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We need more discipline!Follow

#1 Aug 27 2009 at 11:32 AM Rating: Good
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For example, how about Disciples of Science?

This could open the door for "classes" like Engineer/Architect (using tools, constructing stuff), Chemist/Alchemist, Gunner/Cannoneer (studying ballistics, of course), etc.

But I really just want tools like they had in FF6. Specifically, Edgar's chainsaw. And a hapless Lalafell or two. Smiley: sly
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#2 Aug 27 2009 at 11:39 AM Rating: Excellent
Greenray wrote:
Gunner/Cannoneer (studying ballistics, of course), etc.

Moogle Gunner and Bangaa Cannoneer were two of my favorite classes in FFTA2. I know the idea of a "heavy support" class (which is what I'd call Cannoneer) seems like an oxymoron, but it would be interesting to see anyway.

Bonus points if the cannon shoots Lalafell mages that cast Firaga while in flight. Death From Above FTMFW.

Smiley: grin
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#3 Aug 27 2009 at 11:42 AM Rating: Decent
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I have a feeling that these sort of jobs will be like, advanced crafting jobs that will actually gain skills to be used in combat.

or maybe they'll mix the disciplines together to make these weirder classes. if you equip say, a sword in one hand and a fishing pole in the other... maybe you'll unlock.... the fish fighter class? :)
#4 Aug 27 2009 at 11:45 AM Rating: Good
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Ralrra the Flatulent wrote:
I know the idea of a "heavy support" class (which is what I'd call Cannoneer) seems like an oxymoron, but it would be interesting to see anyway.

Bonus points if the cannon shoots Lalafell mages that cast Firaga while in flight. Death From Above FTMFW.

Smiley: grin


Well, as a chemist, you can equip a Beaker:

Screenshot
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#5 Aug 27 2009 at 12:01 PM Rating: Excellent
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so the engineer's endgame might get you magitech armor?
Maybe a demolitions branch to "open" locked doors :P
#6 Aug 27 2009 at 2:35 PM Rating: Default
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I get enough of these professions in real life, why on earth would you want them in a fantasy game?
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#7 Aug 27 2009 at 5:39 PM Rating: Good
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A better thread title would be "We rack a disiprin"

Also, I agree for a science tree, I enjoyed playing as rikku in X. Not just for the jail bait, but for doing moderate damage/healing and causing really good after effects as well.
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#8 Aug 27 2009 at 5:52 PM Rating: Good
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There is no reason Engineer or anything of that nature cannot fit into the current four.
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#9 Aug 27 2009 at 5:57 PM Rating: Excellent
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Greenray wrote:
Ralrra the Flatulent wrote:
I know the idea of a "heavy support" class (which is what I'd call Cannoneer) seems like an oxymoron, but it would be interesting to see anyway.

Bonus points if the cannon shoots Lalafell mages that cast Firaga while in flight. Death From Above FTMFW.

Smiley: grin
Well, as a chemist, you can equip a Beaker:

Screenshot
We're gonna need another Timmy.
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#10 Aug 27 2009 at 6:14 PM Rating: Decent
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Ralrra the Flatulent wrote:
Greenray wrote:
Gunner/Cannoneer (studying ballistics, of course), etc.

Moogle Gunner and Bangaa Cannoneer were two of my favorite classes in FFTA2. I know the idea of a "heavy support" class (which is what I'd call Cannoneer) seems like an oxymoron, but it would be interesting to see anyway.

Bonus points if the cannon shoots Lalafell mages that cast Firaga while in flight. Death From Above FTMFW.

Smiley: grin
I never used either of them because they weren't that good. (Moogle Gunner was really overpowered in FFTA, but they lost a lot of power in TA2.)

That being said, I don't know how they could even possibly function in an MMO. Bard will more than likely be the support class again, not because of lack of creativity, but because it's the most practically functioning of all of the support classes in the Final Fantasy world. Cannonneer, though interesting, just doesn't seem like it would adapt well in an MMO atmosphere.


Gunner I could see working if it functions like Corsair did in XI. Which is practically what Corsair was anyway.
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But in doing so I came across the will to disagree.
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Thank god I stopped playing MMOs.
#11 Aug 27 2009 at 6:31 PM Rating: Decent
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Read the topic title and immediately heard Arnold say "You lack discipline!" in my head.
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#12 Aug 27 2009 at 8:19 PM Rating: Good
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lolgaxe wrote:
Greenray wrote:
Ralrra the Flatulent wrote:
I know the idea of a "heavy support" class (which is what I'd call Cannoneer) seems like an oxymoron, but it would be interesting to see anyway.

Bonus points if the cannon shoots Lalafell mages that cast Firaga while in flight. Death From Above FTMFW.

Smiley: grin
Well, as a chemist, you can equip a Beaker:

Screenshot
We're gonna need another Timmy.


Dammit lolgaxe, I hate rating you up.

EDIT: Oh, and have a safe deployment. A thousands deaths upon you when you come back, though.

Edited, Aug 27th 2009 9:20pm by Greenray
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#13 Aug 27 2009 at 10:59 PM Rating: Good
Zackary wrote:
Ralrra the Flatulent wrote:
Greenray wrote:
Gunner/Cannoneer (studying ballistics, of course), etc.

Moogle Gunner and Bangaa Cannoneer were two of my favorite classes in FFTA2. I know the idea of a "heavy support" class (which is what I'd call Cannoneer) seems like an oxymoron, but it would be interesting to see anyway.

Bonus points if the cannon shoots Lalafell mages that cast Firaga while in flight. Death From Above FTMFW.

Smiley: grin
I never used either of them because they weren't that good. (Moogle Gunner was really overpowered in FFTA, but they lost a lot of power in TA2.)

Fusilier/Mog Knight with Ultima Charge & Concentration was teh *** in FFTA2. Nothing quite like an 8 panel range Ultima. That Moogle ended up being one of my highest leveled characters after Luso and Cid.

Zackary wrote:
That being said, I don't know how they could even possibly function in an MMO. Bard will more than likely be the support class again, not because of lack of creativity, but because it's the most practically functioning of all of the support classes in the Final Fantasy world. Cannonneer, though interesting, just doesn't seem like it would adapt well in an MMO atmosphere.

Gunner I could see working if it functions like Corsair did in XI. Which is practically what Corsair was anyway.

They could combine Gunner and Cannoneer with the functions of Corsair, minus the dice and cards. Give them special ammo to boost the HP/MP/TP of party members, or enfeeble foes with elemental shots.
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#14 Aug 28 2009 at 8:49 AM Rating: Good
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Quote:
Fusilier/Mog Knight with Ultima Charge & Concentration was teh *** in FFTA2. Nothing quite like an 8 panel range Ultima. That Moogle ended up being one of my highest leveled characters after Luso and Cid.
I went the "Hey let's give this Parivir Geomancy and watch as he lolfacerolls everyone," or the "look at me i'm a paladin i'm overpowered" route. The game wasn't really good enough to put vast amounts of time into like the first one was, so I didn't go as far as to optimize things. Besides, humans and bangaa had ranged ultima too, via Hunter, which had nerfed stat growth from the first game, but more functional abilities. Or Trickster, which had a wider range than any other ranged in the game.

Quote:

They could combine Gunner and Cannoneer with the functions of Corsair, minus the dice and cards. Give them special ammo to boost the HP/MP/TP of party members, or enfeeble foes with elemental shots.
They could, but their whole plan was to run with less jobs that could do more. Bard is more open ended as far as what they can do, since they could also combine Bard with Dancer and have a support class that has a sort of offensive healing. (Think Judgement of Light in World of Warcraft.)




Granted, this is all speculation, but I just don't see Cannoneer making an appearance. It isn't as prominent a class as most, and you know how they love to stick to the popular classes.
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Did you lose faith?
Yes, I lost faith in the powers that be.
But in doing so I came across the will to disagree.
And I gave up. Yes, I gave up, and then I gave in.
But I take responsibility for every single sin. ♪ ♫


Thank god I stopped playing MMOs.
#15 Aug 28 2009 at 9:23 AM Rating: Good
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FFTA became trivial once you realized sleeping enemies were 100% susceptible to instant-KO


Quote:
They could, but their whole plan was to run with less jobs that could do more. Bard is more open ended as far as what they can do, since they could also combine Bard with Dancer and have a support class that has a sort of offensive healing. (Think Judgement of Light in World of Warcraft.)
<- still wants blade dancer (dual wielding spinny vortex of death and AOE buffs) and a drain based tank (think DRK with better defense lower atk and shields or PLD with cures replaced by drains). Maybe the game will be open enough where I can just make my own :D
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#16 Aug 28 2009 at 9:38 AM Rating: Decent
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shintasama wrote:
FFTA became trivial once you realized sleeping enemies were 100% susceptible to instant-KO


Quote:
They could, but their whole plan was to run with less jobs that could do more. Bard is more open ended as far as what they can do, since they could also combine Bard with Dancer and have a support class that has a sort of offensive healing. (Think Judgement of Light in World of Warcraft.)
<- still wants blade dancer (dual wielding spinny vortex of death and AOE buffs) and a drain based tank (think DRK with better defense lower atk and shields or PLD with cures replaced by drains). Maybe the game will be open enough where I can just make my own :D


WoW sort of has a drain based tank called a deathknight, its actually the only class I like tanking with. One of their spells is called "mark of blood" which heals you for 4% of your maximum health each time you are hit, for 20 hits. Make it 10% per hit and you've got your 2h ability right there!
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#17 Aug 28 2009 at 9:50 AM Rating: Good
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Cirvantes wrote:
shintasama wrote:
FFTA became trivial once you realized sleeping enemies were 100% susceptible to instant-KO


Quote:
They could, but their whole plan was to run with less jobs that could do more. Bard is more open ended as far as what they can do, since they could also combine Bard with Dancer and have a support class that has a sort of offensive healing. (Think Judgement of Light in World of Warcraft.)
<- still wants blade dancer (dual wielding spinny vortex of death and AOE buffs) and a drain based tank (think DRK with better defense lower atk and shields or PLD with cures replaced by drains). Maybe the game will be open enough where I can just make my own :D


WoW sort of has a drain based tank called a deathknight, its actually the only class I like tanking with. One of their spells is called "mark of blood" which heals you for 4% of your maximum health each time you are hit, for 20 hits. Make it 10% per hit and you've got your 2h ability right there!
I was thinking L2's shilien knight, but I enjoyed my DK too :D
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I don't believe in good guys versus bad guys anymore… I only see a plethora of states acting in self interest… with varying ethics and moral standards of course, but self-interest nonetheless
Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#18 Aug 28 2009 at 1:41 PM Rating: Decent
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Cirvantes wrote:
shintasama wrote:
FFTA became trivial once you realized sleeping enemies were 100% susceptible to instant-KO


Quote:
They could, but their whole plan was to run with less jobs that could do more. Bard is more open ended as far as what they can do, since they could also combine Bard with Dancer and have a support class that has a sort of offensive healing. (Think Judgement of Light in World of Warcraft.)
<- still wants blade dancer (dual wielding spinny vortex of death and AOE buffs) and a drain based tank (think DRK with better defense lower atk and shields or PLD with cures replaced by drains). Maybe the game will be open enough where I can just make my own :D


WoW sort of has a drain based tank called a deathknight, its actually the only class I like tanking with. One of their spells is called "mark of blood" which heals you for 4% of your maximum health each time you are hit, for 20 hits. Make it 10% per hit and you've got your 2h ability right there!
Death Knights aren't nearly as drain based as what I imagine a Bard+Dancer combination would be. When I think of a supportive class that offers offensive heals, I'm thinking more along the lines of Resto Druid had *** with a Paladin. In XI, Bard had songs that healed quickly over time. Dancers put debuffs on mobs that made mobs give hp to whoever hit the debuffed mob. That's what I could see happening.

Again, simply speculation. I'm probably wrong. But the mechanics are already there as it is.


Also Shinta, you couldn't do that as easily in FFTA2. Not that you even needed to, since accuracy increased just by not hitting the mob in the face. It was such a lame game.

Edited, Aug 28th 2009 5:42pm by Zackary
____________________________
Did you lose faith?
Yes, I lost faith in the powers that be.
But in doing so I came across the will to disagree.
And I gave up. Yes, I gave up, and then I gave in.
But I take responsibility for every single sin. ♪ ♫


Thank god I stopped playing MMOs.
#19 Aug 29 2009 at 12:51 PM Rating: Decent
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I always wanted to blow up monsters with FFXI fireworks...

I would like to see a mage version of ninja(tool using) that is like SCH but uses fireworks to heal members(mainly aoe) and Nuke mobs with a bang.

like
Healing light IV 90mp 1 hi potion concentrate(new tool)+Brilliant Snow

(idk what to name)random element rapid fire nuke uses Muteppo as effect.


in other words a Alchemist that is focused on fireworks.
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