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#1 Sep 06 2009 at 1:31 PM Rating: Excellent
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I was thinking back on when I first started playing FFXI. I started playing at the NA PC release, and back then the people you tended to interact with were new to the game (obviously not the JPs and the folks who were in the beta).

I also get the impression (rightly or wrongly) that most people who played FFXI back then had not played MMORPGs before. So FFXI was their first experience. Now, to me, the feeling of adventure was very much alive in those days. It was fun to explore for the sake of it, people could be amazed at SMNs who had more than just Carbuncle, seeing people in AF was really cool, travelling to Selbina (via the ferry) from Windurst was a real journey etc etc.

How will it be in FFXIV? I must say I'm kinda afraid that the cynicism of having played FFXI for so long (where, at a certain point, you lose the "blue-eyed" view of the world) will be brought into FFXIV and result in people starting the hunt for loot and equipment right away, and start racing like crazy to whatever endgame there will be.

A large part of why I was interested in FFXIV in the first place was to experience that sense of wonder, and the pure and innocent fun-factor of exploring a new world. But I worry that we'll start seeing whining of how unbalanced the classes are right from the start, how this and that great sucks so much and omg how can you wear that piece of equip, how <insert whatever endgame event might be present> is a big waste of time etc.

In short, do you think the FFXIV playerbase might "grow up" too quickly? Or that there will be to much of that "leet" mentality where everyone thinks the only fun is to be had at the endgame?
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#2 Sep 06 2009 at 1:36 PM Rating: Good
There will definitely be people in a rush to establish themselves as the "best" at...something. I hope that there are enough people content to just enjoy the game at launch that the "best" seekers can find their niche and everyone else can find theirs.
#3 Sep 06 2009 at 1:44 PM Rating: Decent
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There will definitely people leveling up nonstop from launch and on, but there will be just as many, if not more, playing through the game slowly and enjoying it.
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#4 Sep 06 2009 at 2:16 PM Rating: Good
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LeinadiOdin wrote:
My thoughts exactly.


While FFXI wasn't my first MMORPG (EQ was my first) I would say that FFXI was my first real experience.

EQ was decent, but by no means was I absorbed in the gameplay. It was just like any other game to me, except other people were playing too.

FFXI was a totally unique and new experience for me. I was in a world I had never been in and a world that I knew nothing about. (Also joined when it was released in NA at the request of two friends).

I really loved traveling from Windurst to Selbina. I'm not sure why, but I guess just because of the adventure. I know a lot of people hated walking long distances but I enjoyed it. I got to take in the scenery and the wonderful music. I think it's nice that they've added instant teleportation for those who want it, but unless I have a group I am meeting up with I'll be taking my time.

It's not just the FFXIV player-base that will be growing up too quickly, but it's something I've noticed in a lot of MMORPGs that I've played recently.

People are always striving for the best, right from the beginning. For whatever reason, they want to get ahead. Maybe to be admired, to be cool, to be unique and be the only one with such and such weapon. Maybe just because it's fun.
And I'll admit, I used to be one of those types (not in FFXI though).

In the more recent games I've played, I always dove straight in, played for as long as I could, and tried really hard to be at that number 1 spot in the server. I went after (but not always obtained) the rarest items, took the hardest quests, fought the hardest bosses before other groups (and lost a lot), and pretty much rushed to the end of the game.

And just as a warning to everyone else whose goal this may be, I deeply regret it. Towards the end, content dries up and the number of people you can play with does too.
There are only a few other people your level and you're stuck with them if you want to do anything, whether you like them or not.
Quests become more scarce and you run out of things to do and you become less interested in the game.

You've already explored everything, killed everything, gotten every item...what is left to do?

I regret rushing through MMORPGs because I realized I missed out on so much. I didn't take the time to enjoy the scenery or music. Never took the time to meet a lot of people; always grouping with the same few folks.

A lot of towns at the end were completely empty when I got there. No one else was around. Fighting monster after monster alone or with one or two friends who I've known since I was level 10.

Surely there was more to the game than that. And there was, I just rushed through it so fast that I may as well have skipped it.

So this time when I play, I'm going to take it slow. I'm going to explore. I'm going to run around and meet a lot of people. It's time for me to really enjoy the entire game, like I did with FFXI.

I think that's why, even after years of quitting, it remains one of my favorite games.
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#5 Sep 06 2009 at 2:26 PM Rating: Default
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There definitely will be hardcore players who leveling up nonstop.
But, I like to enjoy FFXIV life alone for first one or two month since FFXIV is not going to force party play.



But, according to FFXIV developer team, it is possible to enjoy the adventure or become a best just being a crafter. Therefore, I wonder if anyone going to play only as crafter.


In my case, I hope there is "Katana"(not "Great Katana") for a weapon, so I can make my character as Nin/Rdm just like in FFXI.
#6 Sep 06 2009 at 2:55 PM Rating: Excellent
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I consider myself a hardcore gamer, but skilling up as fast as I can certainly isn't on my list of things to do.

As I did when XI came out, I'll spend most of my first time exploring and sharing discoveries with other players, and on the wiki.

Edited, Sep 6th 2009 3:55pm by Kirbster
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#7 Sep 06 2009 at 5:13 PM Rating: Excellent
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FFXI was my first and still first MMO to date. I remember buying it at Walmart for PS2 with the harddrive in 2004. A cute female college student started talking to me about how much she so wanted it for her PS2 when checking me out. Back then I was so oblivious to hints... I just wanted to get home and start playing FFXI! Well 12 hours later... updates and patches. I made my character and entered Bastok for the first time. I spent 4 hours in zoning into different bastok zones. Talking to each and every NPC. I went outside and saw a bee. A huge *** bee indeed. **** a bee! How harmless! Next thing I know I am in the first fight for my life.I get cured by a random whitemage passing by. Next time I decide bee's are nothing big. What are these lizards? So I attack a lizard... Not a good idea. My hp is dwendling so fast. I die. Next thing I know I am floating and back to my feet... What the...???????? I didn't even see who it was, I was so confused (due to redraw distance on the PS2).

If it wasn't for that annoying "?" on my head I would of never progressed past the few levels. I hated that "?". Only to find out later it was my savior. The symbol to let experienced players know of my foolish newbness. I thank that "?" to heaven and back. Because players who never knew who I was stepped in to help me out of kindness. I shall do the same in FFXIV. Help those. It's everything between point A to B which you should enjoy. If your capped at a level what is the point? Strut your stuff in those low area's. Help those that need it. It was the main thing I loved being BST in FFXI. Running through the Dunes. Watching a linked Gob chase an entire party to zone and I would sprout a jug pet to take that annoying gob on (remember me you *******!). Players would stop running. I could see the party chat in my head. I would get checked to infinity. I would watch over those in lower areas. Because I could. I wouldn't accept gil or any items. A simple thanks would do. And even if you never thanked me it was fine. If you messaged me, I would help... because I can. And those before me did the same. The world is large with many things to do, I don't blame the players for getting lost within SE's world. A great place to get lost in.
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#8 Sep 06 2009 at 7:38 PM Rating: Good
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Displace wrote:
Strut your stuff in those low area's. Help those that need it. It was the main thing I loved being BST in FFXI. Running through the Dunes. Watching a linked Gob chase an entire party to zone and I would sprout a jug pet to take that annoying gob on (remember me you *******!). Players would stop running. I could see the party chat in my head. I would get checked to infinity. I would watch over those in lower areas. Because I could. I wouldn't accept gil or any items. A simple thanks would do. And even if you never thanked me it was fine. If you messaged me, I would help... because I can. And those before me did the same. The world is large with many things to do, I don't blame the players for getting lost within SE's world. A great place to get lost in.


We need more people like you, not just in MMO's, but in the real world.

But, to the topic on hand, As with you Leinadi, FFXI was also my first MMO experience and the sense of wonder was amazing, and I loved it as much as the next person.

Though for most people, I doubt FFXIV will be their first MMO experience, as many going over to it will have most likely played FFXI / are switching from FFXI. Also, with WoW, being as big as it is, not many people will be true 'newcomers' so, I think that the playerbase could possibly 'grow up' too quickly due to how many people now have actually played an MMO before.

But for myself, ill be running around Limsa Lominsa for a few hours talking to all of the NPCs and just enjoying my time.

Edited, Sep 6th 2009 11:40pm by Mezzura
#9 Sep 07 2009 at 6:36 AM Rating: Good
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My goal is to immediately level a craft as high as I can before everyone elose does and then make a good amount of gil.

I don't understand why you think that's "FFXI Cynicism" to have and idea of goals in a video game instead of aimlessly wandering around "exploring."
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#10 Sep 07 2009 at 6:39 AM Rating: Decent
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Louiscool wrote:
My goal is to immediately level a craft as high as I can before everyone elose does and then make a good amount of gil.

I don't understand why you think that's "FFXI Cynicism" to have and idea of goals in a video game instead of aimlessly wandering around "exploring."
Agreed. I'm a long term thinker with tunnel vision. It's just the way I am. It shows when I play games.
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#11 Sep 07 2009 at 8:10 AM Rating: Decent
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I need more info on how the crafting system will work/how it will link to "leveling" your character but if crafting has even close to as much importance in FFXIV as it did in FFXI then I'll definitely be going this route. One of my big problems towards the end of FFXI was that I didn't have any money and with my highest craft at 65 my options for money making were somewhat limited.
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#12 Sep 07 2009 at 1:06 PM Rating: Decent
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LeinadiOdin wrote:

In short, do you think the FFXIV playerbase might "grow up" too quickly? Or that there will be to much of that "leet" mentality where everyone thinks the only fun is to be had at the endgame?


Depending on how SE handles the RMT hackings and FFXI updates/content, we might not even see half of these FFXI players. As for the people will do switch over to FFXIV, the leet mentality is what I expect from post players. You know the type I'm talking about it right. Use people to get yourself as far as possible then drop anyone that couldn't keep up with your brisk pace. That in nutshell is how FFXI works so it's almost a given FFXIV will work the same way.

#13 Sep 07 2009 at 2:57 PM Rating: Decent
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Also, I love crafting in FFXI and still regularly level crafts even though there's not much money in it anymore.

I just love being able to make something for myself instead of depending on an auction house and supply and demand. Countless times there's been an item or a weapon I wanted but it didn't have a large profit margin so no one crafted it.

Thankfully with many of these I was able to make and sign them myself, and there's a sense of pride with signing your own items.
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#14 Sep 07 2009 at 7:31 PM Rating: Excellent
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My goal is to immediately level a craft as high as I can before everyone elose does and then make a good amount of gil.


This was my goal in XI and even though as an NA I got off to a disadvantaged start, it still really paid off in the end as far as having gil. Having said that, it also put me at a significant disadvantage in getting EX drops.

It's almost definitely the smart road to take as far as maxing goes, especially in a game where the content is not likely to bottleneck around EX drops from big NMs, but I'm going to try to be less compulsive about that sort of thing this time around and just enjoy the game.
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#15 Sep 07 2009 at 7:34 PM Rating: Good
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A sense of elitist mentality will always exist in any game. While it was especially noticable in FFXI its there in other games too. One of the problems was the gap between good players and bad players, while always there, was pretty obvious in FFXI. It came to a point where if you didn't swap out gear over 9000 times in a fight you were a noob.

It's hard to say in FFXIV case because unlike FFXI the player base will probably be more experienced. In retrospect, when FFXI released, everquest, which could be considered to be the big MMO at the time (Although I heard RO claimed to have like 30 million people at one point..but I cant trust what gravity says) had maybe 400K people playing, at least according to Sony. Flash forward to now where Blizzard claims WoW has over 10 million active subscriptions. (Half of them being in China, but whatever.) I know a lot of people I played with, FFXI was their first MMO they really "played", but I'm guessing with all of the free MMOs everywhere now and heavy hitters like WoW on the market that the majority of people would have played a type of MMO.

I myself have played most MMOs to push end game content, but I don't have as much time as I used to and I'm happy games are taking more casual approaches because not everyone can dedicate 6 hours a day 6 days a week. In the end FFXI was too much "senseless grinding" and I hope FFXIV gets rid of this.
#16 Sep 07 2009 at 7:36 PM Rating: Good
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I doubt I'll rush to endgame in FFXIV. It took me about three years before I even considered endgame in FFXI. It took a long time to make gil, so I spent the first three years of my game farming, gardening, fishing, crafting, and leveling up Beastmaster. I also leveled up a Thief on a second account, just so I could be as efficient as I could in making gil. In my final year, I leveled up Bard, and joined an endgame/HNMLS to help me complete the storyline missions, and to aide in burning through all of the Kindred's/Beastmen's seals I acquired through killing millions of mobs. I also spent a lot of time doing OHAT runs for people. 1,000,000 gil divided three ways, per hat, was a nice way to fund the gil-sink that FFXI crafting was.
Like every RPG I play, I like to have the best equipment to kill crap with. If it takes me hours of grinding on monsters, weeks (spent out in the middle of nowhere) fishing, or months on end, doing nothing but crafting, so be it.

For FFXIV, I'll probably approach the game in similar fashion. Hopefully, it's a little easier to make gil this time around, though. I'd like to take more time enjoying the storyline, especially with the addition of voice acting.
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#17 Sep 08 2009 at 7:41 AM Rating: Decent
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Yeah I started playing XI when Aht Urghan came out and didn't get my first 75 for two years. It's not fun to rush to the end.

There's still a large gap in FFXI between "good" and "bad" players. It doesn't come down to gear swapping though, it's just a general lack of gearing properly. Mostly this problem stems from the difficulty to attain enough gil to buy the "proper" gear during your first job to 75. So often I see a player wearing full af even though the af gear is useless. When I talk to them it's always the say thing:

"I'm broke, I spent all my money just to get (insert expensive item A)" If gear was easier to obtain like in WoW where it drops often in dungeons, or if gil was easier to obtain, there wouldn't be just a huge gap between good and bad players.

And when I say that gear makes the man, I'm talking from parsed results. I, as corsair, melee for 85% accuracy while the poorly geared monk is hitting for 30% accuracy, the full af drg had 41% accuracy, and that samurai wearign str rings has 39% accuracy. This is with accuracy rolls up...
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#18 Sep 08 2009 at 7:57 AM Rating: Default
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I really loved traveling from Windurst to Selbina. I'm not sure why, but I guess just because of the adventure. I know a lot of people hated walking long distances but I enjoyed it. I got to take in the scenery and the wonderful music. I think it's nice that they've added instant teleportation for those who want it, but unless I have a group I am meeting up with I'll be taking my time.


I know this isn't really related to the thread, but I'm guessing teleportation between those crystals will be similar to FFXI.

Making people actually travel through and experience the in-game world is a huge part of making it immersive.

I highly doubt you'll be able to just teleport anywhere from the get-go, there is teleportation in FFXI you remember. You'll probably have to visit and unlock those aetherytes.

I'm thinking it will just not require shouting for teleports from a WHM and so on, which is all kind of inconvenient anyway.

----

Anyway OP, of course there will be elitism in FFXIV.
FFXI was my first MMORPG, and it was the first MMORPG for a lot of others, too. I never played Everquest but I liked Final Fantasy and I was hearing a lot of hate for it when I played PSO (lol, a lot like the current WoW hate) so I picked it up out of curiosity.
It was a really insane experience.

Everyone has their own amazing stories about starting on FFXI.
I was young and dumb, but in FFXI I was a handsome hume that could cast magic, and I started off the game in this weird castle with elves and I just explored endlessly. When I first got in game I was really amazed by San d'Oria, it was nighttime and people were rushing past me in their fancy red cloaks.
Then I ventured out into a strange forest that was lit up by torches... eventually I'm sure an orc ended me, and even that made me happy lol

I'm definitely pretty skeptic about whether or not I could possibly get that sort of amazed feeling about a game again, but I really hope so. I hope the starting towns are amazing to me, and I hope I feel the need to explore it. I know the music will be great.

Edited, Sep 8th 2009 11:58am by Poubelle
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#19 Sep 08 2009 at 10:13 AM Rating: Excellent
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Most of the opinions expressed here favor the non-elitist attitude, but don't forget that the elitists do a great deal for the non-elitists.

Remember who's guides you're constantly reading when you want to know the best way to do something? Who gives you advice, leads you through an area, posts their experience for all to digest and learn from?

As long as the "elitists" are willing to share, the community will be all the better. For those wanting to take their time, explore, and learn things on your own, more power to ya, but eventually you'll either need or want help, and for that you'll need someone more experienced, someone who wanted to be the best as fast as possible so they could be that person to look up to.

Personally, I'm the type to enjoy myself at a slower pace, partially because I'm that type, and partially because I don't have the time to invest in a race to the top. But the bottom line is that it's a game and you can enjoy it any way you want. Don't let anyone tell you how to play!
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#20 Sep 08 2009 at 10:55 AM Rating: Decent
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metaphist wrote:
Most of the opinions expressed here favor the non-elitist attitude, but don't forget that the elitists do a great deal for the non-elitists.

Remember who's guides you're constantly reading when you want to know the best way to do something? Who gives you advice, leads you through an area, posts their experience for all to digest and learn from?

!


For earlier players, we had Japanese guides when the Americans finally got their shot at FFXI, which was very useful information. With FFXIV being a worldwide release, all we have is the Brady's Guide to learn how to walk and complete other basic functions, but the book can only carry one so far in an MMO. This is the first time ever, I believe, that Square Enix has allowed any Final Fantasy to be worldwide release. Ever since I beat Final Fantasy IV on the SNES, I've envied the Japanese kids that got to play the next chapter in the series a year, or two, before I finally got a chance to. Sometimes, we (Americans) never saw the release of a Final Fantasy title at all, such as, FF 2,3,5. These chapters came to US shores only after most people forgot about them, or simply ignored them because they were "last generation."
FFXI is my first and only MMO. I came in as a noob, but I had the Japanese to help me. Now we'll all be noobs together. FFXIV will be a much different experience because of it.



Edited, Sep 8th 2009 12:07pm by TheJollyjokers
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#21 Sep 08 2009 at 10:59 AM Rating: Good
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Just to clarify, I *know* the attitude I'm talking about will creep into the game sooner or later. And I'm not talking about simply having goals in game, that's natural. I will personally have that as well (and it will have something to do with crafting or HELM, I'm sure).

It's more about whether the game will be reduced to a set of mechanics right from the very beginning. Where this class sucks because of this and that, and omg how can you play that and the moaning and drama of endgame.

Again, I know this will happen eventually of course. It is a natural progression for any MMORPG. It's more whether there'll be an "age of innocence" (silly term, but it gets the point across) before it starts. Especially now that there are so many MMORPGs on the market.

I haven't tried any MMORPG since FFXI, so I am personally not sure how the mindset of players are nowadays when starting a new MMORPG. The biggest draw for me when playing a MMORPG is exploring the brave new world, finding my way and share that with other people. Character advancement is a part of that naturally (and don't get me wrong, I think it's a lot of fun to improve my character) but if that view that making your character better is the (or just a major) driving force behind the community, then I will likely lose interest quickly this time around.

Good answers though, thanks for the feedback.
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#22 Sep 12 2009 at 11:08 AM Rating: Good
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Hahaha oh back in the day. FFxi was my first mmo as well. I still remeber being awed by the waterfall in north gustaberg and how blazingly bright and exiting v dunes was. Those first steps into a new zone were always filled with exitement and the next few with nervous anticipation to what new beast I might find lurking in the distance, or spending time wandering through beucidine glaciers alone and blind(no map) only to wander upon the entrance of fei'yin. Not quite understanding how the AH worked, or still swinging a sapara and sporting my starter pants at lvl 16 ><, being exited that I got lizard armor. Running to jueno for the first time and seeing all the crazy things people were wearing. Or being freaked out by the dead ghost children in gusgen mines, or being trapped behind the door. Going oh **** when pirates attacked the boat, then getting chastised for not staying under the deck. Over time it the mentality changed information became plentiful and it turned into just stats and armor but still in the back of my mind always wanting to just run around for the **** of it or just quickly check in on quifm because maybe the aurora borealis was out. The more I think about it the more I almost lean toward being a crafter so when I do venture out there will be so much to experiance, instead of flying through without stopping and enjoying the ride.
#23 Sep 12 2009 at 1:42 PM Rating: Default
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SolidMack wrote:
There will definitely people leveling up nonstop from launch and on, but there will be just as many, if not more, playing through the game slowly and enjoying it.


I have this gut feeling that the Guildeves system is a speed bump for those that might try to max their character stats/skills overnight. It seems that SE is focusing on solo/low man stuff this time around. If SE was serious about giving causal players and hardcore a somewhat equal playing field, SE could easily limit the progress in a 24hr period.

I can't speak for everyone, but those guys who Power leveled BLU, DNC, SCH etc to 75 in the first few days of their release really irked me. I hope more emphasis is placed on exploring and having fun. /hopes for speed bumps
#24 Sep 12 2009 at 2:06 PM Rating: Decent
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metaphist wrote:
Most of the opinions expressed here favor the non-elitist attitude, but don't forget that the elitists do a great deal for the non-elitists.

Remember who's guides you're constantly reading when you want to know the best way to do something? Who gives you advice, leads you through an area, posts their experience for all to digest and learn from?

As long as the "elitists" are willing to share, the community will be all the better. For those wanting to take their time, explore, and learn things on your own, more power to ya, but eventually you'll either need or want help, and for that you'll need someone more experienced, someone who wanted to be the best as fast as possible so they could be that person to look up to.


You give far to much credit to these players. These elitists are the same kind of people that came up with TP burns, Manaburning AAX5, and those special setups for ACP/MKE. I fear in a lot of cases, elitist hold players back by using cookie cutter setups. Too often your average players tries to duplicate their success in a guide and they fail miserably. It's not that the info was faulty in general, but you can't take XYZ jobs and assume the players understand their strategy or have the proper gear/merits for it. These elite players usually have much better gear than the non-elite players reading these guides. So if a guide claims you can Zerg down ZNM Cerb or tank with fire resist gear, you need very well geared players to do it. Just because you can't win with the elite setup doesn't mean you suck, only you require another strategy.

More often than not, I have to develop my own twist to these guides because they usually don't work with the people I play this game. About the only useful thing in those guides is typically the mob's TP moves set. That small tidbit of info allows me to make my own gameplan and do without any the nonsense I read on Wiki and BG. If more players took a little time to analyze their setup and react accordingly, you wouldn't have those idiots shouting in WG asking for /ranged jobs for ACP thinking that's the only way.
#25 Sep 12 2009 at 9:34 PM Rating: Good
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I actually think FFXIV will be better in this regard because the game promotes casual play. The game will make it easy, worthwhile and fun to do lots of adventuring with friends to complete guildleves and collect exp. That seems to be the main focus whereas in FFXI the focus is tedious exp grinding, where you and your friends end up separated for days/weeks at a time.

LeinadiOdin wrote:
How will it be in FFXIV? I must say I'm kinda afraid that the cynicism of having played FFXI for so long (where, at a certain point, you lose the "blue-eyed" view of the world) will be brought into FFXIV and result in people starting the hunt for loot and equipment right away, and start racing like crazy to whatever endgame there will be.

You know, I think there will be quite a few players from FFXI who are tired of the race (me being one of them). Looking back, I know what I had the most fun doing and that was doing random stuff with friends. As long as there is plenty of low level content, enough to keep us well entertained, there will be no reason to race. Besides, after grinding away in one MMO, do you really want to do it a second time? For me once is enough for one lifetime!

Also I think there will be some FFXI players (again, me being one of them) who no longer have the time to grind and race. We're a few years older now and many of us are either in college or done with college and settling down with families. We look back at FFXI with fond memories and would like a more casual version of it so that we can have the best of both worlds, MMO fun and a life!

Plus since FFXIV does have that casual appeal, naturally we should be getting an influx of new players who won't be pouring tons of time into the game and are just looking to make a few friends and have some fun. So while there certainly will be people who play 8 hours a day and make huge progress, there should also be plenty of great linkshells full of casual folks with that "blue-eyed" view of the world.

Edited, Sep 13th 2009 1:45am by TauuOfSiren
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#26 Sep 12 2009 at 11:59 PM Rating: Good
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#27 Sep 13 2009 at 11:50 PM Rating: Good
Everyone has the thing they like about games. For some it will be coming to the new world to explore a new place, and I can totally understand that, but for me it'll be learning the inns and outs of the new system too. Learning the things that make money well and the things that are not so well. This is as much discovery as area exploration. I'll probably be doing lots of both.
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#28 Sep 14 2009 at 7:38 AM Rating: Decent
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To OP:

Basically what you are talking happens in every new mmo. It's the new car smell were everything is fresh and people are in "ah" over everything. Sadly this will pass with time and all the "ah" things become standard.

Even when FFXI was fresh people were comparing classes and sizing them up. Back then DRG was considered type choice because of Pentaspam, till it was nerfed. On alla you always saw threads like saying one job was better than another. Remember when you first saw someone summon Fenrir or Diabolo? Now they are just standard summons.

This isn't just common on FFXI but with all MMO's.
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#29 Sep 14 2009 at 10:54 AM Rating: Good
I've always taken FFXI a lot slower and less seriously than many of my friends. I can't speak for any of them, but I'm interested in exploration and enjoying the areas I go through. I'm hoping the fishing and hunting will be fun, and will help me as a crafter. I'd like to do some adventuring with my friends, but mostly I'm a solo/duo player who gets my group-contact fix from LS chat. From what I've been seeing, it sounds like crafting classes will be able to function as light fighters, so that coupled with the outdoorsman classes seems much more interesting to me than playing as a full mage or DD character.



I'm hoping that SE implements a lot of the responses from the player survey. In particular, I'm hoping for townsfolk clothing for when you're not actually out fighting stuff and for more day-to-day things you could do in town.

As far as hunting and fishing goes, while the current fishing system in FFXI actually makes you have to pay attention and is a HUGE step up in excitement from the original system, I really would like to see something that feels more like the fishing in Breath of Fire III. You really had to practice to get good with that, and it was never boring. I'd also like to see fly fishing rods for lake fishing along with standard fishing rods, and more lures that fit specific purposes, and I'd love to have an actual tacklebox. :D For hunting, I'd like to hunt animals specifically for what I can harvest from them. I figure hunting could give XP, but if you're in say, a "hunting mode" you're get less, and instead you'd be able to harvest more things from each kill (bone, meat, skins, teeth/claws) that you could use in your craft.

Who knows if any of that would happen, but I'd LOVE to play a game like that.

Edited, Sep 14th 2009 12:56pm by LadyOfHolyDarkness
#30 Sep 14 2009 at 7:21 PM Rating: Excellent
There will always be people who rush to obtain the best gear available. That's their call, it's how they play the game.

I rushed to max level too when I started playing, but for an entirely different reason. I wanted to be able to help people in any situation, and I knew I had to be level 75 to do that. While others were off doing sky, dynamis and kings, I was helping people in my social ls on a daily basis... recruiting new members, farming coffer keys, killing NMs, etc. I didn't get any flashy items, but I met many cool players who I still occasionally chat with years later.

I plan on taking the same approach to FFXIV. I really love the fact that the things we do in game can leave positive marks on people all around the world.
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#31 Sep 14 2009 at 9:00 PM Rating: Decent
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The most fun I've ever had was when I was in competition with another tarutaru I had leveled with. He was a DRK I was a SAM. We leveled together and even though it took hours to find a exp party that could use both of us, we had a great time. Every single battle was a competition, which tiny taru could do the most damage; pulling hate and dying was a side effect of winning.

Another of my fondest memories was roaming the dunes in my 75RDM still in AF1, without a care in the world. I would randomly pick a party that looked like they were having trouble, give them some pointers for their next party, and give them a good few hours of powerleveling. I take this idea to heart and it is one of the many reasons I'm a Biology/Pre-med major. Life is greatest when you are happy, and if you are happy taking it slow, by all means take it slow.

Anyways, this isn't "tell your fondest memories of FFXI" thread. There will always be people trying to be the best fighters, the best crafters, the most skilled healers. If you play with people with the same mentality as you, I find it is the most enjoyable. What FFXIV doesn't need are people that avoid helping other. We all know that one guy that would either completely ignore you, or tell you off for asking simple questions.

Quote:
Or that there will be to much of that "leet" mentality where everyone thinks the only fun is to be had at the endgame?


To be honest, alot of FFXI's fun was endgame. The leveling grinds were what you made them, which is one of the reasons I would look for the same people every time I partied. In FFXI is was far from impossible to carry a simple conversation while exping. And it's even more fun when you compete with party members and completely ignore weapon and armor differences to have a good time. Or break out from the normal party config. I can still remember the party of 5 PLDs and me the THF. The paladins would alternate heals, and I could SATAVB whoever I wanted. Granted the exp wasn't fast, we all still had a great time.

Sorry for such a long post.
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#32 Sep 16 2009 at 9:37 AM Rating: Good
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Quote:
I was helping people in my social ls on a daily basis


I would love to see the mentor system return, it was always comforting to be able to easily search out community members you could ask your newbie questions too.
#33 Sep 16 2009 at 2:31 PM Rating: Good
sirhenrywalton wrote:
Quote:
I was helping people in my social ls on a daily basis


I would love to see the mentor system return, it was always comforting to be able to easily search out community members you could ask your newbie questions too.

I've never actually seen this used effectively/properly.
#34 Sep 16 2009 at 4:32 PM Rating: Decent
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LadyOfHolyDarkness, Eater of Souls wrote:
sirhenrywalton wrote:
Quote:
I was helping people in my social ls on a daily basis


I would love to see the mentor system return, it was always comforting to be able to easily search out community members you could ask your newbie questions too.

I've never actually seen this used effectively/properly.


Yeah, if you had questions it would probably be easier just to ask someone in your LS or look it up online.
#35 Sep 17 2009 at 10:55 AM Rating: Decent
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I think a large chunk of when the "innocent" feeling that you're talking about goes away when forums become frequented on a semi-regular basis. As you played through FFXI, you naturally had to use outside resources for various things like crafting lists or figuring out where to go for the next part of a job quest or anything along those lines. This doesn't really affect your gameplay or view of the world much (other than maybe being annoyed that you had to close out to see where to go next), but when you start frequenting the job-specific forums and getting into other more in-depth topics, you see people start comparing specific aspects of one job to another (more than just the casual conversation you might be having during a party).

Come to think of it, I think the lack of a Windower actually might have played well into this in the long run. It's theoretically annoying that you can't alt-tab in FFXI, but because of that, I tended to do as much as I could and go anywhere I thought might be the next step just so I didn't have to close out of the game. If I could have alt-tabbed at any time, I proabably would've done it much more frequently, and that would've ruined a good chunk of the game experience for me.

As I play through FFXIV, I'm going to try to make a point of going to forums as little as possible and only look up information when I'm dead stuck. If nothing else, I don't want other people's crying about the topic of the week to be in the back of my head while I play through the early stages of the game.
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