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#1 Aug 26 2009 at 6:44 AM Rating: Excellent
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Hello. As far as I've seen, there has been very little mention or demonstration of the magic system for FFXIV. As a fan of magic in many games, I am curious about the extent of magic for Square-Enix's new online game.

I can only assume that the magic system will be as extensive as the "melee" system (for lack of a better term), since it is clear that many people enjoy being magic casters alongside those who enjoy being physical damage dealers.

The recent information on FFXIV shows space for 10 "abilities". Now we are unsure of what these "abilities" encompass--meaning could they be 10 slots for specific actions? Or are they 10 slots for general commands (ie: white magic may be one command which takes up 1 of 10 slots, but you can then choose from certain spells depending on your weapon and/or white magic mastery). I can only hope that players who are magically-inclined will be able to accumulate and utilize many magic spells of a certain type without significant restrictions.

Basically, I wonder if the spell list in FFXIV will be as expansive as it was in FFXI. And under what circumstances certain sets of spells will be able to be used at any given time. I was surprised that nobody asked for a little more detail at all in the magic system during the various interviews which were conducted with FFXIV developers.
#2 Aug 26 2009 at 8:41 AM Rating: Good
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Good questions. I do wish interviewers had gotten a bit deeper into game mechanics, but I suppose the devs wouldn't have answered many of those questions anyway.

Ten spells seems kind of limiting at first if that's how it works, but maybe that's all we really need. Blue Mages get by quite well with about that number, and in a way it takes away a big hassle when you don't have to dig through a massive spell list. It's like a chat filter.

But I'm sure there will be an extensive spell list in any case. It's just a question of whether we have to equip a limited number at a time, and whether mages will have separate "job abilities" to complement them.
#3 Aug 26 2009 at 9:12 AM Rating: Default
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EntropyMaker wrote:
I wonder if the spells in FFXIV will be as expensive as they were in FFXI.


ftfy, and they mentioned there would be macros in one of there interviews or game previews.
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#4 Aug 26 2009 at 9:12 AM Rating: Good
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I keep seeing people mention the number "10" and I'm not sure if that's a misconception, or if I've misinterpreted something, but during on of the interviews they mentioned that there will be 2 of something pertaining to abilities, and my interpretation was that there would be 2 sets of 10, presumably like in FFXI.

If someone would find the quote?
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#5 Aug 26 2009 at 9:13 AM Rating: Decent
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I think the macro system in ffxi was nice. Regardless, I feel the magic system will be similar to that of ffxi. Maybe different spells will affect the action bar?
I think that the casting animations will be better for sure! maybe some casts are different for certain spells? I'm anxious.
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#6 Aug 26 2009 at 9:29 AM Rating: Good
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Quote:
ftfy, and they mentioned there would be macros in one of there interviews or game previews.


Actually I did mean "expansive", not expensive. The cost of the spells is irrelevant to me at this point in time.
#7 Aug 26 2009 at 11:57 AM Rating: Default
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EntropyMaker wrote:
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ftfy, and they mentioned there would be macros in one of there interviews or game previews.


Actually I did mean "expansive", not expensive. The cost of the spells is irrelevant to me at this point in time.


Its a joke...

Screenshot
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I also plan on uploading FFXIV music when the game is released.
#8 Aug 26 2009 at 1:58 PM Rating: Decent
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They mentioned in the interviews that the 10 spell/ability list at the bottom was temporary (I got the impression they were going to change it entirely) and that they were working on adding a macro system similar to FFXI.
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#9 Aug 27 2009 at 5:32 AM Rating: Good
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Do people believe that most of the spells from FFXIV will return? I imagine that the most black magic spells may return under different names, doing away with the use of roman numerals for higher tiered spells.

I have a feeling that Float will not be a spell since the developers do not seem interested in even adding any sort of jumping for characters (which is fine by me).

I'm also very curious to know if they will have a Refresh type spell again.
#10 Aug 27 2009 at 5:48 AM Rating: Decent
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EntropyMaker wrote:
Do people believe that most of the spells from FFXIV will return? I imagine that the most black magic spells may return under different names, doing away with the use of roman numerals for higher tiered spells.

I have a feeling that Float will not be a spell since the developers do not seem interested in even adding any sort of jumping for characters (which is fine by me).

I'm also very curious to know if they will have a Refresh type spell again.


I think that most of them will. I can't remember the last FF game that didn't have the roman numeral spells.

Edited, Aug 27th 2009 9:49am by Cirvantes
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#11 Aug 27 2009 at 7:16 AM Rating: Good
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Quote:
I think that most of them will. I can't remember the last FF game that didn't have the roman numeral spells.


X and XII did not have roman numerals technically. They had ga and ja spells which were basically the roman numerals I guess but they had different effects too, like AOE instead of single-target. One thing is for certain is that I doubt very much that the spells will have 4 tiers. I would assume the single spell will grow with the character so that blizzard spell you learn early in the game might still be used in end-game but with different results in damage and possibly effect.
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#12 Aug 27 2009 at 7:54 AM Rating: Good
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Personally I hope they do bring back the option of AoE/Single target rather then having seperate spells. All it does is clutter your spell list and make you have to obtain even more spells. Maybe not on certain Spells, but definately on Cures and what not, kinda like FF9, I believe certain spells like Esuna were only single target whereas cure could be stretched to everyone at a cost of reduced potency.

As for casting, from what I understand it doesn't look like there'll be interupts but if there are, it'll be anoying as ****. I'm guessing you wait for it to charge like all normal abilities, and then unleash it instantly, but if theres a cast time after the charge time that'd be a really long wait...
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#13 Aug 27 2009 at 8:18 AM Rating: Decent
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Quote:
I keep seeing people mention the number "10" and I'm not sure if that's a misconception, or if I've misinterpreted something, but during on of the interviews they mentioned that there will be 2 of something pertaining to abilities, and my interpretation was that there would be 2 sets of 10, presumably like in FFXI


I believe your are right, that there explained there to be 10 sets for each arm. As they explained at gamescon that if one had a shield in one hand, there would be ten abilities for the shield, and 10 for the other hand if it was a weapon for example.

They did mention as well that people would have to adapt to the battle situation, which sounds like your macros will be very important in switching weapons or armor to gain different abilities. From view point the interviews, mainly the Famitsu interview with Hiromichi Tanaka, they really stressed the battle and being able to adapt to "changes in battle" e.g being able to switch to a healer to heal themselves. So I assume your choice of weapons will decide what magic abilities you can use.
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