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Idea: Guild HallsFollow

#1 Sep 04 2009 at 10:50 AM Rating: Excellent
I know that now that we have some information about how the game is actually going to be, a lot of the speculation and wishful thinking has died down.

However, even when a game is in full release people still think up ideas they'd like to see implemented someday, right? And the XIV team said they pay attention to community opinions so maybe it'll spark an idea for them :3

So here goes:
I think that one of the things that will define this MMO is that the developers have realized that not everything in an MMO has to be oriented around combat. As evidence, they are adding classes that don't even do combat. It's a smart move too. There's tons of apps online for community experience that don't involve combat already. Look at 'farm town' for facebook. It's a little hokey app where you make a farm, give cows to your friends, build houses, etc, and it has tons of players! No combat involved at all.

So I think there's room to expand on that idea and perhaps capture a market segment that has been mostly ignored by serious MMO contenders, the people who like the RPG experience but not necessarily the combat experience. People who play The Sims.

Now, here's one specific idea that can expand on that: Guild halls. The way it would work is that each major city would have a zone instance portal that takes you to your guild hall. The guild hall consists of a large room with windows and a door overlooking a yard area that's enclosed by a fence. The whole area is instanced and the look depends on the city it's part of. I don't think that's hard to program.

As part of the hall, there is stairs, or other such passages that also has an instance portal that takes players to their individual room (non-combat things to build and improve keep people coming back). If you are not part of a guild, the initial instance just takes you to this room.

The guild is improved through two ways: gil and guild reputation points. Gil buys cosmetic improvements. You can get chairs and tables, rugs, decorations, etc. Guild reputation points buy functional improvements. They are earned through performing tasks in the game. Perhaps guild leves will reward a certain amount for instance, so your G.R.P. is a cumulation of how all your members are doing. You can buy a weaving loom, or several that do things like give slightly better results through the weaving craft. There might be several upgrades with better results each. There could be anvils, bread ovens, etc.

There could also be guild tapestries you buy that give a small bonus to specific weapon skills, like a tapestry of an epic crusade vs a dragon that gives +2 to one-handed sword skill for instance, or you could buy a training bag that gives +2 to hand-to-hand combat skill.

The outdoor yard area would be devoted to certain 'outdoor only' improvements, including an archery target, and perhaps a guild garden even, where the guild could grow items together, or it could be dedicated to specific players who want to grow things.

I think this game is the perfect opportunity to really capitalize on communal improvement and growth because it stems from a tradition of group-oriented gameplay of FFXI and extends that to a wider variety than just combat.

Edited, Sep 4th 2009 11:52am by digitalcraft
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#2 Sep 04 2009 at 12:28 PM Rating: Excellent
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Sounds like an expansion of what Everquest had the last time I played it. Each guild had their own instanced zone where they could craft, bank, and use a 'guild bank' feature, where they could store items that other guild members could take.
My most favorite feature was the teleporter; it was a lot like outposts, except after one person paid, it'd stay on that zone and be free for everyone else, until someone wanted to change the destination, where they'd have to pay the fee to set it.
#3 Sep 04 2009 at 12:51 PM Rating: Decent
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I wouldn't be surprised if something like this will be in FFXIV. The developers have been talking about Guilds in this game and there being incentive to join them and help out guild mates, and the things you mentioned in your post TC are incentive enough for many players to help out his/her guild. I think some of your ideas are great, and hope they're implemented in this game (by some i mean all for the exception of gardening as a guild...because i hate gardening period :P).
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#4 Sep 04 2009 at 1:17 PM Rating: Good
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I like this idea on principle, but I would prefer if they implemented them as guild airships rather than halls. You can do mostly the same things by using airships, but there are at least two distinct advantages I can see. One is that they don't have to exist on the land in the world, and the other is that they can actually take your entire guild to a mission/raid together.

Edit: To clarify about that first part, by making the guild meeting place instanced it's easier to add other content to it, like offer more customization and features. Of course you can make halls instanced somewhat similar to mog houses in XI (though the technical aspects differ), but it makes more sense that other people can't access your airship up in the sky than your guild in the middle of town.

Edit 2: Plus airships are badass.

Edited, Sep 4th 2009 2:21pm by Kachi

Edited, Sep 4th 2009 2:21pm by Kachi
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#5 Sep 04 2009 at 1:47 PM Rating: Good
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Kachi wrote:
...and the other is that they can actually take your entire guild to a mission/raid together.


With the implementation of teleportation, I'm hoping the only time I will have to wait for an airship in FFXIV is to participate in air battles.
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#6 Sep 04 2009 at 1:50 PM Rating: Decent
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I do hope they'll call them Organizations in XIV- sounds much cooler than simply 'guild' imo =p.
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#7 Sep 04 2009 at 1:55 PM Rating: Good
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I think you are on the right track. From what i remember in an interview, they mentioned that the LS system was going to be something different than in FFXI. Saying that in XI it was used as a communication devise, and this time around they were going to do something different. I'm looking forward to what they come up with. Also i don't want people to confuse Guild Leves with the idea of Guild halls. Id like to hear some more ideas from people. The idea of entering a guild hall, then from there you could enter your own room sounds cool. Only issue i see is people fighting over how to decorate the hall. "That looks totally ***"... "What are you talking about, that's pimp".... "Dude, your and idiot!!" "Thats it.. get back into your Galkan corner Grudge!!"
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#8 Sep 04 2009 at 1:56 PM Rating: Good
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I do hope they'll call them Organizations in XIV- sounds much cooler than simply 'guild' imo =p.


I hope not. I don't wanna see a guild thinking they're smart for calling themselves Organization XIII, or a guild thinking they're witty and calling themselves Organization XIV.
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#9 Sep 04 2009 at 2:26 PM Rating: Good
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It'd be pretty sweet if other people could enter certain areas of guildhalls, and where guilds could show off their own trophy items (ex. "Fafnir's Head") or something like that.
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#10 Sep 04 2009 at 2:29 PM Rating: Decent
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With the implementation of teleportation, I'm hoping the only time I will have to wait for an airship in FFXIV is to participate in air battles.


Well, you wouldn't wait on the airship. You would just teleport to and from the airship.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#11 Sep 04 2009 at 2:47 PM Rating: Decent
I like it
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#12 Sep 05 2009 at 6:44 AM Rating: Good
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Auruelis wrote:
Quote:
I do hope they'll call them Organizations in XIV- sounds much cooler than simply 'guild' imo =p.


I hope not. I don't wanna see a guild thinking they're smart for calling themselves Organization XIII, or a guild thinking they're witty and calling themselves Organization XIV.


The horror, all the organizations running amok...the Big ORGANization, ORGAniZation M, the Organization of Friendly Adventurers and Comrades of Eorzea...

Lord forbid SE allow such puerile attempts at wit.

I, for one, would never consider allowing my character Honorandoffer to join such an organization.

On an unrelated note, I don't want guild halls. I want club houses. In trees. So, treehouses. That can be built by architects. Which I want as a job class. So I can have a clubhouse in a tree for my new organization, G.R.O.S.S.: Get Rid Of Slimey miqo'teS.
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#13 Sep 05 2009 at 3:59 PM Rating: Excellent
Greenray wrote:
Auruelis wrote:
Quote:
I do hope they'll call them Organizations in XIV- sounds much cooler than simply 'guild' imo =p.


I hope not. I don't wanna see a guild thinking they're smart for calling themselves Organization XIII, or a guild thinking they're witty and calling themselves Organization XIV.


The horror, all the organizations running amok...the Big ORGANization, ORGAniZation M, the Organization of Friendly Adventurers and Comrades of Eorzea...

Lord forbid SE allow such puerile attempts at wit.

I, for one, would never consider allowing my character Honorandoffer to join such an organization.

On an unrelated note, I don't want guild halls. I want club houses. In trees. So, treehouses. That can be built by architects. Which I want as a job class. So I can have a clubhouse in a tree for my new organization, G.R.O.S.S.: Get Rid Of Slimey miqo'teS.


I hypothetically hit you with the calvin ball. Your idea doesn't count until you find the secret count zone.
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#14 Sep 05 2009 at 4:36 PM Rating: Decent
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It'd be pretty sweet if other people could enter certain areas of guildhalls, and where guilds could show off their own trophy items (ex. "Fafnir's Head") or something like that.


This idea is awesome too, i sincerely hope they do this.

Quote:
With the implementation of teleportation, I'm hoping the only time I will have to wait for an airship in FFXIV is to participate in air battles.


This i disagree with. Forget waiting on airships but i doubt you'll be able to teleport everywhere in the game before meeting certain requirements, perhaps a requirement can be something like obtaining a crystal fragment from certain areas, meaning you have to have run there or got there somehow on your own (or a group) in the first place (ala Crags in FFXI). If you can teleport absolutely everywhere it'd be kind of pathetic and would take away from exploration, i don't think it'll be done as you think but i'd imagine it'll make traveling easier as in you may walk long distance but can teleport back to your home town/mog house/guild hall with ease rather than having to run back and forth for whatever you're doing.
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#15 Sep 05 2009 at 4:53 PM Rating: Decent
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No thank you. I would rather they design a kickass game rather then diverting their attention to fluff like PvP/Housing/Guild_Halls.
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#16 Sep 05 2009 at 5:27 PM Rating: Good
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i.e., "I don't care about the feature, so I don't care if it makes the game more appealing overall."
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#17 Sep 05 2009 at 7:18 PM Rating: Decent
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No thank you. I would rather they design a kickass game rather then diverting their attention to fluff like PvP/Housing/Guild_Halls.


Without good fluff any game gets realy tiresom, techniquly everything you see when you play a game is full of fluff without it there isn't much of a game.
You might not be fond of PvP or housing but I find it hard to beleive that someone might think that a complete lack of such things would make any MMO a better game...
Unless it's implimented poorly these kinds of features can offer alot to any game.
#18 Sep 05 2009 at 9:54 PM Rating: Default
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guildhalls would improve linkshell far better i think. hope there a guild auction house too and a rec room to relax in and maybe a mithra strip club to drink and party at. :o oh wait lol i think those thought were suppose to stay in my head. **** this cheetos puff overloads. =3 so cheesy.
#19 Sep 05 2009 at 11:06 PM Rating: Excellent
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I like this idea. I've seen it in one or two other games, and it could be really great given some of the things mentioned here (like mega boss trophies).

However, I have to say that I actually really enjoyed the fact that the linkshells of FFXI are little more than chat rooms. The way that a lot of endgame content was allowed to be organized with the linkshell system was a lot more enjoyable for a lot more people as far as I could see. Every other MMO I have played (and I have played a lot) made guilds an exclusive deal. You had to join one and only one at a time. While in some ways this creates a stronger bond between members, I think it causes a lot of problems in other ways.

In the standard MMO model, people often end up in social, non-endgame guilds. They chat with each other, help each other with low level or small group quests and other challenges, craft things for each other, etc. But when someone wants to participate in serious endgame content like bosses that take 20-60 people to defeat or dungeons that take hours to run through, they are forced to leave their social guild. They must "graduate" to an endgame guild if they want to experience that content, and it basically means leaving their uninterested or incapable friends behind.

With linkshells, the groups are possibly a little less tightly knit because people are free to come and go, but the endgame landscape is completely altered for the best as far as I've seen. When someone wants to try out endgame content they can join a linkshell that does some events that they are interested in, but they don't have to completely leave their social LS. The whole system has also made it so that highly specialized groups can exist to do just one single event, allowing players to pick and choose multiple groups with schedules that fit their own. Instead of trying to find one that does most of what you want and most likely making a compromise on time and either losing out on points or playing more than someone wants, they can just join groups for specific things and go with as much or as little as they want or can handle.

So sure, guild halls (or airships) would be fun things to have. They would help foster group cohesiveness and give members a place to hang out that is not completely private nor the middle of a crowded city. But I would prefer whatever player organization system they come up with to not be exclusive like in so many other MMOs. I think there are tangible and obvious benefits that outweigh some vague sense of increased camaraderie that comes from making people choose only one group.

And if certain player organizations don't want members to join other ones, they can just make it part of their rules.
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#20 Sep 06 2009 at 3:11 AM Rating: Good
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I don't get it, but I'm not a visual type of person, so you're going to have to help me out here. You want some type of instanced area where people in the same "guild" can hang out? Like a personal lounge of sorts? If that's what you mean, yeah, I'd be all for that. I remember back in the day when we used to gather in the church in Lower Jeuno for linkshell meetings.


Good times.
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#21 Sep 06 2009 at 4:21 AM Rating: Decent
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The thing that I love the most about this idea is basically how far the implementation can be pushed. Rewards can be cosmetic items (statues, tables, etc), or statistics related (STR+5, Accuracy+10, etc), or perks (Kupower, discounted item price, etc) in which that each guild can be unique not only in looks, but also the benefit of being in the guild.
#22 Sep 06 2009 at 6:07 AM Rating: Good
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digitalcraft, Goblin in Disguise wrote:
Greenray wrote:
On an unrelated note, I don't want guild halls. I want club houses. In trees. So, treehouses. That can be built by architects. Which I want as a job class. So I can have a clubhouse in a tree for my new organization, G.R.O.S.S.: Get Rid Of Slimey miqo'teS.


I hypothetically hit you with the calvin ball. Your idea doesn't count until you find the secret count zone.


However, I am standing in the lolgaxe zone, so there is no need for my idea to count because it will be counted up +1 ad infinitum regardless of merit.

Edit: tiny typo.

Edited, Sep 6th 2009 7:10am by Greenray
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#23 Sep 06 2009 at 6:15 AM Rating: Good
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Greenray wrote:
The horror, all the organizations running amok... ORGAniZation M...


Of course, if they were British, they'd spell "organization" with an S...
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#24 Sep 06 2009 at 9:48 AM Rating: Good
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I personally think the addition of a guild hall, especially being placed on an airship, is a magnificent idea and would do wonders for FF14. Not only does it bring together the intended aspect of what a MMO is; Moreover it also reaches back to its roots, as airships have played a major role in past FF games, where I guess your group could essentially be considered your "guild".

Another interesting aspect I would like to see added would be attacks from Doomgaze. Just imagine, your buddy is gardening his plants, your whacking at the practice dummy, the guild leader is doing some clothcraft, and out of nowhere, an OMGWTF massive dragon comes to eat and pwn everyone on your airship. That would be sweet. Furthermore, as SE tends to be a bit on the evil side, this type of idea would suit them perfectly; as they would get to cackle as Doomgaze pwned us, and we would cackle because of the sweet idea SE had just implemented (I mean, cmon, who wouldn't want to see Doomgaze added, whether he pwns us or not?)
#25 Sep 06 2009 at 2:30 PM Rating: Decent
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Quote:
Another interesting aspect I would like to see added would be attacks from Doomgaze. Just imagine, your buddy is gardening his plants, your whacking at the practice dummy, the guild leader is doing some clothcraft, and out of nowhere, an OMGWTF massive dragon comes to eat and pwn everyone on your airship. That would be sweet. Furthermore, as SE tends to be a bit on the evil side, this type of idea would suit them perfectly; as they would get to cackle as Doomgaze pwned us, and we would cackle because of the sweet idea SE had just implemented (I mean, cmon, who wouldn't want to see Doomgaze added, whether he pwns us or not?)

Then we realized that sometimes Doomgaze attacked while no one was on the airship ><!
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