Forum Settings
       
This Forum is Read Only

Dengeki Alpha Report, Developer Q&AFollow

#1 Aug 28 2009 at 5:31 PM Rating: Excellent
Guru
**
641 posts
A lot of news came out at Gamescom last week, and several Japanese media sites had everything covered. This week, magazines are playing catch up, so there is not a lot of new information to be had. However, this week's Dengeki had a couple interesting tidbits tucked inside its pages.

Final Fantasy XIV was given a single page in the back of the magazine to review some information presented at Gamescom. Also, one of the editors wrote up a full report of their hands-on experience with the demo that may reveal new clues about the game system.

Read the article here
____________________________
JPButton | Twitter
#2 Aug 28 2009 at 5:33 PM Rating: Excellent
Avatar
***
2,000 posts
Thanks once again for all your hard work...

I usually prefer your translations.

EDIT: And so do other sites by the looks of things. I kid, I kid.

Edited, Aug 28th 2009 6:35pm by akirussan
____________________________
#3 Aug 28 2009 at 6:09 PM Rating: Decent
29 posts
Thanks Elmer^^,

The direction of FFXIV's crafting system sounds really interesting. I am way too excited about it.
#4 Aug 28 2009 at 6:13 PM Rating: Good
**
370 posts
This game is looking better and better.
____________________________
Thaumaturge/Archer/Marauder
http://xivpads.viion.co.uk/?id=1847776
Moogle Inc linkshell
http://www.moogleinc.com
Stand in front of me fool...I am a Thaumaturge
#5 Aug 28 2009 at 6:28 PM Rating: Excellent
Mistress of Gardening
Avatar
*****
14,661 posts
The idea that you can spend your entire career in this game being a tradesperson sounds really cool. I may have to become a completely immersed gardener! :D
#6 Aug 28 2009 at 6:40 PM Rating: Decent
Scholar
**
737 posts
Pikko wrote:
The idea that you can spend your entire career in this game being a tradesperson sounds really cool. I may have to become a completely immersed gardener! :D


You would make a killing! Hopefully "bazaars" are advanced enough that players can spend money to eventually have a mobile shop or brick and mortar shop. It took me forever to figure out what that satchel bag was above players heads. Doh!
____________________________
#7 Aug 31 2009 at 8:30 AM Rating: Decent
Muggle@#%^er
******
20,020 posts
I like that it seems that PCs need to repair gear, making item durability something of a mechanic, not just a money-sink.

Of course, some players will have crafters high enough to repair their own, but the social mechanic of it is really great.

Right now, I'm really liking the idea of being a tailor...
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#8 Aug 31 2009 at 9:03 AM Rating: Good
Pikko wrote:
The idea that you can spend your entire career in this game being a tradesperson sounds really cool. I may have to become a completely immersed gardener! :D

I plan on doing cooking and fishing at the beginning. If we end up on the same server, I may be your biggest buyer of herbs and spices to make my Secret Recipe Shining Trout™!
____________________________
FFXI-Garuda 2003-2009; Lakshmi 2011-8/20/13 (retired)
FFXIV: ARR - Ghost Bear, Balmung server
#9 Aug 31 2009 at 10:41 AM Rating: Decent
Scholar
***
3,917 posts
Looks like crafters may be the BRDs and CORs of FFXIV. Support classes that keep armor and weapons up to snuff.
____________________________
Mirabelle
Race: Mithra
Server: Ifrit
75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
#10 Sep 01 2009 at 1:01 AM Rating: Good
11 posts
Did I read that right?
I got the impression you will be able to use different skills/attacks on each turn, just not at full strength unless you charge it.
So it won't be as visually boring as in XI where you used the same attack animation over and over until you could use a weapon skill.
#11 Sep 01 2009 at 4:53 AM Rating: Good
***
1,022 posts
baconmage wrote:
Did I read that right?
I got the impression you will be able to use different skills/attacks on each turn, just not at full strength unless you charge it.
So it won't be as visually boring as in XI where you used the same attack animation over and over until you could use a weapon skill.


I think so too. I was imagining it being akin to some fighting games that use tension gauges. A lot of times there are special moves that you need tension in order to perform, and then there is your special which needs a full tension gauge.
____________________________
Main character: AutumEmber
60blm/whm Rank 7 Windurst
Linkshell: SeraphsDarkside
Server: Bismarck
#12 Sep 01 2009 at 1:31 PM Rating: Decent
Muggle@#%^er
******
20,020 posts
What I find interesting is that, while the crafters seem to be support characters, it is in a completely different way than normal buff classes.

I got the impression that the crafters will be doing their stuff between battles. During it, I think they'll still be damaging the mobs (just not doing as much DpS). After, they'll take care of the dents and dings. Maybe chefs will put out feasts (like in WoW) that heal/buff the party members for 5-10 minutes (or more, depending on item costs).
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#13 Sep 01 2009 at 2:02 PM Rating: Decent
40 posts
Quote:
I got the impression that the crafters will be doing their stuff between battles. During it, I think they'll still be damaging the mobs (just not doing as much DpS). After, they'll take care of the dents and dings. Maybe chefs will put out feasts (like in WoW) that heal/buff the party members for 5-10 minutes (or more, depending on item costs).


Why would you fight as a crafter during battle if you could just fight as a fighting class and then switch to a crafter once the battle is over. I suppose it could be a possibility, it just doesn't seem like the most efficient way to do things... depending on how strong they would be during the actual fight of course.
#14 Sep 01 2009 at 8:10 PM Rating: Decent
Muggle@#%^er
******
20,020 posts
Well, that's my point. They said you needed to also level a fighting class or get some guards.

The crafter may have some in battle bonuses. But I think they won't be anything near what a bard was. Maybe more like a Cor?
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#15 Sep 01 2009 at 11:56 PM Rating: Good
Scholar
****
6,424 posts
Pikko wrote:
The idea that you can spend your entire career in this game being a tradesperson sounds really cool. I may have to become a completely immersed gardener! :D


Hehe... playing FFXIV just to watch gras grow? Such dedication!
____________________________
No PUP, no glory! <Inferno Claws [4563/3520]>

"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
This forum is read only
This Forum is Read Only!
Recent Visitors: 16 All times are in CST
Anonymous Guests (16)