Except the mobs are easier to kill, thus you don't need as good gear to perform well in a group, so even a little less than perfect gear is acceptable.
Oh how I remember hitting for 0's and missing 80% of the time in the 50's and getting killed by the first crab we fought because one of our DD's lacked gear X.. good times.
While I do agree with this the mobs are easier to kill now, IS it necessarily better? Do you really get that same satisfaction from killing easy X mob, then you do from taking on the challenging Y mob?
All these easier mob mentality only leads to lazy players who dont learn anything. Yes back then you had group members who didnt use food, or gear up correctly and what did you do, you kicked them. Now you have parties with people still in full AF and no one cares at all because it doesnt hurt them in any way. Making a game easier isn't always better, it just leads to an immature player base that doesn't know game mechanics or how do things a job should do. Example being, The argument that warrior is not a tank. In todays Xp party warrior is not normally used as a tank, but they if played right, and geared correctly they can be an effective tank in the case of an emergency, or in situational battles... or if your PLD or NIN gets unlucky and someone needs to save the mage.
Its the making a game easier the new age of players become lazier and no one benefits from that. After level sync how many people can say they know someone who got to level 75 only leveling in quifm island? How many end game shells took X level 75 player only to learn in the heat of battle they have no skills.
I know I'm only focusing on the bad parts of these new additions, because yes there is alot of good that came out of them. Level sync was fun for groups of friends that wanted to enjoy time leveling together but werent the same level. Easier mobs means faster xp, the lowering of Xp made people reach the end faster. But there was just as much bad as good that came from these changes and I have seen both sides of it.
But what I am originally trying to say, the harder mobs made better players, and made players who know there job and how to act under stressful hard and unexpected situations. And you know you cannot say that a player growing in todays game can do what the players who grew in the original world, or put up with the same amount of BS they did.