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Seamless World, Instanced Leves?Follow

#1 Aug 24 2009 at 11:18 AM Rating: Decent
1,141 posts
Seems to be that the current information says there will be a seamless world without zoning, and that Guildleves will be instanced.

Now, also from what I understand, the quests that players get will come from Guildleves. So does this mean that the world, though seamless, will always be instanced to your Guildleve?

In Guildwars (though I only played very very briefly), the cities were non-instanced territory to group up with fellow players, and then when you ventured outside it was instanced to you and your party.

I'm really hoping it won't be like this. So I'm thinking this means that quests may be divided into two different types:

Guildleves will be instanced and geared toward direct character improvement. They might be sort of like the missions of FFXI.

Other quests would be the normal talk to random people around town and they ask for your assistance doing things. These would all be out in the non-instanced world.

Which makes me wonder, if a Guildleve sends you out to a zone to complete, will this be a zone that you can access when not doing the Guildleve? Will it only be accessible as an instanced area? Or will it be like a weird shadow world where there might be other players in the non-instanced version, but they wouldn't see you or your quest objective (nor you them)?

Did any of that makes sense?

Edited, Aug 24th 2009 2:21pm by striveldt

FFXIV: Lancer, Fisher, Culinarian
FFXI: DRK 55, WAR 30, THF 27, DRG 27 (all retired)
WoW: Hunter 70, Warrior 29, Druid 26, Warlock 22, Shaman 19 (all retired)
EQII: Shadowknight 36 (retired)
#2 Aug 24 2009 at 11:26 AM Rating: Excellent
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It's not that off of an assumption imo. If you watch the videos, a portal opens up once the guildleve is completed. It seems logical that if a special portal is opening up to take you back, then it might be that you're someplace "special" that requires set transportation back to where you started. Hard to say though.
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#3 Aug 24 2009 at 11:36 AM Rating: Decent
972 posts
I am guessing it will be a combination of the two, in a manner somewhat similar to some of the newer features in XI. In XI, when you'd be out grinding XP, it would be in a common area with interaction with all other PCs. However, they started to implement more of an "instance" style event with things like Assault.

The idea of Guildleves being instanced and directed toward character improvement sounds like the opposite of FFXI. In XI, character improvement (XP) was not done in instanced events, but instead was done in the non-instanced world. The instanced events of XI were things like Assault or Dynamis, which were gained more toward obtaining items through Assault Points or rare drops. In fact, the "shadow zone" concept sounds very similar to Dynamis.
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#4 Aug 24 2009 at 11:47 AM Rating: Good
1,141 posts
I would really prefer minimal instanced quests and such. I feel like when too much of a game is instanced, you lose the community aspect of it. I'll probably end up playing alot of FFXIV solo, and if I'm always by myself in an instanced world doing quests, well, I won't be around for long.

FFXIV: Lancer, Fisher, Culinarian
FFXI: DRK 55, WAR 30, THF 27, DRG 27 (all retired)
WoW: Hunter 70, Warrior 29, Druid 26, Warlock 22, Shaman 19 (all retired)
EQII: Shadowknight 36 (retired)
#5 Aug 24 2009 at 11:50 AM Rating: Good
559 posts
I think it's more likely that when you're on a Guildleve, the world will be phased to you. When you're not, things will be open and normal. Not technically instanced, but similar.

For those who don't know, phasing is a new kind of open-world instance technology that hides all the other players/npcs that aren't a part of your quest in the area that's phased to you. It doesn't require you to actually enter an instance, it just changes the way you're viewing the open world.

Edited, Aug 24th 2009 3:52pm by TravestyOfAsura
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#6 Aug 24 2009 at 11:55 AM Rating: Decent
821 posts
I wouldn't assume that Guildleves will end up in being instanced quests only.

I've been playing FFXIV on the GamesCom and the portal that opens up at the end of the quest is only there to take you back to the base camp, you're still in the same area where you killed the mobs, just back at the camp.

My guess is, the world itself, which will be seamless, will only have special "instanced" Quests for example Raid Bosses, later on in endgame. I would guess most of the game will not be instanced.

The Guildleve system is also the best way to prevent Draegons Aery **** from FFXI. Let's say you can get a Guildleve in endgame, where you can fight Nidhogg. You get your "Linkshell" together and go where the Guildleve tells you, you then either pop Nidhogg, or you will enter an instanced area where he lurks around.

That way you will be able to provide Endgame Content to all people, only meaning you must be able to defeat them, not able to claim them. And if things like Dynamis show up again, they can stay as they are with the exception, several different LSs should be able to enter the area, not just one group at a time. Pretty much like instance servers in WoW for example.
#7 Aug 24 2009 at 12:47 PM Rating: Decent
3 posts
If I remember correctly, I read that the portal used to take the player back to the town was just there because it was a demo and they didn't want to have the player have to run back to town.

In the final game they mentioned that there will not always be a portal to take you back to town in order to finish the guildleve.
#8 Aug 24 2009 at 1:11 PM Rating: Decent
398 posts
I do remember them saying that some leves will grant you access to areas you wouldn't be allowed into otherwise, I would assume these area instinced, but I kind of hope some of those area meatings with the royals or other script heavy events and that phasing is used for the actualy go kill quests.

I can hope the phasing slips you back into the normal world once your leve is complete if they do use phasing. Kind of like looking around and realising you've been so focused on your task that you didn't knotice everything passing you by.
#9 Aug 24 2009 at 1:29 PM Rating: Decent
621 posts
If the majority of content in FF14 will be instanced, I will be quick to leave. Solo-play in MMOs sucks ***.

...prophesizing the golden patch since october 2010.
#10 Aug 24 2009 at 5:31 PM Rating: Good
2,084 posts
In Guildwars (though I only played very very briefly), the cities were non-instanced territory to group up with fellow players, and then when you ventured outside it was instanced to you and your party.

This is why I disliked Guild Wars. It had virtually no community aspect to it.

You can't come across some guy losing a battle and heal/help him, or other cool scenarios that make a MMO a MMO.
What would happen if I hired two private investigators to follow each other?
#11 Aug 24 2009 at 8:02 PM Rating: Decent
977 posts
I hope it's not like Guild Wars, that game was horrible, there was absolutely no player interaction.
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#12 Aug 24 2009 at 9:51 PM Rating: Good
45 posts
They said GuildLeves will be instanced content right? If that's the case, it seems like you WILL be transported to a special instanced location where only you and your party are participating. From what I speculate, Guildleves will probably be similar to 11's Assault System. Except tokens and daily limitations regarding access like in Assaults, will be done away with. Guildleves will be accessible to every player, anytime with the unique feature of "creating your own quests" sort of deal they spoke of. And does that mean these areas will only be explorable through Guildleves? Who knows, but I wouldn't be surprised if the areas used in Guildleves are also explorable when NOT participating in the quests. Sort of like how in Assaults you could run around Mamook, but there was also an Assault area inside of Mamook you did missions in. I suspect the Guildleve system to work similar to that, except each Guildleve area will probably be incredibly large in comparison to Assault areas.

Edited, Aug 25th 2009 1:55am by Yll
#13 Aug 24 2009 at 10:34 PM Rating: Decent
9,997 posts
I imagine most leves will be instanced in the way that popping a mob already claimed is instanced. You'll be out in the world with everyone else, but they won't be able to interfere in your battles unless you invite them to.
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#14 Aug 25 2009 at 1:41 AM Rating: Decent
89 posts
Yll wrote:
They said GuildLeves will be instanced content right?

where did you find this?

Yll wrote:
Except tokens and daily limitations regarding access like in Assaults, will be done away with.

No, they have said there will be limitations in obtaining guildleve cards. They also mentioned you will be able to get more if you help other people or something.
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#15 Aug 25 2009 at 3:27 AM Rating: Good
565 posts
I don't see why guildleves should have to be instanced into their own little temporary dimensions. Whenever you strap on your wooden katana and chase after an undead tarutaru samurai to whack it at an imposed level 1 cap, aren't you effectively participating in a staged event while still mostly interacting with the normal game world around you?
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#16 Aug 25 2009 at 4:40 AM Rating: Good
131 posts
How do we know it is instanced? From what it looks like to me is the they just helped you getting back to town after you completed the quest. We saw the map of the region they were in during the guildleve. I don't think that entire zone would have been an instance for the kill some dodos and puks. I imagine some of the leves will be instance and some won't, just like assault missions versus most other quests. It is too early to guess how the quests will work exactly, but leves will not all be instanced... at least I hope.
#17 Aug 25 2009 at 6:24 AM Rating: Decent
46 posts
My guess is it might be like a SWG style. The mobs don't show up until you are close to them. That way other people wouldn't "Steal" your kills?
#18 Aug 25 2009 at 7:17 AM Rating: Decent
1,536 posts
IMO instanced leves will still exist in the same world and every other player, the only exception is that your party will have access to the monster pertaining to the given quest. Maybe this means other players will see the monsters (you must engage for the leve) but can't battle them, or maybe they wont see them at all untill you engage them or something along those lines. I came to this conclusion based on the demo (alpha stage) shown at Gamescon because the world was seamless, when you activate a leve and you run out of town you see the monsters on your radar, it never shoots you into an "alternate universe" so I'd expect same world but limitations as to what other players can do/see.

I would also imagine that if done in this manner and you get yourself locked in a jam during one of your quests, you can call for help (ala FFXI) and other players can help you, keeping that "community" feel to the game.
#19 Aug 25 2009 at 7:39 AM Rating: Decent
817 posts
i really don't know...

instanced/phased don't seems good for the game, but then you either get :
-lot of people poping the mobs, meaning maybe like 60 dodos, go find yours there even if others can't attack them...
-or else wait for the mobs to repop when the previous person finished, not realistic since everyone is going to do theses...

now there is the option of the dodos being normal mobs(so the 60 mobs would already be on the map) but it seems the puks pop hen you killed your dodos in the alpha... so it wouldn't fit either as it is...
#20 Aug 25 2009 at 7:54 AM Rating: Decent
Parade wrote:
How do we know it is instanced?

Because Tanaka said Guildleves are instanced.

It seems to me like what they're trying to do is significantly reduce the scenario in FFXI where you'd be with an xp party (or even out farming) and find yourself twiddling your thumbs waiting for things to respawn because the area was overcamped. That's not to say that "normal" areas won't experience that sort of thing, but if you're signing on with < 1 hour to play, knowing that you can pick up a few Guildleves and do them without having to waste time waiting on respawns would be a handy feature. I see it as sort of Assault on a larger scale. I don't take it to mean that there will be nothing to do in the "normal" areas. I would expect that if you want to go grind/farm in a normal area, you would also have that option as a supplement to Guildleves or an alternative if you didn't feel like doing Guildleves that day.

Edited, Aug 25th 2009 8:54am by AureliusSir
#21 Aug 25 2009 at 8:44 AM Rating: Good
49 posts
I believe it will work in this manner:
1.Obtain guild leve and make the quest "active".
2.A point on the map is marked to travel to begin the leve.
3.Upon traveling to said area the content required to complete the quest area
are instanced on the spot allowing you to complete it.

I think similar to the way you pop a mob by clicking on/trading to the action point in FFXI, only perhaps done on arrival and invisible/unavailable to other players in the field.

There's no reason to instance the entire affair when the content can be instanced in field. I could see raid-like areas being used for larger battles, but for a "kill 3 of this mob" quests I see in world instanced pops that are claimed being done. I also could be wrong. At the very least I don't think we're going to being looking at a guildwars type setup.

#22 Aug 25 2009 at 9:12 AM Rating: Good
The content blurb on the main FFXIV site says;

"When issuing tasks or quests, guilds will often provide adventurers with these plates, allowing their bearers 'leave' to take whatever steps necessary including entry into normally restricted areas, hunting or havesting on private lands, the confiscation of goods, even negotiations with those considered enemies of the city-states."

I've bolded the important part, but that sounds like decent scope for instancing if ever I heard it.
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#23 Aug 25 2009 at 9:16 AM Rating: Default
10 posts
I was hoping that the quests would be similar to WoWs, with a little bit of Square Enix spice.
#24 Aug 25 2009 at 2:21 PM Rating: Good
96 posts
I am just glad to hear that there will be no zoning, it just makes the world more open I think.

I also like the idea you can warp back when you have finished Guildleve quest, saves some time running.

Edited, Aug 26th 2009 12:47am by CWinther
#25 Aug 25 2009 at 7:13 PM Rating: Decent
19 posts
Free flowing game with out zones? Instanced leves that allow me to not have fight with 200 people all grinding the same quest? **** YEAH
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