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Dengeki Online - Developer InterivewFollow

#1 Aug 28 2009 at 7:36 PM Rating: Excellent
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Dengeki Online has posted a new interview with Producer Hiromichi Tanaka and Global Online Producer Sage Sundi. I imagine these guys must be really tired by now.

Click here to read
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#2 Aug 28 2009 at 7:49 PM Rating: Decent
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lol, and how are you holding up?
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#3 Aug 28 2009 at 8:05 PM Rating: Excellent
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I'd be doing much better if my Snow Leopard disk wasn't broken D:
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#4 Aug 28 2009 at 8:36 PM Rating: Decent
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Quote:
Before a full-on beta test, they want to create more "developer versions" like they featured at Gamescom in order to let players try out different sections of the game system. As an example, Tanaka says players tried Guildleve this time, but maybe next time would focus on the battle system more heavily. After that, they would consider opening up a beta that included the game as a whole. This is what they meant when they expressed their intention to have a prolonged beta process. They are going to use the time between now and release to really examine and test all aspects of the game.

If this is saying what I think it's saying, awesome.

Before this I was wondering what he could have meant when he talked about "giving everyone a chance to try" and "having something ready before 2010." 2009 would be too early for the full beta, but they wouldn't release a "demo" before the beta because the game could change significantly before release.

But if they combine the two into something like a "battle system beta," it suddenly makes sense. Now they can release a very controlled and restricted version of the game early on: something that will appease the fans while collecting valuable feedback they can use. And it's all done with the understanding that it's a beta, so no one should judge its flaws too harshly.

That's assuming that these mini-betas will be freely available to everyone. That might not be the case, but it sounds like what he was talking about in the earlier interviews.
#5 Aug 28 2009 at 8:44 PM Rating: Decent
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Thank you so much for posting that Elmer. This is probably the most informative interview IMO.


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#6 Aug 28 2009 at 9:22 PM Rating: Excellent
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Quote:
At this time, they plan to have English voices for all versions of the game

Quote:

Policies regarding third-party tools will be reviewed and changed as needed


:::low whistle:::

Those are two surprising moves on SE's part. Color me pleasantly surprised.
#7 Aug 29 2009 at 5:17 AM Rating: Good
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It's interesting that there will be class-specific gear. I'm not sure what this means exactly, considering that they stated they were doing away with "jobs". Maybe I don't understand the definition of "class" relative to "job". Isn't a class (ie: gladiator or pugilist) kind of like a "job" in that they presumably will have their own types of skills and/or abilities?
#8 Aug 29 2009 at 8:13 AM Rating: Decent
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Sorry to hear that about your install disc Elmer.
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#9 Aug 29 2009 at 12:36 PM Rating: Good
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As always, thanks for the info Elmer. As for your problems with Apple, please message me when you get word of them getting their sh@t together. They sometimes remind me of SE. How they can produce some really awesome products, yet somehow they still manage to make really poor business decisions. And...... customer service, can I have it?
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#10 Aug 29 2009 at 12:44 PM Rating: Decent
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I always thought MAC CS was supposed to be pretty good? But I guess that's compared to PCs, for which there isn't really any CS.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#11 Aug 29 2009 at 2:01 PM Rating: Default
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572 posts
Elmer wrote:
I'd be doing much better if my Snow Leopard disk wasn't broken D:


I have this Mac OS X Leopard ISO if you want I can send you Oo

Edited, Aug 29th 2009 6:02pm by Maldavian
#12 Aug 29 2009 at 2:07 PM Rating: Good
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Quote:
I always thought MAC CS was supposed to be pretty good? But I guess that's compared to PCs, for which there isn't really any CS.


They told me they could fix my ipod for 400 dollars, once.
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#13 Aug 29 2009 at 3:00 PM Rating: Decent
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lawl, that's awful.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#14 Aug 31 2009 at 9:41 AM Rating: Decent
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340 posts
Many thanks for the article, it's quite good.

As for Apple CS, it's better than Microsoft's... but is that really saying much?
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