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/sea?Follow

#1 Sep 01 2009 at 5:39 AM Rating: Excellent
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Well, i've been catching up on the latest news and whatnot, reading all the speculation threads helps me pass the time at work(I find it generally more fulfilling and productive than actually doing my work).

Anyways, after reading all the new tidbits of info and getting the gist of what the new system is aiming for it kinda hit me, how would we know who to invite to a party? I know the mechanics we're familiar with in 11 wont necessarily apply to 14, but if there is no jobs or level, how would you find a tank or a healer or a DD thats at an appropriate level to party with? Right now we'd just do a "/sea all pld" or a "/sea all 65-67" or whatever, not sure how we'd do that in a jobless, level-less system.

thoughts? mega-speculatory guesses?
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#2 Sep 01 2009 at 5:45 AM Rating: Excellent
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I wonder if they could do some sort of bulletin board type deal. You could post something like "Weaver seeking Marauder to aid with (name of guildleve) in (name of location). Contact weaver if interested." And then along comes a Marauder looking for something to do and reads the bulletin and goes "That looks interesting!" and then the Weaver gets a tell from the Marauder and they make their plans and live happily ever after. And if the Weaver logs out before anyone fulfills the post, then it automatically gets taken off the billboard.
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#3 Sep 01 2009 at 5:50 AM Rating: Decent
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that could work, but it would kinda suck if say your current healer d/c's and youre already half way to the GL for somebody to run back to town,check the billboard and hopefully find a replacement. Said boards could probably be in the camp where you'd innitiate the GLs(people would probably gather around these areas anyways)



-Edit, my last thought made no sense..

Edited, Sep 1st 2009 9:51am by Grimvx
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#4 Sep 01 2009 at 6:21 AM Rating: Good
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/Sea all great axe skill 200-230. Honestly this will not be a hard system to implement.
#5 Sep 01 2009 at 6:38 AM Rating: Decent
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hmm I suppose, but would that look for people currently equipping G.Axe and have a skill of 200-230 or anyone with a G.axe skill in that range. I guess technically it doesnt matter much, but it'd probably get annoying to keep getting invites for your 200+ staff(healer) when what you are currently seeking to level is your sword+shield or whatever. But yea I can kinda see how that would work though
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#6 Sep 01 2009 at 8:50 AM Rating: Good
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When you put your party flag up it would be nice it you could specify what weapons you're willing to use, kind of like the seek on multiple jobs idea that never happened in XI.
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#7 Sep 01 2009 at 8:57 AM Rating: Decent
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I didn't play FFXI long enough to know what 'sea' even is (I thought you were talking about the ocean at first when reading the thread title), but I can wager a guess on how party members will be sought after.

Probably skill levels or having certain skills required.

Just because "sword skill" is 200 or some number, may not necessarily mean that they have the right skills for the job. Especially if there is an AP system or something or different sword skills are learned from different swords. It's too early to tell.

If every sword skill isn't inherently linked to every sword, then people will probably search out players based on skills learned.

I'm sure some skills will get abbreviated and it will look something like "LF Tank w/ RL, TH, LMP" where those are skill abbreviations (just arbitrary) or "LF tank with RL rank 8" where RL is some skill and rank 8 is the level of that skill (if skills have levels).
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#8 Sep 01 2009 at 4:00 PM Rating: Good
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Sea is short for search. In FFXI you can use the command /sea instead of /search.

I hate to go back to harping on the fact that this is a new game and will work differently, but that's what it comes down to. Based on what's been said so far, the developers have aimed to make a game that you can play with people who you want to play with and not have to worry too much about whether or not they have the right levels or skills.

So I don't think there will really be any need for /sea. It was essential in FFXI because so much depended on your party formation, which was not really a great game element. I think this is at least one area where SE has learned their lesson. At least, I hope so.
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#9 Sep 02 2009 at 5:46 PM Rating: Decent
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Kachi wrote:


So I don't think there will really be any need for /sea. It was essential in FFXI because so much depended on your party formation, which was not really a great game element. I think this is at least one area where SE has learned their lesson. At least, I hope so.



I'm surprised TBH, I always loved coming up w/ a party formation / strategy to use in FFXI.
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#10 Sep 02 2009 at 7:22 PM Rating: Excellent
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Well, the thing about party formations, etc., is that it can be fun assuming it's not too frustrating, but it IS too frustrating, and even then, it's only fun for the person who actually gets to do it. Everyone else just sits around being bored.

It's not an inherently bad element, but it was just implemented so poorly.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#11 Sep 02 2009 at 7:51 PM Rating: Excellent
Kachi wrote:
Well, the thing about party formations, etc., is that it can be fun assuming it's not too frustrating, but it IS too frustrating, and even then, it's only fun for the person who actually gets to do it. Everyone else just sits around being bored.

It's not an inherently bad element, but it was just implemented so poorly.

see: any melee (particularly DRG) pre-ToAU
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#12 Sep 02 2009 at 10:05 PM Rating: Decent
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Kachi wrote:

So I don't think there will really be any need for /sea. It was essential in FFXI because so much depended on your party formation, which was not really a great game element. I think this is at least one area where SE has learned their lesson. At least, I hope so.


/sea will be essential if there is any sort of increasing difficulty in guild leves, dungeon zones and so on. It might be fun to kill 10 rabbits with 3 rangers, ranging from very little skill levels to having played since the servers opened. You can't do that in any sort of advanced or difficult event where the mob(s) can actually kill you.

If its possible you can and will die without proper support, you need to not only know what role in the pt a person will be playing but also the abilities that person posseses within that role. Even if there is no lvl 1 and lv 75 there will still be people who are new to a class with no real abilities and an advanced player with everything available to them.

You either have to cut difficulty to have all content completely soloable by any job (so you can invite anyone and it doesnt matter) or you force all difficult events / leves / whatever to be done within your LS if you cannot guage the person's advancement within thier class with a search. Neither of these really seem desirable to me.

Of course /sea as it currently exists would be completely inadequate to guage a leveless system. There would need to be an advanced search of sorts.

Edit: Would like to add to this.. I don't want a grouping system that devolves into the equivalent of SAM, SAM, SAM, RDM, BRD, COR onry, but I do think there should be non 'hardcore' type end game leves that will require something on the nature of DD x whatever, a support or 2, perhaps a tank.


Edited, Sep 3rd 2009 6:15am by Yashnaheen
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