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New FFXIV details releasedFollow

#1 Sep 08 2009 at 9:34 PM Rating: Good
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http://nintendrone.blog.com/2009/09/09/new-final-fantasy-xiv-details/


All great news, with the exception of the same zoning system as XI, and NPCs with no voices. These are two major downsides and already date the game.
#2 Sep 08 2009 at 9:36 PM Rating: Excellent
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Necklaces, belts, and rings, unlike XI, will be reflected graphically when equipped.


Interesting...
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#3 Sep 08 2009 at 9:45 PM Rating: Default
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Quote:
-You will be able to draw weapons in towns.




For what purpose...........


~_~a ;;;;



Quote:
already date the game.


.........hmm?


Edited, Sep 9th 2009 1:47am by hexid
#4 Sep 08 2009 at 9:50 PM Rating: Decent
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hexid wrote:
Quote:
-You will be able to draw weapons in towns.




For what purpose...........


~_~a ;;;;



Quote:
already date the game.


.........hmm?


Edited, Sep 9th 2009 1:47am by hexid


Beseiged type events maybe?
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#5 Sep 08 2009 at 9:51 PM Rating: Good
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Characters will not age, however, you will be able to change your hairstyle


Yay! A wish fulfilled.

Quote:
-Character movement utilizes motion capture. Was not used at all in XI


Can anyone tell me how this might be a cool thing?
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#6 Sep 08 2009 at 9:51 PM Rating: Good
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Well, if these translations are correct then this is pretty interesting!

Front, back, left, and right positioning will be taken into account in battle.

We will be able to change our hairstyle!!

Deterioration of weapons will be graphically reflected!

I don't think it was ever 'confirmed' that all NPCs would have voices. I think they had just said that voice overs were being done in English, but that doesn't mean all NPCs would have them.

Character movement uses motion capture? Meaning that they used real human movement to create the movements of characters? Well, I can say that it definitely does show, in a very good way.

Character visual expressions will change during the game? What does this mean?

Basic play in windowed mode. Hopefully we have an option for full screen mode.

But I still want to hear more about classes and weapon types...

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#7 Sep 08 2009 at 9:55 PM Rating: Good
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pshhh basically there are zones as big as regions in ffxi... and depending on what part of the zone you're in, when you open your map it will show different portions? maybe the map will auto locate you and just always show you what's within 1000 yds or something. This means you'll have to run much further when you're zoning some mob.

50% graphics. I wonder how far along with the main programming? maybe 55%? Didn't Tanaka (or somebody i can't remember) say at gamescom that they're 50% done with the game as a whole?
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#8 Sep 08 2009 at 9:58 PM Rating: Good
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TheJollyjokers wrote:


Quote:
-Character movement utilizes motion capture. Was not used at all in XI


Can anyone tell me how this might be a cool thing?


Look at the animations in FFXI and compare them to the gamescom videos of FFXIV.
The movements and animations will be completely realistic and fluid.
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#9 Sep 08 2009 at 10:03 PM Rating: Good
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That's all well and good, but it gives me the sense that they're worrying too much over graphical aspects. Graphics are great, but they rarely make or break a game.

Quote:
-Battles with enemies will take into account front/back/left/right positioning. Haven’t thought about elevation effects


This was the best news in there to me, even though it had already been alluded to, and already exists somewhat in XI.
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#10 Sep 08 2009 at 10:26 PM Rating: Decent
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-Battles with enemies will take into account front/back/left/right positioning. Haven’t thought about elevation effects


what does this means?
is this as a team position or against monster?
I thought that we fight on field just like FFXI except FFXIV is non-targeting game.

1)Just like ordinary rpg game position
--------PC1

PC2---PC3-------Enemy

--------PC4


or


2) just like in FFXI

--------PC1

PC2--Enemy--PC4

--------PC3

Edited, Sep 9th 2009 2:28am by hexid

Edited, Sep 9th 2009 2:28am by hexid
#11 Sep 08 2009 at 10:52 PM Rating: Good
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-Basic play will be in windowed mode, rather than full screen mode for PC version
If this is going to be anything like FFXI's window mode without full screen I'm going to laugh my *** off and then be one of the first to download Fullscreener when it's released.

Smiley: disappointed
#12 Sep 08 2009 at 11:06 PM Rating: Decent
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what does this means?
is this as a team position or against monster?


Hopefully both. There are the handful of situations where team positioning matters in XI, but it's not a very important mechanic.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#13 Sep 08 2009 at 11:30 PM Rating: Good
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Character visual expressions will change during the game? What does this mean?


I think they mean your character will show emotions during battle and in cut scenes where before it was a static template with next to no movement of the mouth or change in the facial expression. You can see how articulate those expressions could get in the /emote video from gamescon probably. A step up if you ask me. Imagine your character grimacing at being inflicted by a critical hit, or your characters face looking embarassed from a particular 'event' in a cutscene.
#14 Sep 08 2009 at 11:51 PM Rating: Excellent
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Basic play will be in windowed mode, rather than full screen mode for PC version


This better be simply an option as opposed to enforced. I hate playing games windowed. I can see the conversation on the XIV forums in two years time:

PlayerA>> God I hate window mode!
PlayerB>> Dude get this program called Maxmimiser it lets you play in full screen
PlayerC>> Dont listen to him you will get banned lol
PlayerB>> lol if you think you will get baned for using Maximiser then you are stupid!
PlayerA>> But I just want to play in max window, I shouldnt need 3rd party to do this!
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#15 Sep 09 2009 at 12:04 AM Rating: Decent
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considering they were playing on PC's at gamescom and it was full screen.. plus windowed only mode would just be stupid.. i think its safe to assume its an option.

They either mean the ability to alt+tab by "windowed mode", or the game will just be windowed by default but can be changed in the menu.
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#16 Sep 09 2009 at 12:46 AM Rating: Default
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Evayde wrote:
considering they were playing on PC's at gamescom and it was full screen.. plus windowed only mode would just be stupid.. i think its safe to assume its an option.

They either mean the ability to alt+tab by "windowed mode", or the game will just be windowed by default but can be changed in the menu.
I honestly wouldn't put it past them to do something stupid like only offer one mode. After all, this is the same company that took literally almost 5 years to catch onto the fact that they should have a windowed mode. Even so, I don't mind. I would rather have it this way than have to deal with being stuck in full screen all of the time, so even if they do something idiotic, at least it will be the lesser of the two evils.




I'm not sure how I feel about the rest of the stuff. It's pretty standard MMO mechanics for the most part. The human motion bit is interesting, and I look forward to that, but otherwise...ehhh. Whatever.
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#17 Sep 09 2009 at 2:25 AM Rating: Good
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Zackary wrote:
Evayde wrote:
considering they were playing on PC's at gamescom and it was full screen.. plus windowed only mode would just be stupid.. i think its safe to assume its an option.

They either mean the ability to alt+tab by "windowed mode", or the game will just be windowed by default but can be changed in the menu.
I honestly wouldn't put it past them to do something stupid like only offer one mode. After all, this is the same company that took literally almost 5 years to catch onto the fact that they should have a windowed mode. Even so, I don't mind. I would rather have it this way than have to deal with being stuck in full screen all of the time, so even if they do something idiotic, at least it will be the lesser of the two evils.




I'm not sure how I feel about the rest of the stuff. It's pretty standard MMO mechanics for the most part. The human motion bit is interesting, and I look forward to that, but otherwise...ehhh. Whatever.
Dude...

MITHRA GLASSES!

No srsly, the necklaces/belts/rings graphical effects is gonna be sweet. I don't know... any MMO that does this.

Plus hairstyle changing, weapons deteriorating, etc he seems to be mostly talking about cosmetic changes, which are nice. :o

Plus region sized zones? Yum.
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#18 Sep 09 2009 at 4:23 AM Rating: Good
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Interesting to know about the necklaces, belts and rings. Mocap is neat too.

Don't care much about everything not being completely seamless, considering the size of an XI region.


'Basic play will be in windowed mode' seems strange to me, considering the alphas were played in full screen. I'm guessing that 'windowed mode' just means that you can automatically resize from full screen, or in the very least, alt-tab. If they're considering windowed mode at all, it's pretty much a given that full screen is obviously an option.
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#19 Sep 09 2009 at 5:33 AM Rating: Good
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Oooh... Drawing weapons in towns, eh?
This is going to be a bad day for Shantatto if she does come back.....
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What is my problem?

Edited, Sep 9th 2009 6:34am by Izaacpaul
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#20 Sep 09 2009 at 6:49 AM Rating: Excellent
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We are still days away from the next issue of Famitsu, but Ryumihyoh from the forums has uncovered some leaked information from a Japanese website by an unknown translator. Take this all with a grain of salt until we get actual scans and translations, but at least some of the information is interesting, and all of it – true or not – is worth discussing!
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#21 Sep 09 2009 at 7:45 AM Rating: Decent
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Front, back, left, and right positioning will be taken into account in battle.


hmmm remembering when playing thief how people did not understand how to get behind a mob so I can sata.... imagine now if their is 4 positions o.0 .

#22 Sep 09 2009 at 10:27 AM Rating: Decent
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EDIT: Nevermind, I didn't actually read the article before posting.

orz

Edited, Sep 9th 2009 2:42pm by TraumaFox
#23 Sep 09 2009 at 10:32 AM Rating: Decent
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hmmm remembering when playing thief how people did not understand how to get behind a mob so I can sata.... imagine now if their is 4 positions o.0 .


Originally you could SATA from the back as well as the sides.

Just a fun history lesson.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#24 Sep 09 2009 at 10:35 AM Rating: Decent
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This is some really neat information.

Necklaces, belts, accessories will now be visible! Imagine being THE jewelry designer of your server's community! Can you be the next Chanel or LV?

I think its neat that you are able to draw your weapon in town... Would be awesome if there was some sort of "trade" animation... instead of two boxes popping up between two players and you select what you want to trade... maybe your character literally draws their weapon and hands it over to the blacksmith, crafter, whoever for repairs.

The idea with changing hairstyles is very appealing! I wonder how far (if at all) the implentation of tatoos will be.

I really want some more info, and quick! ><
#25 Sep 09 2009 at 10:44 AM Rating: Good
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All great news, with the exception of the same zoning system as XI, and NPCs with no voices.

Full voicing for every NPC in the game was never going to happen (if it wasn't outright impossible to pay for, it would at least be a huge waste of resources that could be spent elsewhere), and the alternative that most modern games use - a generic introductory line for each character - just gets annoying. Voiced cutscenes and maybe major story characters is the best way to go, I think.

The zoning thing comes as a surprise though. In the Gamescom interviews it sounded pretty clear that the world would be completely seamless. I guess I'll wait for more translations.
#26 Sep 09 2009 at 10:52 AM Rating: Good
The positioning elements is interesting.

Honestly I don't care a ton about graphical improvements like these, the overall feel is what matters. These effect that but aren't the main effect. Look at XI, compared to today games, pretty low graphics but it was beautiful because of the people who made it, not because they used a lot of technology.

Zones huh. I'm a little disappointed but its not a deal breaker.


They better have more small towns though. It's just weird to have every city be its own nation. irl nations are made up of many cities.
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#27 Sep 09 2009 at 10:59 AM Rating: Decent
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They better have more small towns though. It's just weird to have every city be its own nation. irl nations are made up of many cities.



Taking this idea a bit further...

In the photographs, around the Aerythe (spelling, i'm sorry!) thing we see a lot of tents...and its pretty much surrounded by the battle area...

What happens if this "camp" with the Guildleve point is actually constructed by crafters? You and your friends gather together... you have a blacksmith, a cook, a tailor... you switch gear to battle various monsters, and come back to the small camp you've built and repaired / replenished everyone's gear and health.

Probably too constructed, but a neat idea?
#28 Sep 09 2009 at 12:26 PM Rating: Good
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Mykha wrote:
http://nintendrone.blog.com/2009/09/09/new-final-fantasy-xiv-details/


All great news, with the exception of the same zoning system as XI, and NPCs with no voices. These are two major downsides and already date the game.


I don't see how either date the game.

Seamless environments also mean teeny tiny cities, or a goblin camp right outside the fortress of impregnitude.

Look at Jeuno, it has massive bridges connecting the city to two continents. In a seamless environment either you walk that distance for 5 minutes doing nothing, or you have goblins and beetles camping outside of Jeuno's 10ft walkway.

on motion capture, even if you use it animators will still do the brunt of the work. If anything it saves them some time, and it's not like FFXI had bad animation either. It will still come down to the skill of the animators to convey the weight of an axe swing or how a dragon swipes with its claws.
tarutaru /panic




Edited, Sep 9th 2009 4:33pm by ogrebattle

Edited, Sep 9th 2009 4:39pm by ogrebattle
#29 Sep 09 2009 at 1:06 PM Rating: Decent
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I'm not sure the zoning is realy that big of an issue for me Look at what a region is in ffxi its still pretty huge.

Gustaberg

Dangruf Wadi
Korroloka Tunnel
North Gustaberg
Palborough Mines
South Gustaberg
Waughroon Shrine
Zeruhn Mines

Kolshushu

Bibiki Bay
Bibiki Bay - Purgonorgo Isle
Buburimu Peninsula
Labyrinth of Onzozo
Manaclipper
Maze of Shakhrami
Mhaura
Tahrongi Canyon

thats alot of stuff to run through per region even wow had zones from continent to continent
though I am a little sad that not every npc will be voiced over, hopefully most of them will be, or atleast all the ones that have quests. Also some one needs to fire the translators because it seems "mistranslation" is a common theme I'm noticing.... ps3 "exclusive"....
#30 Sep 09 2009 at 2:09 PM Rating: Excellent
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Borkachev wrote:
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All great news, with the exception of the same zoning system as XI, and NPCs with no voices.

Full voicing for every NPC in the game was never going to happen (if it wasn't outright impossible to pay for, it would at least be a huge waste of resources that could be spent elsewhere), and the alternative that most modern games use - a generic introductory line for each character - just gets annoying.


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#31 Sep 09 2009 at 2:51 PM Rating: Excellent
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I'm thinking the NPC voiceover thing is going to be a lot like Crisis Core, where cutscenes and other important events have voiceovers, but just regular NPCs or minor events just have text.
#32 Sep 09 2009 at 3:43 PM Rating: Decent
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I'm not sure I can take an article like this seriously if the writer doesn't even bother to look up key game names that have been out for weeks for spelling.
#33 Sep 09 2009 at 3:47 PM Rating: Good
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Yogtheterrible wrote:
I'm not sure I can take an article like this seriously if the writer doesn't even bother to look up key game names that have been out for weeks for spelling.


Ditto. That bothered the **** out of me, too.
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#34 Sep 09 2009 at 3:49 PM Rating: Good
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*puts out the Elmer signal*

I'll wait for the information to be verified before commenting, especially since previous verified (stated both in various publications after E3, and verified again at Gamescon) information indicated that FFXIV would be an open world, with no zoning.
#35 Sep 09 2009 at 4:39 PM Rating: Good
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This info was from a post on 2ch, and a lot of BS flows from there regularly, so I'd need verification as well. That being said, I wouldn't be surprised if this stuff were true.

But like I said earlier, NPCs with no voices is a great thing, otherwise you run into generic Oblivion-esque recycled dialogue. I'm hoping it's true.
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#36 Sep 09 2009 at 5:06 PM Rating: Decent
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What happens if this "camp" with the Guildleve point is actually constructed by crafters? You and your friends gather together... you have a blacksmith, a cook, a tailor... you switch gear to battle various monsters, and come back to the small camp you've built and repaired / replenished everyone's gear and health.


Wow, great idea, it would promote even more team play...omg, with all these hypothetical scenarios people are coming up with for the game, i'm overhyping myself for what could very much turn out to be a hypothetical game altogether lol...but if FFXIV has a fraction of the ideas that people are throwing around, its going to make one **** of an RPG.
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#37 Sep 09 2009 at 5:14 PM Rating: Decent
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thats alot of stuff to run through per region even wow had zones from continent to continent
though I am a little sad that not every npc will be voiced over, hopefully most of them will be, or atleast all the ones that have quests. Also some one needs to fire the translators because it seems "mistranslation" is a common theme I'm noticing.... ps3 "exclusive"....


I bolded the part i wanted to comment on...Exclusivity is usually console side...meaning when speaking of exclusivity, you'd be speaking on consoles only in most cases. If someone said a game is PC exclusive, its legible because its telling you this game wont be on a console of any sort, but when someone says a game is PS3 exclusive, I don't discount the PC, I do however discount the 360 and Wii. So this is a mistranslation, its simply how it works :P.
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#38 Sep 09 2009 at 5:40 PM Rating: Decent
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Wow, great idea, it would promote even more team play...omg, with all these hypothetical scenarios people are coming up with for the game, i'm overhyping myself for what could very much turn out to be a hypothetical game altogether lol...but if FFXIV has a fraction of the ideas that people are throwing around, its going to make one **** of an RPG.





Thanks.

The more i think about this, the more i get excited too :)

I mean, honestly... sporadic "tent" camps placed with Aetherytes throughout this new world almost seems a bit too... well, random. Whats the point to have such a small area with a guildleve point?

Maybe this little camp has something to do with the crafters and how they correlate to the repair of weapons and replenishment of health... all powered by the players using the Guildleve point.

I'm excited to see how things really play out :)



edit: added quote for clarification :P


Edited, Sep 9th 2009 9:42pm by Evylnne
#39 Sep 09 2009 at 6:30 PM Rating: Excellent
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So all those newbs back in the day running circles around the rabbits they were fighting in the Ronfare were just way ahead of their time.
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#40 Sep 09 2009 at 7:07 PM Rating: Decent
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mithrandrk wrote:
50% graphics. I wonder how far along with the main programming? maybe 55%? Didn't Tanaka (or somebody i can't remember) say at gamescom that they're 50% done with the game as a whole?


I'm thinking that was a mistranslation or something. I had trouble believing that any game as vast as an MMO was going to be released ~1.5 years from now when it was only 40-50% done.

orgebattle wrote:
I don't see how either date the game.

Seamless environments also mean teeny tiny cities, or a goblin camp right outside the fortress of impregnitude.

Look at Jeuno, it has massive bridges connecting the city to two continents. In a seamless environment either you walk that distance for 5 minutes doing nothing, or you have goblins and beetles camping outside of Jeuno's 10ft walkway.


100% agree.

I wonder if the positioning will affect things like damage/parrying/etc.. Like attacking from behind, you get higher accuracy and damage(can't see). That'd be cool but suck. Cool when you're using it against the enemy, suck when you're running from the enemy. lol.
#41 Sep 09 2009 at 7:14 PM Rating: Default
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The game being seamless seemed a little pointless anyway. It doesn't have a large impact on gameplay, so it's basically a cosmetic upgrade. That being said, if cosmetic upgrades are going to get in the way of gameplay quality, no thanks. I'd rather have content.









Unless you were a Beastmaster in XI. Then you probably have a particular fondness for zones. But other than that... Smiley: dubious
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#42 Sep 09 2009 at 10:06 PM Rating: Decent
Zackary wrote:
The game being seamless seemed a little pointless anyway. It doesn't have a large impact on gameplay, so it's basically a cosmetic upgrade. That being said, if cosmetic upgrades are going to get in the way of gameplay quality, no thanks. I'd rather have content.


Well, ya, because loading screens are awesome.

SE has/had to choices: push the envelope for graphics and use distinct zones with loading screens between them to help manage system resources, or scale back the video/memory requirements and make the entire world seemless. They chose the former option, which I would imagine was a decision based largely around...

...PS3 limitations.

:P
#43 Sep 09 2009 at 10:40 PM Rating: Decent
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AureliusSir the Irrelevant wrote:
Zackary wrote:
The game being seamless seemed a little pointless anyway. It doesn't have a large impact on gameplay, so it's basically a cosmetic upgrade. That being said, if cosmetic upgrades are going to get in the way of gameplay quality, no thanks. I'd rather have content.


Well, ya, because loading screens are awesome.

SE has/had to choices: push the envelope for graphics and use distinct zones with loading screens between them to help manage system resources, or scale back the video/memory requirements and make the entire world seemless. They chose the former option, which I would imagine was a decision based largely around...

...PS3 limitations.

:P
Most average household PCs aren't even as powerful as a PS3, sooooo....it's probably the inverse, actually.
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#44 Sep 09 2009 at 11:13 PM Rating: Decent
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Most average household PCs aren't even as powerful as a PS3, sooooo....it's probably the inverse, actually.


The PS3 only has 256MB of main memory, which is a significant limitation. Most PCs have at least 2GB of main memory (about 8 times as much).

I think they may have chosen to still have zones because of the main memory limitation on the PS3. Anyway, it seems like the zones will be so large that it wont be a big issue.

I think most of us can attest to the fact that zoning a mob when things go bad has saved our asses so many times, that it makes up for the load times of zoning. :P
#45 Sep 10 2009 at 12:19 AM Rating: Good
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Okay, I would like to point something out. While the graphical elements were amazing at Gamescom, we all could see certain little flaws, like missing animations, certain graphical elements, and to be honest the motions in how characters moved could some times seem glitchy and while realistic, not as fluid as you might hope. This had me slightly worried, then I read "we are about 50% done with the graphics" which everyone presumed and could have guessed with it being in alpha anyways. But the confirmation is great news to me.

I'm sure the game will be absolutely stunning and smooth when they work all the little kinks out.
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#46 Sep 10 2009 at 1:08 AM Rating: Good
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Battles with enemies will take into account front/back/left/right positioning

when I played the game at gamescom I noticed this.

the chatlog read something like:
"The puk deals gcuser09 60 damage from the left" (roughly translated from the german text @gamescom)

also this week's famitsu did not contain the info as stated in the article

Edited, Sep 10th 2009 9:08am by spikeymouse
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#47 Sep 10 2009 at 2:18 AM Rating: Good
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Cyiode wrote:

The PS3 only has 256MB of main memory, which is a significant limitation. Most PCs have at least 2GB of main memory (about 8 times as much).

I think they may have chosen to still have zones because of the main memory limitation on the PS3. Anyway, it seems like the zones will be so large that it wont be a big issue.



Considering Windows Vista sucks down 1GB for the OS alone, in the grand scheme of things, 2GB isn't a lot. Also consider a PC is always multi-tasking, PS3 plays a game. The PS2 was severally under-powered compared to your average(non Wal-mart) PC in 2002. The PS3 is a powerhouse and easily performs better than your average non-gaming rig pc of 2008-09 benchmarks. As gar as I'm concerned, as long as the PS3 doesn't have lag issues like their PS2 little brother, I'll be straight.

The reason PS2 held back FFXI was because of these specs more than anything.

Quote:
Graphics processing unit: "Graphics Synthesizer" clocked at 147 MHz

* Pixel pipelines: 16
* Video output resolution: variable from 256x224 to 1280x1024 pixels
* 4 MB (4 × 220 bytes) Embedded DRAM video memory bandwidth at 48 gigabytes per second (main system 32 MB can be dedicated into VRAM for off-screen materials)
o Texture buffer bandwidth: 9.6 GB/s
o Frame buffer bandwidth: 38.4 GB/s


Yep, you read that right. A robust 4MB of Video RAM with 32MB dedicated in virtual RAM. My bargain basement PC I owned at the time had 256MB with the XP system in 2002. So if Square~Enix could fit FFXI on the PS2, anything is possible. The graphics were only slightly degraded from FFX and FFXII games. Now the rumors of Xbox360 version does worry me. Because the 360 is an inferior system and will only hold back the game.
#48 Sep 10 2009 at 5:39 AM Rating: Decent
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Before people continue with the console limitation (which exists), Tanaka said the game is being developed on the PC then scaled back for the console(s), which means any limitations seen will indeed be because they aren't as powerful as a PC. Also, the 360 is not an inferior console. The PS3 and 360 has better specs over each other in one way or another. If the PS3 was such a superior console lots of developers wouldn't be ******** Sony doesn't offer support for development and eventually cause them to pull out on supporting their console.

Also, someone said graphics rarely make or break a game? That person must have been living under a rock because all people seem to care about these days are graphics, which is why people continue to compare every game to "Crysis on max on settings" which btw isn't the greatest game outside of it's graphics...so to people these days graphics can indeed make or break a game.

@Visible Accessories:

I believe the MMORPG "Rappelz" has visible necklaces and earrings for at least some of them. A full seamless world is one **** of a load, especially if you look at how beautiful and detailed FFXIV will be. Comparing it to WoW, wow has not so great graphics which means not a lot of detail has to be loaded at once. A full seamless world would be nice but realistically you need zones at some point because you can have field - town areas seamless but do people realistically expect to be able to walk from town a through field a to town b through field b into dungeon a through raid a then out into field c and into town c without zones?

They did say the game is about 40%-50% total which means overall it's about half complete after 5 or so years and if they're expecting a 2010 release..they are running out of time to get the last half complete.



Edited, Sep 10th 2009 9:42am by Razaroic
#49 Sep 10 2009 at 6:12 AM Rating: Good
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Quote:
Before people continue with the console limitation (which exists), Tanaka said the game is [b]being developed on the PC then scaled back for the console(s)[b], which means any limitations seen will indeed be because they aren't as powerful as a PC.


When making such statements please post a link to the interview you read this information. I have read just about every interview at all the major sights covering FFXIV and have not read what you've posted.

As I pointed out in another thread I've read that when using Crystal Tools you target PS3, this is the intended method to get the best results.

http://www.gamasutra.com/php-bin/news_index.php?story=18246

That being said there were several ZAM interviews one of which http://ffxiv.zam.com/story.html?story=19384 PS3 and PC are very briefly discussed and I am looking for another where when asked about the UI of FFXI vs FFXIV they state that FFXI's UI was originally designed for the PS2. With FFXIV the UI is being designed with PS3 & PC in mind and that gives them much more flexibility.

On Multi-platform Development Environments I've read several articles over the past 3 years and the general consensous is you should target the PS3 as your intended platform throughout the project to get the most parity between the final products on the 3 platforms.
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#50 Sep 10 2009 at 6:37 AM Rating: Decent
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Razaroic wrote:
Also, someone said graphics rarely make or break a game? That person must have been living under a rock because all people seem to care about these days are graphics, which is why people continue to compare every game to "Crysis on max on settings" which btw isn't the greatest game outside of it's graphics...so to people these days graphics can indeed make or break a game.
If this was directed at me, please read what I said again. If it comes between spending time and resources on either cosmetic upgrades, or content/gameplay development, I would prefer the latter.
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#51 Sep 10 2009 at 7:00 AM Rating: Decent
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Zackary wrote:
Razaroic wrote:
Also, someone said graphics rarely make or break a game? That person must have been living under a rock because all people seem to care about these days are graphics, which is why people continue to compare every game to "Crysis on max on settings" which btw isn't the greatest game outside of it's graphics...so to people these days graphics can indeed make or break a game.
If this was directed at me, please read what I said again. If it comes between spending time and resources on either cosmetic upgrades, or content/gameplay development, I would prefer the latter.


Nope, wasn't directed to you at all.

Also as for a link to when they said it would be developed on PC first, it's all over the net, it was said during gamescom interviews, since PC technology is dynamic while console technology is static, they said developing it on PC first will allow them to push the game further than being held back by a console limitation because if you've had any development experience you know you can and will hit a console limitation at some point and you can't do anything about it but work around it for so long, whereas with PCs, better technology becomes available and the limitation you could run into vanishes.

They said their main issue was having FFXI on the PS2 first, which is when they began hitting limitations compared to if they developed on PC first, because looking at PS2 and PCs in 2001 when FFXI was developed, to now you can tell there wasn't much to be done, but PCs now compared to then? Dual-Quad cores are standard, and then the PS3 doesn't have as many limitations like the PS2 did nor does the 360, so developing for the PC then porting it over to consoles makes most sense to keep the game from being hindered by technological limitations, because the PS3 and 360 are virtually PCs. This is why Tanaka basically said they were going to utilize the most current technology possible (the PS3 is a few years old now) which is why they mentioned PC development over console development as the base platform.
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