I think that a lot of people are wondering the same exact thing. I have a friend who was interested in playing this game and he asked me this exact question, so I explained my theory to him.
You're right by saying that we don't gain xp or levels like in a traditional MMORPG. Instead, we learn new skills by using weapons.
Now I think (can't remember which interview I read it in) that the types of equipment we can equip depends on which skills that we know. Equipment will probably come with stat boosters built in.
So a warriors equipment will have more HP stats and STR stats, and a mages equipment will have more INT and MP stats.
Use weapon --> Learn skills --> Wear equipment --> Get stats.
That's how I think it will be.
Alternatively, there is another route that this could that and is just as feasible.
Player could get stat boosts from skills (or skill ranks if they exist). For example, learning a defensive skill permanently increases your DEF and your HP a little bit. Raising that skill increases your DEF and HP even more.
This would mean that different people, who have different skills at different ranks also all have different stats.
Then, armor can be stat dependent. For example, you can't wear heavy armor unless your STR is at least some number and your AGI is some number (but lower).
Light armor may require a higher agi, a bit lower strength, maybe some INT?
Mages armor would require a certain INT or WIS (or whatever).
So armor would be dependent on the stats that you're skills give.
Use weapon --> Learn skills --> Get stats --> Wear equipment.
Although I like the second scenario better, I'm pretty sure it will be like the first.
Edit; To clarify, if you have a lot of sword skills, but then switch to a magic weapon, you wouldn't be able to use those sword skills, or wear the armor associated with them, so yes, your stats would go way down.
Edited, Sep 7th 2009 3:08pm by Finaa
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