Given that disciples of the hand and land will be viable ways of 'skilling/leveling' your character to the top levels, and will even obtain skills that will be valuable in party situations, I have some concerns and speculations.
Basically, the common crafting/harvesting mechanisms in MMOs are just too repetitive and simple to justify them becoming their own classes on par with the traditional classes of MMOs (DD tank support healer, etc).
For example: I would hate to have to run around and log trees just by clicking on them to get my hatchet skill high enough to gain the 'camouflage' skill for my archer. I would hate to have to learn my 'water' spell by using the old FFXI fishing system to skill up (the old old system, where you just cast and waited... like the WoW system).
If I have to level my blacksmithing by facing north while standing on my head when the sun is directly behind a certain mountain just so I can skill up to repair my weapon I will probably ragequit.
So I am hoping that the crafting systems in FFXIV end up being truely innovative and require skill and gear and progression like any traditional class.
A little imaginative scenerio of how fishing could be improved, so it would be as enjoyable to level up as it would be to level up a Samurai:
Fisherman: Perhaps I have to find the fish with a 'Scan' ability, and equip my fishing rod (weapon) that teaches me 'enthunder', I cast towards a pool of fish that is within my skill range, and cast 'bait' (perhaps a low level provoke skill in party battle). 'Bait' draws a fish towards me that I must reel in with a combination of action commands, just like the demos show for guildleaves. My stamina (hp) is drained as I reel in, and I build up tactical points as I reel.
Finally I have enough TP to activate the 'enthunder' on my rod, electrifying the line, and draining the fish's hp/stamina a little more each time I reel in. My hp/stamina is lower than the fish's, so I take a moment to use a 'disciple of magic' skill 'Cure' to last a little longer without losing the fish. He has pulled away a little more, so I use 'Bait' again and finally reel the sucker in.
You catch a Moat Carp!
Fishing skill +1. 'Enthunder' learned.
You gain a Moat Carp!
Any thoughts on how crafting jobs could be more in-depth and playable as more than just a side-game or mini-game, but as a main class?