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What will the first week of FFXIV be like?Follow

#1 Sep 05 2009 at 7:51 PM Rating: Good
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I've never played any MMO besides FFXI, which had me hooked for almost four years, and I haven't played an MMO since. When I first logged into FFXI, the first wave of the newcomer American player base were into their level 30's. The Japanese players had the advantage over everyone else. I believe Square Enix made the right call by making FFXIV a worldwide release, and I thank them for it. I plan on purchasing FFXIV on the day of release, and hopefully, I'll be able to log into Eorzea that very same day.
No doubt, there will be loads of things to do, so much that it could overwhelm and confuse some players. I'm curious as to what everyone plans on doing when they first log into FFXIV, within the scenario that we will all be noobs together. And we can all rejoice in a world temporarily and blissfully free from Real Money Traders, because they'll be noobs, too.
Will it be chaos everywhere you go?
Will the starter cities lag out due to a high concentration of people shouting for help, reuniting with old friends, and party invites?
Does everyone intend to hit the killing fields right away to "skill up" via the Armoury battle system?
Will you jump into the plotline of Guildleves to see where that might carry you?
Or, would you prefer to lay back somewhere in a quiet area, and begin a profession in craftmaking, or fishing/harvesting/gardening/mining etc.?

Resisting the urge of jumping into the storyline, I plan on scurrying as quickly as I can to the killing fields, for a variety of reasons. First, I am eager to see the new animations of spellcasting. I plan on creating a magic-heavy Lalafel. At first, I'll probably play like a Red Mage, if the game mechanics allow for it. Presumably, monsters will drop items used for crafting, and I intend to craft as I go. My fear is that my fun time might be compromised by everyone else out in the noob areas killing monsters, resulting in fierce competition for precious skill ups and loot. This happened in FFXI every single time they released new job classes.
Will the first few days of playing FFXIV be a nightmare, or will it all magically work out, do you think?

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#2 Sep 05 2009 at 8:10 PM Rating: Decent
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I'll probably end up building and then deleting my character numerous times trying to find the server in which my current linkshell will reside. After that it'll be a coin toss as to whether I pick up fighting and guildleves right off the bat or if I take some time to take in the sights of the new game while learning the basic mechanics. But finding all my friends in my linkshell is pretty much first priority for me at least. I see that as being a multiple day ordeal getting everyone on the same server.
#3 Sep 05 2009 at 8:13 PM Rating: Decent
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well pressumably there will be repeatable leves that will aford you all the killing you desire without haveing to worry too much about sharing the glory.

edit: removing an L :P

Edited, Sep 6th 2009 12:15am by zurinadrg
#4 Sep 05 2009 at 8:13 PM Rating: Decent
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"Nightmare" and "eventually work out" don't strike me as mutually exclusive.

The way I anticipate things going (assuming I log on on day 1) involves the following:

> Talking to lots of NPCs and trying to gain my bearings. I'll probably run around my starter city a lot.

> Figuring out what I need to do to get started on cooking and gardening (pretty sure these will end up being my money makers).

Honestly, I don't anticipate getting rolling on my "Discipline of Magic" until about 10 hours or so of playtime.
#5 Sep 05 2009 at 8:19 PM Rating: Good
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first week will be start out as server explosion , massive server lag , bug bug bug
#6 Sep 05 2009 at 8:26 PM Rating: Good
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It'll be the best bit.

People will be exploring, finding news things out and sharing their discoveries with other people.

Edited, Sep 5th 2009 9:26pm by Kirbster
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#7 Sep 05 2009 at 9:04 PM Rating: Excellent
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it'll be the peak of the game, before freaks who bot/play all day reach the cap leevl, before min-max math nerds create the cookie cutter builds that all the sheep players follow, before uber items are found and inflated on the auction house....
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#8 Sep 05 2009 at 9:21 PM Rating: Decent
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hexid wrote:
first week will be start out as server explosion , massive server lag , bug bug bug


This is one of my worries. My aim is to find an area where I can avoid the shout spam and lag from overcrowding. I imagine the starter cities will be much like Jeuno was before the introduction of Whitegate. Hopefully, SE will get the bugs worked out prior to release from an extensive and very thorough BETA process.

Edited, Sep 5th 2009 10:27pm by TheJollyjokers
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#9 Sep 05 2009 at 9:39 PM Rating: Good
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I'll be reading up on as much news as I can until the official release, as well as gathering bits of information that people post about the beta testing (If I am not able to participate myself.)

I'll be using that information to carefully choose my character and have a general idea of the direction I want to go in. What skills do I want to excel in? What do I want to do first?

So once I begin I'll probably have a good idea of what is in store for me as far as quests go and how to get from place to place.

So I'll do some exploring around town, talk to some NPCs, pick up as many quests as I can, and then get straight into action!
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#10 Sep 05 2009 at 10:28 PM Rating: Decent
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Generally the first week of a new MMO has the starting areas overcrowded and overfarmed. Kind of annoying really...but the cities are usually relatively empty since everyone is checking out combat and most MMOs don't really give you anything to do in the major cities for a while anyway.

However, the whole thing about guildleves might mean that all goes away as, if I understood correctly, they plan on separating you from everyone else as you accomplish your quest.

I'm still expecting lots of things to go wrong though...that's just the way it is.


As for me? I really need more info to make any real decisions but I'll probably head out early to crack a few cute furry animal heads with a RDM type, if possible. Theoretically I want to take my time and level my main fighter and my crafter equally but generally...(interesting idea just popped into my head I'll have to post somewhere)...generally I end up fighting far more than crafting. If the game offers explorers a means of wandering around relatively safely I'll probably do that once my character reaches a decent proficiency in RDM-ness.
#11 Sep 05 2009 at 11:06 PM Rating: Decent
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I plan on levelling up honestly, because i like exploring in RPGs and i was just playing FFXII and what they did so well in that game is give you an "open world" and i explored every bit of it as if i was getting paid to do so...i want to see what Eorzea is like (near my starting city obviously) and kill some wildlife and see what else i run into while trotting around like an idiot. Then i'll probably check out guild leves and see where they take me...probably try and make some new friends too, hopefully people who have played FFXI and who like group play.
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#12 Sep 06 2009 at 7:12 AM Rating: Decent
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I'll make sure to do my job and put /sh quotes in all my macros. "SPARE MONIES FOR A NOOB?", "HEAL PLZ?", "HOW I MINE FOR FISH?", "HAY A GRL LETS CYBER!"
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#13 Sep 06 2009 at 7:49 AM Rating: Decent
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it will be chaos at first but i dont know what will happen with the beta characters but in most betas the characters get followed over to the release version so there will be people who have played the game and know whats happening with a head start to skill and class levels. if i got into the beta i would be tempted to start a new character come the official release depending on the changes to the final version from the beta
#14 Sep 06 2009 at 8:25 AM Rating: Decent
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beta test that everyone mentions is close beta test, right?

I wonder when Square Enix gonna do open beta test. Since I'm looking forward to

buy a new computer for FFXIV, I hope open beta test is short enough to not let

my new computer get old. XD
#15 Sep 06 2009 at 8:55 AM Rating: Good
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#16 Sep 06 2009 at 12:24 PM Rating: Decent
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i dont think there will be an open beta, will be closed beta invites only then straight to release
#17 Sep 06 2009 at 12:32 PM Rating: Decent
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Tukii wrote:
i dont think there will be an open beta, will be closed beta invites only then straight to release


That's what I'm thinking. I'm pretty sure I won't be invited, but I'll send an email to whoever at Square Enix, begging for a chance at BETA. If rejected, I have a great deal of patience to wait for the release, and a bunch of games to keep me busy until then.
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#18 Sep 06 2009 at 12:47 PM Rating: Decent
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i dont think there will be an open beta, will be closed beta invites only then straight to release



Yeah I could see that, these days the only two reasons to have an open beta are to give the players a taste of what's about to come and stress testing the server. Lets face it, I doubt they will need to worry too much about the cost of good servers for the game and alot of people would just start picking apart every little glitch or catalog everything they might be able to exploit instead of reporting... I would rather they have a dedicated group of actual testers instead of letting in the gawkers and cheaters :P
#19 Sep 06 2009 at 10:25 PM Rating: Decent
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well ... ya know when Jesus walked on water? ... well kinda like that

jk

i think that i'll be blind the first week to anything bad about the game so i'll just love every bit of it and then some of the dazzle might wear off and it might not be AS dazzly but i'll still play it for 7 years...
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#20 Sep 07 2009 at 5:18 AM Rating: Decent
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I think SE has learned a lot from FFXI's faults. I don't believe lag will be an issue in FFXIV at all. No 56k modem and PS2 limitations holding it back. The PS3 is much more powerful than your average(non gaming rig) pc.

I think if you want to play on day 1, don't expect much. Like with ACP and MKE, the zones will be crowded the first few weeks plus expect glitches. If you don't expect too much, you won't be disappointed. If you think everything will work without a hitch, you'll only **** yourself off when the server crashes.
#21 Sep 07 2009 at 5:39 AM Rating: Decent
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ShadowedgeFFXI wrote:
I think SE has learned a lot from FFXI's faults. I don't believe lag will be an issue in FFXIV at all. No 56k modem and PS2 limitations holding it back. The PS3 is much more powerful than your average(non gaming rig) pc.
Not quite sure that's what held XI back. I mean, it held it back graphically, but most of your lag issues had to do with the way they did updates, and how they maintained their servers. They went very long periods of time without ever doing maintenance on them. So if something was wrong, it would stay wrong for a while, which can cause hardware damage. Other games I've played usually have a set time for maintenance, I know WoW's is Tuesdays, Conan's was Sunday mornings(?), etcetera.

And their download process for the patches was just awful. It was all direct-download, which was pretty much all you had when the game first hit shelves, but we've developed new ways to transfer files, (Packet downloads, p2p, etc.) so there is no excuse for a congested download server.



I fear that they'll probably still poorly maintain the servers. Not so worried about content updates and stuff though, especially since they're launching worldwide, there will have to be lots of servers to provide bandwidth and information for downloads.

Edited, Sep 7th 2009 9:41am by Zackary
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#22 Sep 07 2009 at 9:21 AM Rating: Decent
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By the time the game releases there will be a pretty clear outline of what to to during the first few skill levels of whichever class you want to focus on. Anything we don't know after the numerous expected beta leaks, we will read about in the FFXIV Brady guide that will be released at the same time as the game.
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#23 Sep 07 2009 at 9:40 AM Rating: Decent
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Obiar wrote:
FFXIV Brady guide
Oh god lets hope not. Smiley: laugh
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#24 Sep 07 2009 at 12:56 PM Rating: Decent
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Zackary wrote:
Not quite sure that's what held XI back. I mean, it held it back graphically, but most of your lag issues had to do with the way they did updates, and how they maintained their servers. They went very long periods of time without ever doing maintenance on them. So if something was wrong, it would stay wrong for a while, which can cause hardware damage. Other games I've played usually have a set time for maintenance, I know WoW's is Tuesdays, Conan's was Sunday mornings(?), etcetera.

And their download process for the patches was just awful. It was all direct-download, which was pretty much all you had when the game first hit shelves, but we've developed new ways to transfer files, (Packet downloads, p2p, etc.) so there is no excuse for a congested download server.



I fear that they'll probably still poorly maintain the servers. Not so worried about content updates and stuff though, especially since they're launching worldwide, there will have to be lots of servers to provide bandwidth and information for downloads.


Well because I played on the PS2 for years, I'm willing to put the blame sorely on the system. Besieged, Campaign, and Dynamis are terribly filled with lag on the PS2. Now because of the 56k cap for FFXI, that didn't help matters at all either. You blink in this game(macro gear) because of PS2 limitations and I'm 100% certain the satchel was created because of more PS2 limitations(memory). You probably right that the servers weren't maintained as good, but considering all the other things holding back FFXI, I doubt it was that.

FFXIV will have no zone lines and be updated with broadband. I'm willing to bet our characters won't blink nearly as much if ever in FFXIV. I also think the FFXIV won't be capped at 30FPS nor will it drop to low number because it won't be held in check by PS2 Limitations. FFXI is a PS2 game and a port to the other platforms. FFXIV seems to be a cross platform game off the bat that will favor the PC because we can update our systems.
#25 Sep 07 2009 at 3:21 PM Rating: Decent
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Why is everyone picking on those PS2 "limitations"? God see the truth...do you see WoW, an PC only MMO? Well now tell me what has changed graphically in the last 5 years...right...the only thing was a few "effects" like Fire...but they all came with the zone, not with the characters, character animation, textures everything stayed the same as it was when WoW got released, so .... of with that dumb PS2 limitation accusations...

As for the topic, I plan on playing the beta at all cost, even if I have to buy a client from the net, I don't care. Therefore I assume I will have some basic knowledge of FFXIV when it hits the stores, so I guess I will know my way around for the start^^

Other than that I will focus on "effective" playing, meaning a combination of skilling, crafting, exploration and progression in general. I don't plan to rush to endgame, but also I don't plan to take as long as the majority :)
#26 Sep 07 2009 at 5:28 PM Rating: Decent
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This is one of my worries. My aim is to find an area where I can avoid the shout spam and lag from overcrowding. I imagine the starter cities will be much like Jeuno was before the introduction of Whitegate. Hopefully, SE will get the bugs worked out prior to release from an extensive and very thorough BETA process.


They could beta test it for over a year and the launch will still bring hundreds of bugs.

Game will be laggy as ****. I'm probably going to take a week off work maybe a month after the game comes out to enjoy the game and relax.
#27 Sep 07 2009 at 7:11 PM Rating: Decent
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Shezard wrote:
Why is everyone picking on those PS2 "limitations"? God see the truth...do you see WoW, an PC only MMO? Well now tell me what has changed graphically in the last 5 years...right...the only thing was a few "effects" like Fire...but they all came with the zone, not with the characters, character animation, textures everything stayed the same as it was when WoW got released, so .... of with that dumb PS2 limitation accusations...


Because the PS2 was lacking in video memory, not to mention other things. What that means is FFXI had to be held back in scope. Go play Resident Evil 4 on the GC and then try the watered down PS2 version and just maybe you'll see my point. The graphics in FFXI aren't bad considering it's an old PS2 game. This isn't about a few eye candy fire effects. It's about other tangible content that wouldn't work due to memory restrictions. PS3 is a supercomputer compared to the PS2 complete with built in broadband internet. FFXIV is being built for a cross platform this time around instead of just a port. That's why I expect great things from FFXIV.

The Mog satchel was just another recent example of PS2 limitations. The PS2 just doesn't have enough memory to handle the engine and hold 180 items in one inventory. So SE split it into two allowing PS2 and PC users to both gain from improved inventory space.

Finally, I've seen the game footage of FFXIV. In comparison to soloing in FFXI around the starter zones, FFXIV's fluid animation was a huge improvement. So I expect that even in crowded areas, lag will be minimally compared to FFXI. Dragon's Aery is a thing of the past.
#28 Sep 07 2009 at 7:59 PM Rating: Good
I'm going to beat the crap out of things until I feel comfortable exploring without dying then go wander all over the place!
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#29 Sep 07 2009 at 8:10 PM Rating: Decent
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ShadowedgeFFXI wrote:
So I expect that even in crowded areas, lag will be minimally compared to FFXI. Dragon's Aery is a thing of the past.


I sure hope you're right. Dragon's Aery is one of the reasons I got frustrated with FFXI and quit.
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#30 Sep 07 2009 at 8:13 PM Rating: Decent
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What will the first week of FFXIV be like?


Drugs, alcohol and hookers.
#31 Sep 07 2009 at 8:16 PM Rating: Good
CupDeNoodles wrote:
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What will the first week of FFXIV be like?


Drugs, alcohol and hookers.
and blackjack
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#32 Sep 07 2009 at 8:40 PM Rating: Decent
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Hopefully it will be even more exciting than my first week in FFXI. I remember getting the game on release day after being hyped for months. I was only 15 at the time, and I was absolutely enthralled with FFXI, because I had never played anything like it. My fondest memories were of starting in bastok and just going around and exploring gustaberg and trying to figure out the cryptic quests, traveling long distances to explore new locations and accomplish missions. Just a beautiful nostalgic time for me. Unfortunately later on the game slowed down a lot, and I would have 10-20 levels with a dry spell concerning missions and things got alot more frustrating and boring.

Near endgame I felt like the game was a trap and it had sucked me in with all these amazing promises only to result in an endgame full of filler content and timesinks. I've never in my life had such a love/hate relationship with a game.

What I'm hoping FFXIV is going to do is create the same sense of joy and wonder that FFXI brought, but streamline the game, take out some of the more frustrating parts, and make it enjoyable all the way to the end.

The most frustrating aspect of FFXI for me was not being able to solo. I didn't feel that my character could take on any challenges of his own, and that always depending on others for menial tasks was humiliating. I enjoy helping others out, but I really hate asking for help. I will accomplish anything and everything I can on my own, and when the time comes that I absolutely have to ask for help I make sure I know everything about the task I'm being assisted with, and that I am completely prepared. I know it can be frustrating sometimes when you're helping someone take down a tough NM for a quest or mission, and when you finally succeed you find out that the person didn't get credit because they didn't properly complete the perquisites.

My second biggest complaint was that earning gil was very difficult. It might get easier when you have a 75 character, as more opportunities opened up, but I spent weeks farming and that had to be the part of the game I hated the most. I didn't care about money, and I didn't want to earn it, I just wanted to keep leveling and experience the content that the game had to offer.

It seems as though the developers are adding content to allow people to solo through parts of the game, though how much you can solo still has to be seen, I have a feeling its going to be much better this time. Even grouping though could sometimes get very tedious, and they have certainly taken care of this problem by adding guildleves (yay!)

Now guildleves are a make or break deal for me. If they include scripted story events and big boss battles, then this game = win. I really hope they aren't just like an instanced valkurm dunes though.

As far as money problems go, I'm very optimistic that with the experience SE had with FFXI, they'll have some great new ideas to make the game more accessible. I'm also older, have more patience, and I'm much more determined to succeed in this game.

All in all I'm extremely excited for what FFXIV has to offer us, and I can't wait until the first week (though hopefully I get in the beta and they let me carry my character over to the release!)

#33 Sep 08 2009 at 3:40 PM Rating: Decent
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Lol I remeber the first day of the NA release of FFXI. The linkshell I helped create in the beta months was my number one objective.

My friends from beta and I kept in contact and all of us migrated to one server. We then started saving money for our link then recreated our wonderful linkshell from beta, lol i was one of the last to get on, being on the west coast. The east coast folks had hours of time ahead of me.

The rest of the week was a flurry of all of us tring to get back to where we were at beta's end, levels, items, and ranks.

Lots and Lots of fun is what I predict the first week. Lots of confusion as well.
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#34 Sep 08 2009 at 11:28 PM Rating: Decent
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Avarclon wrote:
Lol I remeber the first day of the NA release of FFXI. The linkshell I helped create in the beta months was my number one objective.

My friends from beta and I kept in contact and all of us migrated to one server. We then started saving money for our link then recreated our wonderful linkshell from beta, lol i was one of the last to get on, being on the west coast. The east coast folks had hours of time ahead of me.

The rest of the week was a flurry of all of us tring to get back to where we were at beta's end, levels, items, and ranks.



So, you couldn't keep your character, and everything else, jumping from Beta to the finished product? That's a shame.
I was kind of hoping for a head start, provided I got into Beta, but oh well. I guess having simple knowledge of game mechanics, and a group of new friends, is reward enough.
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#35 Sep 09 2009 at 7:57 AM Rating: Good
Tukii wrote:
i dont think there will be an open beta, will be closed beta invites only then straight to release

Quote:
The developers (and every fan since E3) want to initiate a beta test soon, but Tanaka admits that things on their end just are not quite ready yet. Before a full-on beta test, they want to create more "developer versions" like they featured at Gamescom in order to let players try out different sections of the game system. As an example, Tanaka says players tried Guildleve this time, but maybe next time would focus on the battle system more heavily. After that, they would consider opening up a beta that included the game as a whole. This is what they meant when they expressed their intention to have a prolonged beta process. They are going to use the time between now and release to really examine and test all aspects of the game.

As for GMs, Sundi says there are no plans to recruit GMs for the closed beta, but once the open beta gets going, they will consider hiring some. It would be tough to throw people with no GM experience into an incomplete game, so in the early stages they will pull from their Final Fanatsy XI GM pool.

In addition, the Special Task Force is going to expand and cover illegal game-play issues in Final Fantasy XIV. Policies regarding third-party tools will be reviewed and changed as needed. They hope to make full use of the Square Enix ID and Security Token system that was established this year.
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#36 Sep 09 2009 at 11:27 AM Rating: Good
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TheJollyjoker wrote:
So, you couldn't keep your character, and everything else, jumping from Beta to the finished product? That's a shame.


No it's not. The purpose of the beta is to test the product, not give you a "headstart" on your character.
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#37 Sep 09 2009 at 1:45 PM Rating: Decent
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akirussan wrote:
TheJollyjoker wrote:
So, you couldn't keep your character, and everything else, jumping from Beta to the finished product? That's a shame.


No it's not. The purpose of the beta is to test the product, not give you a "headstart" on your character.


Either way, I want in Beta. I've never experienced the process before, so I have no idea what Beta requires, other than working the bugs out, give player feedback, etc. Being a disabled Navy veteran, unable to work another day in my life, I have 24 hours in the day for free time. In my mind, I'm an ideal candidate for video game testingSmiley: lol
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#38 Sep 09 2009 at 2:57 PM Rating: Decent
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No it's not. The purpose of the beta is to test the product, not give you a "headstart" on your character.



Brilliant insight.

Keeping your character should be a reward for helping them test it.
#39 Sep 09 2009 at 3:37 PM Rating: Decent
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It will be up for 3 hours then.........server maintenence............ but hopefuly it won't go all age of conan and I will be guildleaving my **** off, so with the rewards I can buy all sorts of pretty things. Killing with purpose.
#40 Sep 09 2009 at 10:16 PM Rating: Good
That's why if I get into beta, I'm going to try a character type I'm not as interested in to get it out of my system.
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#41 Sep 10 2009 at 5:35 AM Rating: Decent
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Brilliant insight.

Keeping your character should be a reward for helping them test it.


Lol?

Getting to play the game as one of the first is the reward, despite the fact being able to play it with knowledge right from the start when its officially released, which will probably get you ahead of the most anyway. Being ahead of anybody else who didn't have the chance to play the beta...lol...if its that way I don't mind, still I wouldn't support it.

Playing the beta gives you no right to be ahead...to be able to play the beta itself should be reward enough.
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