Of course, if you fight against monsters, you will get some skill points, but it will help more if you attend to Guildleves. So that will be a more efficient way to hone your skills and 'level up' your character.

I was thinking along the lines of earning weaponskill points by using your weapon but it would seem there is more to it. I never like quests. I only did quests/missions in FFXI when I had to. It would seem that I will have to get over that. Quickly..
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#41 Aug 25 2009 at 4:50 AM Rating: Good
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Quote:
But ultimately, you spend so much time looking at your character's back, other people spend so much time viewing everything from a distance, these minute facial customizations kind of get lost in the shuffle. Being able to customize your armor, the thing you can recognize from behind and at a distance would have a far greater impact, I think. If they skimped on the initial character customization, but really shone through on the armor customization, I would be happy.

The one big difference is that FFXIV will likely have a lot of cutscenes that do closeups on your character or at least show his or her facial design many times. While others don't see a huge difference, it will be cool during those specific times.

Though I do agree. Having everyone with different armor will be a nice way to distinguish people. I think FFXI was pretty good in terms of having people wear different combinations of equipment. Since people will have to decide (assuming that people will not be able to switch equipment mid-battle) on what piece of armor is better for an entire battle instead of min/maxing, I think that'll naturally bring some interesting differences in player appearances. No "I'll wear Haubergeon while I don't have hate, but if the mob switches to me, I'll go and equip my -insert defense / hate mitigation piece here-". When people have to choose in-the-middle pieces, I think you'll see a lot more variety. If you look at FFXI, there were a whole lot of interesting pieces of that nature. The min/maxing never let them see the light of day though.
#42 Aug 25 2009 at 5:02 AM Rating: Good
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PrinnyFlute wrote:
Anyway, will be fairly disappointed if we end up with no new races at all. And is it just me, or is the character creation system already starting to sound a little dodgy? Hair color and facial attributes? Not exactly ground breaking, and faces aren't exactly a huge identifier in online games considering how they rarely get seen up close.


I can see it now: fat mithras, skinny galkas, and elvaans with their noses pointed somewhere less than an upward 45 degree angle...
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#43 Aug 25 2009 at 8:08 AM Rating: Good
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Quote:
But ultimately, you spend so much time looking at your character's back, other people spend so much time viewing everything from a distance, these minute facial customizations kind of get lost in the shuffle. Being able to customize your armor, the thing you can recognize from behind and at a distance would have a far greater impact, I think. If they skimped on the initial character customization, but really shone through on the armor customization, I would be happy.


I think tiny facial feature customization is quite important.

How often have you been walking on a busy street or another busy and spead-out place and you recognized someone you knew, even though they were extremely far away?

I know this has happened to me many many times. I can spot someone I know, in a crowd of people, from over a block away, even if I'm not expecting them to be there.

Sure they are 'human' just like everyone else, but there are some small differences that make me pick them out from everyone else. Our ability to recognize faces is fantastic.

Although, in MMORPGs everyone also has a name over their head so...I guess it sort of works out anyway.

But as you said, I would really love to see armor customization. Maybe even cost gil to dye your armor or clothes. That would be nice.
As long as there are no microtransactions for "fashion" I'll be happy (although SE doesn't seem to be going in that direction anyway...but we can't rule anything out for the future.)
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#44 Aug 25 2009 at 8:29 AM Rating: Good
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Quote:
How often have you been walking on a busy street or another busy and spead-out place and you recognized someone you knew, even though they were extremely far away?

Well, at a distance you're recognizing people more by their hairstyle, body type, and movement than by face. Movement is pretty unique to everyone, and MMOs are a long way from offering much customization on that front.

There are other limitations in a game, like screen size and resolution. Obviously this will be better with XIV than it was with XI, mind you.

One upcoming MMO, I think All Points Bulletin, claims that its character creation system is so robust that they're not bothering with names above players' heads. They won't be needed. I'm interested to see if that really works or not.
#45 Aug 25 2009 at 3:56 PM Rating: Good
TheShadowWalker wrote:
I know a lot of people laugh at them communicating with FFXI players, but I do think they tried. Would you have preferred they did everything the player base said like in WoW and revamp jobs and abilities and stuff every update? I don't think it's very easy to program a game like this. Especially, when you're trying to make everyone happy.


You can have an opinion about SE's customer relations without making ignorant statements about Blizzard's way of doing things.

I found Tanaka's response to that question suitably cryptic...kind of like a diplomatic/positive spin on an admission that they really dropped the ball with the way they handled player feedback for the first 3/4 of FFXI's lifespan to date. Years to address the problems brought forward by players is unacceptable. DRG is only one of the most glaring examples of this, but it's a good enough example to get the point across. Here you had a class that, without their wyvern, was a sub-par contributor in a damage role and brought nothing else to the party beyond damage. With their wyvern, they could contribute to any group quite reasonably, but the survivability of the wyvern in conjunction with it being tied to the DRG's 2hr ability meant you were either severely restricted in what you could xp on (ie. no goblins) or, even better, you could just sit on the steps of the Lower Jeuno mog house twiddling your thumbs and ultimately wondering wtf you're paying $13/month for.

I suppose we could discuss SE's backhanded way of dealing with RMT for the longest time. Fish bots getting the players all riled up? How about goblin patrols in all the tasty fishing spots so that you have to be way beyond the level of the zone just to fish there without having to deal with respawned interruptions every few minutes. RMT exploiting NPC buyback prices on vendor trash? Nerf the buyback price. No biggie. We don't even need to go into depth on SE's latest automated RMT system...those issues are pretty well known by now.

And class balancing...oh my. Funny that TheShadowWalker would lament WoW's handling of class balancing...I'd have to say with all objectivity that at least when Blizzard tweaks or significantly revamps a class, they don't nerf it into oblivion and leave it there for years so those players who had the blatant audacity to level a job that they enjoyed suddenly find themselves regretting the entire process because they're now sitting next to the DRG in Lower Jeuno with a shameful green exclamation point over their head.

But ya, SE did well with the customer relations and class balance...way better than any MMO developer to date so I hope they carry on with that trend.

Pffffft.
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