Forum Settings
       
This Forum is Read Only

Famitsu - Classes and MonstersFollow

#1 Sep 02 2009 at 11:08 PM Rating: Excellent
Guru
**
641 posts
Japan brings us the latest Final Fantasy XIV information this week with another look into the alpha demonstration from Gamescom. Just when you thought it has been examined to death, the crew at Famitsu manage to bring to light a few more things fans may have overlooked.

At Gamescom, Final Fantasy XIV Producer Hiromichi Tanaka gave a tour of Guildleve, wherein he had to defeat a number of Dodos and the Puks that appear afterwards. Guildleve will be a system of quests that make up the bulk of Final Fantasy XIV's game play. First, we will take a closer look at some of the foes you will face, and the classes available to players who wish to overcome them.

Read the article here
____________________________
JPButton | Twitter
#2 Sep 02 2009 at 11:10 PM Rating: Decent
Sage
Avatar
*
239 posts
Nice cover on that magazine.

Edit: I just love the Morbol, one of my favorite mobs.

Edited, Sep 3rd 2009 2:13am by Dorgon
____________________________
Survivor of the Twinkling Treant - 2003
FFXI - Cerberus - 99 PUP, 75 BST-RDM-BLU
FFXIV - Besaid -> Balmung - 9/23/10

#3 Sep 02 2009 at 11:12 PM Rating: Good
Avatar
***
2,000 posts
The Antelope and Opo-opo look fantastic.
____________________________
#4 Sep 02 2009 at 11:28 PM Rating: Decent
***
1,457 posts
I hope
Quote:
Baghnakhs
aren't the only form of h2h weaponry. I always thought they looked ridiculous, claws and cesti are just so much cleaner.
____________________________
Hunter Avril
Rogue Ultra
Paladin Awhellnah
Mage Shantotto
Shaman Lakshmi
Faith (Valefor)

#5 Sep 03 2009 at 12:22 AM Rating: Decent
Avatar
****
4,775 posts
Your info is wrong Elmer. We've had Ogres before in the lore of FF. Granted, there not as common as a chocobo, but they are in a few games. The Mammet(looks like PUP Auto) has the same name as those drones you fight in the COP storyline. I wonder if they have similar abilities or favor more to PUP's Auto. The monster classes really don't surprise me. The Soulflayers of ToAU were an original mob from FF1. The same rings true for these Ogres in FFXIV.

Any idea when SE will announce some magic classes? RDM, BLU, SMN, anything would be nice. All they've shown so far is a BLM relic inspired Elvaan.

edit: Oh jeez, I got rated down because I pointed out a very tiny mistake. I'm so sick of you idiots on here thinking Admins know everything. Oh well, he admitted his error at least. Shows someone around here has some integrity for their work.

@Elmer... I rather it look like Ifrit than Shrek :P

Edited, Sep 3rd 2009 4:04pm by ShadowedgeFFXI
#6 Sep 03 2009 at 1:17 AM Rating: Excellent
Guru
**
641 posts
You're right, it was that we are not used to seeing them, not that we never have. Especially not in this form, too... looks somewhat like Ifrit.
____________________________
JPButton | Twitter
#7 Sep 03 2009 at 2:42 AM Rating: Good
***
2,084 posts
Urgh, I need a complete list at TGS.

It's killing me.

Edited, Sep 3rd 2009 3:42am by Kirbster
____________________________
What would happen if I hired two private investigators to follow each other?
#8 Sep 03 2009 at 4:28 AM Rating: Excellent
***
1,022 posts
I'm a little disappointed that they haven't delved into the classes in the other Disciplines yet. I really want to see what our options are going to be.

Other than that, look at those teeth on that Ahriman!!!!!!
____________________________
Main character: AutumEmber
60blm/whm Rank 7 Windurst
Linkshell: SeraphsDarkside
Server: Bismarck
#9 Sep 03 2009 at 6:00 AM Rating: Decent
**
821 posts
Other than the Elvaan BLM type that was shown at some time, you were able to play a Lalafell RDM/WHM type on the GamesCom. So that would at least be another mage type^^
#10 Sep 03 2009 at 6:45 AM Rating: Excellent
Scholar
**
532 posts
This is what shocked me the most:

Famitsu wrote:
裁縫師 - sai-hou-shi - Weaver
Equipment: Needle
Weavers are associated with the Discipline of the Hand. They excel at crafting goods from thread and cloth, but is it possible they can use their tools to fight as well?


Are they implying that weavers can fight as well? Maybe all the crafting classes can fight, they just arent quite as proficient as the disciples of war. It would be RAWesome if I could smack something with my fishing pole or gardening spade!
____________________________
FFXIV: Goblin - Flink Rivers WAR/SCH/MNK (probably)

FFXI: Asura - Wades 99BST | 99DNC | 99DRG | 99SMN | 99BLU
************RETIRED************
Pandemonium - Wadus - 75THF | Bonecraft 100
************RETIRED************
#11 Sep 03 2009 at 7:59 AM Rating: Excellent
wadus wrote:
This is what shocked me the most:

Famitsu wrote:
裁縫師 - sai-hou-shi - Weaver
Equipment: Needle
Weavers are associated with the Discipline of the Hand. They excel at crafting goods from thread and cloth, but is it possible they can use their tools to fight as well?


Are they implying that weavers can fight as well? Maybe all the crafting classes can fight, they just arent quite as proficient as the disciples of war. It would be RAWesome if I could smack something with my fishing pole or gardening spade!

I can see it now... using the fishing pole as a means to pull enemies.

"GET OVER HERE!"

Since it also appears you can have separate commands for left and right hands, I may find myself dual-wielding a blacksmith hammer and a cooking knife.
____________________________
FFXI-Garuda 2003-2009; Lakshmi 2011-8/20/13 (retired)
FFXIV: ARR - Ghost Bear, Balmung server
#12 Sep 03 2009 at 8:18 AM Rating: Good
Sage
**
743 posts
Ralrra the Flatulent wrote:
wadus wrote:
This is what shocked me the most:

Famitsu wrote:
裁縫師 - sai-hou-shi - Weaver
Equipment: Needle
Weavers are associated with the Discipline of the Hand. They excel at crafting goods from thread and cloth, but is it possible they can use their tools to fight as well?


Are they implying that weavers can fight as well? Maybe all the crafting classes can fight, they just arent quite as proficient as the disciples of war. It would be RAWesome if I could smack something with my fishing pole or gardening spade!

I can see it now... using the fishing pole as a means to pull enemies.

"GET OVER HERE!"

Since it also appears you can have separate commands for left and right hands, I may find myself dual-wielding a blacksmith hammer and a cooking knife.


And after you've defeated it, maybe the mob could drop a flat iron steak! :D

Edited, Sep 3rd 2009 9:18am by AngusX
____________________________
I think you've been smoking the Moko...
http://na.finalfantasyxiv.com/lodestone/character/350413/
http://na.finalfantasyxiv.com/lodestone/character/1628942/
http://www.nerdist.com/
Angus of Cerberus (retired)
#13 Sep 03 2009 at 8:32 AM Rating: Good
AngusX wrote:
Ralrra the Flatulent wrote:
wadus wrote:
This is what shocked me the most:

Famitsu wrote:
裁縫師 - sai-hou-shi - Weaver
Equipment: Needle
Weavers are associated with the Discipline of the Hand. They excel at crafting goods from thread and cloth, but is it possible they can use their tools to fight as well?


Are they implying that weavers can fight as well? Maybe all the crafting classes can fight, they just arent quite as proficient as the disciples of war. It would be RAWesome if I could smack something with my fishing pole or gardening spade!

I can see it now... using the fishing pole as a means to pull enemies.

"GET OVER HERE!"

Since it also appears you can have separate commands for left and right hands, I may find myself dual-wielding a blacksmith hammer and a cooking knife.


And after you've defeated it, maybe the mob could drop a flat iron steak! :D

I see what you did there. Smiley: nod
____________________________
FFXI-Garuda 2003-2009; Lakshmi 2011-8/20/13 (retired)
FFXIV: ARR - Ghost Bear, Balmung server
#14 Sep 03 2009 at 8:50 AM Rating: Decent
**
817 posts
just think of dual weilding blacksmith hammer and harvesting sickle XD
#15 Sep 03 2009 at 9:07 AM Rating: Excellent
Guru
**
691 posts
Quote:

I can see it now... using the fishing pole as a means to pull enemies.

"GET OVER HERE!"



fishing pole combat anyone?
#16 Sep 03 2009 at 10:55 AM Rating: Decent
*
73 posts
I don't know if anyone has come with this idea and expressed it yet but for so called "Advanced classes" is it possible we'll be seeing more cap quests to break certain caps on certain skills allowing for us to advance to the next class? Just a thought.
#17 Sep 03 2009 at 11:05 AM Rating: Excellent
Sage
*
209 posts
I had a friend in Mabinogi who one day vowed to only fight with his fishing pole from then on.

It can be used as a weapon, and although extremely weak it has a really long range. So when he did a "windmill" skill he would hit almost every enemy in the room, except there was little damage done. But it made the fight easier, and hilarious, for everyone else.

He'd eventually kill giant bears and bosses at the ends of dungeons just using the fishing pole.

I would really like to see crafting tools to be able to be used as weapons too. I think it would be pretty fun.

Running around stabbing people with your needle using sewing skills.
I can see it now, skills like:

"Sew!"
"Weave!"
"Triple Crochet Stitch!"
____________________________
Toasting makes me uncomfortable. But toast I love. Never start the day without a good piece of toast. In fact, let's toast to toast.
#18 Sep 03 2009 at 11:13 AM Rating: Decent
Scholar
32 posts
these mob are looking great! the opo-opo and ahriman look nice. my favorite though, is the malboro! look how beastly it is. it's perfect >:D
____________________________
we're so close to something better left unknown
#19 Sep 03 2009 at 12:24 PM Rating: Good
**
516 posts
TheFlyingGoat wrote:
I don't know if anyone has come with this idea and expressed it yet but for so called "Advanced classes" is it possible we'll be seeing more cap quests to break certain caps on certain skills allowing for us to advance to the next class? Just a thought.


This seems very posible. It would be cool in game to level up a class like in FF1 Warrior > Knight, Black Mage to Black Wizard. In fact they could use this system to give everyone a bit of uniqueness i.e you can be 8 different classes in the Warrior discipline but you can be a master at the 1 you like the most.
____________________________
http://www.youtube.com/user/loltarupup

My channel with FFXI battle music and hard to find songs that were not even released on Original Soundtracks.

I also plan on uploading FFXIV music when the game is released.
#20 Sep 03 2009 at 1:04 PM Rating: Good
13 posts
I'm really hoping for some Iron Giants.
#21 Sep 03 2009 at 1:41 PM Rating: Good
I'm really hoping for some Iron Chefs.



No really, I want to see cooking duels!
____________________________
Die! Die die die. die die die die, die die. - Scarlet Briar
#22 Sep 03 2009 at 4:06 PM Rating: Excellent
*
204 posts
Dengeki actually had most of this up on their website right after Gamescom, as we discussed in this thread:
http://ffxi.allakhazam.com/forum.html?game=268&mid=1250764225124064988

The antelope, opo-opo (yay!), and puk pictures are new though. And I greatly prefer Elmer's "pugilist" translation to my simple "grappler." :P
____________________________
The More You Know 三☆
#23 Sep 03 2009 at 4:14 PM Rating: Decent
*
145 posts
the monsters look awsome hopefully the cool monsters won't be so uncommon, I can't wait wait to see what the new crabs look like.... not.
#24 Sep 03 2009 at 5:20 PM Rating: Good
Scholar
**
977 posts
Yea, in FFXI I hated the fact that we went about butchering innocent fuzzy creatures for no apparent reason. I mean really, is it so hard to have a sinister monster to fight?


EDIT:

Quote:
It appears as if the real life antelope was a model for this monster.


Have these guys ever even seen an antelope? This thing looks more like a cross between a cheetah and an anteater.

Edited, Sep 3rd 2009 9:23pm by Pluelf
____________________________
A drink. A drink. A drink.
#25 Sep 03 2009 at 5:24 PM Rating: Good
I love the new Ahriman and Marlboro drawings, they actually look fearsome now instead of cartoonish.
____________________________
Bst 75, Rdm 75
#26 Sep 03 2009 at 5:49 PM Rating: Decent
*
73 posts
Quote:

Have these guys ever even seen an antelope? This thing looks more like a cross between a cheetah and an anteater.


Very very true. But I'm just glad that so far there won't be crabs in every zone... I hate crabs -.-.

The Ogre looks incredibly sinister and I like it. Can't wait to take some of them on when the time comes to do so. There weren't enough sinister looking mobs in XI. Even the skeletons and mindflayers were kind of weak in the sinister department. Lets just hope for more awesome looking creatures that we'll be able to send into extinction for the next 7 or 8 years.
#27 Sep 03 2009 at 5:54 PM Rating: Excellent
***
1,022 posts
Finaa wrote:


Running around stabbing people with your needle using sewing skills.
I can see it now, skills like:

"Sew!"
"Weave!"
"Triple Crochet Stitch!"



Shadow Stitch?
____________________________
Main character: AutumEmber
60blm/whm Rank 7 Windurst
Linkshell: SeraphsDarkside
Server: Bismarck
#28 Sep 03 2009 at 6:04 PM Rating: Good
Sage
*
209 posts
Autumnfire wrote:
Finaa wrote:


Shadow Stitch?



:o

Maybe!


Blacktuesday wrote:
I love the new Ahriman and Marlboro drawings, they actually look fearsome now instead of cartoonish.


Thank goodness.
I love the 'morbol' most of all. That thing looks like a great improvement over the FFXI ones...not like there was anything particularly wrong with them though.

I really love the art work and CG design of these enemies. I also really like the ogre. I'm really looking forward to fighting them. Seeing them makes me want to play something other than a healer for once.

Kinda wanna be up close and personal to these guys!

Edited, Sep 3rd 2009 10:04pm by Finaa
____________________________
Toasting makes me uncomfortable. But toast I love. Never start the day without a good piece of toast. In fact, let's toast to toast.
#29 Sep 04 2009 at 2:21 AM Rating: Good
Scholar
22 posts
Thanks for being so quick to get these up, Elmer.

I picked up a copy of the magazine on my way home from work today and have uploaded some high quality full-page scans:
http://www.ff14site.com/thread-328.html

Enjoy! Perhaps leave a reply if you like what you see. ;)
#30 Sep 04 2009 at 5:54 AM Rating: Decent
Scholar
**
813 posts
I'm still waiting for a big badass snake monster. No, the snakewomen who like to strip people off while doing charm or shooting arrows from far away and one-shot fifty people don't count. Not those snakes. I meant real proper scary animal snake. Wonder why there's none in FFXI.
#31 Sep 04 2009 at 6:07 AM Rating: Excellent
Guru
**
641 posts
Eorzea, are you going to be at TGS? Did I ask you that already?
____________________________
JPButton | Twitter
#32 Sep 04 2009 at 9:28 AM Rating: Decent
Scholar
***
3,141 posts
Elmer wrote:
Japan brings us the latest Final Fantasy XIV information this week with another look into the alpha demonstration from Gamescom. Just when you thought it has been examined to death, the crew at Famitsu manage to bring to light a few more things fans may have overlooked.

At Gamescom, Final Fantasy XIV Producer Hiromichi Tanaka gave a tour of Guildleve, wherein he had to defeat a number of Dodos and the Puks that appear afterwards. Guildleve will be a system of quests that make up the bulk of Final Fantasy XIV's game play. First, we will take a closer look at some of the foes you will face, and the classes available to players who wish to overcome them.

Read the article here


The more I see of this game, the more it looks like FFXI-2.
____________________________
.
#33 Sep 04 2009 at 9:35 AM Rating: Good
***
3,416 posts
Quote:
The more I see of this game, the more it looks like FFXI-2.


FFXI-2 or rather a Final Fantasy game?
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#34 Sep 04 2009 at 10:22 AM Rating: Decent
**
423 posts
Quote:
QuotFFXI-2 or rather a Final Fantasy game?


Uh... no.

Most of the FF games had similarities but they were not close carbon copies. Other then a few changes a lot of the stuff is coming over from FFXI. I mean some monsters/classes are in every game but there is usually something significantly different. The worlds also usually don't like identical in places.

I am looking forward to marb, i loved running around and seeing them in the jungle or whever else they were. I hope goobue(spelling?) comes back too, he was hilarious. So dopey and weak looking then you run up and he slaughters you, well i guess that was most enemies in ffxi... lol
#35 Sep 04 2009 at 10:33 AM Rating: Good
***
3,416 posts
Quote:
Uh... no.

Most of the FF games had similarities but they were not close carbon copies. Other then a few changes a lot of the stuff is coming over from FFXI. I mean some monsters/classes are in every game but there is usually something significantly different. The worlds also usually don't like identical in places.


I don't know what significantly different is in, for example, FF4 to 6 and 7 to 9. The world isn't the same, but other than that the changes are more like the ones between FFXI and XIV are.

That's why I think it's weird that in MMO terms XIV is being thought as FFXI-2, but for example FFVI isn't thought as FFV-2.

FFXI also took a lot of things from other Final Fantasies, so how is it a surprise that XIV is taking a lot of those same things too?
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#36 Sep 04 2009 at 11:13 AM Rating: Good
Sage
*
209 posts
jtftaru wrote:

The more I see of this game, the more it looks like FFXI-2.


Really?

That's weird, because the more I see of it, the more it looks like FFXIV.
____________________________
Toasting makes me uncomfortable. But toast I love. Never start the day without a good piece of toast. In fact, let's toast to toast.
#37 Sep 04 2009 at 1:34 PM Rating: Decent
Scholar
***
3,141 posts
Hyanmen wrote:
Quote:
The more I see of this game, the more it looks like FFXI-2.


FFXI-2 or rather a Final Fantasy game?


FFXI-2
____________________________
.
#38 Sep 04 2009 at 1:40 PM Rating: Good
**
753 posts
Oh my god, they're bringing back Opo-Opo's! I loved those little guys, though they were surprisingly and annoyingly powerful in FFXI! Especially annoying for us bsts, as they had a ton of resistance to charm.
____________________________
~Alexander~
WHM75 BST75
Retired
#39 Sep 04 2009 at 3:53 PM Rating: Good
Scholar
22 posts
Elmer wrote:
Eorzea, are you going to be at TGS? Did I ask you that already?


You did ask, but I completely forgot to respond. I'm sorry about that! PMs are easy to forget about through the Allakhazam site. ; ;

Anyway, I'm afraid I won't be able to make it. I would like to, but the timing just isn't very good this year. We'll have to depend on you!
____________________________
Final Fantasy 14 / XIV Site & Forum
news, media, downloads & discussion
#40 Sep 04 2009 at 6:45 PM Rating: Decent
******
48,704 posts
Finaa wrote:
jtftaru wrote:
The more I see of this game, the more it looks like FFXI-2.
Really?

That's weird, because the more I see of it, the more it looks like FFXIV.
Try using those two holes in your head containing your oculi instead of the one that is letting your intelligence escape and you might be able to see the vast similarities. Monsters, jobs, races, even the starting areas are remarkably similar between the two games.
____________________________
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#41 Sep 04 2009 at 6:58 PM Rating: Decent
Sage
*
209 posts
Quote:
Try using those two holes in your head containing your oculi instead of the one that is letting your intelligence escape and you might be able to see the vast similarities. Monsters, jobs, races, even the starting areas are remarkably similar between the two games.


There are also a lot of similarities between all of the Final Fantasy games.

Monsters, spells, items, races, gameplay (that is typical of an RPG - like how FFXIV has gameplay that is typical of an MMORPG)

I mean, they're so similar in many ways that we can just start naming the after the first Final Fantasy.

You know, like FF 1, FF 2, FF 3.

Oh...wait.
____________________________
Toasting makes me uncomfortable. But toast I love. Never start the day without a good piece of toast. In fact, let's toast to toast.
#42 Sep 04 2009 at 7:22 PM Rating: Good
Scholar
**
813 posts
Quote:
The more I see of this game, the more it looks like FFXI-2.

The funny thing is the only FF game that has "2" in it so far is FFX-2 and scarily, FFX-2 looks nothing like FFX at all. The only similarities between FFX and FFX-2 are some characters, and the location/world. The story is different, the battle system is different, the growth system is different, the gameplay is different, and so on. FFXI and FFXIV have different characters (not talking about the look btw), location/world, story, battle system, etc. Yet, just because the monsters and character design look similar, somehow the "game" is said to look like FFXI-2. LOL.
#43 Sep 04 2009 at 7:49 PM Rating: Good
***
2,084 posts
Quote:
Try using those two holes in your head containing your oculi instead of the one that is letting your intelligence escape and you might be able to see the vast similarities. Monsters, jobs, races, even the starting areas are remarkably similar between the two games.



Unthinkable.

I mean, really.

I never thought there'd be similarities between XI and XIV.


This makes me more angry than that time I picked up Diablo 2 and discovered it had dungeon-crawling and wizards in it.

Edited, Sep 4th 2009 9:14pm by Kirbster
____________________________
What would happen if I hired two private investigators to follow each other?
This forum is read only
This Forum is Read Only!
Recent Visitors: 14 All times are in CST
Anonymous Guests (14)